Aevum Noir
(?)Community Member
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- Posted: Sat, 12 Apr 2014 03:39:12 +0000
Thanacytus
NG and NG+ Lost Sinner are basically different bosses, but this change impacts both versions. The Lost Sinner in NG is so easy that I beat it at half the recommended level without the torch trick with very little effort. It didn't need nerfed.
But even NG+'s version didn't need a nerf. This is starting to follow a trend of "If the average player struggles with it, it should just be nerfed."
The only bosses that should ever be nerfed are ones that have a broken mechanic, such as Ancient Dragon's "I'll fly off the edge and make it impossible for you to avoid my fire. Lawl!"
But even NG+'s version didn't need a nerf. This is starting to follow a trend of "If the average player struggles with it, it should just be nerfed."
The only bosses that should ever be nerfed are ones that have a broken mechanic, such as Ancient Dragon's "I'll fly off the edge and make it impossible for you to avoid my fire. Lawl!"
Not that I don't agree with you, but you =/= everyone else..
I found the Lost Sinner easy too and find the nerf unessesary but I also don't believe the Ancient Dragon needs a nerf either. Heh.
I am curious on what exactly you mean when you say "it flies off the edge" since I've only ever seen it get really close to the edge but never fly out of it.
Guess in the end we all have our tolerances and/or skill level (or even luck?) for certain parts of the game but I go against any kind of nerfing at all, unless it's to balance PvP mechanics. (TWoP builds,flipping Havels, ect.)