Hungerwolf
(?)Community Member
- Posted: Mon, 29 Sep 2014 23:21:11 +0000
Hey there, I'm Hungerwolf, co-creator of a start-up tabletop TCG.
My team and I grew up in the age of the NES, rambled through elementary school rocking pokemon cards, awkwardly shuffled through high school playing Yu-Gi-Oh and MTG, spent our young adult lives playing DnD, and are currently awkwardly shuffling through the world of business. We're avid gamers, and we decided to take our shot at creating a game of our own- The kind of game we would like to play.
Battle Plan is unique in a few critical ways- Unlike most TCGs, in Battle Plan a player begins with a preselected team of three units. Each unit fits into one of three archetypes, which determines the types of cards that can be used by the unit. The makeup of your team is entirely up to the player, and the specific archetypes can be modified with Conscriptions, which makes for a huge amount of customization right off the bat.
We also utilize a grid-based movement system for tactical positioning. Planning and moving properly is the difference between a winning strategy and a losing one. Battle Plan places a lot of emphasis on player choice and decision making.
We believe that variance should be fun, not game-shaping. Therefore, unlike DnD, we do not include die rolls to hit or perform actions, and unlike MTG and the Pokemon TCG, we do not include resource cards which often determine the success or failure of games. The random chance comes from what you draw from your deck of cards, which are typically skills and abilities your units can use. Essentially, it's like a DnD rulebook specified for your team, but you never know exactly which abilities you will find each game.
We're going to start playtesting in our local area soon to work out the bugs with a bigger group of play testers. Once we have the mechanics perfected, we're going to set up a kickstarter to help raise funds for our first print of cards.
In the meantime, if you're interested in keeping an eye on us, here's a link to our subreddit- So far, we have a few sample images and a slightly more detailed breakdown of the core rules. We'll update as we come closer along.
http://www.reddit.com/r/BattlePlan/
My team and I grew up in the age of the NES, rambled through elementary school rocking pokemon cards, awkwardly shuffled through high school playing Yu-Gi-Oh and MTG, spent our young adult lives playing DnD, and are currently awkwardly shuffling through the world of business. We're avid gamers, and we decided to take our shot at creating a game of our own- The kind of game we would like to play.
Battle Plan is unique in a few critical ways- Unlike most TCGs, in Battle Plan a player begins with a preselected team of three units. Each unit fits into one of three archetypes, which determines the types of cards that can be used by the unit. The makeup of your team is entirely up to the player, and the specific archetypes can be modified with Conscriptions, which makes for a huge amount of customization right off the bat.
We also utilize a grid-based movement system for tactical positioning. Planning and moving properly is the difference between a winning strategy and a losing one. Battle Plan places a lot of emphasis on player choice and decision making.
We believe that variance should be fun, not game-shaping. Therefore, unlike DnD, we do not include die rolls to hit or perform actions, and unlike MTG and the Pokemon TCG, we do not include resource cards which often determine the success or failure of games. The random chance comes from what you draw from your deck of cards, which are typically skills and abilities your units can use. Essentially, it's like a DnD rulebook specified for your team, but you never know exactly which abilities you will find each game.
We're going to start playtesting in our local area soon to work out the bugs with a bigger group of play testers. Once we have the mechanics perfected, we're going to set up a kickstarter to help raise funds for our first print of cards.
In the meantime, if you're interested in keeping an eye on us, here's a link to our subreddit- So far, we have a few sample images and a slightly more detailed breakdown of the core rules. We'll update as we come closer along.
http://www.reddit.com/r/BattlePlan/