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Posted: Sat Sep 05, 2020 10:01 am
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This thread is for the approval of custom abilities which are granted beyond the normal custom technique slots. These will all vary from class to class and are all specified below. Approval here is the same as before: two approvals required, one from a mod, and the other from an original custom mod. Please use the form below; note that you must list multiple abilities [example: Hollow Powers] separately and, in case of multiples, specify which ability you are requesting for.
[b]Character Name:[/b] [b]Character Class:[/b] [b]Link to Profile:[/b] [b]Ability:[/b] [b]Name:[/b] [b]Description:[/b] [b]Effect:[/b]
[quote][size=9]- - - - - - - - - - [b]Approval/Denial[/b] - - - - - - - - - - 1. [i]Comments:[/i] 2. [i]Comments:[/i] [/size][/quote]
.: Spirit Release :. This is a form of empowered spiritual energy that will improve the users stats in battle. There are 2 levels to this transformation. Spirit Release Lv.1 is gained at 50 reiatsu and Spirit Release Lv.2 is gained at 200 reiatsu by the races that acquire this ability. The following races gain this ability: Bount, Humans, and Mod-Souls.
Spirit Release Spirit Release Lv.1: Upon creation, the user chooses 2 stats to be boosted during activation. Those two stats will be granted a +5 boost for every 100 reiatsu the user has (minimum +5) with a maximum boost of +200. Activating this form requires 5 SE and an additional 3 SE for every post it is maintained past the first. Spirit Release Lv.2: Upon creation, the user chooses 2 stats to be boosted during activation. Those two stats will be granted a +10 boost for every 100 reiatsu the user has (minimum +20) with a maximum boost of +300. Activating this form requires 8 SE and an additional 3 SE for every post it is maintained past the first. Spirit Release Lv.3: Upon creation, the user chooses 2 stats to be boosted during activation. Those two stats will be granted a +15 boost for every 100 reiatsu the user has (minimum +30) with a maximum boost of +500. Activating this form requires 10 SE and an additional 6 SE for every post it is maintained past the first.[
.: Bount Dolls :. A Bount's Doll is granted their own abilities independent of their master. These are essentially their own personal custom techniques that are gained at set reiatsu tiers and are treated like custom techniques of the same level with the exception of their starter technique, which is treated as a Lv.25 technique.
Dolls Starter - [Level 25] 50 reiatsu 100 reiatsu 150 reiatsu 200 reiatsu 300 reiatsu 400 reiatsu 500 reiatsu 600 reiatsu 700 reiatsu 800 reiatsu 900 reiatsu 1,000 reiatsu
.: Hollow Abilities :. Hollow naturally begin with 3 Spiritual Powers upon creation and will gain several more over the course of their upgrades. Should they upgrade fully into an Arrancar however, they will lose their special trait, starting powers, all of their other gained powers up until that point and be rewarded with new Arrancar Traits based on how many extra powers they lost before evolving.
Hollow Spiritual Power 1 (starter): Lv.25 custom Spiritual Power 2 (starter): Lv.25 Custom Spiritual Power 3 (starter): Lv.25 Custom Spiritual Power 4 (Gillian): Lv.75 custom Spiritual Power 5 (Adjuchas): Lv.100 custom Spiritual Power 6 (Vasto Lorde): Lv.100 custom Spiritual Power 7 (Vasto Lorde): Lv.100 custom --- Arrancar Trait 1 (Former Gillian): Lv.75 custom Arrancar Trait 2 (Former Adjuchas): Lv.75 custom Arrancar Trait 3 (Former Vasto Lorde): Lv.75 custom
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Posted: Sat Sep 05, 2020 4:01 pm
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Character Name: Okami Sutinga Sasori Character Class: Hollow - Vasto Lorde Link to Profile: Sasori
Ability: Spiritual Power 2 Name: GTFO Description: Sasori always has a Plan B: running. If he feels outclassed or in danger in a coming fight, he leaves. He burrows into the ground like a scorpion and flees the area. Effect: As long as Sasori has not launched an attack this combat session; they can burrow into the ground where one needs more Int than his Spd +5 to notice him. If still not engaged in combat by the next post, they can escape to another thread in the same realm without being followed.
