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Posted: Sun Jun 03, 2012 12:34 pm
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Posted: Sun Jun 03, 2012 5:31 pm
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Katherine1 Hearing the call for help, Terra heads over to investigate
Psst, Katherine... Do you know what time it is? IT'S AMBUSH TIME~!! Yaaaaaaay!!
The man cautiously leads Terra and Sebastian over through some narrow cliff ledges, then begins cowering and whimpers "I'm so sorry... They made me do it!"
Edit: Back.
So, the man begins to cower as several men leap down from an overhanging ledge with weapons out, blocking out both the advancing path and the escape. Swinging around his club, the guy next to the cowering man says "Nice job, bringing us a real cutie this time." Pointing at Sebasitan, then Terra, he says "Cliff him, Grab her."
Now would be a good time to be rolling initiative.
Sebastian Probably is going first, at an initiative of 28... Bandits move at Initiative of 9. Drawing out his shortsword, he bounds down one square, then up-left and stabs away at the villain. The sword connects, and the man gets skirmish'd for 8 damage total.
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Katherine1 rolled 1 20-sided dice:
1
Total: 1 (1-20)
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Posted: Sun Jun 03, 2012 6:42 pm
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Cowpies77 rolled 3 20-sided dice:
15, 3, 6
Total: 24 (3-60)
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Posted: Sun Jun 03, 2012 7:20 pm
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Katherine1 rolled 1 4-sided dice:
4
Total: 4 (1-4)
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Posted: Mon Jun 04, 2012 6:54 am
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Posted: Mon Jun 04, 2012 11:18 am
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Katherine1 rolled 1 4-sided dice:
3
Total: 3 (1-4)
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Posted: Fri Jun 08, 2012 9:23 am
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Katherine1 rolled 1 20-sided dice:
13
Total: 13 (1-20)
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Posted: Sat Jun 09, 2012 12:48 pm
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Posted: Sat Jun 09, 2012 1:02 pm
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Katherine1 rolled 1 20-sided dice:
4
Total: 4 (1-20)
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Posted: Sat Jun 09, 2012 3:52 pm
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~Terra Farland~ xxxIt was almost humorous that such a tiny, weak girl was managing to intimidate anyone. Still, they had just killed the three thugs in a manner of seconds. That had to have helped. Looking at the trembling peasant, Terra asked, "Do you know where their camp is?" Well, Guys like these usually robbed and raped. Their might be some interesting trinkets worth taking at that camp, if there weren't that many of them. On top of that, maybe they could save this guy's family, as much as she didn't like him. It was worth at least scoping out from a distance, if they could. "Just remember, if you lead us into another trap, you're the first thing dying, understand?*"
(( *Intimidate: 1d20+3 ))
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Posted: Sat Jun 09, 2012 6:53 pm
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If you're going to type in the quote code, it's
[quote="Cowpies77"][/quote]
Also, you don't need to roll Intimidation every single time you talk. That's just weird.
anyways...
The man says "I-it's up that path. They were camped out in an abandoned mine shaft..." Sniffling, he says "Really, I'm sorry... Please, if you can... I know I don't have anything to offer you and no right to ask, but I can't get them back on my own. We were just some roamers, and they came in with swords and they just beat us until we blacked out, and when I came to, they had my wife and kid and said that if I didn't lure some people from the village that they'd..." Not able to finish his sentence at the thought, he breaks down and begins crying some more, just saying "P-please..."
After he calms down a bit and stops bawling so loudly, Terra pokes him into leading them towards the mine shaft.
Spot check please~
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Katherine1 rolled 1 20-sided dice:
12
Total: 12 (1-20)
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Posted: Sat Jun 09, 2012 8:04 pm
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Posted: Sat Jun 09, 2012 8:28 pm
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Anyway, looking around over the ledges, Terra sees a light at the entrance of the tunnel pouring out and begins to walk towards it. Stopping herself, she takes a look around, and then sees a guy walking a fair distance away, looking around a little. Ducking, Terra and sebastian (NOTE: I lost the tile I used for him before, so I subbed in a new pic for Sebastian on the map) stay a little out of sight with sebastian pulling out his trusty bow. They remain tense for a moment until the man says "Release the dam and let loose the mighty river~! Aaaaaahhh..."
peeking up, he's facing a wall and moving his hips around, saying "Ooooobaaaaaad-haaaaaaiiii..." as a wet stain can be seen on the mountain cliff from between his legs.
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