The Sanguine Devil
(?)Community Member
Offline
- Posted: Sun, 20 Apr 2014 22:23:33 +0000
This roleplay take place in the Blue Dynasty Star System in >>Space Fort Arcadia<< that is located in deep TDA space. This is a rather large space fort that acts as a lookout near the planets in case of an attack. The fort is large enough to hold its own with its defenses but lacks major weaponry considering that it is a lookout fort. The reason for this role play is the annexation of GCF. This is a peaceful confrontation, so no fighting is expected.
The posting will begin with the post of either leader of the two parties, KiIIer Blitz or TDA_War Wolf.Other participants are allowed to join only if they are allowed by either lead of the parties (A list will be provided below. However, when role-playing, you must wait for a person's response if making an interaction with them, then it'll be your turn again. There will be no timer for this, but please post as soon as you can in order for the other role players to continue. You cannot multi-post two separate things relevant to the role-play interaction without that person or persons' response.
The roleplay will be T1 ET (Evolved Technology) style. This doesn't allow for significant overpowering as such concepts will be grounds for disqualification or omission under godmodding, depending on the severity of the case. ET allows the use of technology-based energy weapons and defenses as well as prospective scientific efforts in the form of cloning, Human and Genetic Modifications, Androids and Cyborgs, Super-suits and Exoskeletons, Space Travel, Time Travel, Inter-dimensional Networks, et cetera, as long as they are properly explained with a scientific basis. There are no available magical, philosophical, spiritual, religious, or otherwise inexplicable forces in this style of role play.
List of Roleplayers that may join:
~KiIIer Blitz
~TDA_War Wolf
~The Telling Truth
~Jazzily
~More will be added as time continues.
((This post and only this post will be edited when the new players will join. No changes will be made to anything but this list. Feel free to screenshoot the page.))
OOC
Profile Thread
______________________________________________________________________________
No God-modding; is when someone's character has the ability to do practically anything without limits or boundaries. In saying that this also applies to lack of detail. Without proper post length and explanation you are eligible for disqualification, and, depending on the conditions of the fight, character loss on record
No Puppeteering; you can not in any way, shape or form control any aspect of another’s character, even energy based attacks of all kinds. (This excludes pre-meditated discussion OOC and is feasible IC.) Assuming your energy is greater than your opponents with no explanation or complete detailing of elemental mix-n-matches will be grounds for disqualification. The same goes for things attached to the character including; clothing, nanomachines, and weaponry. Puppeteering also involves that of your opponent’s whereabouts and assuming that they didn't move during your preparation and or time it took to go from point A to point B to attack.
No Meta-gaming; the act of using outside or previously gained knowledge within a gaming universe for personal gain or advantage. For example if a demon were to fight a unique combat droid with energy specifications to which was mentioned in the post. The demon can't impose demonic knowledge in to know weaknesses and metal compounds and chemistry lessons 101. Demons would not have gone to school, lest born in to a human realm (Which will be stated otherwise in character history) and brought up in a human way. The same is less severe for the robot unless the demon is a one-of-a-kind thing; meaning the robot / android / technological being would have implanted data.
RP Etiquette; Proper spelling, punctuation, sentence structure and all around post quality contribute to the performance and effectiveness of your post. If all categories are not met to the expectation of either opponent both are subject to their posts being disqualified or having to be re-written depending on severity of the post in question. In finer detail you must post in explicit detail how your evade/dodge/counter work against your opponents attack.
Interrupts; Interrupts can be considered the backbone of many forms of role plays. If another were to be blasted back, begin the incantation for a spell to counter attack, execute the spell and describe the effects. The target of the spell has allocated time as the caster would be thrown back, charging the spell and then, finally, manifesting it as an attack. within this time the other character can move their character if fast enough or able to possibly cancel the spell chant. Same goes with a jump attack, they can be intercepted.
Hypotheticals; A hypothetical is where Person A posts that, should Person A dodge to the West, he will bring his sword across; a hypothetical is a follow-up, a move that will happen if one or more conditions are met. Hypotheticals imply forethought, so they can be considered planned moves IC, and therefore do not demand the same conscious considering that would otherwise be demanded; also, hypotheticals might account for where a given attack would land if such and such defense were performed, like having a thrust to the stomach being displaced to the neck if the foe ducks.
