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Lenne Kitsune
Ouch....

My poor body, that was fun but at the same time hard work.


Oi, are you going to talk about your body for us?

Lady Sierra's Husband

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The hell do I post my bio.. here or the other thread.

Aged Gaian

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Vahn Kyonuske
The hell do I post my bio.. here or the other thread.
Here, that's what Seig said last time I posted the profile on Jack.

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    Vahn
    Top-ranked arena fighter and surviving member of the Murmillion race. His status results in his missing a lot of the day to day activities in the arena. His mood changes from day to day. Once you get to know him, he's pretty easy to handle. He is proud of being strong.

  • DATA
    Birth Name: Vahn Pheronn
    Real Name: Vahn Fah the Sixth
    Identity: The general public is unaware of Vahn's existance in the past, aside from some slightly ''fictional'' accounts in a series of novels known as ''The Stone King''.
    Race: Murmillion
    Age: Unknown. More than a 1000 years for sure...
    Age Appearence: 25
    Height: 5'9
    Weight: 65 kg
    Blood Type: O
    Alignment: Chaotic Stressed
    Mode of Combat: Kyonuske-Style Flame Arts and Violence
    Occupation: (current) Adventurer, (former) General Captain of the Kyonuske, (former) Mercenary, (former) General of the Empire of Allen Fah
    Other Aliases: Kasuga, Flame-Hand Fighter, Fire-Bringer, Vahn the Black, Sinner, "Killer of a 100 Men"
    Place of Birth: Allen Fah
    Marital Status: Single
    Known Relatives: Eidolon (adopted father, deceased), Draeger Fah (father, deceased), Victor Fah (brother, presumed deceased) "The Old Man" (unnamed grandfather, presumed deceased) Ashe (wife, deceased)
    Base of Operations: (current) Leviathan Stadium, (former) Kyonuske compound in Guldor, (former) Plains of Gaia, (former) Allen Fah, (former) Zelandria.
    Group Affiliation: (current) Clan Kyonuske, (former) Kingdom of Zelandria, (former) Empire of Allen Fah
    First Appearance: Leviathan Stadium, Page 50

  • ATTRIBUTES
    Adventuresome: 4
    Strength: 6
    Intelligence: 3
    Dexterity: 4
    Fashion Sense: 5
    Curiosity: 2

  • VITALS
    Life Guage - {/////////////////////}
    Guard Guage - {/////////}
    Stock Guage - {///}
    Strength - High
    Defense - Medium
    Speed - Medium
    Jump - 3m/10 ft
    Chest Size -
    Reach - 158 cm
    Hand Grip Strength - 85 kg
    Back Strength - 220 kg
    Eyesight - R1.5, L2.0

  • NOTES
    • Kind, caring and patient, though Sunstrike's antics sometimes make him lose his temper.
    • He has very strong emotions, and can be very dangerous when he gets angry.
    • Likes his shirts and pants to be slim-fitting.
    • He likes to eat hot dogs and doughnuts.
    • His name is read with the accent on the "a". So it's V-aa-n.


    Theme Song: "Shell Guitar Version" - Witch Hunter Robin(from "Original Sound Score #2" wink

  • HISTORY
    Vahn was once a high-ranking general, but now he's considered a traitor by those of his own race. He betrayed the Empire of Alan Fah to follow Victor's dream of freedom, he saw Victor's rebellion against Alan Fah as an opportunity to be free and lead a new life. His dream, however, was soon painfully destroyed. Victor's big dream of freedom, far from being Vahn's idea of a peaceful new life, only meant new troubles for him. Vahn lost his high rank and position in Alan Fah, was labeled as a traitor, and was despised by those of his own race. Vahn wanted to protect the weak, but failing to do so, he lost himself in rage and savagely killed a hundred of his former allies. Vahn won the admiration and respect of Victor and the rest of the traitors, but for Vahn, the title of "killer of 100 men" only meant painful memories and remorse. Vahn and the Sinners (as they became dubbed) were able to escape from Nybelmar, but they were constantly hunted, and they were unable to be completely at peace.

