BurnChris518
(?)Community Member
- Posted: Wed, 03 Oct 2012 01:46:03 +0000
Welcome to the Item Thread!
Here is where you can find items for your characters to use in the Roleplay Thread.
Your character is allowed to have 5 items max for their inventory.
To find an item random generate a number 0-10 and whatever item your number corresponds to is the item you receive!
Every week the Item thread will be updated, and there will be a new Rare item each week!
Here are this week's items!
< > 0 Article Fragment < > 1-2 Dark Ball < > 3-4 Ether < > 5-6 Full Heal < > 7-8 Fresh Water < > 9 Hard Stone < > 10 Max Revive (1 Available )
Here are this week's berries!
< > 0-1 Chesto Berry < > 2-4 Leppa Berry < > 5-6 Aspear Berry < > 7-8 Pecha Berry < > 9 Cherri Berry < > 10 Lum Berry
Discriptions (New item discriptions will be added):
Max Revive: Revives and Fully Restores HP of the target.
Cell Battery: A one use item that absorbs the next electric attack used against you while equipped. Attacks that don't miss do 5% additional damage for the remainder of the battle.
Fresh Water: Restores 50% HP
MooMoo Milk: Restores 100% HP
Ring Target: The holder's moves hit the opponent regardless of any type immunities that would otherwise prevent them from being successful.
Energy Powder: Restores 50 HP
Soft Sand: Adds 10% to Ground Type Moves
Black Sludge: Heals 10% of the user's HP at the end of the turn if the user is a Poison type, and deals 10% damage at the end of turn if the user is a Non-Poison type while equipped.
Blackbelt: Adds 10% to Fighting Type Moves.
Razor Fang: Gives all of the user's moves a chance to cause flinch while equipped.
NeverMeltIce: Adds 10% to Ice Type Moves.
Razor Claw: Slightly Increases the Chance of Critical Hits while equipped, 7-10 becomes the "Critical hit" result.
Plasma Ball: Works just like a Dark Ball, the captured pokemon cannot refuse an order by a member of Team Plasma.
TwistedSpoon: Adds 10% to Psychic Type Moves
Ether: Restores PP of one move by 10
Aspear Berry: Defrosts User
Leppa Berry: Restores 10 HP
Wide Lens: Slightly Increases Accuracy while equipped, 0-1 becomes the "miss" result.
Hard Stone: Adds 10% to Rock Type Moves
Chesto Berry: Cures Sleep
Oran Berry: Restores 10 HP
Rawst Berry: Cures Burn
Persim Berry: Cures Confusion
Cherri Berry: Cures Paralysis
Lum Berry: Cures Status Ailment
Balloon: Makes you immune to ground type moves. Pops if you are hit. (Does not come back after battle)
Pecha Berry: Cures Poison.
Full Heal: Cures a status ailment.
Ultra Ball: Used to capture Pokemon.
Magnet: Adds 10% Damage to electric type moves.
Shell Bell: Heals 10% HP at the end of your turn that you landed a hit against an enemy.
Article fragment: Collect 5 and unlock an article tied to the storyline. (PM me when you recieve 5)
Super potion: Restores 50HP
Oran Berry: Restores 10HP
Revive: Unfaints the target Pokemon and restores 50HP
Pokeball: Used to capture Pokemon
Charcoal: Adds 10% damage to fire type moves.
Leftovers: Restores 10% HP at the end of your turn.
Rare Items
Rare items will be taking the number 10 slot and there will be only one of that rare item available for the week. If you roll a 10 after the rare item has already been claimed then you receive the next item down on the list.
Berries(New)
Like items, to find berries you must random generate them, and you can only look for them in the greenhouse. The limit to the amount of berries you can find per post equals that of regular items. Berries have their own category in the results and you must state you are searching for a berry in your post. To use them you first must have them equipped as your Held Item. During battle at the start of your turn you may eat your berry as a quick action and not have it count as your action for the turn. You may also use a berry as a regular item in your inventory and have it take up an action for the turn. (See battle thread)
Key Items
Key items do not count toward your 5 item limit and they do a variety of things.
Leftovers: Heals 10% health at the end of a turn you attacked.
Shell Bell: Heals 10% health at the end of a turn you landed a successful attack.
Type boosting items: Adds 10% damage to an attack that corresponds to the type the item boosts.
Itemfinder: When finding an item you may choose to find the next item up or the next item down on the list (Does not apply to Rare items).
Some Key Items start off in your inventory such as handhelds, IDs, etc, and do not need to be found in the item thread to add into your inventory.
*More Item Discriptions will be added as needed*
Equipping/Held Items
Each character has a held item slot in which they can equip a held item to reap the benefits of that item. You can only have one held item equipped at one time.
You may switch equipped items once per post and they cannot be switched in battle.
Storage rooms
Finding items in a storage room does not count toward your maximum of finding items twice per day, and you are allowed to find 3 items per post inside a storage room.
Rules
You cannot have more than 5 items in your inventory.
You cannot have more than 2 Revival items in your inventory.
You cannot use a revival item on yourself.
You may discard items as you wish.
You are allowed to find up to 2 items per post (3 items In a storage room), and each character is allowed to find items maximum twice per day.
Key items cannot be traded, given away or stolen unless by a specific move. (Example: Switcharoo, Thief, Trick).