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Guru Approved Comments: uh where is spirit power 1? 2. Reaver Approves Comments:
Ability: Spiritual Power 3 Name: Claws of the Wolf Description: Sasori draws his spirit energy to form claws on his hands. These claws are not physical, and instead of tearing through flesh they rip into the spirit. Effect: Sasori gains a melee attack that has Attack Speed = Speed +5 and Attack Power = Spiritual Power. 2 SE to activate, 1 SE per post to maintain
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Guru Approved Comments: 2. Reaver Approves Comments:
Ability: Spiritual Power 4 (Gillian Name: Poison Description: Sasori can use his spiritual power to inject spiritual poison using his stinger. The poison slows down the victim, as well as weakening them slightly. Effect: When hit by an attack from Sasori's tail, the opponent makes a comparison of their Stamina vs Sasori's Spiritual Power. If the opponent fails the comparison, their Speed is decreased by 10 and their Strength by 5 for their next post. Each time he injects poison with his tail, it costs 2 SE.
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Guru Approved Comments: is this a specific attack or an ability he can do when he hits with any attack involving his tail? by dm it has been clarified to me that this is an augment to0 a basic attack 2. Reaver Approves Comments:
Ability: Spiritual Power 5 (Adjuchas) Name: Lasting Poison Description: Sasori injects a longer lasting poison into his victim upon hitting them with an attack that slowly drains their health. Effect: Sasori can pay 4 SE to prepare poison in his tail. If this attack hits, the poison is injected into the victim. They take 5 damage, bypassing defense, for the next four turns and are considered poisoned. It has a 4 post cooldown.
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Guru Approved Comments: like the previous ability, is this a specific attack or an ability he can do when he hits with any attack involving his tail? by dm it has been clarified to me that this is an augment to0 a basic attack 2. Reaver Approves Comments:
Ability: Heartpiercing Strike Name: Spiritual Power 6 (Vasto Lorde) Description: Knowing how poison works, and being intimately familiar with how his own debilitate his foes, he can better aim his attacks against his victims. Effect: Heartpiercing Strike gains an additional +20 Attack Power against poisoned targets. It costs 5 SE.
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Guru Approved Comments: is this a passive attack power boost? or is it a specific attack that gains attack power if the target is poisoned? you don't specify a stat for base damage or a stat for attack speed if it's it's own attack. by dm it has been clarified to me that this is an augment to0 a basic attack 2. Reaver Approves Comments:
Ability: Spiritual Power 7 (Vasto Lorde) Name: Poisoned Cero Description: Mixing the reiatsu of his custom spirit based poison into the reiatsu of the Cero, Sasori can fire a poisoned Cero that if it hits debuffs the enemy. Effect: Sasori can pay 4 SE to add a -20 Defense debuff to any Cero or Cero variant he uses. It lasts for 1 post, as well as an additional post as long as 2 SE is paid per post. The enemy counts as poisoned. It has a 2 Post Cooldown.
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Guru Approved Comments: 2.Reaver Approves Comments:
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Posted: Sat Sep 05, 2020 4:09 pm
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Character Name: Musabori Kuu Shifuto Character Class: Fullbringer Link to Profile: Musabori
Ability: Lv 1 Spirit Release Name: Shielded Form Description: A large shield forms on Musabori's left arm, increasing his defenses. Effect: Stamina and Defense increase by +5 for every 100 reiatsu the user has (minimum +5) with a maximum boost of +200. Activating this form requires 5 SE and an additional 3 SE for every post it is maintained past the first.
