MajesticBlackFox
whos excited for the game? which characters do u plan on using?
im looking forward mostly to using villager and greninja
I'm going to be using a split between Link, Shulk and Mii Swordfighter, with a bit of Mii Brawler on the side.
Maybe a bit of DK or Bowser if I get in the mood for more heavyweight action...
Oh, and I got the demo.
Link is an effing BEAST.
Better recovery; his spin attack now covers more vertical and horizontal distance and his grappling hook is longer.
Dash attack is more lethal: changed from a stab to a jump attack with 3 properties; If hitting near the base it will spike, if hitting with the tip it has more power, and in either case its got a ton of overhead range on top of the ability to KO.
Has a bit of wind-up to it, but functions essentially like a souped-up jump-attack.
Better grab: when using it, it doesn't fall limply to the ground if he misses anymore, it just snaps right back in to him, so it's a lot faster and less punishable.
Forward smash attack and tilt both have improved range and KO power.
Down smash properties have changed; the forward slash sends enemies up into the air, and the backwards slash acts like running into his spin attack after it had begun used to, back in Melee; it sends the opponent flying backwards and down, making it very lethal if you're hit with it near the edge.
Down Tilt seems to have gotten a buff in strength in exchange for [as far as I know] not being able to spike, which was too difficult to do in the first place before and feels like a fair trade-off.
Up smash and tilt are both more powerful, and the tilt can combo again.
Boomerang is more powerful; it hits harder, flies faster, and its pulling mechanism feels buffed compared to Brawls. It also seems to have a larger whirlwind, but that might just be my imagination.
Bombs have been buffed a bit; they no longer explode if you ever get one knocked out of your hand and at your feet; they'll remain active until their timer expires instead of blowing up on you the moment you touch the ground.
Power seems to have gone up in exchange for less knock-back at lower damage percentages compared to previously.
Need to check to see if bomb recoveries are possible.
Arrows seem to have less down-time after shots this time around, and shots in general fly much faster.
Spin attack is somewhat buffed; it doesn't last as long so you recover faster from using it, and the angle of the spin changes a little bit as he twirls to give it a bit more vertical range to its hitbox.
Link himself is heavier, yet faster; it takes more to KO him than in previous iterations of Smash. His back roll has been changed to a much speedier back-flip that leaves you able to act far more quickly than previously.