You can only find a maximum of 3 items in the duration of a battle, and finding an item takes an action. (See battle thread).
Here is where you can find items for your characters to use in the Roleplay Thread.
Your character is allowed to have 5 items max for their inventory.
To find an item random generate a number 0-10 and whatever item your number corresponds to is the item you receive!
Every week the Item thread will be updated, and there will be a new Rare item each week!
Here are this week's items!
< > 0 Article Fragment < > 1-2 Dark Ball < > 3-4 Ether < > 5-6 Full Heal < > 7-8 Fresh Water < > 9 Hard Stone < > 10 Max Revive (1 Available )
Here are this week's berries!
< > 0-1 Chesto Berry < > 2-4 Leppa Berry < > 5-6 Aspear Berry < > 7-8 Pecha Berry < > 9 Cherri Berry < > 10 Lum Berry
Discriptions (New item discriptions will be added):
Max Revive: Revives and Fully Restores HP of the target.
Cell Battery: A one use item that absorbs the next electric attack used against you while equipped. Attacks that don't miss do 5% additional damage for the remainder of the battle.
Fresh Water: Restores 50% HP
MooMoo Milk: Restores 100% HP
Ring Target: The holder's moves hit the opponent regardless of any type immunities that would otherwise prevent them from being successful.
Energy Powder: Restores 50 HP
Soft Sand: Adds 10% to Ground Type Moves
Black Sludge: Heals 10% of the user's HP at the end of the turn if the user is a Poison type, and deals 10% damage at the end of turn if the user is a Non-Poison type while equipped.
Blackbelt: Adds 10% to Fighting Type Moves.
Razor Fang: Gives all of the user's moves a chance to cause flinch while equipped.
NeverMeltIce: Adds 10% to Ice Type Moves.
Razor Claw: Slightly Increases the Chance of Critical Hits while equipped, 7-10 becomes the "Critical hit" result.
Plasma Ball: Works just like a Dark Ball, the captured pokemon cannot refuse an order by a member of Team Plasma.
TwistedSpoon: Adds 10% to Psychic Type Moves
Ether: Restores PP of one move by 10
Aspear Berry: Defrosts User
Leppa Berry: Restores 10 HP
Wide Lens: Slightly Increases Accuracy while equipped, 0-1 becomes the "miss" result.
Hard Stone: Adds 10% to Rock Type Moves
Chesto Berry: Cures Sleep
Oran Berry: Restores 10 HP
Rawst Berry: Cures Burn
Persim Berry: Cures Confusion
Cherri Berry: Cures Paralysis
Lum Berry: Cures Status Ailment
Balloon: Makes you immune to ground type moves. Pops if you are hit. (Does not come back after battle)
Pecha Berry: Cures Poison.
Full Heal: Cures a status ailment.
Ultra Ball: Used to capture Pokemon.
Magnet: Adds 10% Damage to electric type moves.
Shell Bell: Heals 10% HP at the end of your turn that you landed a hit against an enemy.
Article fragment: Collect 5 and unlock an article tied to the storyline. (PM me when you recieve 5)
Super potion: Restores 50HP
Oran Berry: Restores 10HP
Revive: Unfaints the target Pokemon and restores 50HP
Pokeball: Used to capture Pokemon
Charcoal: Adds 10% damage to fire type moves.
Leftovers: Restores 10% HP at the end of your turn.
Rare Items
Rare items will be taking the number 10 slot and there will be only one of that rare item available for the week. If you roll a 10 after the rare item has already been claimed then you receive the next item down on the list.
Berries(New)
Like items, to find berries you must random generate them, and you can only look for them in the greenhouse. The limit to the amount of berries you can find per post equals that of regular items. Berries have their own category in the results and you must state you are searching for a berry in your post. To use them you first must have them equipped as your Held Item. During battle at the start of your turn you may eat your berry as a quick action and not have it count as your action for the turn. You may also use a berry as a regular item in your inventory and have it take up an action for the turn. (See battle thread)
Key Items
Key items do not count toward your 5 item limit and they do a variety of things.
Leftovers: Heals 10% health at the end of a turn you attacked.
Shell Bell: Heals 10% health at the end of a turn you landed a successful attack.
Type boosting items: Adds 10% damage to an attack that corresponds to the type the item boosts.
Itemfinder: When finding an item you may choose to find the next item up or the next item down on the list (Does not apply to Rare items).
Some Key Items start off in your inventory such as handhelds, IDs, etc, and do not need to be found in the item thread to add into your inventory.
*More Item Discriptions will be added as needed*
Equipping/Held Items
Each character has a held item slot in which they can equip a held item to reap the benefits of that item. You can only have one held item equipped at one time.
You may switch equipped items once per post and they cannot be switched in battle.
Storage rooms
Finding items in a storage room does not count toward your maximum of finding items twice per day, and you are allowed to find 3 items per post inside a storage room.
Rules
You cannot have more than 5 items in your inventory.
You cannot have more than 2 Revival items in your inventory.
You cannot use a revival item on yourself.
You may discard items as you wish.
You are allowed to find up to 2 items per post (3 items In a storage room), and each character is allowed to find items maximum twice per day.
Key items cannot be traded, given away or stolen unless by a specific move. (Example: Switcharoo, Thief, Trick).
You can only find a maximum of 3 items in the duration of a battle, and finding an item takes an action. (See battle thread).