Initiative; Often mistaken to be god-modding in many cases is the act of relying on one’s instinct and or fear of the unknown or death. There is of course obvious restrictions to this involving real-time movement of your RPC. This should be used sparingly as over-usage and statement would make a judge or your opponent believe it to be merely SR&RT due to lack of anything else happening. Often used to work within the move of the opponent.
Use of Melee Weaponry; Unless specifically enchanted your weapons durability will falter during the course of the battle and the severity of the attacks used and sustained. Included within this rule all weapons are to be stated within your introduction post that will summarize what your character has brought with them in to the battle.
Use of Ranged Weaponry; Ranged weaponry -- Firearms and ancient weapons both must have their ammunition specified in the introduction post. Ammunition is not infinite unless your character is able to use energy as its projectile. Ammunition also takes up space on your character as well as weight.
Equipment and Armor; both put weight on your character and will slow their movement time greatly, even if proficient enough weight factors in to speed in relation to your characters size. Armor must also be specified in regard to materials used and just how much of the body is covered and where. Equipment shares the same principal.
NPC Control; Non-Playable Characters should be minimally controlled, they can be auto-hit as effect of your attack. If they are not owned / controlled by yourself IC you may not use them to subdue or distract your opponent in any way this would fall to breaking puppeteering even though they are NPCs.
Race Limitations; Countless times we all are faced with humans that can control celestial divinity being just humans. Have infinite stamina and mana, and high speed almost instant regeneration with no weaknesses and absorbs elements of every kind. Well, maybe not always but your character has a race, a race you more than likely would have ripped off from mythical beings. All characters have a limit to what they can do; even gods tire themselves out when competing against other gods.
Specifications; If you do not specify everything about your characters position, defensive stance, attack angle and strength, speed and sight, hearing -- Then it can and probably will be exploited. You are not within your rights to complain about the exploitation and addition to the situation because you yourself are responsible for the world you write up during a role play. In combat this is VERY important, especially in terms of hand to hand situations.
Setting; You're within your rights to utilize the environment, destroy it, modify and bend. But as a guideline it's recommended to focus on hitting your opponent. It doesn't matter if you blow up a thousand buildings; you should focus on blowing the opponent up a thousand times. All in all it makes you and your character look messy and unprofessional.
Reposting and Editations; in a death match neither of the two things are allowed. Death matches are often considered real-time and therefore if you make a mistake, that spells the connection of your opponents attack and quite possibly your death. Depending on the severity of the attack. When sparring however it's a different story, usually sparring is a friendly gesture with the intent to learn from one another, not kill one another.
The posting will begin with the post of either leader of the two parties, KiIIer Blitz or TDA_War Wolf.Other participants are allowed to join only if they are allowed by either lead of the parties (A list will be provided below. However, when role-playing, you must wait for a person's response if making an interaction with them, then it'll be your turn again. There will be no timer for this, but please post as soon as you can in order for the other role players to continue. You cannot multi-post two separate things relevant to the role-play interaction without that person or persons' response.
The roleplay will be T1 ET (Evolved Technology) style. This doesn't allow for significant overpowering as such concepts will be grounds for disqualification or omission under godmodding, depending on the severity of the case. ET allows the use of technology-based energy weapons and defenses as well as prospective scientific efforts in the form of cloning, Human and Genetic Modifications, Androids and Cyborgs, Super-suits and Exoskeletons, Space Travel, Time Travel, Inter-dimensional Networks, et cetera, as long as they are properly explained with a scientific basis. There are no available magical, philosophical, spiritual, religious, or otherwise inexplicable forces in this style of role play.
List of Roleplayers that may join:
~KiIIer Blitz
~TDA_War Wolf
~The Telling Truth
~Jazzily
~More will be added as time continues.
((This post and only this post will be edited when the new players will join. No changes will be made to anything but this list. Feel free to screenshoot the page.))
OOC
Profile Thread
______________________________________________________________________________
No God-modding; is when someone's character has the ability to do practically anything without limits or boundaries. In saying that this also applies to lack of detail. Without proper post length and explanation you are eligible for disqualification, and, depending on the conditions of the fight, character loss on record
No Puppeteering; you can not in any way, shape or form control any aspect of another’s character, even energy based attacks of all kinds. (This excludes pre-meditated discussion OOC and is feasible IC.) Assuming your energy is greater than your opponents with no explanation or complete detailing of elemental mix-n-matches will be grounds for disqualification. The same goes for things attached to the character including; clothing, nanomachines, and weaponry. Puppeteering also involves that of your opponent’s whereabouts and assuming that they didn't move during your preparation and or time it took to go from point A to point B to attack.
