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LavenderSakura
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PostPosted: Mon Jan 04, 2010 2:38 am
YES! LOVE HER! D<

*Huggles Rio*  
PostPosted: Mon Jan 04, 2010 6:50 am
Thanks for the link lavvy, i think i might try mine again, I feel like i've developed somewhat from last year. :3 And for the lulz I might do Raine too ^^  

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fractalJester
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PostPosted: Mon Jan 04, 2010 3:05 pm
Edited Stat System. The rules still apply:

Earthlings- 45 points to spend, nothing can be 0, the max any stat can have is 8.

Changes to 'Rogues' and 'Dark-Walkers'.

Rogues- Start with Earthling Rules; Then add 1 point to every stat.

Dark-Walkers- Start with Earthling Rules; If in 'Normal' form, add 1 point to every stat; If in 'Boss' Form, add 2 instead. 'Boss' Form is defined as a state in which the single fighter can take on 3 or more individuals with ease. Does not include 'Super Boss' Form, to be described at a later date.

Replicas- Take the stats of replicated Earthlings and add 5 points to every stat.

---

Attack Strength: {How much damage you do physically; If ranged, fill this out for ammo damage, and your Melee strength is assumed Average (5).}
Attack Speed: {How fast you can actually attack}

Magic Strength: {How powerful is your Magic?}
Magic Defense: {How much does Magic damage you?}

Guard Strength: {How much force can you hold back?}
Evasive Reflexes: {How well can you dodge?}
Outright Speed: {How fast do you run?}

Constitutional Endurance: {HP}
Energy: {MP/SP ; Basically, the stuff you use for ALL your abilities.}

[b]Attack Strength:[/b]
[b]Attack Speed:[/b]

[b]Magic Strength:[/b]
[b]Magic Defense:[/b]

[b]Guard Strength:[/b]
[b]Evasive Reflexes:[/b]
[b]Outright Speed:[/b]

[b]Constitutional Endurance:[/b]
[b]Energy:[/b]


--

Kyle
Attack Strength: 4
Attack Speed: 5

Magic Strength: 6
Magic Defense: 4

Guard Strength: 2
Evasive Reflexes: 8
Outright Speed: 4

Constitutional Endurance: 6
Energy: 6

--

For profile purposes, anything above 5 is a 'Strength', while anything below 5 is a 'weakness'. As such, Kyle is strong in 'Magic Strength, Reflexes, Energy, and Endurance' but weak in 'Attack Strength, Guard Strength, Magic Defense, and Speed.' Capiché?  
PostPosted: Mon Jan 04, 2010 3:19 pm
Kichi:

Attack Strength: ***** = 5
Attack Speed: ******** = 8

Magic Strength: *** = 3
Magic Defense: ** = 2

Guard Strength: ****** = 6
Evasive Reflexes: ****** = 6
Outright Speed: ******* = 7

Constitutional Endurance: **** = 4
Energy: **** = 4  

Kichi Kuronagi


Mizz_FUJIN

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PostPosted: Mon Jan 04, 2010 3:24 pm
QUESTION:

1. What do we base our stats on? Our physical human potential? (for example, some people in this guild are be swimmers/body builders/martial artists whilst others lounge on the computer all day, would THAT logic effect stat strength? Meaning would some people also get higher number than 45?)

2. Or, is it based on our enhanced strength by summons?

3. Would some characters strength be higher if they recieved training in the past? HA past aka Pole arms / Stolen promise  
PostPosted: Mon Jan 04, 2010 3:25 pm
Do our stats take into any account our job class?  

Riorin

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Mizz_FUJIN

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PostPosted: Mon Jan 04, 2010 3:27 pm
Thats a good question Rio  
PostPosted: Mon Jan 04, 2010 3:30 pm
Attack Strength:8
Attack Speed:1

Magic Strength:5
Magic Defense:7

Guard Strength:8
Evasive Reflexes:1
Outright Speed:2

Constitutional Endurance:8
Energy:5  

Pie Thrower


fractalJester
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PostPosted: Mon Jan 04, 2010 3:50 pm
Fuu:

1) You base your stats pretty much on how you've been in the RP, how you think you are, etc... If you've been focusing on dodging and fast-attacks, then you'd have those stats higher, wouldn't you?

2) Only sort of, like your Magic strength/defense.

3) No. EVERYONE gets 45 points.

Rio:

You pick your job class based on your PERSONAL fighting style. The stats are ALSO based on your personal fighting style. The only thing your 'job class' actually matters with is your 'abilities' - if you can't think of any, you can take some from those job class.  
PostPosted: Mon Jan 04, 2010 4:26 pm
Okay, I understand, thank you Sory ^^  

Mizz_FUJIN

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PostPosted: Mon Jan 04, 2010 4:35 pm
Maggie:

Attack Strength: 5
Attack Speed: 5

Magic Strength: 5
Magic Defense: 5

Guard Strength: 5
Evasive Reflexes: 5
Outright Speed: 5

Constitutional Endurance: 6
Energy: 4


Based on Maggie's History & Not FF class statistics, this is probably the logical choice. Maggie's constitution would be high because in rl, i can take a beating, in HA Cory & Raine mercelessly wailed on her, fortunantly managing to avoid dying.

MP & Magic wise, I think it would be lower, personally Maggie relies more on her strength (lack thereof) & fighting techniques to win battles
and dosnt put alot of focus into Magical attacks. Alchemy is a rare technique to use and would only be necisary during super boss battles. She dosnt have the luxery of using super awesome techs on a daily bases & also dosnt have any signature attack abilities that can aid her. MP is required for mid/high level items.  
PostPosted: Mon Jan 04, 2010 5:04 pm
Kyle, in this case, does Energy apply ONLY to MP, or to the amount of energy you HAVE (ie. your ability to continue going over long distances).

The same with Constitutional Endurance. Does it apply purely to HP, or does it amount to the amount of damage you can TAKE?

EDIT: Does attack speed depend purely on weapon or does your own speed come into the matter?  

Riorin

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fractalJester
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PostPosted: Mon Jan 04, 2010 5:40 pm
1) How much energy you have, since 'MP' is assumed in the RP just to be energy. >>;;

2) As for your second one... I don't really.. see the difference >_> The more HP you have, the more damage you can take...

3) It's a little of both. If you have a large, clumsy weapon, you're not gonna be super fast, but at the same time, some people excel with weapons to the point where they're fast with them. For instance, I'm pretty slow with a sword but I'm pretty fast with a pole weapon >>;;  
PostPosted: Mon Jan 04, 2010 8:23 pm
Attack Strength: 5
Attack Speed: 8

Magic Strength: 2
Magic Defense: 2

Guard Strength: 8
Evasive Reflexes: 7
Outright Speed: 4

Constitutional Endurance: 6
Energy: 3  

Bard of Lore


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PostPosted: Mon Jan 04, 2010 8:44 pm
It seems a few people (not in here, I think) missed the memo. ALL special abilities use MP. If it's listed as an ability, be it Attack or Support, it uses MP. MP, for the sake of the RP, isn't just for 'magic', it's for ANY type of special ability.  
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KHBTD : Kingdom Hearts Roleplaying and OoC

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