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Homestuck inspired troll related b/c 

Tags: homestuck, troll, breedables, mspa, alternia 

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Sypon rolled 1 10-sided dice: 8 Total: 8 (1-10)

Sypon
Vice Captain

PostPosted: Mon Mar 27, 2017 9:15 pm
Hivestuck
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My name is: Tamiya Aiguma
My team is: Purple
My cup formation is:
1: Blue/Green (AQUAPISS) +4 PP – the pourer can switch out one drink on their side with a new mixture, and the drinker can switch out one drink on the pourer’s side with a new mixture (must use sodas originally selected, 5 shot limit ignored)
2: Orange/Blue (NASTYASS) +4 PP The drinker can switch out one drink on the pourer’s side with a new mixture (must use sodas they selected initially, 5 shot limit ignored), and the pourer can add or subtract one point from the drinker’s next roll
3: Yellow/Green (VIELLI SPECIAL) +3 PP The pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and the pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa)
4: Yellow/Orange (DAYSAUCE) +2 PP The pourer can add or subtract one point from the drinker’s next roll, and the pourer can manually choose which cup their ball lands in next round.
5: Green/Yellow (********) +2 PP. The pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), AND the pourer can manually choose which cup their ball lands in next round.
6: Blue/Green (AQUAPISS) +4 PP – the pourer can switch out one drink on their side with a new mixture, and the drinker can switch out one drink on the pourer’s side with a new mixture (must use sodas originally selected, 5 shot limit ignored)
7: Yellow/Orange (DAYSAUCE) ) +2 PP The pourer can add or subtract one point from the drinker’s next roll, and the pourer can manually choose which cup their ball lands in next round.
8: Blue/Orange (NASTYASS) +4 PP The drinker can switch out one drink on the pourer’s side with a new mixture (must use sodas they selected initially, 5 shot limit ignored), and the pourer can add or subtract one point from the drinker’s next roll
9: Orange/Green (VIELLI SPECIAL) +3 PP The pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and the pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa)
10:Blue/Yellow (MOON MIST) +3 PP - The drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), AND the pourer can manually choose which cup their ball lands in next round

Potty Points: 2
Total Cups Consumed: 1


What was this?!?! A capricious mascot with a troll inside? Covered in soda and chirping so sweetly. Tamiya was a little zoned out on various drank, but she knew a treasure when she saw one. "A ha ha!" Tamiya bellowed, and threw a ball overhand into a cup.

Quote:
8: G/Y (slime time) +2 PP. The pourer can manually choose which cup their ball lands in next round, and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
 
PostPosted: Mon Mar 27, 2017 9:26 pm
Hivestuck
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My name is: Froggy Friend (Sonnie DeFrog)
My team is: Green
My cup formation is:
1: O/G (orange gruice) +3 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
2: O/O (orange u glad) +3 PP. The pourer can add or subtract up to two points from the drinkers’ next roll (cannot loop from 1-10 or vice versa)
3: O/Y (walking on sunshine) +2 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the pourer can manually choose which cup their ball lands in next round.
4: B/B (berry blooberry) +5 PP. The drinker can switch out two drinks on pourer’s side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored)
5: B/B (berry blooberry) +5 PP. The drinker can switch out two drinks on pourer’s side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored)
6: B/B (berry blooberry) +5 PP. The drinker can switch out two drinks on pourer’s side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored)
7: B/Y (byellow) +3 PP. The pourer can manually choose which cup their ball lands in next round, and the drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
8: G/Y (slime time) +2 PP. The pourer can manually choose which cup their ball lands in next round, and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
9: G/G (lean green bean machine) +3 PP. The pourer can switch out two drinks on their side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored)
10: O/G (orange gruice) +3 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)

Potty Points: 3/10
Total Cups Consumed: 1


Sonnie swapped out his fizzy lifting drinks, replacing it with delicious blue drink. He pondered for a good moment about where to place his cup. He had to be strategic now.

Taking a blue and yellow mixture, Sonnie downed it happily. Sonnie meeped at his opponent, asking her to swap out her Aquapiss brand soda. He replaced it with a simple lemon drink (yellow/yellow).  

zeflamigo

Interstellar Astronaut


Sypon
Vice Captain

PostPosted: Mon Mar 27, 2017 9:33 pm
Hivestuck
User Image - Blocked by "Display Image" Settings. Click to show.

