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thats it... i quit, if this progressees Goto Page: 1 2 3 [>] [»|]

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Dr Iceic

Angelic Wolf

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PostPosted: Thu Apr 15, 2010 9:42 pm
just as the title... im most likely gonna quit yugioh thanks to the infernity's newest card

Wave-Motion Inferno
spell - conti
While you have no cards in your hand, face-up "Infernity" monsters you control gain 400 ATK and DEF. You can send this face-up card from the field to the Graveyard to send all cards from your hand to the Graveyard.

at this rate... infernities WILL 100% becomes tier 0  
PostPosted: Thu Apr 15, 2010 9:45 pm
We must bring balance then by finding ways to get rid of them, do not run away, Face the Devil head on....  

Tsukinoki


armycat jockamoe

PostPosted: Thu Apr 15, 2010 9:46 pm
I'm not too worried about it.

They still lose to crow.  
PostPosted: Thu Apr 15, 2010 9:50 pm
wait a minute. Out of all of crazy s**t they're getting THIS makes you wanna quit? there's a difference between handless and fieldless, this card sucks. Please quit, one less bad person to deal with.

At army, remember crow is a 2 ordeal for side deck. And they still have barrier, they do lose to crow, but the question is how often will you be able to pull it off? D-fissure, start seeing a comeback of this for the board. Mass removal is more devistating than single.  

Aya_Aki_kun


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PostPosted: Thu Apr 15, 2010 9:54 pm
I think it's time we started sideboarding in an old friend:

User Image - Blocked by "Display Image" Settings. Click to show.

Draw/Mill is gonna be the new anti-meta. Basically just force the opponent to draw cards to death.  
PostPosted: Thu Apr 15, 2010 9:54 pm
hmp. well ******** you too, b***h. how dare you say im bad. excuse me but where do you come off?

back to topic, the only way i can truely see screwing them over is oppression and items of that nature but i guess that magnificent dignity will make me feel better (Activate only during the Battle Phase. Negate the effect of an Effect Monster your opponent activates and destroy it.)  

Dr Iceic

Angelic Wolf

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Aya_Aki_kun

PostPosted: Thu Apr 15, 2010 9:54 pm
Dr Iceic
hmp. well ******** you too, b***h. how dare you say im bad. excuse me but where do you come off?

back to topic, the only way i can truely see screwing them over is oppression and items of that nature


You're quitting over one of their worst support cards, that's more than enough to know.

@ guy above iceic, draw cards won't help. They run 16-17 monsters for a reason. Heck I'm starting to see no reason not to run morphing jar in infernities, just to guarentee the otk.  
PostPosted: Thu Apr 15, 2010 9:57 pm
D.D. decks may make a high tier again xD  

Fresh Porn

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PostPosted: Thu Apr 15, 2010 10:00 pm
Aya_Aki_kun
Dr Iceic
hmp. well ******** you too, b***h. how dare you say im bad. excuse me but where do you come off?

back to topic, the only way i can truely see screwing them over is oppression and items of that nature


You're quitting over one of their worst support cards, that's more than enough to know.

@ guy above iceic, draw cards won't help. They run 16-17 monsters for a reason. Heck I'm starting to see no reason not to run morphing jar in infernities, just to guarentee the otk.


Well you figure that every card in their deck revolves around them being handless or making themselves handless. Therefore, why not mill them to death with their own strategy? Yeah, it gives them more cards to work with, but the majority of their strategies will lack power. It's kind of like the Titanic in a sense. Sure, the Titanic could deal with a little water, but if the water kept coming in more and more, eventually the whole thing will get flooded. Just relies on the right kind of combos to work rather than throwing just everything out there.  
PostPosted: Thu Apr 15, 2010 10:04 pm
Hakuro de Killer
Aya_Aki_kun
Dr Iceic
hmp. well ******** you too, b***h. how dare you say im bad. excuse me but where do you come off?

back to topic, the only way i can truely see screwing them over is oppression and items of that nature


You're quitting over one of their worst support cards, that's more than enough to know.

@ guy above iceic, draw cards won't help. They run 16-17 monsters for a reason. Heck I'm starting to see no reason not to run morphing jar in infernities, just to guarentee the otk.


Well you figure that every card in their deck revolves around them being handless or making themselves handless. Therefore, why not mill them to death with their own strategy? Yeah, it gives them more cards to work with, but the majority of their strategies will lack power. It's kind of like the Titanic in a sense. Sure, the Titanic could deal with a little water, but if the water kept coming in more and more, eventually the whole thing will get flooded. Just relies on the right kind of combos to work rather than throwing just everything out there.


Ok so send the 3 cards that win the game for them to the grave. That's very smart. And considering how slow the format is mill decks will not function well. It obviously sounds like you people don't know the deck at all. I can even turn one gun into 3 synchros if I had a proper set up. It's not smart to send their win condition to the grave because that's what they're aiming for from the get go.

Remove>mill ALWAYS against infernities.  

