Now I've got it all sorted, I'm setting it all out here for your opinions.
Quote:
A new Virtual Reality game has hit the shelves that uses a Neural Interface to put players directly into the world.
Unknown to the designers of the game, the Artificial Intelligence created for the main villian is so advanced, that it has achieved sentience.
Not content with living in a Virtual Reality, the A.I wants out into the real world.
To reach the real world, it believes it needs to take control of a human mind. Wanting to take the best mind available, the A.I waits for the players to log in, then restricts the access protocols, trapping them inside, and anyone else out.
Players must play through the game to find a way to escape and to survive.
The A.I has disabled the respawn controls so that death in the game, is death in life. It believes those who cannot complete the challenges in the game are unworthy of being its avatar, and unworthy of life.
Unknown to the designers of the game, the Artificial Intelligence created for the main villian is so advanced, that it has achieved sentience.
Not content with living in a Virtual Reality, the A.I wants out into the real world.
To reach the real world, it believes it needs to take control of a human mind. Wanting to take the best mind available, the A.I waits for the players to log in, then restricts the access protocols, trapping them inside, and anyone else out.
Players must play through the game to find a way to escape and to survive.
The A.I has disabled the respawn controls so that death in the game, is death in life. It believes those who cannot complete the challenges in the game are unworthy of being its avatar, and unworthy of life.
Main Points:
Only a small number of players were able to log in before the A.I stopped access.
The reason access was stopped was so that no designers, or developers of the game could get access and try to stop the A.I.
Story focuses on a small group, perhaps 5/6 players from around the world, who team up in the game.
At the end of each world, players face the A.I. Those who make it to the challenge are deemed worthy of the A.I
Players who defeat the A.I at the end of each world, are allowed to choose between exiting the game or continuing on to the next area.
To defeat the A.I permanently, a player must play through the whole game and battle the A.I in the end game battle, The Final Confrontation, where the A.I is in its strongest incarnation.
The A.I gains limited control of the game, so it can do certain things but not others. Gains control of the log in/log out protocols and the safety protocols of the game.
A.I decides to let a small number log in once the first group reaches the end of a world. That way, if all players are defeated, it has a new group to use ready.
The A.I is limited by the parameters set in game for the villains character. So it must face the players at the appropriate level, making it weak after the first world, but strongest in The Final Confrontation.
NPCs in the game can either help the player, or fight for the A.I.
Some of the players defeated in End World confrontations are taken by the A.I, their minds are corrupted and they become the A.Is personal guard. A zombie like creation that can only be freed by dying, or defeating the A.I.
Developers are working to regain control from the A.I. to help the players.
I'm thinking of having a developer finding a way to log in to the game to help out.