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Aya_Aki_kun

PostPosted: Fri Apr 16, 2010 8:51 am
axean
Aya_Aki_kun
axean
Aya_Aki_kun
axean


isn't it always minus 1 or 2 when using a counter trap? the card itself is always used up in the process, making it a -1 (divine wrath and most spell negating counter traps are a -2). people have relized the ability to negate either a spell or a trap game breaker is well worth letting your opponant break even (if they use cards that have a discard effect, they go -1). Dark bribe is a good card always.


giving them a free draw isn't good. You get rid of something awesome they top deck something amazing. Why people use things like mst, dust tornado, heavy, *and other theme specific s.t removers*.


that's only if they top deck something amazing. it isn't garenteed that they will. Dark bribe has got me out of many a pinch.


9/10 they will, that's why good decks are built around synergy.


then you play some pretty tough players. anyway, dark bribe is better than say magic jammer. although seven tools might be better for traps than dark bribe.


This is how regionals and nat's always have been and why alot of people don't play that counter. For lower tier players sure I'll give you that play dark bribe. But when games actually matter, dark bribe will hurt you in the long run. You'd want to use other staples that don't give your opponent advantage.  
PostPosted: Fri Apr 16, 2010 8:52 am
Aya_Aki_kun
axean
Aya_Aki_kun
axean
Aya_Aki_kun
axean


isn't it always minus 1 or 2 when using a counter trap? the card itself is always used up in the process, making it a -1 (divine wrath and most spell negating counter traps are a -2). people have relized the ability to negate either a spell or a trap game breaker is well worth letting your opponant break even (if they use cards that have a discard effect, they go -1). Dark bribe is a good card always.


giving them a free draw isn't good. You get rid of something awesome they top deck something amazing. Why people use things like mst, dust tornado, heavy, *and other theme specific s.t removers*.


that's only if they top deck something amazing. it isn't garenteed that they will. Dark bribe has got me out of many a pinch.


9/10 they will, that's why good decks are built around synergy.


then you play some pretty tough players. anyway, dark bribe is better than say magic jammer. although seven tools might be better for traps than dark bribe.


This is how regionals and nat's always have been and why alot of people don't play that counter. For lower tier players sure I'll give you that play dark bribe. But when games actually matter, dark bribe will hurt you in the long run. You'd want to use other staples that don't give your opponent advantage.


i only play locals or firendly games. I'd never make it at a regional, nationals or SJC. confused i just don't have the money for those kinda decks, nor would i want to use a deck that might become obselete eventualy and have waste dall that money.  


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Aya_Aki_kun

PostPosted: Fri Apr 16, 2010 8:56 am
axean
Aya_Aki_kun
axean
Aya_Aki_kun
axean


that's only if they top deck something amazing. it isn't garenteed that they will. Dark bribe has got me out of many a pinch.


9/10 they will, that's why good decks are built around synergy.


then you play some pretty tough players. anyway, dark bribe is better than say magic jammer. although seven tools might be better for traps than dark bribe.


This is how regionals and nat's always have been and why alot of people don't play that counter. For lower tier players sure I'll give you that play dark bribe. But when games actually matter, dark bribe will hurt you in the long run. You'd want to use other staples that don't give your opponent advantage.


i only play locals or firendly games. I'd never make it at a regional, nationals or SJC. confused i just don't have the money for those kinda decks, nor would i want to use a deck that might become obselete eventualy and have waste dall that money.


It's really stupid because it use to not be that big of a waste. The good thing about UDE was they had so many awesome prizes for regionals and what not. It really ticks me off because they now spread the packs for entering *instead of winning a box in t8* and making it so anyone can go to nats now. That's what I have locals for I'll win my box or t4 split consistantly and sell it off online.  
PostPosted: Fri Apr 16, 2010 8:57 am
Aya_Aki_kun
axean
Aya_Aki_kun
axean
Aya_Aki_kun
axean


that's only if they top deck something amazing. it isn't garenteed that they will. Dark bribe has got me out of many a pinch.