Aya_Aki_kun


Tsukinoki

PostPosted: Thu Apr 15, 2010 10:08 pm
why not Bicorn deck? (not coming out till Duelist Revolution though...) i saw it in the anime and i know what works in the anime doesnt work in real life it basically makes the opponent mill themselves to death but it also mills you too so...JD? lol  
PostPosted: Thu Apr 15, 2010 10:15 pm
Aya_Aki_kun
Hakuro de Killer
Aya_Aki_kun
Dr Iceic
hmp. well ******** you too, b***h. how dare you say im bad. excuse me but where do you come off?

back to topic, the only way i can truely see screwing them over is oppression and items of that nature


You're quitting over one of their worst support cards, that's more than enough to know.

@ guy above iceic, draw cards won't help. They run 16-17 monsters for a reason. Heck I'm starting to see no reason not to run morphing jar in infernities, just to guarentee the otk.


Well you figure that every card in their deck revolves around them being handless or making themselves handless. Therefore, why not mill them to death with their own strategy? Yeah, it gives them more cards to work with, but the majority of their strategies will lack power. It's kind of like the Titanic in a sense. Sure, the Titanic could deal with a little water, but if the water kept coming in more and more, eventually the whole thing will get flooded. Just relies on the right kind of combos to work rather than throwing just everything out there.


Ok so send the 3 cards that win the game for them to the grave. That's very smart. And considering how slow the format is mill decks will not function well. It obviously sounds like you people don't know the deck at all. I can even turn one gun into 3 synchros if I had a proper set up. It's not smart to send their win condition to the grave because that's what they're aiming for from the get go.

Remove>mill ALWAYS against infernities.


True that Remove > Mill against Infernity monsters, but you figure that Remove has how many more weaknesses than Mill? Seriously, Banishers, Macro, and D. Fissure are the ONLY means of keeping Remove alive and each one can be dealt with easily. With Mill, however, you're not forced to keep the same cards alive and active. That's just stupid. Especially with Mist Wurm out now and Trishula around the corner. Only decks that will be effective against Infernity will be Mill and, if someone can even build an efficient version of it, Skill Drain.  

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Aya_Aki_kun

PostPosted: Thu Apr 15, 2010 10:16 pm
Hakuro de Killer
Aya_Aki_kun
Hakuro de Killer
Aya_Aki_kun
Dr Iceic
hmp. well ******** you too, b***h. how dare you say im bad. excuse me but where do you come off?

back to topic, the only way i can truely see screwing them over is oppression and items of that nature


You're quitting over one of their worst support cards, that's more than enough to know.

@ guy above iceic, draw cards won't help. They run 16-17 monsters for a reason. Heck I'm starting to see no reason not to run morphing jar in infernities, just to guarentee the otk.


Well you figure that every card in their deck revolves around them being handless or making themselves handless. Therefore, why not mill them to death with their own strategy? Yeah, it gives them more cards to work with, but the majority of their strategies will lack power. It's kind of like the Titanic in a sense. Sure, the Titanic could deal with a little water, but if the water kept coming in more and more, eventually the whole thing will get flooded. Just relies on the right kind of combos to work rather than throwing just everything out there.


Ok so send the 3 cards that win the game for them to the grave. That's very smart. And considering how slow the format is mill decks will not function well. It obviously sounds like you people don't know the deck at all. I can even turn one gun into 3 synchros if I had a proper set up. It's not smart to send their win condition to the grave because that's what they're aiming for from the get go.

Remove>mill ALWAYS against infernities.


True that Remove > Mill against Infernity monsters, but you figure that Remove has how many more weaknesses than Mill? Seriously, Banishers, Macro, and D. Fissure are the ONLY means of keeping Remove alive and each one can be dealt with easily. With Mill, however, you're not forced to keep the same cards alive and active. That's just stupid. Especially with Mist Wurm out now and Trishula around the corner. Only decks that will be effective against Infernity will be Mill and, if someone can even build an efficient version of it, Skill Drain.


9/10 infernities are not going to play beetle atm they're gona focus on revenger for 8 stars. Banisher/d.d. crow/d-fissure, that's your best option. Those options can easily support themselves.

banisher and fissure especially because if you turn one fissure they can't barrier it, and they can barrier banisher period.

You could skill drain but it wouldn't be as effective as removal.

Mill won't effect infernity. I can 100% guarentee you this. They're engine revolves the same tactic like zombies, graveyard.  
PostPosted: Thu Apr 15, 2010 10:22 pm
Aya_Aki_kun
Hakuro de Killer
Aya_Aki_kun
Hakuro de Killer
Aya_Aki_kun
Dr Iceic
hmp. well ******** you too, b***h. how dare you say im bad. excuse me but where do you come off?

back to topic, the only way i can truely see screwing them over is oppression and items of that nature


You're quitting over one of their worst support cards, that's more than enough to know.

@ guy above iceic, draw cards won't help. They run 16-17 monsters for a reason. Heck I'm starting to see no reason not to run morphing jar in infernities, just to guarentee the otk.


