Soreiyu
Sailor Tin Nyanko
Chip Midnight makes the best guides. They just lableing where areas will fall on the body when uploaded.
http://wiki.secondlife.com/wiki/Clothing_Tutorials
You can make 3D objects and 3D bodies in Second Life. They are called Sculpties ( Sculptures) and Mesh. Mesh were just added recently. Before then you had the default Mesh bodies and you could make Sculpts but the Sculpts couldn't bend with your body.
I bought one fo these cats as soon as they came out... I had been waiting so long.
http://www.youtube.com/watch?v=aL-_lOQFpWY
99.9% of Content in Second Life is user made.
So the entire avatar in the Video is made by users. The movements. The shapes. The objects. With the exception of the sky, some fog, and maybe the water... everything else in the video is user made as well.
The same company that made that cat also makes babies. This baby is NOT a player. Everything on the Baby and the baby's movement are all user made. ( This is completely Sculpty, no Mesh).
http://www.youtube.com/watch?v=VtVAYrH_BPQ
It is easier to have the clothes perfectly adhere to the physical body you have with Second Life's default instead of dealing with Mesh right now. Because the clothes will be skin tight instead of based on a Mesh Model someone made.
This probably all sounds like gibberish.
When you are in Second Life you can alter your body. The regular clothes are skin tight no matter how crazy your make your body. The Mesh clothes on the other hand are stuck to whatever breast, hips, arms, waist, and chest the creator was using. The normal Clothes don't have alot of control so you want to use sculpts to make 3D details. The Sculpts will not pull and stretch to your bodies movements. The Mesh will bend and stretch to your bodies movements, but you are stuck with mega boobs and ghetto booty. Sculpts can be effected by wind and gravity. Mesh are not effected by wind and gravity.
So default is good for building whats against your skin and supposed to be tight anf form fitting. Mesh is good for making a new body. Sculpts are good for high details, wind, and gravity.
All this means you CAN completely make a 3D avatar from scratch and use it or display it in Second Life. But it requires you have animators and programmers work with you. So it's best to have a mix of things. At first you should work with the Skin tight stuff so you can get a feel on placement and cutting out textures ( like where sleeves in and how the neck line is cut).
My Favorite Mesh Clothes company
http://www.youtube.com/watch?v=dCIK3zHghb4
My Favorite normal clothes company ( See the skirt and ribbons moving? That is made of sculpts.)
http://www.youtube.com/watch?v=ugMEcI6v6cY
But.. yeah.. you can make an entire 3D avatar and 3D objects then put them in Second Life. If you only use free programs, it is hard though. I had to get a program that I could understand enough to make 3D objects and then convert it in another program and convert that again to get Mesh in the game. Sculpt on the othere hand I found different programs met my different needs for different parts of sculpts.
Everything would be much easier if I had Photoshop. But I don't have 1k. With Photoshop you don't need multiple programs and you don't need different programs to make different Sculpts and different mesh. If you get the right Photoshop, it does EVERYTHING.
I bookmarked the tutorial page and I'll look into it sometime.
That's pretty cool that you can have a cat in the game. I know that if I ever played it I would want something like that as well. lol They are my favourite animal after all.
It sounds like a very interactive community. What exactly is the point of the game? Is it some sort of role play?
lol I don't like babies so I definitely wouldn't get one.
Well it depends on if you know how to shade the model. I'm sure some programs make it easier than others.
I see so a sculpt is just an alteration that effects the original model? So it's basically just an addon that is not a part of the original mesh?
I can shade fairly well, but I wonder if I'd be able to make a skin tight outfit look ok... >_> I'd feel awkward.
LOL I really wish that I knew how to make clothing like that. I would try to make outfits like the ones I make for my OC's.
I have Photoshop and Paint Tool Sai installed on my computer. I don't have any knowledge of working with normal 3D programs like Blender and such though. I assume that most of these mods are low poly models.
Have you ever played with Sculptris? It's not good for second life, but it's a fun program to play with. http://www.pixologic.com/sculptris/
I will try that some time... hopefully... if I remember.
Second Life is what is referred to as a Metaverse. Everything in it is user made. It is made up of multiple worlds, multiple servers, multiple lands,.. etc. It is a special economy. It's not a game -- like WOW or Super Mario Bros. It is a Virtual World or actually a Metaverse ( many Universe/Worlds).