    Then Vahn started to feel attracted towards Ashe, a kind and beautiful woman who he kidnapped from Zelandria at Victor's request. Victor, who only saw the amazing powers Ashe had as another tool to achieve his dream, soon decided to get rid of her, but Vahn refused, and his brotherhood with Victor was destroyed in an instant. Vahn and Victor fought, and they were both badly injured, but Vahn had lost his arm in the fight and was dying.

    Vahn was condemned to a very slow death, because of the severe bloodloss, but Ashe, desperately trying to save him, gave her entire life into shunting the two of them into a different location, but in the process, Ashe died in his arms. Vahn, broken after losing Ashe, soon passed out from the bloodloss.

    When he came to, he was confined to a bed, and being tended to by a young man who called himself Dain. He spent most of time within the city he had come to know as Strata, trying his best to fit in with the populace and cope with living a normal life. However, it was never meant to be. He soon found himself embroiled within a civil war.

    He travelled the lands for 50 years soon after, before coming to the Stadium and meeting Sunstrike, as well as a slew of other "characters". Despite the bond that ties the both of them, he deeply cares about his newfound friends. While he is basically a very peaceful person, he can be very aggressive towards anybody who tries to hurt his companions.

  • Description:
    The term "brawler" comes to mind when you first see this man. His form is noteably slender. He has ear-length, pointy, jet black hair. His slanted eyes are yellow, and his brows are usally always furrowed. He has thin eyebrows and a large mouth.

    His face is slightly long/ he has small ears. Lots of silver hoop earrings--were talkin like a dozen (give or take) on his left ear--ear cuffs are cool too. Has a slash between his eyes, going right across his nose (hero's scar). Under his left eye is a ''v'' shape on it''s side with a dot between the two outgoing strokes, which means ''chaos''.

    His left arm has a tribal-style flame marking, that goes about most of his upper bicep.

  • Strength Level:
    While Vahn was a normal man, he possessed the normal human strength of a man in his prime with his height and build who engaged in intensive regular exercise.

    Now, being of an advanced age, he possesses the maximum human strength of a man in his prime with his height and build who engages in a daily regimen of rigorous exercise (including aerobics, weight lifting, gymnastics, and simulated combat) to keep himself in peek condition. Vahn is one of the finest human combatants Gaia has ever known.

    His base strength was increased to the human maximum, making him capable of lifting (pressing) 800 lbs. Because of his 'extended' life span, Vahn has developed an enhanced resistance to disease since his body eliminates the excessive build-up of fatigue-producing poisons in his muscles, in turn granting him phenomenal endurance, as well as an advanced metabolism which grants him advanced healing, advanced muscular mass which produces a body like steel and near god-like sensory abilities. Despite Vahn's chronological age, he is still as healthy and physically fit as a man in his prime.

    Normal punches or blows do not effect him, however particularly powerful attacks from formidable opponents may injure him and cause bleeding. This is a result of his endless and inhuman training.

    Despite this, Vahn takes the majority of heavy damage on a daily basis, almost making it a point to have himself drenched in blood after every major battle, with plenty of scars to brag about. And even better, severe damage to his vitals organs do not seem to slow him down much. Vahn is probably the most resilient member of the stadium and all he needs is some good sleep to recover from almost any ailment.

  • Known Powers:
    Vahn has one of the most peculiar and unique, yet powerful, fighting styles amongst the many characters of Leviathan. It all revolves around his ability to mentally control the ambient heat within his immediate environment, even when he himself is not using the Black Flame. He can reduce objects temperatures (if they are in a normal range for existing on Earth's surface) to about 30 F, raise them to several hundred degrees, or extinguish open flames.

    His radius of influence is about 80 feet. The heat he takes from the environment is absorbed into his own body. If he takes in a critical amount while he is not using the Black Flame, the flames will sprout out of force. There are unknown limits to the amount of flame he can absorb into his own body harmlessly while he is himself using the Black Flame.

