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Zero's Randomness
This is for...whatever
Custom Sonic character info

Name: Zero the Tech
Nicknames: Zero
Species: Mutt (Hybrid of several mammals)
Gender: Male
Age: 20
Date of birth: May 22
Birthplace: Metal City
Height: 106.7 cm (3'6" wink
Weight: 80 lbs
Ability Type: Speed
Attacks:
-Paralysis Touch - The ability learned from martial arts training to deal with unruly customers and other enemies he doesn't want to bother fighting. Zero has learned to aim for the nerves system of his opponents to temporary paralyze specific areas of of the body, enough so the proper authorities can remove them without a problem.
-Spin Kick - Using his powerful legs, he can meet his opponent face-to-face and deliver a painful kick.
Abilities and aptitude:
-Zero is a skilled technician. He builds weapons, vehicles, and machines from the knowledge he has gained from several years of training. He is also a powerful programmer, hacking and creating programs to assist in what he needs to do.
-Zero is a skilled marksman with the weapons he creates, he favors his energy rifle because of it's perfectly balanced for him.
-His intelligence is far beyond the standards of the average person. He can comprehend and understand almost anything if he is motivated enough; mostly weapon, vehicle and computer schematics.
-His eyes are more nocturnal that not, meaning his eyes are very sensitive to light. He can see well in the dark and his eyes will glow green when angered or focusing hard enough. He will wear glasses or goggles to block out sunlight.
-Although he isn't as quick as Sonic, he is more agile, able to perform maneuvers with amazing acrobatic precision and grace.
Hobbies and talents: Zero likes to constantly test and upgrade his weapons and vehicles. Other than that he prefers to lay around and relax.
Weaknesses: Zero is bored easily and can quickly lose interest in what is going on, he rather let someone else take care of something that is going on if it doesn't directly involve him. He does get curious though and that can lead him into trouble. He is also sensitive to light, too sensitive, he can be blinded easily if his eyes are unprotected.
Appearance:
User Image - Blocked by "Display Image" Settings. Click to show.
Items & weapons:
-Zero favors a long range energy rifle he carries on his back. It can be switched from an high-powered, long-range, single shot to a weaker, rapid fire mode for closer ranged combat. It is a little longer than he is tall. One side of the gun has a built in energy shield so he isn't completely defenseless in a fight. The shield can absorb a limited amount of energy that hits it, which mean lower powered attacks will make the shield stronger. Zero also plans to be able to use a Chaos Emerald as a never ending energy source for the rifle.
-Zero has a computer built into his right glove where Zero's AI, Gabriel, is kept. Gabriel manages all of Zero's business transaction and also regulates the power in his weapons and vehicles.
Vehicle(s): All vehicles that he can built can be piloted. Zero prefers a board-type Extreme Gear just because it is quick, agile, and can get him where he needs to go.
Personality details: Lazy, Honorable, Laid Back, Expert Marksman and Pilot.
Historical biography:
Zero grew up in Metal City where he was the apprentice of an expert Extreme Gear builder for the races that constantly went on in the city. After awhile, Zero moved on to bigger things. He began researching weapon and vehicle schematics and used the knowledge he gained to create a powerful array of them, many of his ideas were sold to G.U.N., such as some of the mecha concepts that were developed into the weapons they use today. Other equipment was kept by Zero, fearing that they were to powerful to be used by man, but grew too attached to destroy his creations.

Zero moved out of Metal City soon after he started making and selling weapons. Himself, along with a dozen or so construction robots he built, constructed his new home in the side of a mountain, due to the wealth of resources. His home soon became more of a factory and lab then just a residence, mass producing invention to make the profit required to fund his research. He also ran a business out of there that only few people knew about (such as some G.U.N. higher ups) since he preferred his secrecy. As a side job to increase his profit and to keep himself from being bored, he put himself out as a free lancer and used his own tech to get the job done. Zero would take jobs if they paid enough or were morally right for him to do. One thing that he would constantly keep up with was if any of his tech got into the wrong hands or was being used immorally, he would set off to capture or destroy it, which made him a villain or a vigilante in some peoples eyes. It was something that made him thankful that his home was hidden.

One of his latest works was a weapons upgrade for E-123 Omega, G.U.N. had actually referred Omega to Zero and told him were to find Zero's home. When Omega arrived, he almost destroyed part of his lab because there were other robots and mechs there, but with some quick negotiating Zero managed to calm Omega to save his machines. One upgrade was replacing the inaccurate machine guns with a more powerful black cannon, along with a few other new "toys" for him as well. Afterwards they became friends, at least for a lack of a better word.

