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Trash and rebuild?!

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B1g_crunch

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PostPosted: Mon Feb 28, 2011 1:24 pm
Currently I have 1 functioning deck out of the 6 I build and try to improve upon, but currently I'm having a change of heart.

My current builds:

Thunderstorm 2.0 (elec/batteryman (functioning))

Skullbox (skull servant/toolbox/lv. 1-2)

Dark prediction (slightly modified version of a final countdown posted on these forums)

Warring factions (spellcaster/warrior)

8 Fabled Kings (Fabled/monarchs (main build))

History of mechanics (karakuri/EARTH machines)

----------------------

These decks appealed to me, but it has come to my attention that not all are under the same rate of construction. That is why I've chosen the 2 weakest links (final countdown (which doesn't even have the centerpiece card (I know, FAIL)), and warrior/spellcaster)

This reasoning is from maturation of dueling ideals, understanding that slow construction puts the functionality of a fun deck on backburner, and that the warrior/spellcaster build is conflicting (spellcasters needing spell counter focus, and warriors needing bulk)

I plan to replace w/ 2 new decks, of which I can easily gather cards from the released portion of archtype (Junk crashing deck and Dragoons of the mist), for suitable and easily accessed replacement.

Also, plans for a gemknight deck are pending based on how I can make a deck with them work in WCT 2011 when I have it in front of me.

I'll try to post full deck lists later, but for now I'll gladly take input, be it criticism or advice. mrgreen  
PostPosted: Mon Feb 28, 2011 1:36 pm
Honestly, I'd trash them all and focus completely on one deck at a time. Keep your old lists but don't think about them except for passive ideas, which you make note of. i.e. you see a card that has potential in X build, make note of it, move on.

Once you have chosen which decktype you want to focus on, post a list. Get opinions from others. With those opinions of things to test, start testing. Find a build that you think is the most consistent from the suggestions and keep playing it. Make note of how often certain things draw dead. Report your findings for the deck back to the people who gave you the previously mentioned opinions. Get more opinions, try again. Make your own small changes but make sure you have LEGITIMATE reasons for those changes, they will be questioned. Rinse, repeat, optimized deck is the end result.  

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oucyan


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PostPosted: Mon Feb 28, 2011 1:45 pm
I completely agree with Grav, but in my opinion, dont completely disassemble your old decks unless they get hit by banlist hard and will never come back... like choas. just take out the staples you need for your main deck. the others, in my opinion, are merely for fun duels. I have 3 decks, only one of which is constantly modified for better performance. the others i dont touch except for when the banlist comes around.

i would say go with karakuri, but i'm not sure how well they'll do this format. i personally think glad beasts, monarchs and x-sabers are gonna rule this format now that book is at one and decree is at three. which is why i'm trying to build x-sabers. it aint cheap sadly, and i'm broke and have no good trades left.  
PostPosted: Mon Feb 28, 2011 1:52 pm
You both make great points, but let me raise an inquiry. Is it possible to speed up revision and modification by utilizing the fast construction features of the Yugioh games, especially the new one coming out, to test the edits, still 1 at a time?

Instead of finding a bunch of opponents, I could apply any edit suggestions made to the virtual deck, test it, post findings, rinse and repeat, all for 1 deck in a week's time, rather than a month's. I'd still be applying edits and taking note of what functions where in the deck, the time would simply be condensed.  

B1g_crunch

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PostPosted: Mon Feb 28, 2011 2:07 pm
Labyrinthknight7
You both make great points, but let me raise an inquiry. Is it possible to speed up revision and modification by utilizing the fast construction features of the Yugioh games, especially the new one coming out, to test the edits, still 1 at a time?

Instead of finding a bunch of opponents, I could apply any edit suggestions made to the virtual deck, test it, post findings, rinse and repeat, all for 1 deck in a week's time, rather than a month's. I'd still be applying edits and taking note of what functions where in the deck, the time would simply be condensed.


the videogame makes great use of the duel and revise strategy. however, you must first aquire the cards you need for the deck in the game. it's better to use a cheat code to get allt he cards for this. and dueling the computer opponants doesn't really give an accurate description of how your deck stands. it's better to go online and duel people who are real rather than the computer opponants. in addition, you can't use a side deck in the online duels unless you have exchanged friend codes, makign it harder to to see how your deck fairs against others. for example if your deck sucks against say glad beasts, and your unable to side, chances are you'll lose every time.  
PostPosted: Mon Feb 28, 2011 2:15 pm
axean
Labyrinthknight7
You both make great points, but let me raise an inquiry. Is it possible to speed up revision and modification by utilizing the fast construction features of the Yugioh games, especially the new one coming out, to test the edits, still 1 at a time?

Instead of finding a bunch of opponents, I could apply any edit suggestions made to the virtual deck, test it, post findings, rinse and repeat, all for 1 deck in a week's time, rather than a month's. I'd still be applying edits and taking note of what functions where in the deck, the time would simply be condensed.


the videogame makes great use of the duel and revise strategy. however, you must first aquire the cards you need for the deck in the game. it's better to use a cheat code to get allt he cards for this. and dueling the computer opponants doesn't really give an accurate description of how your deck stands. it's better to go online and duel people who are real rather than the computer opponants. in addition, you can't use a side deck in the online duels unless you have exchanged friend codes, makign it harder to to see how your deck fairs against others. for example if your deck sucks against say glad beasts, and your unable to side, chances are you'll lose every time.


Got it. I was only suggesting because the place where I normally go to duel has lost a lot of people, and it's hard to find a new place. I understand just because I'm dueling a machine doesn't mean it's a panacea to take place of actual experience; I just wanted to guage how it would stack compared to the real deal.  

