Items
1 Grue You were eaten by a Grue. Thanks for playing.
2-3 Keen Aye You have eyes everywhere. Whoever you look at will get their next movement roll cut in half!
You must edit your post to state your target.
If an odd number, round up.
If they roll a 1, they are unaffected. (It’s still rounding up but it needs to be said)
Several Keen Ayes can affect a single person at once. Just keep halving the movement roll for every Keen Aye in effect.
5-6 Turtle Enclose yourself from all harm for this and the next turn. Nothing can penetrate this shell. Not even the Grue.
Wishes are shattered when used against you.
Sphere's improbable traits will cause your shield to only last until the current turn if used by another player.
7 Fleet Feet Speed 3 spaces forward instantly or use it to go through a shortcut! You cheater.
Shortcut is only available if it is 2 spaces or less ahead of you. If it is, you go through it automatically.
You may not take a movement roll this turn after going through a shortcut.
If speeding over hot tiles, your movement is not hindered.
8 Crazy 8 Feel the ultimate power! Obtain 8 items at once and use them in any order you choose. Afterwards, every player gets an item box except for the person who used the crazy 8.
Limited to one person ever!
Items obtained:
Fortune's Favor, Keen Aye, Turtle, Fleet Feet, Sugar Rush, Scaredy Cat, Slash and Hot Foot.
CRAAAAZY
9-10 Sugar Rush Sweet music starts playing in your kart and suddenly life is wonderful with background music. You feel good.
4 or 11 Scaredy Cat 1st place is a meaner. Scare them into driving
3 spaces in reverse.
Anyone and everyone in first place at the time of using this item will be affected until they move back
3 spaces.
12-13 Fortune’s Favor Luck smiles on you and gives you +1 to your next item roll. That’s a good thing right?
If you get another FF on your next roll, your current luck will get another +1. In other words, your luck will stack by 1 until you get another item.
14-15 Slash Swipe at your opponent’s tires and everyone 1 place ahead of you will lose their movement turn only if they haven’t used it this current turn. Else you just missed I guess. Lame.
1 place ahead does not have to be 1 tile ahead. Example: If you were in 5th, you attack everyone in 4th place no matter where they are.
If you are 1st. Congrats! But you don’t attack anyone. Not even last place. Shame on you for thinking that.
16-17 Hot Foot Burn away all your pain and suffering into a tile of your choice. All racers use 2 spaces to move over this tile. Permanent effect unless extinguished by Balloon.
You must edit your post to state your target. The tiles go from 0-100 from the start to the end. Each new terrain is 5 spaces. Otherwise count the spaces individually or just ask me since I didn't number them anyway.
Hot Foot may be used on top of another Hot Foot. The power level of the tile will be +1 to the current power level.
If you stop on a hot tile, you get a -1 to your next move no matter the power level.
18-19 Wish Close your eyes and speak with your heart. When you open them you will have switched spots with the last player to have posted before you. Even if they already won. BUM BUM BUM
If the last player that posted before you is no longer in the game due to a terrible fate, you still switch.
20 A Choice of Fate – Choose between
Divinity or
Improbability Sphere
Divinity Sprout wings and fly! Your kart zooms up in the air and out of sight for 1 turn after this current one. Once you are able to play again, roll the 100 sided die. Whatever number you get is the one you will land on immediately. Once you land you may take your movement roll.
If you land on a shortcut, you may take it.
Improbability Sphere You are encased in an inter-dimensional sphere that will reflect all attacks on you towards whatever attacked and with the same effect for this and the next turn.
If you summon a Grue while you have a Sphere, you will kill it and thus it will no longer be a threat to anyone. My hero.
If you go over a hot tile, the tile will be reflected onto the next tile with the same power level. Your movement is not hindered and the next hot tile will not be reflected to avoid an infinite row of hot tiles. If you reflect a hot tile onto another hot tile, their power level is added together.
A Wish on you will cause the wisher to switch with the person who posts after them.
Any other item gained while you have a sphere will backfire onto you:
- Keen Aye, Heavy Water Balloon, Scaredy Cat and Slash will only affect you.
- Turtle gives everyone but you a shield for the current turn only. Anyone already with Turtle will only have it for that turn regardless if they had another turn with it.
- Fleet Feet and Fortune's Favor will affect you with negative values.
If using Fleet Feet you must drive back on a shortcut if it is 2 spaces or less behind you. If not, just drive back 3.
If your item roll is a 1, the -1 luck value does not apply when using Fortune's Favor.
- Hot Foot is placed right on your tile. You and it will not be affected in any way.
- Sugar Rush makes you feel bad.
- Wish switches spots with whoever posts after you.
- Divinity burrows you in the ground for 1 turn. No 100 die roll but you get to move after that 1 turn.
- Sphere causes a TIME DISTORTION and MIND EXPLOSION. Everyone switches spots with a random person.
21 A Choice of Fortune's Fate – Choose between
Divinity or
Improbability Sphere
Divinity Rage Rank 2 Sprout wings and fly! Your kart zooms up in the air and out of sight. On your next turn, roll the 100 sided die. Whatever number you get is the one you will land on immediately. Once you land you may take your movement roll. Other rules still apply.
Improbability Sphere Rage Rank 2 You are encased in an inter-dimensional sphere that will reflect all attacks on you towards whatever attacked and with the same effect for this and the next 2 turns. Other rules still apply.
22+ Buddy Call Go directly to the Null Chamber. Your luck is amazing! Have a cookie.
Note: You still have to move those last 4 spaces to reach the top of the crystal.