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Guru Approved Comments: 2. Reaver Approves Comments:
Ability: Lv 50 Hollow Mutation Name: Blade Arm (Passive) Description: Musabori's Hollow mutation is a strange material like that of a Hollow's skin covering his arms, and forming a blade like structure on his right arm. Effect: Musabori is considered armed. He also gets a +10 to melee Attack Power using it unless he uses one of his Fullbring weapons.
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Guru Approved Comments: 2. Reaver Approves Comments:
Ability: Fullbring (Shroud) Name: Claws Description: The Hollow mutation covering Musabori's arms shifts and changes. The blade and hand turn into a pair of massive claws. These claws are leaner than the blade, allowing him to attack faster. Effect: Musabori is considered armed. He gets +10 Attack Speed as long as he maintains this. 2 SE to activate, 1 SE per post to maintain.
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Guru Approved Comments: 2. Reaver Approves Comments:
Ability: Fullbring (Manifest) Name: Hammerfists Description: The Hollow mutation covering Musabori's arms shifts and changes. The blade and hand shift into a pair of very heavy, club like arms that increase the weight behind his attacks. Effect: Musabori is not considered armed while using this power. He gets +20 Attack Power while he maintains this power. 4 SE to activate, 2 SE per post to maintain.
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Guru Approved Comments: 2. Reaver Approves Comments:
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Posted: Sat Sep 05, 2020 5:11 pm
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Posted: Mon Sep 07, 2020 8:42 am
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Character Name: Mirrikh Character Class: Hollow Link to Profile: link Ability: level 25 profile ability Name: Amorphous Tendrils Description: Upon taking damage or by choice. Mirrikh can use a piece of himself as a ranged instrument. Allowing for them to attach to where they may have dropped or splattered. As well as move at 1/2 his movement speed towards opponents. Effect: Every 10 health damage splatters a blob of himself onto either the area around him (ranged attack) or the opponent (melee attack). By paying health damage to himself, he may also remove a piece of himself and place it onto an area or ally. 1 SE per active blob per turn to maintain. Activates on health loss. Blobs function as a cost requirement for future customs.
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Guru Approved Comments: what do these blobs actually do? and is that 1 SE per active blob per turn a maintenance cost or a regen? clarified maintenance cost. Clarified blob function. 2. Vili Approved Comments:
Character Name: Mirrikh Character Class: Hollow Link to Profile: Ability: level 25 Profile Ability Name: Latching Parasite Description: By placing a piece of himself onto another being, Mirrikh can choose to either assist or hinder the being it is attached to. Instead of creating a tendril weapon it can become a mass of additional flesh on the area it is stuck. Effect: Allies gain a +5 to their stat of choice, while enemies gain an -5 to their highest stat. Costs 1 blob from [Amorphous Tendrils] and 1 rei per turn to keep active on target.
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Guru Approved Comments: 1) instead of attack stat it should just be stat (sense any stat could be an attack stat given the right custom) and 2) go clarify that the blobs generated by [Amorphous Tendrils] are a resource you can spend on other customs, then change "Costs hp based on [Amorphous Tendrils] and 1 rei per blob, per turn to keep active" to "Costs one blob from [Amorphous Tendrils] and 1 rei per turn to keep active on the target." fixed and clarified 2. Vili Approved Comments:
Character Name: Mirrikh Character Class: Hollow Link to Profile: Ability: Level 25 profile ability Name: Unholy Gaze Description: By utilizing any of the many eyes spread across his body, Mirrikh can emit an unsettling look at those he chooses around him. Causing them the chance to stop in their tracks through either fear or hesitation. Effect: As long as he can see an attack coming, he can spend 2 rei to lower the targets speed stat by -5. Costs 1 rei per turn to keep active or until opponent leaves line of sight. 2 turn cool down.
