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Yugioh 3D movie Paradox's Deck Goto Page: [] [<] 1 2 3 4 [>] [»|]

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B1g_crunch

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PostPosted: Sun Feb 27, 2011 12:29 pm
The_Wanderer_Samurai
Labyrinthknight7
You can block almost ALL of the Sin monsters (except for gear, paradox and truth dragons) by keeping an imperial iron wall.
It instantly blocks any and all removing tactics used to summon the bulk of those monsters. ALSO, with MST now at 2, as well as scraps' tendancy for field destruction, you can easily block any field from staying for too long, getting rid of Sins one after the other.

The bulk of lower tier Sin monsters don't have any secondary effect, and rely heavily on support from spells and traps. Perhaps combining the extra deck removal Sins with a D.D. deck can help, but they'll still share weakness for IIW.

The biggest thing for me in the new movie pack is easily Junk Gardna (of which I want to get 2 copies); with new junk support coming from premium pack manga cards, as well as extreme victory's 2 additions, it fleshes out the small archtype just enough to support with splashable spells and traps, maybe even equipment for a Junk/Life stream deck to form.


paradox's deck will only be my secondary deck, I mostly use my blackwing deck and I beat alot of powerful decks with it like 6 samurai's, x-saber, scrap, and even lightsworn decks


Mine are:
Karakuri EARTH machines
Final countdown
Skull servant/ toolbox
Electical storm (elec/batteryman)
Fabled monarchs
Warrior/spellcaster

I'm considering a junk deck though, with this recipe (prototype 1.0):

Monsters: 21

Junk synchron x3
Junk forward x3
Junk servant x3
Junk collector x2
Junk blader x2
Junk Defender x3
level warrior x3
Tuningware x2


Spells: 13

Junk barrage x2
inferno reckless summon x2
Tuning
Vairon matter x2
United we stand x2
Break, draw x2
M.S.T. x2

Traps: 7

Scrap iron scarecrow x2
Wild tornado x2
Dark bribe x2
Magic cylinder


Extra deck: 15

Catapult warrior x2
Junk warrior x3
Junk archer x2
Junk Berserker x2
Junk destroyer x3
Junk Gardna x3


Side deck: 5
Cluster pendulum x2
Dark hole
Monster reborn
Dandylion  
PostPosted: Sun Feb 27, 2011 2:03 pm
Labyrinthknight7
The_Wanderer_Samurai
Labyrinthknight7
You can block almost ALL of the Sin monsters (except for gear, paradox and truth dragons) by keeping an imperial iron wall.
It instantly blocks any and all removing tactics used to summon the bulk of those monsters. ALSO, with MST now at 2, as well as scraps' tendancy for field destruction, you can easily block any field from staying for too long, getting rid of Sins one after the other.

The bulk of lower tier Sin monsters don't have any secondary effect, and rely heavily on support from spells and traps. Perhaps combining the extra deck removal Sins with a D.D. deck can help, but they'll still share weakness for IIW.

The biggest thing for me in the new movie pack is easily Junk Gardna (of which I want to get 2 copies); with new junk support coming from premium pack manga cards, as well as extreme victory's 2 additions, it fleshes out the small archtype just enough to support with splashable spells and traps, maybe even equipment for a Junk/Life stream deck to form.


paradox's deck will only be my secondary deck, I mostly use my blackwing deck and I beat alot of powerful decks with it like 6 samurai's, x-saber, scrap, and even lightsworn decks


Mine are:
Karakuri EARTH machines
Final countdown
Skull servant/ toolbox
Electical storm (elec/batteryman)
Fabled monarchs
Warrior/spellcaster

I'm considering a junk deck though, with this recipe (prototype 1.0):

Monsters: 21

Junk synchron x3
Junk forward x3
Junk servant x3
Junk collector x2
Junk blader x2
Junk Defender x3
level warrior x3
Tuningware x2


Spells: 13

Junk barrage x2
inferno reckless summon x2
Tuning
Vairon matter x2
United we stand x2
Break, draw x2
M.S.T. x2

