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Yahtzee Titanfall
And that’s exactly what I’m doing with Titanfall here at Gamescom.

It was almost too much for my eyeballs to process.

Vince Zampella and Respawn Entertainment’s fast-action on-foot/in-mech first-person shooter lives up to the hype through its brilliant feel for pacing and keen sense for balance in all offensive and defensive aspects. But how is it so enrapturing? When it was first unveiled at E3, its action was so frantic that it was almost too much for my eyeballs to process.

It is, in fact, that “almost” that holds the secret to its genius.

You almost never stop moving in Titanfall. Ever. You walk, you run, you jump, you double jump, you wall run. You hop in your Titan mech. You dash in your Titan. You do all of those things in a row or in various combinations. Then you’ve got your objective. And don’t forget about summoning your Titan once it’s ready. It’s a lot to process. In fact, it’s borderline sensory overload…borderline. Somehow, Titanfall confidently walks the line between holding your attention and making your head explode. In short, you’re always on the edge of your seat, almost ready to fall off. But you never will, nor will you ever slouch down comfortably.


Call of Duty players will be right at home here. The core feel is similar, though my initial impression is that using the iron sights in Titanfall isn’t nearly as critical to success as it is in the Modern Warfare series Zampella left behind. And everything is free and easy in the heat of the moment, too. You won’t have to fiddle with any clumsy QTE rituals in order to do cool things like hop on the back of an enemy Titan and begin shooting its brains out. Instead, a simple press of the jump button from behind your gigantic foe (it was the spacebar during my PC hands-on) automatically clambers you up onto its shoulders, where you’re free to start tearing into its fiber optic neurons until it explodes. Same goes for the wall-running and double-jumping too. Just aim, jump, and/or move in the desired direction and the game instantly translates it into a badass move. And to be clear, you still have full control over your actions; you’re still playing the game rather than watching it play itself. It’s that Titanfall’s hero movements are intuitive, just as they should be.

Multiple loadouts are on tap for both your soldier and your Titan. The standard assault grunt gets a CoD-esque machine gun along with a smart pistol and an anti-Titan ballistic firearm to wield when necessary. The CQC kit, meanwhile, includes a potent semi-automatic shotgun that’s fatal at close range but, naturally, almost useless from farther away. It’s also packing a shoulder-mounted rocket launcher that serves as a capable anti-Titan piece. It must be aimed down the sights, where it will lock in on your target.


But my favorite was the tactical loadout, solely because of the giggle-inducing Smart Pistol. Keep up to three enemies in your sights at once and you’ll lock onto them all, meaning one trigger pull will result in three one-shot-kill headshots – even if your targets duck around a corner, since the bullets curve. buy xbox 360 online , fifa 11 xbox 360 , call duty pc





cookbrass3
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cookbrass3
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