B1g_crunch

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PostPosted: Mon Feb 28, 2011 2:28 pm
Labyrinthknight7
axean
Labyrinthknight7
You both make great points, but let me raise an inquiry. Is it possible to speed up revision and modification by utilizing the fast construction features of the Yugioh games, especially the new one coming out, to test the edits, still 1 at a time?

Instead of finding a bunch of opponents, I could apply any edit suggestions made to the virtual deck, test it, post findings, rinse and repeat, all for 1 deck in a week's time, rather than a month's. I'd still be applying edits and taking note of what functions where in the deck, the time would simply be condensed.


the videogame makes great use of the duel and revise strategy. however, you must first aquire the cards you need for the deck in the game. it's better to use a cheat code to get allt he cards for this. and dueling the computer opponants doesn't really give an accurate description of how your deck stands. it's better to go online and duel people who are real rather than the computer opponants. in addition, you can't use a side deck in the online duels unless you have exchanged friend codes, makign it harder to to see how your deck fairs against others. for example if your deck sucks against say glad beasts, and your unable to side, chances are you'll lose every time.


Got it. I was only suggesting because the place where I normally go to duel has lost a lot of people, and it's hard to find a new place. I understand just because I'm dueling a machine doesn't mean it's a panacea to take place of actual experience; I just wanted to guage how it would stack compared to the real deal.


Personally. I love how karakuri is just a hard running engine. No matter what I do I recover very quickly from almost anything. Need to make some generic machine synchros for lvl 6 and you got yourself a sick as hell deck by next pack set  
PostPosted: Mon Feb 28, 2011 2:31 pm
Fresh Porn
Labyrinthknight7
axean
Labyrinthknight7
You both make great points, but let me raise an inquiry. Is it possible to speed up revision and modification by utilizing the fast construction features of the Yugioh games, especially the new one coming out, to test the edits, still 1 at a time?

Instead of finding a bunch of opponents, I could apply any edit suggestions made to the virtual deck, test it, post findings, rinse and repeat, all for 1 deck in a week's time, rather than a month's. I'd still be applying edits and taking note of what functions where in the deck, the time would simply be condensed.


the videogame makes great use of the duel and revise strategy. however, you must first aquire the cards you need for the deck in the game. it's better to use a cheat code to get allt he cards for this. and dueling the computer opponants doesn't really give an accurate description of how your deck stands. it's better to go online and duel people who are real rather than the computer opponants. in addition, you can't use a side deck in the online duels unless you have exchanged friend codes, makign it harder to to see how your deck fairs against others. for example if your deck sucks against say glad beasts, and your unable to side, chances are you'll lose every time.


Got it. I was only suggesting because the place where I normally go to duel has lost a lot of people, and it's hard to find a new place. I understand just because I'm dueling a machine doesn't mean it's a panacea to take place of actual experience; I just wanted to guage how it would stack compared to the real deal.


Personally. I love how karakuri is just a hard running engine. No matter what I do I recover very quickly from almost anything. Need to make some generic machine synchros for lvl 6 and you got yourself a sick as hell deck by next pack set


I saw someone use Machina/Karakuri and it was BEAST. I'm not saying it was meta, but it held its own VERY nicely, and that's what I want mine to do. I thought drillroid would be good combined with battle position changers to break enemy attackers by switching, but I also want at least 1 Machina fortress, or maybe Gear beast.  

B1g_crunch

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PostPosted: Mon Feb 28, 2011 2:34 pm
Labyrinthknight7
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Labyrinthknight7
axean
Labyrinthknight7
You both make great points, but let me raise an inquiry. Is it possible to speed up revision and modification by utilizing the fast construction features of the Yugioh games, especially the new one coming out, to test the edits, still 1 at a time?

Instead of finding a bunch of opponents, I could apply any edit suggestions made to the virtual deck, test it, post findings, rinse and repeat, all for 1 deck in a week's time, rather than a month's. I'd still be applying edits and taking note of what functions where in the deck, the time would simply be condensed.


the videogame makes great use of the duel and revise strategy. however, you must first aquire the cards you need for the deck in the game. it's better to use a cheat code to get allt he cards for this. and dueling the computer opponants doesn't really give an accurate description of how your deck stands. it's better to go online and duel people who are real rather than the computer opponants. in addition, you can't use a side deck in the online duels unless you have exchanged friend codes, makign it harder to to see how your deck fairs against others. for example if your deck sucks against say glad beasts, and your unable to side, chances are you'll lose every time.


Got it. I was only suggesting because the place where I normally go to duel has lost a lot of people, and it's hard to find a new place. I understand just because I'm dueling a machine doesn't mean it's a panacea to take place of actual experience; I just wanted to guage how it would stack compared to the real deal.


Personally. I love how karakuri is just a hard running engine. No matter what I do I recover very quickly from almost anything. Need to make some generic machine synchros for lvl 6 and you got yourself a sick as hell deck by next pack set


I saw someone use Machina/Karakuri and it was BEAST. I'm not saying it was meta, but it held its own VERY nicely, and that's what I want mine to do. I thought drillroid would be good combined with battle position changers to break enemy attackers by switching, but I also want at least 1 Machina fortress, or maybe Gear beast.

cuts the engine down. Running pure allows for insane hand and field advantage through synchro spamming and draw power. I can draw an extra 3-5 cards almost every turn. Add in their rota spell and search power plus recovery ability and draw and you have a mean machine  
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Domino City

 
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