9/10 they will, that's why good decks are built around synergy.


then you play some pretty tough players. anyway, dark bribe is better than say magic jammer. although seven tools might be better for traps than dark bribe.


This is how regionals and nat's always have been and why alot of people don't play that counter. For lower tier players sure I'll give you that play dark bribe. But when games actually matter, dark bribe will hurt you in the long run. You'd want to use other staples that don't give your opponent advantage.


i only play locals or firendly games. I'd never make it at a regional, nationals or SJC. confused i just don't have the money for those kinda decks, nor would i want to use a deck that might become obselete eventualy and have waste dall that money.


It's really stupid because it use to not be that big of a waste. The good thing about UDE was they had so many awesome prizes for regionals and what not. It really ticks me off because they now spread the packs for entering *instead of winning a box in t8* and making it so anyone can go to nats now. That's what I have locals for I'll win my box or t4 split consistantly and sell it off online.


i hear ya.  


oucyan


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PostPosted: Fri Apr 16, 2010 9:22 am
Aya_Aki_kun
Yusaru
Aya_Aki_kun
Hakuro de Killer
Aya_Aki_kun
Hakuro de Killer


Nah, they're most likely going to run Beetle because it can be run with Mist Worm and screw over any chance RFG has merely by bouncing anything relevant to the hand, then add in a potential sideboard of RFtDD and DDB to return any RFG cards back into play.

You have to cut them off first. Hell, even Prohibition would work. Also, Infernities have more weaknesses than Zombies do. Firstly, they can't pump out 2400s from their graveyard like nothing. Extra Deck is a different story, but I'll get to that. They also require themselves to be handless for most of their effects to work. Force them to draw more than they can discard, and they'll effectively mill themselves. Even if they draw Infernity Gun, good luck using it with a hand of 5. Force them into playing everything and leave them no room to play anything else. Make them swarm, make them discard, make them back themselves into a corner.


You obviously don't know how to play the deck. What would you rather have, 3 mist wurms or a stardust/hundred eyes/ second stardust or colossal fighter or infernity destroyer/ally justice catastor/infernity destroyer. And lol prohibition working the deck main decks 2 dust tornados along with heavy and mst. Sure let them draw more, the more they draw the closer necromancer/archfiend/revenger is in the grave.

Do you want me to show you how the deck works because you obviously don't have a clue what you're talking about.


Running a Fish Synchro deck that has potential to OTK by synchroing several times in the first turn, I know how fast and powerful it can be.

Also, if I REALLY wanted to OTK, I'd go for 3 Mist Wurms. That's 9 out of a possible 11 cards you could return to your opponent's hand.

Also, I've seen how the deck works and saying that RFG works when you yourself just proved how it couldn't work (mentioning all the spell/trap destruction) makes me wonder how well you know how the game is played.

If I were playing Infernities and my opponent were playing RFGs, my main priority would be to make sure Macro and D. Fissure never hit play while at the same time being sure to get rid of the Banishers the first chance I got. Once the coast was clear, or I had enough ways to respond to whatever could happen (even a Divine Wrath for D.D. Crow), I'd synchro for whatever I damn well pleased and would beat face with it.

If I were playing Infernities and my opponent were playing Draw/Mill, I'd focus more on making sure I STAYED handless so I could get my combo's effects working. Because if you didn't realize, if I (as an infernity player) were ever to have more cards in hand than I could actually get rid of, my entire field would effectively be vanilla monsters with subpar support. Infernity Gun wouldn't work. Infernity Archfiend wouldn't work. Infernity Necromancer wouldn't work. Infernity Beetle wouldn't work. The only way I could get my effects to trigger would be to activate a card that forces me to discard my hand. Even then, my opponent could have a Dark Bribe waiting to completely screw me over or, worse, a Book of Eclipse.

In short, RFG would be more effective if it wasn't so difficult to maintain. Draw Mill is slightly less effective, but requires a hell of a lot less maintenance.


Ok I'm done being sweet scrub.