My name is: Tamiya Aiguma
My team is: Purple
My cup formation is:
1: Blue/Green (AQUAPISS) +4 PP – the pourer can switch out one drink on their side with a new mixture, and the drinker can switch out one drink on the pourer’s side with a new mixture (must use sodas originally selected, 5 shot limit ignored)
2: Orange/Blue (NASTYASS) +4 PP The drinker can switch out one drink on the pourer’s side with a new mixture (must use sodas they selected initially, 5 shot limit ignored), and the pourer can add or subtract one point from the drinker’s next roll
3: Yellow/Green (VIELLI SPECIAL) +3 PP The pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and the pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa)
4: Yellow/Orange (DAYSAUCE) +2 PP The pourer can add or subtract one point from the drinker’s next roll, and the pourer can manually choose which cup their ball lands in next round.
5: Green/Yellow (********) +2 PP. The pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), AND the pourer can manually choose which cup their ball lands in next round.
6: Yellow/Yellow (VERY PEE: A SIMPLE LEMON DRINK) +2 PP – the pourer can manually choose which cup their ball lands in next round.
7: Yellow/Orange (DAYSAUCE) ) +2 PP The pourer can add or subtract one point from the drinker’s next roll, and the pourer can manually choose which cup their ball lands in next round.
8: Blue/Orange (NASTYASS) +4 PP The drinker can switch out one drink on the pourer’s side with a new mixture (must use sodas they selected initially, 5 shot limit ignored), and the pourer can add or subtract one point from the drinker’s next roll
9: Orange/Green (VIELLI SPECIAL) +3 PP The pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and the pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa)
10:Blue/Yellow (MOON MIST) +3 PP - The drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), AND the pourer can manually choose which cup their ball lands in next round

Potty Points: 5
Total Cups Consumed: 2


"Hmph." This little troll was quite the trickster. Tamiya disliked their choice of replacing her delicious AQUAPISS, but alas. She dunked her ball into a very flourescent beverage called "orange u glad" and sucked it down. Not bad, not bad.

Quote:
2: O/O (orange u glad) +3 PP. The pourer can add or subtract up to two points from the drinkers’ next roll (cannot loop from 1-10 or vice versa)

 
zeflamigo rolled 1 10-sided dice: 5 Total: 5 (1-10)
PostPosted: Mon Mar 27, 2017 9:40 pm
Hivestuck
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My name is: Froggy Friend (Sonnie DeFrog)
My team is: Green
My cup formation is:
1: O/G (orange gruice) +3 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
2: O/O (orange u glad) +3 PP. The pourer can add or subtract up to two points from the drinkers’ next roll (cannot loop from 1-10 or vice versa)
3: O/Y (walking on sunshine) +2 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the pourer can manually choose which cup their ball lands in next round.
4: B/B (berry blooberry) +5 PP. The drinker can switch out two drinks on pourer’s side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored)
5: B/B (berry blooberry) +5 PP. The drinker can switch out two drinks on pourer’s side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored)
6: B/B (berry blooberry) +5 PP. The drinker can switch out two drinks on pourer’s side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored)
7: B/Y (byellow) +3 PP. The pourer can manually choose which cup their ball lands in next round, and the drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
8: G/Y (slime time) +2 PP. The pourer can manually choose which cup their ball lands in next round, and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
9: G/G (lean green bean machine) +3 PP. The pourer can switch out two drinks on their side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored)
10: O/G (orange gruice) +3 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)

Potty Points: 5/10
Total Cups Consumed: 2


Sonnie took the green and yellow mixture and took a gracious gulp, downing it in one sip. An impressive feat for a small boy. Then he put the finished cup on his head and did a little dance.  

zeflamigo

Interstellar Astronaut


Sypon
Vice Captain

PostPosted: Mon Mar 27, 2017 9:46 pm
Hivestuck
User Image - Blocked by "Display Image" Settings. Click to show.