There is no goal. Which can be rough on people that lack imagination. It's not a Role Play or some sort of score based game.
HOWEVER since it's an entire user content based, there are countless User Made games.
Like people have made stats based games. I love to play Arcade games. There are special games called Hud games ( they are kinda boring but you basically gain in them by feeding time and they are also social games so you need to connect with other players). Then there are more simple games like bowling and basketball.
Second Life is also going to cause you much confusion because it's an economy. The game is free to join and free to play, but the curency in it is bought with real money and maintains a constantly flexuateing Real Life money value. So when you make something, you pay slightly anything to "Upload" graphics, sculpties, Meshes, Animation, Sound,.. etc. Then when you have made that something you can sell it ( you have infinite copies) to other players.
I had several friends that Second Life became their main source of income. I knew a few people that became Millionairs from Virtual Reality or from multiple Virtual Malls or Virtual Businesses. Some Real Life companies also use/d Second Life to help build models of future real life items, to show off real life items, and to help customers locate their companies so they could buy things in real life. I know Second Life was popular with companies that built Real Life homes and companies that made Real jewelry with gold, platnium, precious, and semi-precious stones ( such as diamonds).
So if you say " I am good at designing things, I just have trouble working with the real materials." Like Sewing and Cutting. Then Second Life can be a very good tool for making items in 3D and seeing them on customers without needing to Sew, Cut, Hammer, Glue,.. And without having to use real gold, real Diamonds, or 30 tons of freshly cut trees.
It's still alot of work. It's just alot easier and alot less expensive then doing some things in Real Life.
I probably should point out you are legally supposed to be 18+ to join Second Life OR you have to get a special account through your parents or school. There use to be a Teen Grid ( isolated Metaverse) of Second Life. But they didn't properly staff that so they decided to close it after years.
I forget what else I wanted to say.
I know one thing was that was one thing preventing me from getting some people on Second Life.
If you have children and you are concerned about them sneaking on Second Life, the X-Rated sims require Adult Verification. So they have tried to make it less likely you'd run into certain things. But the X-Rated sims are basically just used by Adult Clubs like Virtual Prostitution. You can still stumble upon sex, breast, and p***s :/ As well as players TVs that have porn on them.
You can see why it's 18+.
Oh, when you make you Handle. It's on display for everyone. You cannot change it. So make something nice. Not some wreck like " inUyasha8254825847". We are sick of the inuyasha234567890987654323456789098765432 names XD
Random other stuff I should point out.
Outfits are usually about 2 dollars
If you want land you either rent it from Second Life it's self OR you rent it from a player that is renting it from Second Life.
There are two types of Pets. The first type you just buy. The second type you have to feed and likely can breed. You can also feed and breed flowers, corn, farm life. The ones you buy once are usually 1-3k Lindens ( 5-15 dollars?) The ones you feed and breed can end up costing you 20 dollars a month just to maintain one.
It is cheaper to rent land from other players because you have to pay set up fees and yearly fees if you want to get land directly from Second Life. You could easily have a small space of land that you rent from another player for like 10 dollars a month.
Oddly the pricing on Second Life of things has been cheaper then other games have been in recent years. Like I could get this on Second Life for 2 dollars (sorry, nearly 3 dollars) and it has a ton of textures I can switch between, but then on other game if you want something that detailed but lacking the changeing of textures on some games it can cost 10-25 dollars. Worse yet, some games make you rent the clothes weekly or monthly for 12-50 dollars D: In this case it's even multiple ouytfits based on other games so for this variety without the multiple skirts and ties it would easily cost a hundred dollars. Once you factor in the colors you might need to pay 5,000 dollars on some games. Games have gotten greedy.
https://marketplace.secondlife.com/p/Edelweiss-School-Girl-Uniform-Blazer-blue-schoolgirl/418990
But on Second Life it may take 2-6 people to make this one item or one outfit. They had to pay to upload all the scripts, textures, sculpts, and mesh. They have to pay Second Life to rent land to make the outfit in and to sell the outfit on and some times to have Models/Bots show off the clothes.
Remember the creators can sell infinite copies.
My shoulder is killing me and I don't know what I will be eatting today
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