First thing. Compairing infernities to fish. Big mistake you're compairing inconsistant to consistant.

Second thing. Until trishula comes out, there is no way in hell they'll play 3 mistwurms. That's beyond bad that I can't even explain. I'd rather have a full 5 monsters that Give me maxmimum field presence and protection than 3 monsters that can't even otk.

Removal. Banisher speaks for itself it can't be targeted by barrier. D-fissure can't be targeted by barrier unless upon activation. Thus turn one play best move. Crow is a shot but still a really good option.

Every deck has it's counters they're more to your so called shitty mill deck than their is to a removal side deck built for infernities.

You obviously lack the knowledge of this game and the deck.

Second thing, you obviously haven't seen a good version of the deck. Because you obviously don't kow how to prepair for it. The more I draw, the more my defense is.

And just an fyi. Infernities primary goal archfiend, necromancer and revenger in the grave. Ok I draw and mill them to the grave. OH LOOK I have MIRAGE or GUN I can synchro. OH LOOK I can make stardust followed by Hundred eyes dragon and hundred eyes is a gun in itself. Oh god dark bribe, is that everyone's biggest counter obsession in this forum? It's listen in one of the worst counter traps for a reason. You forget they have barrier, they have outs. Sure you can talk about your shitty mill deck but you won't win through it. Mainly, Priority one of the biggest aspects to this game. ok you book my monsters. Guess what I do next? Synch for brionac and send your s**t packing along with resetting my field and continuing with gun. You don't understand the difference between fieldless and handless. You're giving them the cards to succefully guarentee their combo with mill. Are you awake yet?

You're an ignorant noob quit talking like you know something when you don't.

there's a reason peopel side crows/banishers/and d-fissures

BECAUSE THEY"RE GOOD CARDS.

there is a reason people don't play empty jar. The deck is an inconsistant pile of crap. Even the deck's creator admits it.



Haruko I think that it's really cool that you haven't Thrown a single insult at this hot head, you seem like you have alot of patience!
wink
Any way This kid I know, He has an AWESOME Earth/Rock Deck....in short he keeps your monsters in your hand and your spells and traps in the Grave....I Admit that I'm no "pro"....but wouldn't that work?


Hot head? I had patience until he kept repeating the same spew over and over not understanding what the hell he's talking about.

That concept you're talking about doesn't work anymore.


Actually "hot head" burning_eyes , I'm the one with the EARTH deck. wink I guarantee you it does work. I've taken the deck to an online dueling site/download [Kaiba Corporation Virtual Duel System] and it's only lost 5/100 [yes I kept track] duels. It's brought down Blackwings, Gladiator Beasts, Lightsworn, etc. Trust me, it works.  
PostPosted: Fri Apr 16, 2010 11:04 am
Aya_Aki_kun


Ok I'm done being sweet scrub.

First thing. Compairing infernities to fish. Big mistake you're compairing inconsistant to consistant.

Second thing. Until trishula comes out, there is no way in hell they'll play 3 mistwurms. That's beyond bad that I can't even explain. I'd rather have a full 5 monsters that Give me maxmimum field presence and protection than 3 monsters that can't even otk.

Removal. Banisher speaks for itself it can't be targeted by barrier. D-fissure can't be targeted by barrier unless upon activation. Thus turn one play best move. Crow is a shot but still a really good option.

Every deck has it's counters they're more to your so called shitty mill deck than their is to a removal side deck built for infernities.

You obviously lack the knowledge of this game and the deck.

Second thing, you obviously haven't seen a good version of the deck. Because you obviously don't kow how to prepair for it. The more I draw, the more my defense is.