    How does he create his Black Flame?

    When humans eat, they digest the food in their stomach. In Vahn's case. the digestion then continues, breaking down the food even further. After Vahn's body has used all it can from the digestion, the body then turns the leftover food and acid into a byproduct of hydrogen. Vahn can hold the hydrogen in various glands in his body which in turn mixes with his bloodstream. When Vahn needs to use his flame, the glands release the hydrogen into the bloodstream where it mixes with other various chemicals the body creates. Once this mixture finds oxygen, it burns extremely hot, and very quick.

    So in fact, he generates the black flame whenever his blood is directly exposed to oxygen, so therefore, his very blood is a weapon in of itself. He can, however, generate much higher levels and flames about himself.

    At an average rate of expenditure of energy, Vahn can stay aflame for about 16.8 hours. In his younger days, he could only maintain his flame for much briefer periods, and sometimes exhausted it while in combat. He cannot maintain higher intensity flames for as long a time as he can maintain his ordinary flame. The temperature of these fiery projections is generally around 2,800 F (near the melting point of iron).

    Vahn's flame, while seen as ''otherworldly'' at best, is still supported by the presence of oxygen, and thus is extinguished in low air pressure or a vacuum. Vahn's flame can be extinguished by smothering materials, such as water, sand, fire-fighting foam, and heat-resistant blankets, unless his flame is at such an intensity that it immediately vaporizes such materials on contact. If hit with small amounts of water, up to about five gallons, Vahn can turn it to steam with relatively little effort. More water than that could extinguish his flame at its normal level, and he would have to wait until he could evaporate the residual moisture before re-ignition.

    His light output is mostly in the infrared and infrared region of the spectrum, and is invisible to the unaided eye. Less that 10% of his total power output is in the visible portion of the spectrum. Thus, when using his power, he is dimmer than one would expect of so powerful an energy source.

    Like any normal human being's, the nerve centers for regulating Vahn's body temperature are found in the part of the brain called the hypothalamus. However, Vahn can mentally override his hypothalamus to allow his body temperature to be raised by an unknown internal mechanism. This ability converts the latent thermal energies in and around his body into an unknown form of energy that is efficiently ''condensed''. A related mutation has rendered his body tissues unaffected by high degree temperatures. As it stands, Vahn has a high resistance to heat and flames, including his own, even when part of him is aflame and the rest of him is not. His flesh cannot be scalded or burned by any heat source whose level is below that of his maximum output.

  • Abilities:
    Vahn's aggressive, vicious, and direct free-for-all fighting style mirror fire's all-consuming nature. Like a predatory animal, Vahn will press the attack on his prey until it exposes a weakness, then charge in for the kill. In a fight, Vahn makes up for his lack of defensive moves by overwhelming his opponent with a barrage of blows in a variety of shapes. A quick kick or jab produces a short range burst of flame, whirlwind kicks generate blazing arcs, punches throw compact fireballs, and a series of spinning kicks results in rings of fire exploding outwards in all directions. When the occassion calls for it, Vahn is even able to shoot missiles of flame at long range. As a fighting style, his focuses on annihilating the opposition.

    He usually ends up swiping bits and pieces from everything thrown at him and making up the rest as he goes along. He is just as deadly with his hands as he is with his flames, quite possibly even deadlier. Speed and strength are the greatest allies of his level of combat. The culmination of all the physical abilities learned and the fundamental from both the techniques as well as the fighting style he employs. Those of this mastery are very powerful in close-range combat, and hand to hand combat is not recommended when facing a fighter of this level.

    Though seemingly brutish, Vahn is not unintelligent. Due to his increased lifespan, he has been able to travel around the world and amass an intimate knowledge of many foreign languages, customs and cultures. With his years abroad, he became expert in several martial arts, both armed and unarmed, especially notable. He can use most weapons, long or close-range. He is also an accomplished pilot, and is extremely well trained in espionage and covert operations. His skill with a sword has not declined in the ages either.