Traps: 7

Scrap iron scarecrow x2
Wild tornado x2
Dark bribe x2
Magic cylinder


Extra deck: 15

Catapult warrior x2
Junk warrior x3
Junk archer x2
Junk Berserker x2
Junk destroyer x3
Junk Gardna x3


Side deck: 5
Cluster pendulum x2
Dark hole
Monster reborn
Dandylion


never tried to duel that deck before, and I never use a side deck, I dont see anyone that use one o-o  

iiShinichi_Kudo

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PostPosted: Sun Feb 27, 2011 2:27 pm
The_Wanderer_Samurai
Labyrinthknight7
The_Wanderer_Samurai
Labyrinthknight7
You can block almost ALL of the Sin monsters (except for gear, paradox and truth dragons) by keeping an imperial iron wall.
It instantly blocks any and all removing tactics used to summon the bulk of those monsters. ALSO, with MST now at 2, as well as scraps' tendancy for field destruction, you can easily block any field from staying for too long, getting rid of Sins one after the other.

The bulk of lower tier Sin monsters don't have any secondary effect, and rely heavily on support from spells and traps. Perhaps combining the extra deck removal Sins with a D.D. deck can help, but they'll still share weakness for IIW.

The biggest thing for me in the new movie pack is easily Junk Gardna (of which I want to get 2 copies); with new junk support coming from premium pack manga cards, as well as extreme victory's 2 additions, it fleshes out the small archtype just enough to support with splashable spells and traps, maybe even equipment for a Junk/Life stream deck to form.


paradox's deck will only be my secondary deck, I mostly use my blackwing deck and I beat alot of powerful decks with it like 6 samurai's, x-saber, scrap, and even lightsworn decks


Mine are:
Karakuri EARTH machines
Final countdown
Skull servant/ toolbox
Electical storm (elec/batteryman)
Fabled monarchs
Warrior/spellcaster

I'm considering a junk deck though, with this recipe (prototype 1.0):

Monsters: 21

Junk synchron x3
Junk forward x3
Junk servant x3
Junk collector x2
Junk blader x2
Junk Defender x3
level warrior x3
Tuningware x2


Spells: 13

Junk barrage x2
inferno reckless summon x2
Tuning
Vairon matter x2
United we stand x2
Break, draw x2
M.S.T. x2

Traps: 7

Scrap iron scarecrow x2
Wild tornado x2
Dark bribe x2
Magic cylinder


Extra deck: 15

Catapult warrior x2
Junk warrior x3
Junk archer x2
Junk Berserker x2
Junk destroyer x3
Junk Gardna x3


Side deck: 5
Cluster pendulum x2
Dark hole
Monster reborn
Dandylion


never tried to duel that deck before, and I never use a side deck, I dont see anyone that use one o-o


no side deck? WTF? every competitive player uses one to adapt to the meta.  
PostPosted: Sun Feb 27, 2011 2:32 pm
axean
The_Wanderer_Samurai
Labyrinthknight7
The_Wanderer_Samurai
Labyrinthknight7
You can block almost ALL of the Sin monsters (except for gear, paradox and truth dragons) by keeping an imperial iron wall.
It instantly blocks any and all removing tactics used to summon the bulk of those monsters. ALSO, with MST now at 2, as well as scraps' tendancy for field destruction, you can easily block any field from staying for too long, getting rid of Sins one after the other.

The bulk of lower tier Sin monsters don't have any secondary effect, and rely heavily on support from spells and traps. Perhaps combining the extra deck removal Sins with a D.D. deck can help, but they'll still share weakness for IIW.

The biggest thing for me in the new movie pack is easily Junk Gardna (of which I want to get 2 copies); with new junk support coming from premium pack manga cards, as well as extreme victory's 2 additions, it fleshes out the small archtype just enough to support with splashable spells and traps, maybe even equipment for a Junk/Life stream deck to form.


paradox's deck will only be my secondary deck, I mostly use my blackwing deck and I beat alot of powerful decks with it like 6 samurai's, x-saber, scrap, and even lightsworn decks


Mine are:
Karakuri EARTH machines
Final countdown
Skull servant/ toolbox
Electical storm (elec/batteryman)
Fabled monarchs
Warrior/spellcaster

I'm considering a junk deck though, with this recipe (prototype 1.0):