My name is: Tamiya Aiguma
My team is: Purple
My cup formation is:
1: Blue/Green (AQUAPISS) +4 PP – the pourer can switch out one drink on their side with a new mixture, and the drinker can switch out one drink on the pourer’s side with a new mixture (must use sodas originally selected, 5 shot limit ignored)
2: Orange/Blue (NASTYASS) +4 PP The drinker can switch out one drink on the pourer’s side with a new mixture (must use sodas they selected initially, 5 shot limit ignored), and the pourer can add or subtract one point from the drinker’s next roll
3: Yellow/Green (VIELLI SPECIAL) +3 PP The pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and the pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa)
4: Yellow/Orange (DAYSAUCE) +2 PP The pourer can add or subtract one point from the drinker’s next roll, and the pourer can manually choose which cup their ball lands in next round.
5: Green/Yellow (********) +2 PP. The pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), AND the pourer can manually choose which cup their ball lands in next round.
6: Blue/Blue +5 PP (ABLUTION JUICE). The drinker can switch out two drinks on pourer’s side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored)
7: Yellow/Orange (DAYSAUCE) +2 PP The pourer can add or subtract one point from the drinker’s next roll, and the pourer can manually choose which cup their ball lands in next round.
8: Blue/Orange (NASTYASS) +4 PP The drinker can switch out one drink on the pourer’s side with a new mixture (must use sodas they selected initially, 5 shot limit ignored), and the pourer can add or subtract one point from the drinker’s next roll
9: Orange/Green (VIELLI SPECIAL) +3 PP The pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and the pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa)
10:Blue/Yellow (MOON MIST) +3 PP - The drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), AND the pourer can manually choose which cup their ball lands in next round

Potty Points: 8
Total Cups Consumed: 3


Tears beaded up in Tamiya's eyes. This child was so precious that she could kill something. But, she had a game to play. Tamiya replaced the terrible yellow drink that Sonnie had supplied her and replaced it with a dangerous Blue/Blue concoction.

She flipped her ball into the orange concoction again, grateful that her ******** beverage had allowed her to overcome the small frog's power of soda persuasion.

Quote:
2: O/O (orange u glad) +3 PP. The pourer can add or subtract up to two points from the drinkers’ next roll (cannot loop from 1-10 or vice versa)
 
zeflamigo rolled 1 10-sided dice: 4 Total: 4 (1-10)
PostPosted: Mon Mar 27, 2017 9:50 pm
Hivestuck
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My name is: Froggy Friend (Sonnie DeFrog)
My team is: Green
My cup formation is:
1: O/G (orange gruice) +3 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
2: O/O (orange u glad) +3 PP. The pourer can add or subtract up to two points from the drinkers’ next roll (cannot loop from 1-10 or vice versa)
3: O/Y (walking on sunshine) +2 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the pourer can manually choose which cup their ball lands in next round.
4: B/B (berry blooberry) +5 PP. The drinker can switch out two drinks on pourer’s side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored)
5: B/B (berry blooberry) +5 PP. The drinker can switch out two drinks on pourer’s side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored)
6: B/B (berry blooberry) +5 PP. The drinker can switch out two drinks on pourer’s side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored)
7: B/Y (byellow) +3 PP. The pourer can manually choose which cup their ball lands in next round, and the drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
8: G/Y (slime time) +2 PP. The pourer can manually choose which cup their ball lands in next round, and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
9: G/G (lean green bean machine) +3 PP. The pourer can switch out two drinks on their side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored)
10: O/G (orange gruice) +3 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)

Potty Points: 7/10
Total Cups Consumed: 3


Aw. His beautiful lemon drink. It left too soon. He was lucky enough to have his ball land in a similar soft drink, something the older troll referred to as 'Daysauce'. Sonnie gave a ribbit in thanks. It was delicious!  

zeflamigo

Interstellar Astronaut


Sypon
Vice Captain

PostPosted: Mon Mar 27, 2017 9:54 pm
Hivestuck
User Image - Blocked by "Display Image" Settings. Click to show.