  • Weakness:
    Vahn possesses an innate connection to the element of fire; the only real 'wow' trait that emerged when he became entwined with Efreet. He is capable of summoning it and controlling it thereafter, but that doesn't mean he makes common practice of frightening enemies with pillars of flame. Fire is a volatile element that can easily careen out of control, and Vahn's mastery of this skill is only matched by his respect for it. God-play has no place in his life, and so the situations in which he uses this talent are often nothing short of life-threatening.

    Furthermore, the consequences of using it extensively can endanger both Vahn and the people around him. Though immune to actually burning from any flame weaker than his own, Vahn's body undergoes exceptional strain in commanding it. Because his body heats up to temperatures that would be considered lethal in humans, severe dehydration is the most common complication. When you're hot you sweat, and Vahn is no exception.

    Due to the nature in which he summons his Black Flame, becoming anemic is also a very real threat to Vahn, so it is used sparingly if at all.

  • Personality:
    True to his name, this man has an explosive personality. He is tenacious and fierce, always on an emotional guard and ever alert. A loner by nature, he is slow to open up and even slower to trust. Despite his outer gruffness, he is highly loyal, ferociously defending those lucky enough to be befriended by him. He is a dangerous foe and a powerful ally.

    But with a sense that he isn't yet strong enough, Vahn often does what he does best: pick an option, charge headlong, and don't let anything stand in the way (contrary to what some may think, Vahn does think before he acts most of the time; he just thinks very quickly).

  • Who?:
    Vahn's fierce nature fits the mould for anti-heroes. His willingness to use deadly force, his efforts to come to terms with his questionable past and his angst-filled inner conflicts are all standards for anti-heroes. The character is an unparalleled master of combat who will not hesitate to meet lethal force in kind.

    Other than being able to control black flames, Vahn is an above-average Stadium combatant, known as the Flame-Hand fighter, who has reached legendary status.

    To people that don't know he's a fighter, he's considered a slacker who hangs around the wrong people and will disappear for days. To those who know he's a fighter, he's considered a dangerous man. He is not a guy who you want to mess with, and easily gets offended when looking for fights--but he follows his heart.

    However, Vahn is the man most likely to permanently deal with adversaries who dispense lethal force. Despite his quick temperament, he has been described as a warrior poet with an iron will.

  • Equipment
    Weapon Slot: Right Hand - Efreet's Fang

    From the outside it appeared to be little more than an ordinary Epee style Rapier. Though it was sheated in an oridinary black and dusty sheath the blade seemed about 3.5ft long, very thin and only about 2inchs wide.

    The hilt of the blade though was most magnificent. It was decorated with a luxurious cup shaped hand guard. And decorated in a similar manner to the greaves. It was made of a sort of dark metal with blood red trimming and the same myriads of tiny engravings along it.

    But it would also seem a bit big for this class of blade. It was thicker, and a bit longer, but Vahn be able to feel the light weight of the blade as he pulled it from the sheath and beheld its beauty.

    The swords blade itself was shaped like a thin flame reaching upwards to a point, with several points of fire reaching outward. It was thin, but just thick enough for the blade not to bend, and each spike was sharped so that the point and both side of the sword were razor sharp. The blade itself held a very strange design. The metal of the blade was a burnt black as if it had never been polished, or would never be polished. And yet one could still make out the dull firey color textures it once held. All and all the blade felt as light as a feather.

    Omen:
    When you grasp the hilt of this weapon, regardless of the ambient temperature, the blade is always scalding with over 1,000 degrees to the touch, and it seems to reflect the image of a great conflagration on it's surface, even when no fire is present.

    History

    Legacy Item Abilities
    All the following are legacy item abilities of Efreet's Fang.

    • Ignition:
      The moment the fire began to burn on the blades surface, the question of why its hilt was so big and bulky was answered. The blade black itself seemed to glow a fierce red as if it had just been pulled from the forge and then suddenly, it too was engulfed in flame, but this flame form lasted only a few moments before the sword began its transformation.