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Guru Approved Comments: what is the duration for that stat debuff? clarified and edited 2. Vili Approved Comments:
Character Name: Mirrikh Character Class: Hollow Link to Profile: link Ability: level 75 profile ability Name: Corrupted Flesh Description: When applying damage to an opponent(s) during battle, Mirrikh corrupts the damaged portions of the opponents body with his own Reiatsu. Lowering their defensive properties by causing their body to physically weaken. Effect: Upon taking damage from Mirrikh, the opponent takes a -15 debuff to their defense stat. Costs 2 SE additional to augment onto an attack. Costs 1 SE per turn to keep active.
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Guru Approved Comments: 1) I feel like the word cost was admitted from two of these sentences. and 2) is this an augment action you activate when you make the attack (before you know weather or not you hit) or something you can do as a free action after you actually hit? fixed. I think? 2. Vili Approved Comments:
Character Name: Mirrikh Character Class: Hollow Link to Profile: link Ability: level 100 profile ability Name: Shifting Crunch Description: A swift attack with a portion of Mirrikh's body. Should the attack hit an opponent, the body immediately emerges and enlarges around the connecting attack as if they were large serrated jawed teeth before crunching down onto the effected portion of the opponent. Effect: Upon the initial strike of this attack hitting. The target is then chomped down on by suddenly created jaws. +20 Strength to attack damage. Costs 3 SE on a miss. And 5 SE if the strike is successful.
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Guru Approved Comments: variable cost based on weather or not you hit is an interesting concept. 2. Vili Approved Comments:
Character Name: Mirrikh Character Class: Hollow Link to Profile: Ability: Level 100 custom (Teachable) Name: Crushing Cero Description: Through grappling, impaling or biting down on an opponent. A Cero can be charged around or between the grapling body parts. Setting the target within the damaging effects of this cero without even needing to launch it. Effect: +20 Spiritual Power added to a Cero launched in this fashion. Cero is launched off of or between the grappling/impaling/biting body parts and striking the target immediately. Cost of Cero used +5 SE.
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Guru Approved Comments: custom learnable techniques are being limited to the classes that provide custom slots specifically for them this is the teachable tech that Adjuchas obtain upon rank up. 2. Vili Approved Comments:
Character Name: Ye Du'An Eero Character Class: Blank Link to Profile: Link Ability: Level 25 Profile Ability Name: Shapeshifter's Style: Mimicy Description: A specialized style using the manipulation of memories that Ye siphons off with the Amnesia Skill. After successfully manipulating the opponents memories in order to temporarily grant use of the locked away custom/ability at what appears to be a stronger form. Effect: Makes Amnesia's cost double and only last for 2 turns instead of 3. During the 2 turns, Ye can use the sealed custom as if it was his own with a +5 bonus to it's effects.
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Guru Denied Comments: oh I didn't see this while I was looking at this character's other customs, but i'm going to say this needs to be a higher level sense it is letting you use up to lv 75 customs 2. Comments:
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Posted: Wed Dec 23, 2020 6:34 pm
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Character Name: Akachi Tomura Character Class: Dhampir Fullbringer Link to Profile: Assassin Ability: Spirit Release I Name: Deadly Focus Description: Akachi focuses only on the moment during the fight, increasing the force with which he strikes and his awareness of his surroundings. Effect: +5 Strength and +5 Intelligence boost for every 100 reiatsu the user has. Activating this form requires 5 SE and an additional 3 SE for every post it is maintained past the first.
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Bandit Approved Comments: 2. Reaver Approves Comments:
Ability: Bount Heritage (50 Custom) Name: Blooddrinker (Augment Action) Description: Akachi uses his opponent's shed blood to heal his injuries. If any enemies were damaged by an attack since Akachi's last post, he can draw the blood through the air to his injuries. Effect: Can either heal 10% SP + 10 Health or repair a Minor Wound. Cannot be used in the same post as another 'Blood' ability, or while one is being maintained, except passives. Costs 1 SE.
