I'm mostly fine with most of alchemy as it is, keep in mind I said MOST... rare formulas SHOULD be rare and hard to get, plain and simple, any alchemy system in any game it usually is formulas are rare/hard to get/etc while components are farmable/easy to get, while there are SOME rare components, even those are monumentally easier to get then the formulas, the problem is you have formulas that are so common, yet components for them so rare and not only that but those components are also needed in OTHER formulas, that's the main issue, it's that a component one person needs 20 of, another needs 60 of, another needs 40 of, yet there is only one available on the market for an exorbetent price of 5M at any given time, and THAT is NOT right, especially for a component meant to be 'common'.
The Quests need over 100 each of Sea Water, Cherub Feather(well maybe not demonic/risen but the other three do), Smooth Whetstone, and Licorice.
These components should not be running over more than a few hundred k a piece, cause even then that still will mean a good 100M or so for all of them, but 100M is a lot better than, oh, let's say 5B(yes 5 BILLION) that the CURRENT prices would make them run...
A simple fix is needed for alchemy, one small fix, and that's it, we don't need damn serpent stones, frog slime, green goo, etc, they aren't used in anything, or if they are nothing anyone cares about, take those out of caches, make them 10g components, stick them in enki's catches, and give anyone who pulled these from caches sealed caches for any of them they pulled... second, MASSIVELY increase the drop rate of Cherub Feathers, Sea Waters, Smooth Whetstones, Sugar Crystals, and Licorice...
I mean is anyone working on Glacemella when it needs TWO HUNDRED AND TWENTY sugar crystals?
Maybe... it's a lot more doable than other stuff now that sugar crystals are down in price... I'd love to see/make tentacreep, but with 15 sea waters as a requirement, sadly, that's gonna have to wait until sea waters are a couple hundred k each and there's a few hundred listings at any given time on the market, will that happen in the near future? maybe...
Oh in addition to the above mentioned simple fix, they need to put Caches BACK into Daily Chance, of if they ARE still in daily chance, UP their chance to be gotten, we need no more 4th amigo lucky pants or etc... give us more caches... heck make the 'games' daily chance a 'cache' daily chance, that will always grant one cache per day or one cache item per day... oh wait that doesn't work because people will abuse it with mules... but then again would THAT really be such a BAD thing? think about it, it will allow for flooding of many components to the market, dropping their prices, and making alchemy more doable/better for everyone overall, right?