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Dark Drakosis
Captain

Hunter

PostPosted: Sun May 25, 2014 9:55 pm
This thread is where world, or setting, concepts will be posted.  
PostPosted: Sun May 25, 2014 9:59 pm
Welcome to the Lands of Teariial.

http://i1272.photobucket.com/albums/y384/Dark_Drakosis/World_Of_Ice_And_Fire-1024x682_zpsf8cefab0.jpg

In this role play you will find many different kingdoms, natural animals, magical beasts and deadly demons. Some of the original concepts and ideas came
from 'Game of Thrones', but much was modified and changed when made into this role play. The lands are vast and beautiful, ranging from deserts to lush forests, toxic valleys to rolling snow covered hills. There is much to find when exploring these lands, but beware for there are many secrets hiding unseen in the wilds of theses kingdoms.

Rules:
1. No God- Modding.
2. Anything sexual, please take to private.
3. Ask questions if you do not understand something.
4. Please, ask about non-cannon characters.
5. All permanent characters must be exclusive to this role play.

The Moderators:
Main Mod:
Co-Mod:
Assistant-Mod:
If a mod sees fit to remove people for inactivity and you feel you were not inactive, please let a mod know so it may be discussed privately.

~Thank you, your loving mods.


Kingdom of Twilight Hold.
A vast land of grassy plains, rolling hills, and rich soil. Farms and small villages dot the landscape along the streams and rivers that cut along the land bringing natural nutrients to the soil every year. A large castle stands in the center of this kingdom guarded by thick stone walls and large gates. Wrapping itself half way around the castle, stands a large forest that acts as a thick boarder to the Witches' Cry. A high mountain range acts as the boarder to the far other side of the kingdom and a vast lake to the south. Wild herds of horses thunder through the plains alongside sheep tended by their herders and goats brought down from the mountains. A river streaming down from the mountains to the west crosses to the north before vanishing into the forests toward the Witches' Cry, this marks the northern boarder between Twilight Hold and Dawn's Guard.

Royal Family, Asluier.
King: ( A strict and orderly king who does not like for anything to be out of place. He has some darker secrets that he keeps guarded closely since his childhood.)
Queen: (A kind and peaceful queen, who does her best to counter the strict nature of her husband. She cares greatly for her children, but has a mind to do her own things as she pleases.)
Prince(s): First born. Second born, Crown Prince.
Princess(es): Third born.

Many guards stand watch throughout the castle and along its walls. The royal guard consists of a large group of elite fighters and rogues. To add to the protection of the family, a protector may be chosen by the family as a whole or individual members to act as a personal bodyguard or family guardian. The royal family holds an animal in high regard, seeing this animal as a guardian of their family for generations. At times, some of these animals were kept in the castle as prized pets.
House Animal. Wolf.

Protector(s):
Knight(s):
Citizens:
Profiles:


Kingdom of Dawn's Guard.
The largest of the kingdoms, its vast lands cover a multitude of landscapes. The beautiful castle lies to the north of the Great Plains that extend down into Twilight Hold across the Hold-Guards River. The norther plain is home to stocky cattle and oxen, bringing trade of wool and horses in from the south for milk and leathers. To the West a wide forest adjoining the Twilight Hold forest stands guard over the boarder to the Lone Lands. Slightly north of the forest the ocean waves crash upon the shores of Dawn's Guard. The northern landscape is blanketed in snow and home to a variety of winter wildlife year round. Finally, to the south-east stand the Darkglass Mountains protecting much of the other kingdom from outside access, while to the north east a frozen river marks the open boarder between Darkglass Rock and Storm's End.

Royal Family, Baronarc.
King:
Queen:
Prince(s): First born.
Princess(es): Second born.

Many guards stand watch throughout the castle and along its walls. The royal guard consists of a large group of elite fighters and rogues. To add to the protection of the family, a protector may be chosen by the family as a whole or individual members to act as a personal bodyguard or family guardian. The royal family holds an animal in high regard, seeing this animal as a guardian of their family for generations. At times, some of these animals were kept in the castle as prized pets.
House Animal. Stag.

