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Posted: Sun Feb 06, 2011 11:32 am
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Posted: Sun Feb 06, 2011 11:35 am
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Posted: Tue Feb 08, 2011 5:10 am
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Posted: Tue Feb 08, 2011 5:34 am
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Gravitational Molestation
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Posted: Tue Feb 08, 2011 6:23 am
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Posted: Tue Feb 08, 2011 7:19 am
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Posted: Tue Feb 08, 2011 11:23 am
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Posted: Tue Feb 08, 2011 2:18 pm
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Gravitational Molestation
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Posted: Tue Feb 08, 2011 2:24 pm
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Posted: Tue Feb 08, 2011 2:30 pm
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Gravitational Molestation
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Posted: Tue Feb 08, 2011 2:40 pm
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Posted: Tue Feb 08, 2011 2:42 pm
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Gravitational Molestation
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Posted: Tue Feb 08, 2011 3:48 pm
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Posted: Tue Feb 08, 2011 4:36 pm
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Atomic Scrap has its uses, but its not really needed in a scrap deck. Best you can do with it is returning needed cards in the graveyard back to the deck.
Examples: Opponents have 3 dark monsters in graveyard, use Atomic to return them to the deck to stop the opponent from summoning Dark Arm. Or with Lightsworn to prevent Judgment. Return 3 monsters to prevent Pot Of Avarice. Return Dandies, Glow Up, and etc. to your opponents decks if they they (for some reason) used their foolish, rykos, and card troopers. (Last one is a stretch and really doesn't do much....)
Or if you play against a scrap deck, send cards back to the deck to limit what your opponent can revive with Scrap Dragon, Twin Dragon, or another Atomic.
Though not needed, you can run it.
Shark....waste of a summon. foolish, scrap storm, and ryko are more than enough milling for this deck, and its high atk points do not compensate for its weaknesses. Worm....i guess its okay if you run it with scrap breaker (though i stand by my comment saying Cyber Dragon > Breaker)
EDIT: Also don't run 3 Goblins, run 1-2 and use the free slots for support cards.
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Gravitational Molestation
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Posted: Tue Feb 08, 2011 5:00 pm
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Tsukinoki Shark....waste of a summon. foolish, scrap storm, and ryko are more than enough milling for this deck, and its high atk points do not compensate for its weaknesses. Worm....i guess its okay if you run it with scrap breaker (though i stand by my comment saying Cyber Dragon > Breaker) EDIT: Also don't run 3 Goblins, run 1-2 and use the free slots for support cards. No one said anything about Goblin at three. It's ridiculous to run it at three.
Shark is not a waste of a summon and you're using RYKOS? Have fun with your inconsistency. I did that before, it worked pretty well but it wasn't half as consistent as using Shark. Its effect and high attack make it flat out amazing. You were the one talking about "set up" plays before. Shark is JUST THAT. A previous turn set up.
This can force your opponent to use a counter (eg. BTH, Solemn Warning, et al.) or even force them to not use a thing out of fear of the Foolish Burial with legs staring them down. They know if they use X, Shark will allow you to use Golem/Chimera and start your synchro shenanigans. If they use X and they have no counter to the synchro shenanigans they screw themselves over. In either route Shark is amazing. The chances of forcing Shark AND having a counter to the synchro shenanigans are less than having one of the previous two routes. Basically drawing two cards together instead of just drawing one.
Shark, is, amazing.
Scrap Worm has its own merits. It being a level two tuner allows more versatility in your extra deck. Golem can go into Black Rose Dragon. Shark allows you to go into Brionac and Goyo Guardian.
Also, it's a standalone recycler. It doesn't depend on your opponent attacking it in face-up defense mode. It doesn't depend on Scrapstorm. It doesn't depend on anything except your opponent not using Mirror Force on it. Out of options at the time? Drop Worm, 500 hit, grab Chimera for next turn.
Scraps are ALL about those set up plays, which is why Forbidden Lance is theoretically a necessity.
Also, smaller cool thing to do with Scrap Worm, remember the Chimera loop? Summon Chimera with Scrap Dragon out, detonate the Chimera, next turn (or the same turn with another Dragon) detonate the Tuner, get back Chimera, repeat? Well, Worm cuts out the necessity of the second Dragon or second turn. Chimera for Worm, Dragon blows up Chimera, Worm swings and gets Chimera back, repeat.
Worm is pretty good. Not game breaking but pretty good. I'd run one, always.
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