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Bandit Approved Comments: 2.Reaver Approves Comments:
Ability: Human Profile Ability (50 Custom) Name: Bloodcurdle (Augment Action) Description: Akachi lets his bloodlust flow outward, turning the area around him red. Those with weak spirits are paralyzed with fear as they envision their death at his blade. Effect: Those within 30 feet of Akachi are paralyzed for 1 Post or until hit unless their Spiritual Power is greater than his Strength+10. Cannot be used in the same post as another 'Blood' ability, or while one is being maintained, except passives. Costs 2 SE.
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Bandit Approved Comments: 2.Reaver Approves Comments:
Ability: Fullbring Shroud (50 Custom) Name: Bloodseize (Augment Action) Description: Akachi licks the blood of his enemy off his blade, and then using his reiatsu to cause the opponent's muscles to periodically seize up, throwing off their movements. Effect: If Akachi's last attack dealt damage (outside of minimum damage), the damaged opponent's Strength decrease by 10 as long as the ability is maintained. Cannot be used in the same post as another 'Blood' ability, or while one is being maintained, except passives. Costs 2 SE, 1 SE per post to maintain.
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Bandit Approved Comments: 2.Reaver Approves Comments:
Ability: Fullbring Manifest (100 Custom) Name: Blood Mimicry (Augment Action) Description: Akachi licks the blood of his enemy off his blade, and then uses his reiatsu to mimic one of their abilities for a period of time. Effect: If Akachi's last attack dealt damage (outside of minimum damage), he can copy one of the damaged opponent's Customs or PAs of 100 Rei or lower as long as the ability is maintained. Cannot be used in the same post as another 'Blood' ability, or while one is being maintained, except passives. Costs 4 SE, 2 SE per post to maintain.
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Bandit Approved Comments: 2.Reaver Approves Comments:
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Posted: Sat Dec 26, 2020 10:48 am
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Character Name: Xzavior R. Smith Character Class: Nobody Link to Profile: Ability: Base Blank 25 Name: Telepathy Description: Xzavior can speak mind-to-mind with people that he makes eye contact with. Though unnerving at first, this is a convenient way to communicate with his allies, or intimidate his enemies. Effect: Xzavior can speak telepathically with one more more people he is within visual range of. This communication is 2 way. This costs 1 SE per message if used in combat.
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Vili Approved Comments: 2.Reaver Approves Comments:
Ability: Nobody (100) Name: Devour Memory - Amnesia Description: Xzavior delves into someoneâs mind, making them forget what they were doing, as if they had just woken from a dream. Effect: Xzavior can immediately end the duration of all active abilities for himself and his opponent. This immediately puts all active abilities into their cooldown phase, if any. An opponent must have more INT than Xzaviorâs INT+20 to avoid this. This costs Xzavior 5 SE per use
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Vili Approved Comments: The cost for a 100 rei custom is 3-5 SE. 2. Reaver Approves Comments:
Ability: Entropy Weapon (100) Name: Smith Family Cross Description: This is an heirloom passed down from Xzaviorâs grandfather to his father, and from his father to him. Effect: This cross functions in all ways like a quincy cross, allowing Xzavior to manifest a bow (or simple spiritual blasts) that have a speed and power equal to Xzavior's SP. Costs 3 SE per arrow/blast
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Vili Approved Comments: The cost for a 100 rei custom is 3-5 SE. 2.Reaver Approves Comments:
SWORD
Ability: Spiritual Goldsmith Upgrade 1 (50) Name: Shield of Blades Description: Terminus Est splits into an array of swords, which swirl around Xzavior, protecting him from harm Effect: Attacks that come within 10 feet of Xzavior's person have their power reduced by 10, for a cost of 2 SE.
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Vili Approved Comments: 2.Reaver Approves Comments:
Ability: Spiritual Goldsmith Upgrade 2 (100) Name: Well-Balanced Blade Description: Terminus Est is designed to be wielded with Xzavior's Mind. for this reason, her strikes are quick and unpredictable. Effect: for a cost of 3 SE per attack, Xzavior can cause attacks with Terminus Est to use his INT for their speed.