My name is: Tamiya Aiguma
My team is: Purple
My cup formation is:
1: Blue/Green (AQUAPISS) +4 PP – the pourer can switch out one drink on their side with a new mixture, and the drinker can switch out one drink on the pourer’s side with a new mixture (must use sodas originally selected, 5 shot limit ignored)
2: Orange/Blue (NASTYASS) +4 PP The drinker can switch out one drink on the pourer’s side with a new mixture (must use sodas they selected initially, 5 shot limit ignored), and the pourer can add or subtract one point from the drinker’s next roll
3: Yellow/Green (VIELLI SPECIAL) +3 PP The pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and the pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa)
4: Yellow/Orange (DAYSAUCE) +2 PP The pourer can add or subtract one point from the drinker’s next roll, and the pourer can manually choose which cup their ball lands in next round.
5: Green/Yellow (********) +2 PP. The pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), AND the pourer can manually choose which cup their ball lands in next round.
6: Blue/Blue +5 PP (ABLUTION JUICE). The drinker can switch out two drinks on pourer’s side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored)
7: Yellow/Orange (DAYSAUCE) +2 PP The pourer can add or subtract one point from the drinker’s next roll, and the pourer can manually choose which cup their ball lands in next round.
8: Blue/Orange (NASTYASS) +4 PP The drinker can switch out one drink on the pourer’s side with a new mixture (must use sodas they selected initially, 5 shot limit ignored), and the pourer can add or subtract one point from the drinker’s next roll
9: Orange/Green (VIELLI SPECIAL) +3 PP The pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and the pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa)
10:Blue/Yellow (MOON MIST) +3 PP - The drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), AND the pourer can manually choose which cup their ball lands in next round

Potty Points: MAX
Total Cups Consumed: 4!


Tamiya knew when to throw in the towel. Thanks to the DAYSAUCE, she had the opportunity to choose her poison. Concentrated blue it was. She drained the cup and crushed it in her hand with a bellow. Get busy drinking or get busy dying.  
zeflamigo rolled 1 10-sided dice: 9 Total: 9 (1-10)
PostPosted: Mon Mar 27, 2017 9:57 pm
Hivestuck
User Image - Blocked by "Display Image" Settings. Click to show.

My name is: Froggy Friend (Sonnie DeFrog)
My team is: Green
My cup formation is:
1: O/G (orange gruice) +3 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
2: O/O (orange u glad) +3 PP. The pourer can add or subtract up to two points from the drinkers’ next roll (cannot loop from 1-10 or vice versa)
3: O/Y (walking on sunshine) +2 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the pourer can manually choose which cup their ball lands in next round.
4: B/B (berry blooberry) +5 PP. The drinker can switch out two drinks on pourer’s side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored)
5: B/B (berry blooberry) +5 PP. The drinker can switch out two drinks on pourer’s side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored)
6: B/B (berry blooberry) +5 PP. The drinker can switch out two drinks on pourer’s side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored)
7: B/Y (byellow) +3 PP. The pourer can manually choose which cup their ball lands in next round, and the drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
8: G/Y (slime time) +2 PP. The pourer can manually choose which cup their ball lands in next round, and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
9: G/G (lean green bean machine) +3 PP. The pourer can switch out two drinks on their side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored)
10: O/G (orange gruice) +3 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)

Potty Points: 10/10
Total Cups Consumed: 4


Sonnie cheered. What a good game! This lady was really giving him a run for his money.  

zeflamigo

Interstellar Astronaut

Sypon rolled 1 10-sided dice: 3 Total: 3 (1-10)

Sypon
Vice Captain

PostPosted: Mon Mar 27, 2017 10:00 pm
Tamiya wanted to run over and hug the small child, feeling her sweat run down her face in what felt like beautiful neon colors. Instead, she had to drink more sodas to break the tie that joined them. A SHAME! She would share with this child in an instant.

Tamiya was only able to take 3 of the new beverages before her entire abdomen cramped up. "Well....played...." She fell over.  
zeflamigo rolled 1 10-sided dice: 9 Total: 9 (1-10)
PostPosted: Mon Mar 27, 2017 10:01 pm
Sonnie felt like he could burst. Then again, the other lady was looking pretty worse for wear, too. He hoped she'd be ok.

Filled with determination, Sonnie realized the faster he drank, the less it would affect him. He downed nine cups in a short span, then let out an impressive belch.  

zeflamigo

Interstellar Astronaut


Taki-di

PostPosted: Mon Mar 27, 2017 10:11 pm
User Image - Blocked by "Display Image" Settings. Click to show.

