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Posted: Mon Oct 04, 2010 2:49 pm
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Posted: Mon Oct 04, 2010 3:36 pm
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Posted: Mon Oct 04, 2010 3:38 pm
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Posted: Mon Oct 04, 2010 3:39 pm
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Posted: Mon Oct 04, 2010 3:41 pm
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Posted: Mon Oct 04, 2010 4:17 pm
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Posted: Mon Oct 04, 2010 4:38 pm
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Posted: Mon Oct 04, 2010 5:07 pm
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Burakku_Kitsune Pheso iFayl I raise your burn with a Herald of PERFECTION pheso.. Advanced ritual arts to 2 or 3 that's a solution. Has anyone ever bothered to do what more look like? "More what? More herald? you lost me" I was making fun of him not making any sense.
As for my reasoning behind the word "speed", I suppose I should have said "reliability and ease of use".
I don't feel like going into probability equations, but it's just much more likely you'll be able to get a synchro out than a ritual monster.
This phrase just popped into my head for some reason:
People can base a deck around a ritual MONSTER, or synchro MONSTERS.
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Posted: Mon Oct 04, 2010 5:16 pm
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Posted: Mon Oct 04, 2010 9:01 pm
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Posted: Mon Oct 04, 2010 9:23 pm
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Posted: Mon Oct 04, 2010 10:02 pm
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Posted: Mon Oct 04, 2010 11:36 pm
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Posted: Tue Oct 05, 2010 4:55 am
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Posted: Tue Oct 05, 2010 7:48 am
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Burakku_Kitsune "No a ritual is FASTER. No monsters ever have to hit the field for a ritual monster to be summoned. What rituals aren't though is consistent. It is easy to play a synchro first turn with alot of decks, but rituals do need their monster and spell card. If they have those, they will always be faster." No, it's really not faster than a Synchro. neutral
Just like you said, they're not consistent, and dependent on having all the cards on hand or field(or Graveyard, if you play Djinns). It takes time to gather the pieces. Thinking Synchros are slower because the monsters need to be on the field is silly, because it's extremely easy to do, and far easier in comparison to summoning Manju for the search again and again.
Also, with the scenario that a Ritual and a Synchro can both be summoned first turn, Synchros are still faster, because they don't need the resolution of the Spell card Rituals do, which again leave them susceptible to multiple forms of negation and removal before the monster hits the field. You also don't need a Spell card, nor the Synchro monster in hand. Just the monsters for the appropriate level.
All-in-all, you're arguing that Rituals have better speed on a chance, when Synchros have a proven record otherwise. I'd honestly accept that Rituals are far too slow in comparison.
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