Well you figure that every card in their deck revolves around them being handless or making themselves handless. Therefore, why not mill them to death with their own strategy? Yeah, it gives them more cards to work with, but the majority of their strategies will lack power. It's kind of like the Titanic in a sense. Sure, the Titanic could deal with a little water, but if the water kept coming in more and more, eventually the whole thing will get flooded. Just relies on the right kind of combos to work rather than throwing just everything out there.


Ok so send the 3 cards that win the game for them to the grave. That's very smart. And considering how slow the format is mill decks will not function well. It obviously sounds like you people don't know the deck at all. I can even turn one gun into 3 synchros if I had a proper set up. It's not smart to send their win condition to the grave because that's what they're aiming for from the get go.

Remove>mill ALWAYS against infernities.


True that Remove > Mill against Infernity monsters, but you figure that Remove has how many more weaknesses than Mill? Seriously, Banishers, Macro, and D. Fissure are the ONLY means of keeping Remove alive and each one can be dealt with easily. With Mill, however, you're not forced to keep the same cards alive and active. That's just stupid. Especially with Mist Wurm out now and Trishula around the corner. Only decks that will be effective against Infernity will be Mill and, if someone can even build an efficient version of it, Skill Drain.


9/10 infernities are not going to play beetle atm they're gona focus on revenger for 8 stars. Banisher/d.d. crow/d-fissure, that's your best option. Those options can easily support themselves.


Nah, they're most likely going to run Beetle because it can be run with Mist Worm and screw over any chance RFG has merely by bouncing anything relevant to the hand, then add in a potential sideboard of RFtDD and DDB to return any RFG cards back into play.

You have to cut them off first. Hell, even Prohibition would work. Also, Infernities have more weaknesses than Zombies do. Firstly, they can't pump out 2400s from their graveyard like nothing. Extra Deck is a different story, but I'll get to that. They also require themselves to be handless for most of their effects to work. Force them to draw more than they can discard, and they'll effectively mill themselves. Even if they draw Infernity Gun, good luck using it with a hand of 5. Force them into playing everything and leave them no room to play anything else. Make them swarm, make them discard, make them back themselves into a corner.

As for swarming from the Extra Deck, Tuner's Scheme is a wonderful maindeck right now, especially seeing as VERY few people actually don't run Synchros.  

Legendary Pirate Plasma

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Aya_Aki_kun

PostPosted: Thu Apr 15, 2010 10:29 pm
Hakuro de Killer
Aya_Aki_kun
Hakuro de Killer
Aya_Aki_kun
Hakuro de Killer


Well you figure that every card in their deck revolves around them being handless or making themselves handless. Therefore, why not mill them to death with their own strategy? Yeah, it gives them more cards to work with, but the majority of their strategies will lack power. It's kind of like the Titanic in a sense. Sure, the Titanic could deal with a little water, but if the water kept coming in more and more, eventually the whole thing will get flooded. Just relies on the right kind of combos to work rather than throwing just everything out there.


Ok so send the 3 cards that win the game for them to the grave. That's very smart. And considering how slow the format is mill decks will not function well. It obviously sounds like you people don't know the deck at all. I can even turn one gun into 3 synchros if I had a proper set up. It's not smart to send their win condition to the grave because that's what they're aiming for from the get go.

Remove>mill ALWAYS against infernities.


True that Remove > Mill against Infernity monsters, but you figure that Remove has how many more weaknesses than Mill? Seriously, Banishers, Macro, and D. Fissure are the ONLY means of keeping Remove alive and each one can be dealt with easily. With Mill, however, you're not forced to keep the same cards alive and active. That's just stupid. Especially with Mist Wurm out now and Trishula around the corner. Only decks that will be effective against Infernity will be Mill and, if someone can even build an efficient version of it, Skill Drain.


9/10 infernities are not going to play beetle atm they're gona focus on revenger for 8 stars. Banisher/d.d. crow/d-fissure, that's your best option. Those options can easily support themselves.


Nah, they're most likely going to run Beetle because it can be run with Mist Worm and screw over any chance RFG has merely by bouncing anything relevant to the hand, then add in a potential sideboard of RFtDD and DDB to return any RFG cards back into play.

You have to cut them off first. Hell, even Prohibition would work. Also, Infernities have more weaknesses than Zombies do. Firstly, they can't pump out 2400s from their graveyard like nothing. Extra Deck is a different story, but I'll get to that. They also require themselves to be handless for most of their effects to work. Force them to draw more than they can discard, and they'll effectively mill themselves. Even if they draw Infernity Gun, good luck using it with a hand of 5. Force them into playing everything and leave them no room to play anything else. Make them swarm, make them discard, make them back themselves into a corner.


You obviously don't know how to play the deck. What would you rather have, 3 mist wurms or a stardust/hundred eyes/ second stardust or colossal fighter or infernity destroyer/ally justice catastor/infernity destroyer. And lol prohibition working the deck main decks 2 dust tornados along with heavy and mst. Sure let them draw more, the more they draw the closer necromancer/archfiend/revenger is in the grave.

Do you want me to show you how the deck works because you obviously don't have a clue what you're talking about.  
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Domino City

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