Protector(s):
Knight(s):
Citizens:
Profiles:


Kingdom of Witches' Cry.
To most other kingdoms, the Lone Lands are nothing but dark evil forests and mad beasts. However, deep in the center of the forest an open field stretches to the ocean on its Western side. A dark castle sits in silence surrounded by an eerie town where one can see people wondering about doing their day to day tasks in the comfort of their quiet life. Dire wolves and giant snakes can be seen on occasion passing through the field and to the west giant webs of spider-silk can be seen along the forests edge. A few villagers brave the large spiders to harvest the silk, a dangerous job but well worth the efforts. This kingdom is full of poisonous plants and toxic spores, but is home to a stout and enduring line of people.

Royal family, Aionjin.
King:
Queen: (Deceased)
Prince(s): Third born.
Princess(es): First born. Second born.

Many guards stand watch throughout the castle and along its walls. The royal guard consists of a large group of elite fighters and rogues. To add to the protection of the family, a protector may be chosen by the family as a whole or individual members to act as a personal bodyguard or family guardian. The royal family holds an animal in high regard, seeing this animal as a guardian of their family for generations. At times, some of these animals were kept in the castle as prized pets.
House Animal. Kitsune(Fox).

Protector(s):
Knight(s):
Citizens:
Profiles:


Kingdom of Darkglass Rock.
A kingdom protected to the West by the Darkglass Mountains and to the South and East by the vast Ocean. Just a small portion of its northern tip, a flat plain of snow and ice divided by a frozen river, lie open to access from the outside. Thus, the northern area of the land is covered in snow drifting down from the mountains. A second river flows down from the mountains providing water to the land. A small forest lies at the base of the mountains between the second river and the small stretches of mountain that reach out hiding the castle in a hidden alcove. More forest stretches between the cove to the third river dividing the mid-plains from the desert to the south. At the edge of the desert salty ocean water washes up on sandy shores, small villages speckle the shore with ports and sea trade. To the west of the castle a large meadow stretches off toward the desert along the eastern shore.

Royal family, Sooyin.
King:
Queen:
Prince(s): First born, Crown Prince.
Princess(es): First born. Third born.

Many guards stand watch throughout the castle and along its walls. The royal guard consists of a large group of elite fighters and rogues. To add to the protection of the family, a protector may be chosen by the family as a whole or individual members to act as a personal bodyguard or family guardian. The royal family holds an animal in high regard, seeing this animal as a guardian of their family for generations. At times, some of these animals were kept in the castle as prized pets.
House Animal. Lion.

Protector(s):
Knight(s):
Citizens:
Profiles:


The Animal House.
A house consisting of the various natural and tainted creatures holding great power in the world. The house is further divided in to sub-houses categorized by the species. While they often compete with each other, the house does not support wars between the sub-houses. Thus most fights occur in a one on one style. Animals, while aggressive and territorial, do not tend to hold wars dragging in the lives of others like humans do. At the head of each house, stands a prime animal, a powerful and more often natural animal representing the species. They hold a form of respect rather than leadership, but most humans knowing of the house would bring their troubles before the prime leading over the questioned species. At the head of the house, stand the guardian gods of these animals.

House of the Wolf.
Gods. Lady Luna and Lord Fenrir.
Prime. Lunas, the Keeper of Peace.
A socialized house to keep those holding wolven blood in check. Naturally being social creatures, when left alone for too long they tend to become more feral and aggressive. Gathers are often held where those who wish, may come and hunt together. Many packs formed by meeting through these Gathers and are open to all who wish to take part.
Members:


House of the Kitsune(Fox).
Goddess. Lady Inari.
Prime. Labana, the Trickster of Mischief.
A house organized more like that of a thieves guild. While, depending on each other for support, trade, and often times distractions, the members tend to keep to themselves and their families rather than the house as a whole. The house has a large some of treasures stored in various safe houses for their use.
Members:

House of the Stag.
God. Lord Cernunnos.
Prime. Nakiet, the Guardian of Families.
Based more on the ideals of herds, this house breaks down into close nit family groups that watch over and protect each other. Moving from place to place as one to ensure the survival of all members. During certain seasons all the families gather together for a few months to keep ties with the other groups close.
Members:

House of the Pride(Neko).
Gods. Lady Bastet and Lord Sekhmet.
Prime. Kiratah, the Huntress of Enemies.
The most defensive and protective of the houses, the Ka'tine will hunt their enemies to the ends of the earth for the honor of their pride. Tending to stay in smaller families they continue to keep in touch with the larger group to ensure the house will never fall. Many of these creatures become protectors of human families during harsh times or times of war. Their instinctive nature to never back down makes them great allies.
Members:




Races:

Mannoc: This is the basic human race of the deserts and plains.
San Mannoc- Desert dwellers.
Pan Mannoc- Valley and open plains dwellers.

