Uzumakuko
(?)Community Member
- Posted: Fri, 20 Aug 2004 01:50:04 +0000
These are some magic ideas I came up for story lines and stuff like that. I was wondering what people think of them.
First idea is the Psyche Idea. People who use the Psyche are known as the Magi, and their powers are represented by crystals called Astrum's that are placed on a forehead during a sort of accession ceremony. The energy that glows within the Astrum is known as the Anima Energies. There are several different energies represented by colors like Blue, Red, Black, White, ect. Each of the Anima energies gives the person a certain ability. White represents healing abilities while black represents warding. I still haven't decided if I will incorporate elements into the colors, or just have basic "witch craft" abilities.
Second Idea: Earth and the Spirit world have been separated into two realms, but the spirits of the Spirit Realm have an odd urge to remain on the real world. The problem is only the most powerful spirits have the ability to sustain a psychical form, and even then that only lasts for short periods of time. The eldest spirits found a way of taking humans as hosts so they can remain in the real world. Both human and spirit share a symbiotic relationship, the host gaining the spirits abilities and the spirit receiving the chance to stay on earth. The spirits and humans in are split into three classes. The Royal Houses which consists of hosts who have mythical beast spirits, the Noble House which has wild animals, and the common house has domestic animals. People who don't have spirits are known as the Anathema and are lowest when it comes to society. The magic the host gains depends on what element there spirit originates from. Also depending on how far away your spirit is away from the Eldest spirit depends on how much power you have. Spirit "generations" are split into what known as circles. Basically if you were of the House of Crow, and you were fifth circle your spirit would be five generations away from the first Crow spirit came to earth, and your powers would originate from the shadow or death element or whatever I decide goes for the house of crow.
For the one above I still haven't figured out how exactly I will split up the elements.
Third Idea: The third idea I came up with are Summoners, basically people who can summon elemental spirits. The elements are split into five categories, Earth, Air, Fire, Water, and Lightning. Each summoner is weighed on a balance, if you were Earth balanced that means you would be better adept at summoning Earth spirits, but your weakness would be in lightning and air spirits with water and fire some where in between. I am not quite sure if I want to use these five elements, and if anyone had a suggestion it would really help.
First idea is the Psyche Idea. People who use the Psyche are known as the Magi, and their powers are represented by crystals called Astrum's that are placed on a forehead during a sort of accession ceremony. The energy that glows within the Astrum is known as the Anima Energies. There are several different energies represented by colors like Blue, Red, Black, White, ect. Each of the Anima energies gives the person a certain ability. White represents healing abilities while black represents warding. I still haven't decided if I will incorporate elements into the colors, or just have basic "witch craft" abilities.
Second Idea: Earth and the Spirit world have been separated into two realms, but the spirits of the Spirit Realm have an odd urge to remain on the real world. The problem is only the most powerful spirits have the ability to sustain a psychical form, and even then that only lasts for short periods of time. The eldest spirits found a way of taking humans as hosts so they can remain in the real world. Both human and spirit share a symbiotic relationship, the host gaining the spirits abilities and the spirit receiving the chance to stay on earth. The spirits and humans in are split into three classes. The Royal Houses which consists of hosts who have mythical beast spirits, the Noble House which has wild animals, and the common house has domestic animals. People who don't have spirits are known as the Anathema and are lowest when it comes to society. The magic the host gains depends on what element there spirit originates from. Also depending on how far away your spirit is away from the Eldest spirit depends on how much power you have. Spirit "generations" are split into what known as circles. Basically if you were of the House of Crow, and you were fifth circle your spirit would be five generations away from the first Crow spirit came to earth, and your powers would originate from the shadow or death element or whatever I decide goes for the house of crow.
For the one above I still haven't figured out how exactly I will split up the elements.
Third Idea: The third idea I came up with are Summoners, basically people who can summon elemental spirits. The elements are split into five categories, Earth, Air, Fire, Water, and Lightning. Each summoner is weighed on a balance, if you were Earth balanced that means you would be better adept at summoning Earth spirits, but your weakness would be in lightning and air spirits with water and fire some where in between. I am not quite sure if I want to use these five elements, and if anyone had a suggestion it would really help.