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Vili Approved Comments: The cost for a 100 rei custom is 3-5 SE. 2.Reaver Approves Comments:
MASK
Ability: Spiritual goldsmith Upgrade (50) Name: Awaken the Beast Description: Xzavior dons a hollow-like mask, allowing a darker side of himself to take over. Effect: Xzavior can don his mask, increasing the power of his spiritual attacks by +10. Costs 2 SE to activate, and 2 SE per post to maintain.
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Vili Approved Comments: The cost for a 50 rei custom is 1-2 SE. 2.Reaver Approves Comments:
Ability: Spiritual Goldsmith Upgrade (100) Name: Soul Eater Description: Xzavior is capable of devouring souls in much he same way a hollow can Effect: Allows Xzavior to devour souls. If Xzavior kills someone while his mask is on, 10 points are added to a pool. At any time while his mask is on, he can choose to expend some or all of these points to increase the speed or power of his attacks. When expended in this way, his attacks are enhanced for 1 post for every 50 INT Xzavior has. Once this duration is over, he cannot use this pool again in the same encounter, and the pool is reset to 0. Costs 5 SE to activate, and 3 SE per post to maintain.
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1.Reaver's Pending: After its expended, does it go back to 0? And whats the cap limit for the stored points? Comments: 2. Comments:
Ability: Event Artifact (100) Name: False Senrei Glove Description: While worn, these gloves conceal a network of arcane tattoos that are designed to increase Xzavior's spiritual prowess Effect: While worn, these gloves nullify Xzavior's spiritual signature. When he removes these gloves, his spiritual signature becomes oppressive, and his SP is increased by 20. Bosts 2 SE per post to maintain.
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Vili Approved Comments: 2.Reaver Approves Comments:
Ability: Event Artifact (200) Name: Psionic Enhancement Description: Using the power of his gloves (and also the tattoos they conceal), Xzavior can increase the potency of his spiritual attacks Effect: for a cost of 5 SE per attack enhanced, he can increase the power or speed of that attack by +40
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Vili Approved Comments: The cost for a 200 rei custom is 4-6 SE. 2.Reaver Approves Comments:
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Posted: Mon Jan 04, 2021 2:46 am
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Posted: Mon Jan 04, 2021 2:46 am
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Character Name: Ananda Character Class: Shinobi Link to Profile: Here Ability: Jutsu (100) Name: Ascendent Step Description: The user makes a sudden movement, decreasing their chances for landing an effective strike, but greatly increasing their mobility Effect: +40 movement speed, -20 pwr to next attack. Once/post. costs 3 SE
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1.Vili Approved Comments: 2.Reaver Approves Comments:
Character Name: Ananda Character Class: Shinobi Link to Profile: Here Ability: Jutsu (100) Name: Spirit Purification: Death Rites Description: In this ritual, the practitioner ushers a spiritual being on into their next life Effect: If, at the point of death, these rites are performed, the soul is purified as if a shinigami had performed konso upon it.
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1.Vili Approved Comments: 2.Reaver Approves Comments:
Character Name: Ananda Character Class: Shinobi Link to Profile: Here Ability: Jutsu (100) Name: Meditative State Description: The user focuses their mind, increasing their awareness Effect: +15 clarity, -10 to power of attacks. costs 3 SE/post
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1.Vili Approved Comments: Would be +15 clarity, as bonuses to clarity are halved. It would be +10 for custom slot, +5 for -10 Attack Power. 2. Comments:
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Posted: Thu Jan 07, 2021 4:13 pm
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Posted: Thu Jan 07, 2021 5:40 pm
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Posted: Thu Jan 07, 2021 5:53 pm
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Posted: Thu Jan 07, 2021 9:08 pm
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Character Name: Ahriman & Zesiro Character Class: Hueco Hybrid Spirited Bount Link to Profile: [x] Ability: Lvl50 Spirit Release Name: Assassin's Shadow Description: Ahriman unleashes his spirit and increases his own power for combat. While his spirit is released, he appears to almost be a shadow of his former self. Effect: +5 Spiritual Power. +5 Speed. ( +30 Max. Each. ) 5SE activation. 3SE per post.