My name is: Tsarzi Ameroc
My team is: Blue
My cup formation is:
1: THE HOWLER(Blue/Blue) : +5 PP, The drinker can switch out two drinks on pourer’s side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored)
2: SUCKER PUNCH (Yellow/Green} : +2 PP, The pourer can manually choose which cup their ball lands in next round & the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
3: SUCKER PUNCH (Yellow/Green} : +2 PP, The pourer can manually choose which cup their ball lands in next round & the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
4: COMPLIMENTARY CHAOS (Orange/Blue) : +4, The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa) & the drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
5: BACKSTABBER (Orange/Orange) : +3 PP, The pourer can add or subtract up to two points from the drinkers’ next roll (cannot loop from 1-10 or vice versa)
6: SUCKER PUNCH (Yellow/Green} : +2 PP, The pourer can manually choose which cup their ball lands in next round & the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
7: SUCKER PUNCH(Yellow/Green} : +2 PP, The pourer can manually choose which cup their ball lands in next round & the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
8: BACKSTABBER (Orange/Orange) : +3 PP, The pourer can add or subtract up to two points from the drinkers’ next roll (cannot loop from 1-10 or vice versa)
9: SUCKER PUNCH(Yellow/Green} : +2 PP, The pourer can manually choose which cup their ball lands in next round & the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
10: THE HOWLER (Blue/Blue) : +5 PP, The drinker can switch out two drinks on pourer’s side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored)

Potty Points: -
Total Cups Consumed: -


Tsarzi approached the finals table with all the enthusiasm of a troll bleeding out surrounded by daywalkers. She felt like death warmed over, her guts were bubbling uncomfortably and her mouth felt fuzzy in the worst possible way. but this was it. This was the last. Just this match and she could quit and never drink another processed drink again.

She stared across at her opponent, at this point not really caring at all.

"Tsarzi." It took a few moments and she managed to dredge up the effort to offer her name, but that's all she was giving.
 
zeflamigo rolled 1 10-sided dice: 3 Total: 3 (1-10)
PostPosted: Mon Mar 27, 2017 10:15 pm
Hivestuck
User Image - Blocked by "Display Image" Settings. Click to show.

My name is: Froggy Friend (Sonnie DeFrog)
My team is: Green
My cup formation is:
1: O/G (orange gruice) +3 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
2: O/O (orange u glad) +3 PP. The pourer can add or subtract up to two points from the drinkers’ next roll (cannot loop from 1-10 or vice versa)
3: O/Y (walking on sunshine) +2 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the pourer can manually choose which cup their ball lands in next round.
4: Y/T (fizzy lifting drinks) +1 PP. The pourer can manually choose which cup their ball lands in next round, and the drinker has to skip the next round
5: B/B (berry blooberry) +5 PP. The drinker can switch out two drinks on pourer’s side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored)
6: B/B (berry blooberry) +5 PP. The drinker can switch out two drinks on pourer’s side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored)
7: B/Y (byellow) +3 PP. The pourer can manually choose which cup their ball lands in next round, and the drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
8: G/Y (slime time) +2 PP. The pourer can manually choose which cup their ball lands in next round, and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
9: G/G (lean green bean machine) +3 PP. The pourer can switch out two drinks on their side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored)
10: O/G (orange gruice) +3 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)

Potty Points: 2/10
Total Cups Consumed: 1


Sonnie waved from his side of the table. Tsarzi! That was a pretty name. He meeped out a sound vaguely sounding like Froggy. Then, he took his serve.  

zeflamigo

Interstellar Astronaut


Taki-di

PostPosted: Mon Mar 27, 2017 10:26 pm
Quote:
Due to Sonnie's drink effect, I get to manually choose my drink and temporarily change one of my drinks. I'm choosing not to change a drink since it won't be anything new.


Quote:
4: Y/T (fizzy lifting drinks) +1 PP. The pourer can manually choose which cup their ball lands in next round, and the drinker has to skip the next round


User Image - Blocked by "Display Image" Settings. Click to show.