Monsters: 21

Junk synchron x3
Junk forward x3
Junk servant x3
Junk collector x2
Junk blader x2
Junk Defender x3
level warrior x3
Tuningware x2


Spells: 13

Junk barrage x2
inferno reckless summon x2
Tuning
Vairon matter x2
United we stand x2
Break, draw x2
M.S.T. x2

Traps: 7

Scrap iron scarecrow x2
Wild tornado x2
Dark bribe x2
Magic cylinder


Extra deck: 15

Catapult warrior x2
Junk warrior x3
Junk archer x2
Junk Berserker x2
Junk destroyer x3
Junk Gardna x3


Side deck: 5
Cluster pendulum x2
Dark hole
Monster reborn
Dandylion


never tried to duel that deck before, and I never use a side deck, I dont see anyone that use one o-o


no side deck? WTF? every competitive player uses one to adapt to the meta.


if I get good cards I win in 3 to 4 turns, even if I get bad cards I can win in less then 10 turns depending on the deck, the only "side" deck I use is my Synchro cards, if that is even a side deck  

iiShinichi_Kudo

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PostPosted: Sun Feb 27, 2011 2:37 pm
The_Wanderer_Samurai

if I get good cards I win in 3 to 4 turns, even if I get bad cards I can win in less then 10 turns depending on the deck, the only "side" deck I use is my Synchro cards, if that is even a side deck


everyone knows, a side deck is important. sure, you don't need a side deck to win, but it greatly increases your chance of winning against decks you normally cannot beat.

also, the deck for synchros and fusion (and later on Exceeds) is called the extra deck.  
PostPosted: Sun Feb 27, 2011 2:39 pm
axean
The_Wanderer_Samurai

if I get good cards I win in 3 to 4 turns, even if I get bad cards I can win in less then 10 turns depending on the deck, the only "side" deck I use is my Synchro cards, if that is even a side deck


everyone knows, a side deck is important. sure, you don't need a side deck to win, but it greatly increases your chance of winning against decks you normally cannot beat.

also, the deck for synchros and fusion (and later on Exceeds) is called the extra deck.

thought so, to me side decks are useless, its good for people want to use them, and I think im going to stick to my synchro monsters, Zexal is eh for me right now  

iiShinichi_Kudo

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PostPosted: Sun Feb 27, 2011 2:42 pm
The_Wanderer_Samurai
axean
The_Wanderer_Samurai

if I get good cards I win in 3 to 4 turns, even if I get bad cards I can win in less then 10 turns depending on the deck, the only "side" deck I use is my Synchro cards, if that is even a side deck


everyone knows, a side deck is important. sure, you don't need a side deck to win, but it greatly increases your chance of winning against decks you normally cannot beat.

also, the deck for synchros and fusion (and later on Exceeds) is called the extra deck.

thought so, to me side decks are useless, its good for people want to use them, and I think im going to stick to my synchro monsters, Zexal is eh for me right now


tsk tsk tsk. I once thought the same way. but once i tried a side deck, i learned it was extremely useful. if you don't believe me, prepare to lose in the meta.

go to an actual tournament with actual cash or pack prizes sponsered by konami in a konami sanctioned store, and you'll see how hard it is to win without a side deck.  
PostPosted: Sun Feb 27, 2011 2:52 pm
axean
The_Wanderer_Samurai
axean
The_Wanderer_Samurai

if I get good cards I win in 3 to 4 turns, even if I get bad cards I can win in less then 10 turns depending on the deck, the only "side" deck I use is my Synchro cards, if that is even a side deck


everyone knows, a side deck is important. sure, you don't need a side deck to win, but it greatly increases your chance of winning against decks you normally cannot beat.

also, the deck for synchros and fusion (and later on Exceeds) is called the extra deck.

thought so, to me side decks are useless, its good for people want to use them, and I think im going to stick to my synchro monsters, Zexal is eh for me right now


tsk tsk tsk. I once thought the same way. but once i tried a side deck, i learned it was extremely useful. if you don't believe me, prepare to lose in the meta.

go to an actual tournament with actual cash or pack prizes sponsered by konami in a konami sanctioned store, and you'll see how hard it is to win without a side deck.


