|
|
|
|
|
|
|
|
|
Posted: Tue Feb 09, 2016 12:15 pm
|
|
|
|
|
|
|
|
|
Posted: Tue Feb 09, 2016 1:22 pm
|
|
|
|
|
|
|
Posted: Tue Feb 09, 2016 1:28 pm
|
|
|
|
|
|
|
|
|
Posted: Tue Feb 09, 2016 1:29 pm
|
|
|
|
|
|
|
Posted: Tue Feb 09, 2016 1:50 pm
|
|
|
|
|
|
|
|
|
Posted: Tue Feb 09, 2016 1:57 pm
|
|
|
|
|
|
|
Posted: Tue Feb 09, 2016 2:20 pm
|
|
|
|
I love plots! User Name : Zaikt Plot Ideas : *] Herb Lore - Over time, they'll amass enough botanical knowledge to where they'll be able to become a healer. They'll be a traveling doctor, and may wind up picking up a few assistants over time for them to teach the trade to. *] Far and Wide - Forget-me-Not will be something of a wanderer, going from place to place in search of knowledge. They'll invariably wind up acquiring all manner of tokens and trinkets from their travels, and when they return to their family, they'll be sure to distribute them evenly. If their siblings ever wind up having children, Forget-me-Not will be something of the eccentric aunt or uncle. *] To Mend the Earth - They may eventually form something akin to a band of doctors once they get older, doing their best to aid who they come across as they wander. Unfortunately, Forget-me-Not can't go all this time being a pacifist, no matter how much they'd prefer it--they're going to have to learn some self-defense in the process, lest they be overtaken by anything less pleasant than their patients. They'll become something of a protector of the weak, although they won't get into combat if they can help it.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue Feb 09, 2016 2:28 pm
|
|
|
|
|
|
|
Posted: Tue Feb 09, 2016 2:52 pm
|
|
|
|
|
|
|
|
|
Posted: Tue Feb 09, 2016 3:01 pm
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue Feb 09, 2016 6:53 pm
|
|
|
|
|
|
|
Posted: Tue Feb 09, 2016 7:41 pm
|
|
|
|
|
|
|
|
|
Posted: Tue Feb 09, 2016 9:02 pm
|
|
|
|
|
|
|