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1.Bandit Approved Comments: 2. Vili Approved Comments:
Ability: Lvl50 Spirit Release ( Doll ) Name: Shinobi's Advance Description: Upon releasing her spirit, Zesiro begins moving more quickly and preventing her opponent from being able to keep out of her range. Her form actually takes on more hollow like traits, giving her a look of that of a monster or demon instead of a young girl. Effect: +5 Speed. +5 Strength. ( +30 Max. Each. ) 5SE activation. 3SE per post.
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1.Bandit Approved Comments: 2. Vili Approved Comments:
Ability: Lvl50 Hollow Mutation ( Bount ) Name: Shadow Transfer Description: When out of view, or Upon entering Stealth, Ahriman can travel to one target's shadow within range, allowing for him to move to a close range distance almost immediately. Effect: When out of view or in Stealth. If Ahriman's SP+10 is greater then opponent's Clarity. He may emerge from one targets shadow with his defensive action that turn. 1SE activation
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1.Bandit Approved Comments: 2. Vili Approved Comments: Is this a passive? If not it needs a cost. Yup forgot the cost. Fixed.
Ability: Lvl25 Profile Ability ( Doll ) ( Fighting Style ) Name: Cleaving Style Description: Through manipulating her own fighting ability, Zesiro uses her reiatsu to manipulate her attacks as if they were bladed weapons of their own. She seems to be able to cut things even with her bare hands. Effect: +5 Offense ( +50 max. )
Quote: - - - - - - - - - - Approval/Denial - - - - - - - - - - 1.Bandit Approved Comments: 2. Vili Approved Comments:
Ability: Lvl50 Profile Ability ( Doll ) ( Passive ) Name: Innocent Appearance Description: Due to being a young girl in appearance, it is normally assumed that she would not be a fighter in most scenarios. This giving her the upper hand of a surprise attack. Effect: Upon her first attack against an opponent in battle, the attack counts as if she was in Stealth. Even if she was standing in plain view.
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Ability: Lvl100 Profile Ability ( Doll ) Name: Disastrous Strike Description: Zesiro augments pure force behind her attacks in order to deal greater damage to the point of even overpowering an opponent. Effect: +20 offense. 3SE activation.
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Ability: Jutsu Name: Weapon Seal Description: A specialized jutsu using a secret sealing method. This method can be applied to the body or onto specialized scrolls. Once applied, a single weapon can be sealed within the jutsu in order to hide it from view. The ahinobi can then summon the weapon to hand or make it vanish through either touching the seal or a designated hand sign determined before hand. Effect: A sealed weapon can be revealed or hidden immediately. When revealed in this fashion, the next strike deals an additional +20 to Offensive Power. 3SE to activate.
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Ability: Jutsu Name: Weapon Substitution Description: When a weapon is dropped or thrown, a single hand sign can be made to replace the lost weapon with an object nearby or in hand. The weapon will vanish in a puff of smoke and in its place will be the swapped object, while the Shinobi will be holding their targeted weapon. Effect: When not holding a weapon: 1SE to swap an inanimate object with 1 weapon. The following attack with this weapon deals +15 increased offensive power.
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Ability: Jutsu Name: Ranged Interruption Description: The shinobi can throw one or more weapons previously hidden on their body, to stop a ranged attack being sent their way before it gets to them. Effect: The shinobi's Attack Speed+20 vs the opponents Attack Speed. 3SE activation.
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Posted: Sun Jan 17, 2021 11:48 am
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Posted: Mon Jan 18, 2021 3:35 pm
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