No Meta-gaming; the act of using outside or previously gained knowledge within a gaming universe for personal gain or advantage. For example if a demon were to fight a unique combat droid with energy specifications to which was mentioned in the post. The demon can't impose demonic knowledge in to know weaknesses and metal compounds and chemistry lessons 101. Demons would not have gone to school, lest born in to a human realm (Which will be stated otherwise in character history) and brought up in a human way. The same is less severe for the robot unless the demon is a one-of-a-kind thing; meaning the robot / android / technological being would have implanted data.
RP Etiquette; Proper spelling, punctuation, sentence structure and all around post quality contribute to the performance and effectiveness of your post. If all categories are not met to the expectation of either opponent both are subject to their posts being disqualified or having to be re-written depending on severity of the post in question. In finer detail you must post in explicit detail how your evade/dodge/counter work against your opponents attack.
Interrupts; Interrupts can be considered the backbone of many forms of role plays. If another were to be blasted back, begin the incantation for a spell to counter attack, execute the spell and describe the effects. The target of the spell has allocated time as the caster would be thrown back, charging the spell and then, finally, manifesting it as an attack. within this time the other character can move their character if fast enough or able to possibly cancel the spell chant. Same goes with a jump attack, they can be intercepted.
Hypotheticals; A hypothetical is where Person A posts that, should Person A dodge to the West, he will bring his sword across; a hypothetical is a follow-up, a move that will happen if one or more conditions are met. Hypotheticals imply forethought, so they can be considered planned moves IC, and therefore do not demand the same conscious considering that would otherwise be demanded; also, hypotheticals might account for where a given attack would land if such and such defense were performed, like having a thrust to the stomach being displaced to the neck if the foe ducks.
Initiative; Often mistaken to be god-modding in many cases is the act of relying on one’s instinct and or fear of the unknown or death. There is of course obvious restrictions to this involving real-time movement of your RPC. This should be used sparingly as over-usage and statement would make a judge or your opponent believe it to be merely SR&RT due to lack of anything else happening. Often used to work within the move of the opponent.
Use of Melee Weaponry; Unless specifically enchanted your weapons durability will falter during the course of the battle and the severity of the attacks used and sustained. Included within this rule all weapons are to be stated within your introduction post that will summarize what your character has brought with them in to the battle.
Use of Ranged Weaponry; Ranged weaponry -- Firearms and ancient weapons both must have their ammunition specified in the introduction post. Ammunition is not infinite unless your character is able to use energy as its projectile. Ammunition also takes up space on your character as well as weight.
Equipment and Armor; both put weight on your character and will slow their movement time greatly, even if proficient enough weight factors in to speed in relation to your characters size. Armor must also be specified in regard to materials used and just how much of the body is covered and where. Equipment shares the same principal.
NPC Control; Non-Playable Characters should be minimally controlled, they can be auto-hit as effect of your attack. If they are not owned / controlled by yourself IC you may not use them to subdue or distract your opponent in any way this would fall to breaking puppeteering even though they are NPCs.
Race Limitations; Countless times we all are faced with humans that can control celestial divinity being just humans. Have infinite stamina and mana, and high speed almost instant regeneration with no weaknesses and absorbs elements of every kind. Well, maybe not always but your character has a race, a race you more than likely would have ripped off from mythical beings. All characters have a limit to what they can do; even gods tire themselves out when competing against other gods.
Specifications; If you do not specify everything about your characters position, defensive stance, attack angle and strength, speed and sight, hearing -- Then it can and probably will be exploited. You are not within your rights to complain about the exploitation and addition to the situation because you yourself are responsible for the world you write up during a role play. In combat this is VERY important, especially in terms of hand to hand situations.
Setting; You're within your rights to utilize the environment, destroy it, modify and bend. But as a guideline it's recommended to focus on hitting your opponent. It doesn't matter if you blow up a thousand buildings; you should focus on blowing the opponent up a thousand times. All in all it makes you and your character look messy and unprofessional.
Reposting and Editations; in a death match neither of the two things are allowed. Death matches are often considered real-time and therefore if you make a mistake, that spells the connection of your opponents attack and quite possibly your death. Depending on the severity of the attack. When sparring however it's a different story, usually sparring is a friendly gesture with the intent to learn from one another, not kill one another.