I just did a PvP match, and me and my opponent were both down to one last moga. his had the Regeneration Shield thing, that has a chance of recovering hp each turn. at his level, it regenned 200 hp each time it worked.
on what should've been the last turn, i brought his hp to what should've been far below 0, maybe even to -100, BUT his health regeneration shield brought him back up to a full 200, and he was able to KO me because my attacks couldn't do enough damage to kill him in one hit. classified_fu
my proposal is to either:
A) Change it so that the Shield only regens if the moga is alive
OR (and probably the better choice)
B) Change it so that the Shield recognizes when there is negative HP, rather than just 0, so it doesnt regen a full 200 hp if it heals when the moga technically has less than 0 hp.