with the 10 years I been dueling, I have went to tournaments, and I only seen like 3 people that used them.  

iiShinichi_Kudo

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PostPosted: Sun Feb 27, 2011 3:01 pm
The_Wanderer_Samurai
axean
The_Wanderer_Samurai
axean
The_Wanderer_Samurai

if I get good cards I win in 3 to 4 turns, even if I get bad cards I can win in less then 10 turns depending on the deck, the only "side" deck I use is my Synchro cards, if that is even a side deck


everyone knows, a side deck is important. sure, you don't need a side deck to win, but it greatly increases your chance of winning against decks you normally cannot beat.

also, the deck for synchros and fusion (and later on Exceeds) is called the extra deck.

thought so, to me side decks are useless, its good for people want to use them, and I think im going to stick to my synchro monsters, Zexal is eh for me right now


tsk tsk tsk. I once thought the same way. but once i tried a side deck, i learned it was extremely useful. if you don't believe me, prepare to lose in the meta.

go to an actual tournament with actual cash or pack prizes sponsered by konami in a konami sanctioned store, and you'll see how hard it is to win without a side deck.


with the 10 years I been dueling, I have went to tournaments, and I only seen like 3 people that used them.


... apparently it's not getting through your skull. Side Deck's are important for winning duels you would normally lose. I can't think of a deck you wouldn't side against unless it was some out of the blue deck that noone really can against because they weren't expecting it to ever be used.

I've been dueling as long as you, if not longer, and i have seen 100's of people use side decks.  
PostPosted: Sun Feb 27, 2011 3:57 pm
side deck`s are for players who need to change the deck to win.. this is why I make my decks good to win with out the need to side deck agenced any one..

just pointing out.
 

Ib The Goblin Tactician

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PostPosted: Sun Feb 27, 2011 4:45 pm
Any people who hate side decks are stupid. Yeah, luck is an important element, but if you build your deck right it becomes almost nonexistant.

Consider this situation: You're in a tounament, and the person you're facing in a full match 2/3 wins gets the first win, not because you get a dead draw, but because you CANNOT beat them with your current setup. With no side deck, you're guarunteed to lose, but with a side deck, you can change cards between rounds and have a possibility of comeback and victory.

Not wanting a side deck because you think it'll only drag you down will make you a petty, unflexable, and weak duelist. For what your deck can't cover, use a side deck and stop bitching about being better for not using one.  
PostPosted: Sun Feb 27, 2011 5:00 pm
Labyrinthknight7
Any people who hate side decks are stupid. Yeah, luck is an important element, but if you build your deck right it becomes almost nonexistant.

Consider this situation: You're in a tounament, and the person you're facing in a full match 2/3 wins gets the first win, not because you get a dead draw, but because you CANNOT beat them with your current setup. With no side deck, you're guarunteed to lose, but with a side deck, you can change cards between rounds and have a possibility of comeback and victory.

Not wanting a side deck because you think it'll only drag you down will make you a petty, unflexable, and weak duelist. For what your deck can't cover, use a side deck and stop bitching about being better for not using one.


thank you.  


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PostPosted: Sun Feb 27, 2011 6:52 pm
I've never really had the justification of using a side deck, not saying their not extremely useful, just saying that I've never had to use one. The player's in my area range from really bad LOL n00b to something like pro players, and I've done alright, not the best, but not the worst. I'm now taking the time ton set up a side deck, just to have the experience of setting it up. You people saying that side are bad and dumb and not necessary need to learn a thing or two. Your area might not inspire you to make it, but make it anyway.  
PostPosted: Sun Feb 27, 2011 6:56 pm
I didnt say side decks were bad, damn. im just saying I seen people win without it. no need to get all huff and puff  

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PostPosted: Sun Feb 27, 2011 7:23 pm
ll Artest of the East ll
side deck`s are for players who need to change the deck to win.. this is why I make my decks good to win with out the need to side deck agenced any one..

just pointing out.
Side decks are for players who don't need anything. They want to have a more strategical advantage. Those who don't work with side decks should really leave their say out of it when they know nothing, because someone like me will come along and decide to 2-0 you, without need of it.

Just pointing out.  
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Domino City

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