Red Kutai
Atrash the Squidmonger
Huzzah, you got the new banners working!
biggrin Now the thread doesn't look so shamefully naked. Also, nice color coding for each post.
As for the day/night discussion, maybe simply an ability to adjust the severity of the changes? Like, make a rather undark night, if possible, just enough to indicate that it's changed times, and then people could take the option either for the main more extreme day/night, or the less extreme one? Or maybe a sort of grandfather clock-esque graphic somewhere to show the transition of day and night? Those would take extra artistic work, though.
Or maybe a (perhaps Ghi powered, hence why only you get the change) flashlight/goggle/whatever (on the PDA?) that people could toggle on when night came, lighting up the map just as if it was daytime (for convenience of how much work would be needed)?
Indeed; I took the cues from your banners. If the colours are at all distracting or hard to read (specifically the 4th post), just let me know, and I may be able to fiddle around with it some. sweatdrop
A simple scrollbar that allows you to determine how much of the "night" filter to apply would work. That way, even at minimum, there would be a slight change, and you can apply it as much or as little as you need to be able to play.
I actually rather like the idea of a G'hi Lantern, working much like the Lantern from Link to the Past. I don't know how the night filter works, or whether they'd be able to remove it in an area (around the user) or would have to apply it map-by-map. An interesting idea, though... 3nodding
The color coding is nice. I probably should have arranged a more coherent color scheme, rather than just whatever one popped out to me.
xd
Are you counting posts including the start one? If so, the 4th one is quite readable. The 3rd and 5th (which would be the 4th if you're not counting the start one, so that might make sense) are perhaps the most distracting (5th due to the low contrast of the yellow, 3rd since it blends in the index of links part at the bottom), although both are still quite readable, just with minor quibbles.
Yeah, if night is just a filter that can be overlaid in different opacities, that would be easier (if it doesn't just make some things not look right at half-on half-off).
I was thinking of a Lantern or Goggle basically just switching off the night effect (just the visual effect - not the animated and other things) for the screen or map the player is on. This would allow people who had trouble with the darker scenes be able to see whatever they needed to see - but it would be optional and would still have the regular day/night effects to mark time (people would just be able to, once they decided it got too dark, fix it). This would be the rather quick-and-dirty fix for it. A more detailed lantern with its own area effect and more realism would also be nice (also, it could apply and interact with other things - animated which aggroed people with or without the light [or just wouldn't go near the light/crowded toward it], really dark areas that required the lantern, needing to search with the lantern, creatures blowing out the lantern for short periods of time, etc.).