And just an fyi. Infernities primary goal archfiend, necromancer and revenger in the grave. Ok I draw and mill them to the grave. OH LOOK I have MIRAGE or GUN I can synchro. OH LOOK I can make stardust followed by Hundred eyes dragon and hundred eyes is a gun in itself. Oh god dark bribe, is that everyone's biggest counter obsession in this forum? It's listen in one of the worst counter traps for a reason. You forget they have barrier, they have outs. Sure you can talk about your shitty mill deck but you won't win through it. Mainly, Priority one of the biggest aspects to this game. ok you book my monsters. Guess what I do next? Synch for brionac and send your s**t packing along with resetting my field and continuing with gun. You don't understand the difference between fieldless and handless. You're giving them the cards to succefully guarentee their combo with mill. Are you awake yet?

You're an ignorant noob quit talking like you know something when you don't.

there's a reason peopel side crows/banishers/and d-fissures

BECAUSE THEY"RE GOOD CARDS.

there is a reason people don't play empty jar. The deck is an inconsistant pile of crap. Even the deck's creator admits it.


Since the debate started, you were never sweet. Not once. And I'm not a scrub. I just decide to intentionally avoid the meta and roll with the fact that Yugioh is a game, not just a way to get fame and glory.

Okay. The manner I was comparing Fish to Infernities was how fast and deadly synchro summoning can happen, not the consistency of the deck type. Learn to read better.

Also, other than you, every person who said that they were picking up Infernities said that they were going to run with 3 Mist Wurms because they each return 3 cards to the opponent's hand. Maybe you're thinking about it differently than everyone I've talked to (who happen to be Nationals regulars, mind you.), but I see no reason to doubt a triple-Mist Wurm as being a bad play whatsoever. Learn to not be so single-minded.

Banisher has 1600 ATK and can be taken out with an Infernity Archfiend. Last I checked, D. Fissure can still be taken care of by Heavy Storm, MST, and Dust Tornado. Learn to use your own arguments against you.

Yeah, because Imperial Iron Wall is TOTALLY a s**t card and no one would EVER run that against an RFG deck. Learn to look into easy-to-sideboard cards more.

I've been playing in tournaments for 7 years now. I know the meta so that I don't follow it. I study it so I can counter it without playing meta. I am QUITE sure I know what the hell I'm talking about. It's not like I'm suggesting everyone run 3 Gift of Greed, that's stupid as hell. Learn to judge people better.

I saw the basic strategy on Youtube and I've played long enough to know what the rest of the deck would most likely contain. Allure of Darkness, Necro Gardna, Different Dimension Burial, Plaguespreader, Maybe a Gale, definitely Mirror Force, MST, Heavy Storm, Solemn Judgment, maybe Armageddon Knight, etc. Also, in using Draw Mill, yeah they get more cards to use, but unless they get rid of ALL of those cards by the end of their main phase, they can't USE their combo. Learn to read my previous statements and actually provide LEGITIMATE counter-arguments to them.

Funny how you mentioned Dark Bribe in that example AFTER you stated the Infernity Gun example, which most people would play it on, rendering Gun moot and an extra card in the hand that the opponent has to deal with before they can use the effects of their Infernity cards. Learn to argue better.

Says the person who can't legitimately argue, or spell for that matter, out of a paper bag. Seriously. The amount of spelling errors you made makes you look like the noob, not me. Learn to pay attention in English class.

People sideboard D.D. Crow because it's a good card, I know. But who the hell sideboards D. Fissure and Banisher? They're TERRIBLE sideboard cards. You're much better off sideboarding a card that might actually be efficient, like Dimensional Prison. Learn the meta better.

Way to misread the ENTIRE argument. I'm not arguing Empty Jar. I'm arguing Draw Mill. You know, Sasuke Samurai #3, Yamata Dragon, Hiro's Shadow Scout... anyone? Learn to read better.

In short, learn to not have your head shoved up your own a** if you want to continue arguing. I never said that Draw Mill was better than RFG. In fact, I said numerous times that Draw Mill wasn't as good as RFG. However, it has has a hell of a lot less weaknesses to deal with.

Now if you want to run RFG against Infernities, that's your prerogative. I won't tell you that running RFG is a bad idea. But if you're going to pick apart the entire mill theme apart without even thinking for a second about what Draw Mill actually DOES, I'm going to argue why RFG isn't much different.