Personal information: Zero is a laid back character despite his seemingly active past. He is brave, honorable, and determined to win when motivated. If things don't concern him he tends to stay out of the way. He is speedy and agile, but will walk if he doesn't see any point in him putting in the effort. When he actually makes a good friend, he will be motivated to protect them, even with his own life if need be. Despite his laziness, he is a force to be reckoned with. Actions are for honor and pride, not for any fame or glory.
Greatest friend(s): Gabriel and E-123 "Omega"
Other friend(s): Those he can trust with his tech
Rival(s): None
Enemy(s): Anyone that abuses his tech or uses it for immoral acts
Likes: Sleeping, relaxing, shooting, less strenuous activities
Dislikes: Being forced against his will
Favorite food(s): Anything really, he may spend a couple days without eating just to work on an invention.
Favorite color(s): Black and green
Occupation: Technician and Free Lancer
Place of residence: A Hidden facility in a mountain side
Theme Song: Iron Maiden - Rainmaker
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Name: 00 Series (00-1, 00-2, 00-3, 00-4, 00-5, 00-6)
Nicknames: Alfa (00-1), Bravo (00-2), Charlie (00-3), Delta (00-4), Echo (00-5), Foxtrot (00-6)
Species: Mecha
Gender: N/A (but have male voices)
Age: N/A (continually updated and rebuilt)
Date of birth: N/A
Birthplace: Zero's hidden research facility
Height: 2 meters (6. 56 ft)
Weight: Roughly 1000 lbs without weapons
Ability Type: Varies depending on equipment
Attacks: Physical attacks can be used, but they mostly rely on weaponry
Abilities and aptitude:
-The 00s all have wheels built into their feet, allowing them to quickly travel from one point to another. Even though they have great speed, they aren't very agile at all.
-They can use a wide assortment of weapons Zero builds for them. Targeting computers and weapon compatibility software allow this to be possible. There are also several non-lethal devices built into there frames: smoke, flash, and gas grenades, tazers, stun darts, marker light, several scanning and tracking systems, snare nets, and whatever Zero can think of to accomplish a mission.
-Even though all the 00s are essentially the same thing, their AIs develop and learn from their experiences, resulting in their own personality. Once in a while their memories are backed up onto the main computer in the event they are destroyed.
-A teleport system was built into the machines that only activates when the rest of the mecha reaches the point that it can no longer function and return back to Zero's home. If the system is damaged or for some other reason teleportation is impossible, the mecha will self destruct to prevent Zero's technology to get into enemy hands.
Hobbies and talents: Just following Zero's orders, and blowing stuff up
Weaknesses: As with all machines, the 00s shut down temporarily to EMP type attacks. When preforming physical attacks, they are choppy and mechanical in their movements, but that doesn't mean getting hit won't hurt greatly.
Appearance:
User Image - Blocked by "Display Image" Settings. Click to show.
Items & weapons:
-They use a number of weapons: Machine guns, gatling guns, beam rifles, bazookas, rocket pods, etc. There is also a large combat knife on one hip if the situation gets desperate enough.
-They can be equipped with a booster pack for limited flight ability, but the packs are usually inefficient so they stick mostly to ground support.
Vehicle(s): They are pretty much their own vehicle
Personality details: Loyal, hardworking, will follow an order even if it means their destruction
Historical biography:
The 00s were built to be a bodyguard for Zero when he works as a free lancer, or just as protection from suspicious clients. Their size alone usually is enough to keep people from doing something stupid around him, if not the large guns they carry will. The 00s don't really have an age since they are constantly worked on between missions, becoming newer and better then their original design. Their consciousness is also backed up into Zero's main computer, just as a precaution if one is destroyed. Since they don't feel pain, a 00 can fight even if a limb is lost, just as long as it is following orders. But even though they can't feel pain, they can express some emotions due to the evolving AI. Their emotions are still overshadowed by their loyalty and duty.

Throughout their service use, only once have all 6 00s been needed to accomplish a mission, and two of them were shut down but were able to teleport back to base for repairs. On a different mission, the one 00 with him sacrificed itself so Zero could escape with the hostage he went to rescue, the resulting explosion decimated the kidnappers in the process. Good thing his job didn't involve their safety as well. The lost 00 was rebuild and loaded with its previously saved knowledge, so other than the body it was the same as before. One of the benefits of being a 00.

Personal information: The 00s can be viewed as heartless killing machines, but that would be a lie. They have emotions, they can think for themselves, and they can be viewed by some as living beings. They are loyal to Zero and anyone else Zero tells them to listen to, because that is what they were designed for. They go beyond the line of being just a machine or just a soldier. I guess you could say, in short, that they are the elite. And Zero wouldn't trust anyone more than them.
Greatest friend(s): Zero and Gabriel
Other friend(s): Don't really make friends, not yet at least
Rival(s): None
Enemy(s): Those that oppose Zero
Likes: Orders
Dislikes: Villains, traitors, and other threats to Zero
Favorite food(s): N/A
Favorite color(s): Varies
Occupation: Bodyguard
Place of residence: Zero's Hidden Mountain-side facility
Theme Song:





 
 
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