After doing some research on what exactly goes into crafting traps I realize that it is a lot of work for little payoff. In example a 20' Pit Trap (CR1) would be a DC 20. Given a CR1 character with INT of 18 and 4 ranks that means you have to roll 12+ in order to make progress. The most progress you can make per week is 28*20=560sp/week maximum. Apparently a 20' hole in the dirt with leaves over top costs 13,000sp so that's a minimum of 23 weeks to build. On top of that you have to provide 433gp in "raw materials" to craft the trap in the first place (That's one snazzy shovel). I don't know about you but that seems a little silly to me. What would a better system be for these survival traps that are more feasible for a forest ranger/survivalist type character?
Sources:
Deeper Pit Trap
Craft DC for Traps
Craft Skill
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