Also, yeah. Quit being such a troll, why don't you? It's very unbecoming.  

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oucyan


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PostPosted: Fri Apr 16, 2010 11:11 am
User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.
ATTENTION DUELISTS:


If insults do not cease, i will have to lock this topic. Please, post your opinion about the topic, not the other user.

That is all.
 
PostPosted: Fri Apr 16, 2010 12:31 pm
Whine Whine Whine
Seriously. Stop it. Getting annoying. Less b***h-fest. More using the fat cells in your skull cave to figure out how to beat infernities. In addition, Konami will not allow Infernities to be tier 0. They'll make an emergency rule update if this occurs to make it tier 2. Seriously, stop worrying like little school children.. Its highly pathetic and droll.  

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Aya_Aki_kun

PostPosted: Fri Apr 16, 2010 1:05 pm
Amensu Saje
Aya_Aki_kun
Yusaru
Aya_Aki_kun
Hakuro de Killer


Running a Fish Synchro deck that has potential to OTK by synchroing several times in the first turn, I know how fast and powerful it can be.

Also, if I REALLY wanted to OTK, I'd go for 3 Mist Wurms. That's 9 out of a possible 11 cards you could return to your opponent's hand.

Also, I've seen how the deck works and saying that RFG works when you yourself just proved how it couldn't work (mentioning all the spell/trap destruction) makes me wonder how well you know how the game is played.

If I were playing Infernities and my opponent were playing RFGs, my main priority would be to make sure Macro and D. Fissure never hit play while at the same time being sure to get rid of the Banishers the first chance I got. Once the coast was clear, or I had enough ways to respond to whatever could happen (even a Divine Wrath for D.D. Crow), I'd synchro for whatever I damn well pleased and would beat face with it.

If I were playing Infernities and my opponent were playing Draw/Mill, I'd focus more on making sure I STAYED handless so I could get my combo's effects working. Because if you didn't realize, if I (as an infernity player) were ever to have more cards in hand than I could actually get rid of, my entire field would effectively be vanilla monsters with subpar support. Infernity Gun wouldn't work. Infernity Archfiend wouldn't work. Infernity Necromancer wouldn't work. Infernity Beetle wouldn't work. The only way I could get my effects to trigger would be to activate a card that forces me to discard my hand. Even then, my opponent could have a Dark Bribe waiting to completely screw me over or, worse, a Book of Eclipse.

In short, RFG would be more effective if it wasn't so difficult to maintain. Draw Mill is slightly less effective, but requires a hell of a lot less maintenance.


Ok I'm done being sweet scrub.

First thing. Compairing infernities to fish. Big mistake you're compairing inconsistant to consistant.

Second thing. Until trishula comes out, there is no way in hell they'll play 3 mistwurms. That's beyond bad that I can't even explain. I'd rather have a full 5 monsters that Give me maxmimum field presence and protection than 3 monsters that can't even otk.

Removal. Banisher speaks for itself it can't be targeted by barrier. D-fissure can't be targeted by barrier unless upon activation. Thus turn one play best move. Crow is a shot but still a really good option.

Every deck has it's counters they're more to your so called shitty mill deck than their is to a removal side deck built for infernities.

You obviously lack the knowledge of this game and the deck.

Second thing, you obviously haven't seen a good version of the deck. Because you obviously don't kow how to prepair for it. The more I draw, the more my defense is.

And just an fyi. Infernities primary goal archfiend, necromancer and revenger in the grave. Ok I draw and mill them to the grave. OH LOOK I have MIRAGE or GUN I can synchro. OH LOOK I can make stardust followed by Hundred eyes dragon and hundred eyes is a gun in itself. Oh god dark bribe, is that everyone's biggest counter obsession in this forum? It's listen in one of the worst counter traps for a reason. You forget they have barrier, they have outs. Sure you can talk about your shitty mill deck but you won't win through it. Mainly, Priority one of the biggest aspects to this game. ok you book my monsters. Guess what I do next? Synch for brionac and send your s**t packing along with resetting my field and continuing with gun. You don't understand the difference between fieldless and handless. You're giving them the cards to succefully guarentee their combo with mill. Are you awake yet?

