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Posted: Sun Apr 10, 2011 3:02 pm
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Posted: Sun Apr 10, 2011 4:18 pm
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Posted: Sun Apr 10, 2011 5:48 pm
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Posted: Mon Apr 11, 2011 1:18 pm
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Posted: Wed Apr 13, 2011 5:37 pm
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I William Rave I Labyrinthknight7 Clock tower prison + sin monsters from extra deck = win. I'd definitely take the advice of J.I. on this, but clock tower negating battle damage AND bringing out the swarming beatstick that is dreadmaster could work well. Dreadmaster would be brought out when your Sins are purged, and extra deck sins will leave room for some good cards, as opposed to filling up on Blue eyes and Red eyes and Rainbow dragon. Have Cyber Sin and Stardust Sin, possibly Paradox and/or truth to bring the pain (while having gear sided until you know you need paradox). Have basic D-heros to surround you sin monsters (some that can work without attacking). If you still have room, siding materials for Dragoon would switch up your strategy. that's basically what i did had a twelve man three teams duel and had gone through 7 duelists being the first one up for my team. and out of 4000 lp. i killed half of them with 75 lps left
xD you funny... this deck is unfocused and out of wack. not including that fact that 75Lp can never happen in todays game play as there are no monsters used that have 1260 ATK or such xD... Im sorry but your deck above is a pile of lies and luck.
so Try to make it more foused like below. (note: using your cards)
Monsters: Destiny hero-dogma x2 D-hero Dasher x2 Defender x2 Mystic tomato x2 E-hero Stratos x1 Malefic cyber end x2 Rose warrior of revenge x3 (helpfull) Fear monger x2 Captain tenacious x2 Dark armed dragon x1
Clock tower prison x2 Mist body x1 Gold sarc. x2 (helpfull) Monster reborn x1 (helpfull) Mst x2 (helpfull) Field barrier x1 Teraforming x2 (helpfull) Pot of avarice x1 (helpfull)
Traps : Bottomless trap hole x1 D-sheild x2 D-counter x2 Mirror force x1 (helpfull) Solom warning x2 (helpfull) Darkbribe x2
Extra: cyber end dragon x3 Black rose dragon x1(helpfull) Iron chain dragon x2(helpfull) Colosal fighter x1(helpfull) Stardust dragon x1(helpfull)
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Posted: Thu Apr 14, 2011 6:17 am
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Posted: Thu Apr 14, 2011 7:15 am
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Posted: Thu Apr 14, 2011 7:52 am
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Posted: Thu Apr 14, 2011 7:57 am
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Mustard Like Soup The problem that I'm having with your deck is that the concept of using Malefics with Destiny Heroes is all in using Clock Tower Prison. It's nifty, until you get to Dreadmaster. Dreadmaster has a great ability to it, being able to revive two Destiny Heroes from your Graveyard, but it's ruined by the shallow availability of Destiny Heroes out there. • Destiny Hero - Plasma is a personal favorite, but it cannot be Special Summoned through Dreadmaster's effect. • The same applies to Destiny Hero - Dogma. • Destiny Hero - Dasher has a nice Graveyard ability that would provide use and then some once Dreadmaster comes out, but Malefics cannot be Normal Summoned, and Dreadmaster gets nothing when Normal Summoned. • Destiny Hero - Disk Commander is... banned. There are no suitable targets in the scheme. And, let's not undermine the fact that when playing Malefics, battle damage is the least to worry over. One last thing, don't take Artest's deck fixes. It's terrible.
God its a example ... and I never said I was a D-hero expert deck maker. i`m more of a skilled deck creator around bugs and naturia. razz ..
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Posted: Fri Apr 15, 2011 6:50 am
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ll Artest of the East ll I William Rave I Labyrinthknight7 Clock tower prison + sin monsters from extra deck = win. I'd definitely take the advice of J.I. on this, but clock tower negating battle damage AND bringing out the swarming beatstick that is dreadmaster could work well. Dreadmaster would be brought out when your Sins are purged, and extra deck sins will leave room for some good cards, as opposed to filling up on Blue eyes and Red eyes and Rainbow dragon. Have Cyber Sin and Stardust Sin, possibly Paradox and/or truth to bring the pain (while having gear sided until you know you need paradox). Have basic D-heros to surround you sin monsters (some that can work without attacking). If you still have room, siding materials for Dragoon would switch up your strategy. that's basically what i did had a twelve man three teams duel and had gone through 7 duelists being the first one up for my team. and out of 4000 lp. i killed half of them with 75 lps left xD you funny... this deck is unfocused and out of wack. not including that fact that 75Lp can never happen in todays game play as there are no monsters used that have 1260 ATK or such xD... Im sorry but your deck above is a pile of lies and luck. so Try to make it more foused like below. (note: using your cards) Monsters: Destiny hero-dogma x2 D-hero Dasher x2 Defender x2 Mystic tomato x2 E-hero Stratos x1 Malefic cyber end x2 Rose warrior of revenge x3 (helpfull) Fear monger x2 Captain tenacious x2 Dark armed dragon x1 Clock tower prison x2 Mist body x1 Gold sarc. x2 (helpfull) Monster reborn x1 (helpfull) Mst x2 (helpfull) Field barrier x1 Teraforming x2 (helpfull) Pot of avarice x1 (helpfull) Traps : Bottomless trap hole x1 D-sheild x2 D-counter x2 Mirror force x1 (helpfull) Solom warning x2 (helpfull) Darkbribe x2 Extra: cyber end dragon x3 Black rose dragon x1(helpfull) Iron chain dragon x2(helpfull) Colosal fighter x1(helpfull) Stardust dragon x1(helpfull) heres how the duel went down i had 150lp malefic paradox was destroyed halfed for truth...
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