My name is: Tsarzi Ameroc
My team is: Blue
My cup formation is:
1: THE HOWLER(Blue/Blue) : +5 PP, The drinker can switch out two drinks on pourer’s side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored)
2: SUCKER PUNCH (Yellow/Green} : +2 PP, The pourer can manually choose which cup their ball lands in next round & the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
3: SUCKER PUNCH (Yellow/Green} : +2 PP, The pourer can manually choose which cup their ball lands in next round & the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
4: COMPLIMENTARY CHAOS (Orange/Blue) : +4, The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa) & the drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
5: BACKSTABBER (Orange/Orange) : +3 PP, The pourer can add or subtract up to two points from the drinkers’ next roll (cannot loop from 1-10 or vice versa)
6: SUCKER PUNCH (Yellow/Green} : +2 PP, The pourer can manually choose which cup their ball lands in next round & the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
7: SUCKER PUNCH(Yellow/Green} : +2 PP, The pourer can manually choose which cup their ball lands in next round & the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
8: BACKSTABBER (Orange/Orange) : +3 PP, The pourer can add or subtract up to two points from the drinkers’ next roll (cannot loop from 1-10 or vice versa)
9: SUCKER PUNCH(Yellow/Green} : +2 PP, The pourer can manually choose which cup their ball lands in next round & the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
10: THE HOWLER (Blue/Blue) : +5 PP, The drinker can switch out two drinks on pourer’s side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored)

Potty Points: 1
Total Cups Consumed: 1


Tsarzi stared at her opponent as they downed their first drink. She didn't even care that they were in a frog costume. Who cared. She didn't. She was standing ehre drinking disgusting carbonated swill with a troll in a frog costume across from her ribbiting.

Her eye twinged. Just slightly.

Tsarzi tossed her drink, thankful she didn't have to down another right after.
 
PostPosted: Mon Mar 27, 2017 10:36 pm
Hivestuck
User Image - Blocked by "Display Image" Settings. Click to show.

My name is: Froggy Friend (Sonnie DeFrog)
My team is: Green
My cup formation is:
1: O/G (orange gruice) +3 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
2: O/O (orange u glad) +3 PP. The pourer can add or subtract up to two points from the drinkers’ next roll (cannot loop from 1-10 or vice versa)
3: O/Y (walking on sunshine) +2 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the pourer can manually choose which cup their ball lands in next round.
4: Y/T (fizzy lifting drinks) +1 PP. The pourer can manually choose which cup their ball lands in next round, and the drinker has to skip the next round
5: B/B (berry blooberry) +5 PP. The drinker can switch out two drinks on pourer’s side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored)
6: B/B (berry blooberry) +5 PP. The drinker can switch out two drinks on pourer’s side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored)
7: B/Y (byellow) +3 PP. The pourer can manually choose which cup their ball lands in next round, and the drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
8: G/Y (slime time) +2 PP. The pourer can manually choose which cup their ball lands in next round, and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
9: G/G (lean green bean machine) +3 PP. The pourer can switch out two drinks on their side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored)
10: O/G (orange gruice) +3 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)

Potty Points: 7/10
Total Cups Consumed: 2


Sonnie took one of the super blue drinks from Tzarsi. Gross! He was making other trolls drink this? He felt bad. He swapped them both out for simple lemon drinks.  

zeflamigo

Interstellar Astronaut

zeflamigo rolled 1 10-sided dice: 3 Total: 3 (1-10)

zeflamigo

Interstellar Astronaut

PostPosted: Mon Mar 27, 2017 10:39 pm
Hivestuck
User Image - Blocked by "Display Image" Settings. Click to show.

My name is: Froggy Friend (Sonnie DeFrog)
My team is: Green
My cup formation is:
1: O/G (orange gruice) +3 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
2: O/O (orange u glad) +3 PP. The pourer can add or subtract up to two points from the drinkers’ next roll (cannot loop from 1-10 or vice versa)
3: O/Y (walking on sunshine) +2 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the pourer can manually choose which cup their ball lands in next round.
4: Y/T (fizzy lifting drinks) +1 PP. The pourer can manually choose which cup their ball lands in next round, and the drinker has to skip the next round
5: B/B (berry blooberry) +5 PP. The drinker can switch out two drinks on pourer’s side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored)
6: B/B (berry blooberry) +5 PP. The drinker can switch out two drinks on pourer’s side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored)
7: B/Y (byellow) +3 PP. The pourer can manually choose which cup their ball lands in next round, and the drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
8: G/Y (slime time) +2 PP. The pourer can manually choose which cup their ball lands in next round, and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
9: G/G (lean green bean machine) +3 PP. The pourer can switch out two drinks on their side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored)
10: O/G (orange gruice) +3 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)

Potty Points: 9/10
Total Cups Consumed: 3


Sonnie shook his head. Man that drink was a doozy. He didn't know if he could handle another.  
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