You're an ignorant noob quit talking like you know something when you don't.

there's a reason peopel side crows/banishers/and d-fissures

BECAUSE THEY"RE GOOD CARDS.

there is a reason people don't play empty jar. The deck is an inconsistant pile of crap. Even the deck's creator admits it.



Haruko I think that it's really cool that you haven't Thrown a single insult at this hot head, you seem like you have alot of patience!
wink
Any way This kid I know, He has an AWESOME Earth/Rock Deck....in short he keeps your monsters in your hand and your spells and traps in the Grave....I Admit that I'm no "pro"....but wouldn't that work?


Hot head? I had patience until he kept repeating the same spew over and over not understanding what the hell he's talking about.

That concept you're talking about doesn't work anymore.


Actually "hot head" burning_eyes , I'm the one with the EARTH deck. wink I guarantee you it does work. I've taken the deck to an online dueling site/download [Kaiba Corporation Virtual Duel System] and it's only lost 5/100 [yes I kept track] duels. It's brought down Blackwings, Gladiator Beasts, Lightsworn, etc. Trust me, it works.


Your word doesn't mean anything because A, online systems tend to bring scrubs to come play. You haven't played a good player with that deck, I can guarentee you won't win against a good player. Go back to your locals and act like you're good while I go to regs, nats and sjc's and actually top/win. You sound like one of those players that play bad people online or has a really crappy locals with people who think they know how to play a good deck and obviously don't.  
PostPosted: Fri Apr 16, 2010 1:08 pm
Hakuro de Killer
Aya_Aki_kun


Ok I'm done being sweet scrub.

First thing. Compairing infernities to fish. Big mistake you're compairing inconsistant to consistant.

Second thing. Until trishula comes out, there is no way in hell they'll play 3 mistwurms. That's beyond bad that I can't even explain. I'd rather have a full 5 monsters that Give me maxmimum field presence and protection than 3 monsters that can't even otk.

Removal. Banisher speaks for itself it can't be targeted by barrier. D-fissure can't be targeted by barrier unless upon activation. Thus turn one play best move. Crow is a shot but still a really good option.

Every deck has it's counters they're more to your so called shitty mill deck than their is to a removal side deck built for infernities.

You obviously lack the knowledge of this game and the deck.

Second thing, you obviously haven't seen a good version of the deck. Because you obviously don't kow how to prepair for it. The more I draw, the more my defense is.

And just an fyi. Infernities primary goal archfiend, necromancer and revenger in the grave. Ok I draw and mill them to the grave. OH LOOK I have MIRAGE or GUN I can synchro. OH LOOK I can make stardust followed by Hundred eyes dragon and hundred eyes is a gun in itself. Oh god dark bribe, is that everyone's biggest counter obsession in this forum? It's listen in one of the worst counter traps for a reason. You forget they have barrier, they have outs. Sure you can talk about your shitty mill deck but you won't win through it. Mainly, Priority one of the biggest aspects to this game. ok you book my monsters. Guess what I do next? Synch for brionac and send your s**t packing along with resetting my field and continuing with gun. You don't understand the difference between fieldless and handless. You're giving them the cards to succefully guarentee their combo with mill. Are you awake yet?

You're an ignorant noob quit talking like you know something when you don't.

there's a reason peopel side crows/banishers/and d-fissures

BECAUSE THEY"RE GOOD CARDS.

there is a reason people don't play empty jar. The deck is an inconsistant pile of crap. Even the deck's creator admits it.


Since the debate started, you were never sweet. Not once. And I'm not a scrub. I just decide to intentionally avoid the meta and roll with the fact that Yugioh is a game, not just a way to get fame and glory.

Okay. The manner I was comparing Fish to Infernities was how fast and deadly synchro summoning can happen, not the consistency of the deck type. Learn to read better.

