Red Kutai
I've been thinking, lately, about how to rebalance the rings, and I've come across a most disconcerting dilemma:
Hornet's Nest has no job.
I mean, it can't be the Ranged AoE; that's Heavy Water Balloon.
It can't be the Fear ring; Scaredy Cat does that just fine.
It's certainly not ranged DoT; Hot Foot is much better.
The only role Hornet's Nest fits at the moment is the Ranged Damage-over-Time Area-of-Effect plus Fear! gonk No wonder nobody uses it... sweatdrop
My question, then, is what role do you think Hornet's Nest should be filling. In fact, I'll even let you generalise a bit: tell me about any zOMG! ring that you don't think is filling the role is should be. And this isn't necessarily about making the rings better, but about making them more intuitive. Tell me which of your rings just don't make sense!
Hornet's Nest
Debuffing, maybe (I personally find it much harder to be stern of will, to aim, or to dodge things with bees flying around and stinging me)?
AoE seems pretty much baked into it. You don't throw a hornets nest to hit one opponent. DoT also makes a lot of sense, as bees won't do all their damage at once (so DoT or some kind of debuff). Maybe a DoT that lasts really long, like a constant bleeding? It doesn't have to be as immediately powerful as Hot Foot, or as versatile - just last long enough that the DoT really has an effect (of course, that's assuming the animated survive for all that time - maybe a constant attack for anything that goes into the area of effect for awhile).
Adrenaline
Actually, this iteration of it makes more sense to me than the last, if only marginally. I can definitely see Adrenaline making someone better at dodging things (due to hyper fast reaction times), as it originally was. It's even easier to see it making someone worse at dodging things (it's current application), since Adrenaline is hard on the nerves. Neither one really fits it, though.
Adrenaline is a hormone which gives people more immediate energy/speed. For this, I like the idea of it lessening cooldown times (although practically, I think that's a bad idea - it's probably horrible to try to balance), or the idea of a stamina adding/stamina regen ring. We could use a little more than Divinity, at times, and maybe something that's one target only (like Sweetheart) would be of balanced use.
Knife Sharpen
Sharpening knives damages others, and makes them less accurate? Whaaaat? This really seems like an accuracy boost (perhaps a self only one, to make it different from Keen Aye).
Diagnose
Diagnosis makes you healthier in the long run, not immediately. It also works mostly by having an effect on long term problems (such as broken legs, illness, etc. - not just instant healing a cut). I think Diagnose would work better (and balance out to its own spot in the more powerful healing rings) by doing a similar healing job as it now does, while also removing and/or lessening Bleed effects and other debuffs, thus making it a strategic ring.
Teflon Spray
Really, Teflon makes things more likely to Deflect, rather than Reflect (and don't get started about how spraying Teflon on would make you better at dodging things). Maybe make it a 5% or no Persistant armor, and then have it give a good amount of Deflection (maybe along with Reflection at higher rage ranks) to get its own spot in the armor hierarchy.
Heavy Water Balloon
Not that it actually does this, but I don't see it as really appropriate for drawing hate (as in, more hate than its damage does - the way it's described makes it sound almost as if it's supposed to be part AoE ring, part Taunt). That might fit better with Hornets Nest.
Duct Tape
...makes people fall asleep?
rofl It seems more like a Root kind of ring, or at least a different animation for Duct Taped sleep (that's more "I'm immobilized so I can't attack" rather than "I'm immobilized, so I fall asleep, so I can't attack"
wink . Still, it works well for that, if only sleep wasn't so wimpy for noncoordinated attacks.
Hunter's Bow
Again, a ring whose game role really actually makes sense, even if it isn't exactly what I'd expect from such a thing in real life (I mean sure, getting hit with arrows would slow me down - just as much as getting hit by bullets or heavy water balloons would).