      Vahn would almost instantly notice an increase in weight as the sword moved up from a simple one or two pounds to closer to 20 pounds. The flame that engulfed the blade forged itself. It thin and cut until it lost all semblance of flame itself. The once jagged rapier blade now only served as the core of a large, straight Flamberge. The sword grew now instead of 3.5ft long and 2inchs wide it was a full 4.5ft long and 5inches wide. The soot and ash had burned cleaned off the rapier blade leaving it as the shining and powerful core of this new Fang mode. With enough effort one could still wield the blade with on hand, only much slower. But, there was still room on the hilt for another hand if need be. The new flaming blade had the appearance of constantly, and yet sluggishly moving molten magma and yet it was still quite solid.

    • Fire Bringer:
      The Fang can automatically convert any field into a fire type field, boosting all flame techniques up by nearly 50%.

    • Fiery Slash:
      By slashing the blade in a broad arc in front of yourself and speaking a command word, you cause it to spray a fan of searing black flame with a range of 15ft. You can use this ability three times per day.

    • Will of Two:
      When your psyche is assaulted, Ashe' formidable willpower bolsters your determination and strength of mind.

    • Soul's Guidance:
      Even though the soul of the Priestess Ashe is not fully awakened, her subconscious can subtly guide your hand in battle.

    • Explosion:
      he moment the user wants to attack, it takes the heated flame pressure thats built up through the Fang and then releases the super high density pressure. The attack itself becomes bigger and explodes, crushing an opponent with the increased strength and the weight of every last ounce of the swords attack, therefore greatly increasing the sword's normal attack range.

    • Final Flame:
      The Fang of Efreet can be broken in a retributive strike. The breaking of the sword must be purposeful and declared by the wielder. All energy currently in the sword are instantly released in a 30-foot- radius globe. All within 10 feet of the broken sword take severe damage, those between 11 feet and 20 feet away take moderate damage, and those 21 feet to 30 feet distant take minimal damage. The character breaking the sword has a 50% chance of traveling to another plane of existence; if he or she does not, the explosive release of energy destroys him or her. After all charges are used up from the sword, it remains as shards.


    Weapon Slot: Left Hand


    Armor Slot: Head


    Armor Slot: Body


    Armor Slot: Hands -Hand of Efreet(Right forearm)

    An ashy black object, matching the look of the fang, as well as the greaves. It looked like a tube of sorts covered from one end to the other with small runic etchings in a dark crimson color, sort of like blood engraved into the metal of the object. Near the center of the object toward its top half was an orb of sorts, it was a dark red. The orb, known as "Eye of Efreet" responds to any source of flame, magical or not and feeds off of it.

    Omen:
    When you wear the Hand of Efreet, the runes sketched upon it would glow a brilliant red, as would the orb itself. A series of sharp pains would rip into the arm, as if a thousand burning needles were oking into the forearm at the exact same moment. The hand would then pulse, like a second heart beating deep within the forearm. With each pulse of this firey heart, the flames within the orb swirled seemingly forming a fire storm within itself.

    History

    Legacy Item Abilities
    All the following are legacy item abilities of "Hand of Efreet".

    • Slumber:
      The only method of putting the otherwise chatoic power of the Hand, to rest. The item undergoes a transformation into an item of lesser value, thus "resting" until it is needed. It takes the form of a bracelet, with a single red orb in it's center.

    • Manipulation:
      By tapping into the elemental core of the flame, one can use it to forge any weapon their imagination can come up with. The only solid element of the flame is a thin wire, but it is quite powerful, as it is forged from the owner. You may not feel the loss on such small creations but as they grow larger and more complex they will begin to tax you.

    • Flame Ruler:
      Fire Elementals can't attack the wearer, or even approach within 5 feet of him. If the wearer desires, he may forego this protection and instead attempt to charm the elemental. If the charm attempt fails, however, absolute protection is lost and no further attempt at charming can be made.