Also, other than you, every person who said that they were picking up Infernities said that they were going to run with 3 Mist Wurms because they each return 3 cards to the opponent's hand. Maybe you're thinking about it differently than everyone I've talked to (who happen to be Nationals regulars, mind you.), but I see no reason to doubt a triple-Mist Wurm as being a bad play whatsoever. Learn to not be so single-minded.

Banisher has 1600 ATK and can be taken out with an Infernity Archfiend. Last I checked, D. Fissure can still be taken care of by Heavy Storm, MST, and Dust Tornado. Learn to use your own arguments against you.

Yeah, because Imperial Iron Wall is TOTALLY a s**t card and no one would EVER run that against an RFG deck. Learn to look into easy-to-sideboard cards more.

I've been playing in tournaments for 7 years now. I know the meta so that I don't follow it. I study it so I can counter it without playing meta. I am QUITE sure I know what the hell I'm talking about. It's not like I'm suggesting everyone run 3 Gift of Greed, that's stupid as hell. Learn to judge people better.

I saw the basic strategy on Youtube and I've played long enough to know what the rest of the deck would most likely contain. Allure of Darkness, Necro Gardna, Different Dimension Burial, Plaguespreader, Maybe a Gale, definitely Mirror Force, MST, Heavy Storm, Solemn Judgment, maybe Armageddon Knight, etc. Also, in using Draw Mill, yeah they get more cards to use, but unless they get rid of ALL of those cards by the end of their main phase, they can't USE their combo. Learn to read my previous statements and actually provide LEGITIMATE counter-arguments to them.

Funny how you mentioned Dark Bribe in that example AFTER you stated the Infernity Gun example, which most people would play it on, rendering Gun moot and an extra card in the hand that the opponent has to deal with before they can use the effects of their Infernity cards. Learn to argue better.

Says the person who can't legitimately argue, or spell for that matter, out of a paper bag. Seriously. The amount of spelling errors you made makes you look like the noob, not me. Learn to pay attention in English class.

People sideboard D.D. Crow because it's a good card, I know. But who the hell sideboards D. Fissure and Banisher? They're TERRIBLE sideboard cards. You're much better off sideboarding a card that might actually be efficient, like Dimensional Prison. Learn the meta better.

Way to misread the ENTIRE argument. I'm not arguing Empty Jar. I'm arguing Draw Mill. You know, Sasuke Samurai #3, Yamata Dragon, Hiro's Shadow Scout... anyone? Learn to read better.

In short, learn to not have your head shoved up your own a** if you want to continue arguing. I never said that Draw Mill was better than RFG. In fact, I said numerous times that Draw Mill wasn't as good as RFG. However, it has has a hell of a lot less weaknesses to deal with.

Now if you want to run RFG against Infernities, that's your prerogative. I won't tell you that running RFG is a bad idea. But if you're going to pick apart the entire mill theme apart without even thinking for a second about what Draw Mill actually DOES, I'm going to argue why RFG isn't much different.

Also, yeah. Quit being such a troll, why don't you? It's very unbecoming.


First thing, you avoid the meta, primary example of you being a bad player.

Second thing I can careless how long you've played it doesn't mean you're any good. The way you provide your examples shows this.

Third thing, youtube is the WORST place to understand a deck. Japanese meta does not equal American Meta.

Fourth thing, the infernity gun vs dark bribe example is situational, you need to think. You want a less situational argument? Ok. I'll mst/dust tornado at your endphase your dark bribe, I'll heavy your dark bribe, I'll bring out mirage and synch for stardust or hundred eyes before I even play gun. I'll have a barrier ready for when you activate dark bribe. What will you have? Nothing to stop that.

So draw mill the examples you've provided each are bad, none of which have seen the meta.

You can't hold an argument I'm done arguing with you noob.



In short you're a scrub who doesn't know how to play.

I've provided more than enough detail to help you understand how the deck works and how to counter it, you've provided shitty examples and bad situations.  

Aya_Aki_kun

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