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Posted: Tue Jan 05, 2010 12:07 am
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Posted: Tue Jan 05, 2010 5:02 pm
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Posted: Tue Jan 05, 2010 5:07 pm
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Posted: Tue Jan 05, 2010 6:46 pm
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Posted: Tue Jan 05, 2010 6:58 pm
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Posted: Tue Jan 05, 2010 8:35 pm
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Posted: Wed Jan 06, 2010 10:15 am
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Posted: Wed Jan 06, 2010 10:48 pm
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Posted: Wed Jan 06, 2010 11:02 pm
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Posted: Wed Jan 06, 2010 11:27 pm
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Posted: Wed Jan 06, 2010 11:32 pm
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Posted: Wed Jan 06, 2010 11:35 pm
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np, and the reason for 1 fire and 1 wind are due to the nature of their effects. Fire is nice, but must be summoned in attack in order to use it's effect, leaving you vulnerable, and is only there at 1 in case you need it. As for wind, 1 mained is ok, but because you must destroy opponent's s/t equal to the number of FL on the field, it can prove to be quite situational at time, but extra copies of it are usually in the side deck if you come across a deck you do need it for, which I forgot to look for, but I'll find one up for you in a bit when I get the chance.
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Posted: Thu Jan 07, 2010 3:19 am
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Posted: Thu Jan 07, 2010 4:30 pm
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Posted: Thu Jan 07, 2010 10:08 pm
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