    • Flame Tounge:
      The wearer of the Hand is able to converse with creatures of the fire plane, as well as elementals. These creatures recognize that he weilds the Hand. They show a healthy respect for the wearer if alignments are similar. If alignments are opposed, creatures fear the wearer if he is strong. If he is weak, they hate and desire to slay him.


    Armor Slot: Legs - Denim Jeans

    A pair of reliable jeans, with small devils emblazoned upon the back pockets. Chained straps can also be seen connecting from the hips.

    Armor Slot: Feet - Efreet's Greaves

    These boots were a pair of blackboots with blood red trimming and soles with a metal that was a dull black but its outline was a blood red, and running all through the metal and the boot itself were silver engravings forming a myriad of tiny runes in some unspeakable ancient language, the runes themselves forming the outline of fire rising up the metal plating.

    Omen:
    When you wear the greaves, regardless of the ambient temperature, they are always scalding with over 1,000 degrees to the touch, and it seems to reflect the image of a great conflagration on it's surface, even when no fire is present.

    History

    Legacy Item Abilities
    All the following are legacy item abilities of Efreet's Greaves.

    • Ignition:
      The moment Vahn's flames touched them they reacted. The silver engravings would quickly fill with as if some sort of molten flame built below them causing the many tiny runes to glow fiercely. And then, without warning the boots literally were engulfed in flames. The flames kept close, to the actual greaves only forming a very thin superheated and vaguely transparent glow, an aura if you will. The aura served to literally thin the atmosphere around his feet. It made them feel lighter, faster, stronger. There would be no friction to his kicks, it would be as they soared through nothing at all. Or almost as if the Greaves themselves propelled them.

    • Air Hike:
      A technique in which the user actually jumps off the air itself by use of heat, allowing them to stay in the air for much longer than usual. Otherwise known as a 'double jump'.

    • Crescent Slash:
      A technique in which the user kicks out at very high speeds, greatly damaging their opponent, as well as slicing through walls.


    Neckwear Slot: Neck - Gem of Friendship

    The dull red of it would spark as light hit it. It was a tiny carving in stone, refined with magic. At first glance it would be a tiny mask, ruby coloured. But look deeper and weaving around itself, was a dragon, trapped within the maze of the overall shape.

    Waist Slot: Waist - Leather Belt

    A deepred, plain old leather belt.

    Back Slot: Back - Rock Mantle

    A mantled poncho that was made out of the hide of the Barthavos Rock Snake. Because of the extremely high durability of the skin, it gains resistance to blows, cuts, stabs, and slashes.

    Ring Slot: Right Hand


    Ring Slot: Left Hand
Put it on a sticky note Vahn.

Then stick it to your computer.

~nods~

Mayn, I'm tired, but I wanna get this whole one punch knock out thing over with already.

~Yawns~
My body has just come back from my martial arts class.
I've got a lovely bunch o' coconuts fidely dee.

ninja

Lady Sierra's Husband

Original Member

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:takes hold of nano's coconuts:
Vahn Kyonuske
:takes hold of nano's coconuts:


Stop it.

~Swats~

I might just like it. XD

Lady Sierra's Husband

Original Member

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:ends up flying through a wall:
Oh c'mon Vahn, that wall was made up of styrofoam.

~Pretends to bandage up the booboo's~

Lady Sierra's Husband

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its the thought that counts <3
Lol, well Na no shall be back when her step dad gets off, he needs to buy fishing gear. XP

Well, brb.
Im gonna have like a week of Fencing for free...How does that sound? I went today and i found it quite uncomfortable. Its neat and the footwork is somewhat cool, but i dunno...Maybe ill have to to participate in my field day.
My body has just come back from my martial arts class

Busted Lip - Check
brused shin - check
Sweaty clothes - check
Moes southwestern - check

and I dedicate these songs to my the rping I will do after I get out of the shower, and to lenne:

LMAO



you will laugh harder



This is going to be good.


LOL, just kidding lenne...

love ya...

What MA are you doing?

(******** I CANT FIX THESE DAMN LINKs, just copy and paste the URL into a browser..)

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