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Posted: Mon Oct 02, 2006 3:47 pm
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Posted: Mon Oct 02, 2006 4:09 pm
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Posted: Mon Oct 02, 2006 4:12 pm
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Posted: Mon Oct 02, 2006 9:38 pm
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Posted: Tue Oct 03, 2006 3:14 am
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Posted: Wed Oct 04, 2006 9:46 pm
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Posted: Wed Oct 04, 2006 10:00 pm
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It's actually pretty well thought-out. The only thing missing is the spellbook-which is constantly being updated anyway, so the wisest thing to do is just have DM mandated spells and skills-and has actually been used for...let's see. Five years now, I think? With people constantly pushing the min/maxing envelope? Yeah. There's some potential for uber-strong characters, but everyone has -some- sort of weakness.
Even if you do get the guy that can never be hit, he'll be doing very little damage. If you get the guy that can crush everything beneath his heel, then he'll likely go down like a sack of wet cement when you punch him once. It's more balanced than it seems at first sight, even though people can allegedly take huge minuses to Charisma and just stick it into Courage, or something along those lines, and have very few penalties...
Of course, then it's the GM's job to smack him with the stick of 'You ******** up, ugly donkeyface!' It was fun when I had someone actually do that. I made him constantly roll Int checks to not constantly swear at the duchess of a fairly large place...he managed to get halfway through dinner before comparing her face, unfavorably, to that of something he'd just eaten that had the indecency to come back up.
Ah, good times...I believe he got lynched, while the rest of the party denied having ever known him.
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