Elunai: This is the basic elven race of the deserts, swamps, and forests.
Da'lunai- Swamp dwellers.
Syn'lunai- Forest dwellers.
Bri'lunai- Desert dwellers.

Dak'tin: This is the basic dwarven race of the mountains and low-lands(underground).
Mak'tin- High mountain and cave dwellers.
Rok'tin- Deep darkness and cavern dwellers.

Animal-Kin: Commonly called the Kin, these are the animal races. The have their own system of community and co-exist peacefully with each other, most of the time. Many different species of Kin exist, each a member of an Animal House. Not many of the animal houses are openly known.

Beast-Kin: These are the monstrous races of the land. Few of their kind have been identified, but their existence is well-known.

Sa'jinn: Often thought of as gods for their ability to travel between worlds, these are the dragon born of the land. They are few in number are rarely seen.  

Dark Drakosis
Captain

Hunter


Arrinae Tsuki

Quotable Phantom

PostPosted: Sat May 31, 2014 8:59 pm
The Path to Peace/ Wicked Secrets (possible names)


Plot: "Various tales of old speak of how the elves and humans once lived together in peace, until their blood intermingled and halflings, people of both elf and human decent, were born. Following their birth, fear and hatred spread between the races. Humans turned the halflings into slaves, while the elves hid themselves, thus cutting off all communitactions with the other races of the world.

For many years fights broke out between the races, even when the elves remained hidden save for various individuals, until an unlikely group of rebels banded together. This group consisted of two halflings, two elves, and four humans. They traveled the world, fighting for the halflings' freedom, and rioting in hopes of uniting the races together in peace.

Unfortunately, they were betrayed by a few of their own. They were lead into a trap in which only three survived. Of the three that survived, the two non-humans were filled with such rage and anguish that when weapons lace deeply in magic pierced their flesh, they fell into a deep sleep. Their skin became hard as stone as they were frozen in time by the blades that impaled them. The lone human survivor took up guard around the castle, protecting their sealed comrades with their very lives, and passing that duty onto their children when she passed on into the afterlife.

The castle that this battle took place is is in ruins now, but its secrets remain hidden in the many still standing walls. If anyone can stop the coming whispers of war, it's be the two sleeping ones. Only when they continue their quest for peace with the truth ever become known..." The elderly woman finished her tale as many of the people around her glared and scoffed. Dismissing her story as utter rubbish and telling their children not to believe the senile old woman, whom simple turned and vanished into the distance.

((**Note that the number of survivors can be changed the same for their races though at least one person in the role play must not be frozen in order to be able to free the others))

Classes:
The Warrior formerly translated as the Fighter, is portrayed as an expert of the sword and/or axe who uses some of the most powerful armors and weaponry.

The Monk is a master of martial arts who favors barehanded fighting, sometimes supplemented with claws. In some games, they can use meditative techniques, which improve their power or heal their wounds. They can often counterattack against physical attacks as well.

The Samurai are Japanese-styled fighters who fight primarily with katana. Samurai can unleash the "spirit" of certain katana to fully draw out the blade's inner power.

The Thief is generally a nimble and agile physical combatant whose main weapon includes daggers or short swords. They usually have very high speed, accuracy & evasion but moderate strength, health & defense. They can also disarm traps and detect hidden passages.

The Hunter is a physical class specializing in long-ranged weapons—such as bows and crossbows.

The Mage is a magic user specializing in dark magic. They mainly focus on offensive and defensive magic. Their weapons are generally restricted to rods and daggers.

The Medic uses light magic, which emphasizes defensive spells such as replenishing party members' health with spells. Typically having a weak and limited repertoire of attack spells and an inability to use heavy weaponry or armor, their primary use is support for other members of a battle party.Medic weapons are generally restricted to staves, maces, and similar weapons such as flails and hammers


possible world map

Attacks both physical and magical can be referenced from the Tales series and Final Fantasy series. Skills with be earned, taught, and learned through hard work.  
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