CuAnnan
Dizzy_Solace
And 1 simulations are imperfect when in computer form.
Such as
1. Overheating.
2. Errors.
3. Glitches.
4. Memory loss.
5. Memory capacity limits.
All of that is wrong.
Overheating is only an issue if the CPU is running above its safety threshold.
Likewise memory loss and memory capacity limits.
Errors and glitches presuppose that a software testing process could not occur, that there is only one possible test and if it fails that nobody will ever try again.
In our universe, we are undertaking universe simulation.
To try to describe the universe according to our observations.
We are vast approaching the point at which we would be able to undertake the simulation of a universe from big bang to whatever happens at the end.
The problem with that is at the point in time where our simulators need to simulate simulators that are simulating what its simulating while simulating the rest of the universe, it gets exponentially complex after a while and I don't think it will be accurately predicted unless we know the velocities of every particle at the start of the big bang.
With that simulation there would have to be breaks to certain components before other components need replacing, which will cause glitches more consistently til the technology improves, and even then one little nano-second of inaccurate electrical flow form some misplaced dust particle somewhere in the venting or simulator's circuits or something would ******** it up from that point onward if we want precision prediction.
But without precision prediction generally simulators are coated with animations, not that every color occurs naturally via simulated chemical reactions and such in most simulators yet. They are highly limited, such as yes particle behavior simulators can get good particle effects, then be used in something like battlefield lol, but it doesn't in that instance go down to the molecule for say chemical reactions.
And there might eventually be down to the quarks simulated, but there might be thing pre-quark and pre-prequark and it'd just get aeons to perfect it.
Look at how long its taking to simulate a brain, so far recently one guy simulated a mouse or rat brain on a computer. But I don't think it simulated its growth based on its diet based on its physical environment base don its evolution over time, based on our solar system based on our galaxy etc etc etc.
First, we need to prove we can have a self aware simulated entity inside a computer, that is not 'built from the ground up' but appeared 'by chance' via simulations of complex reactions. And we would need such a large simulation area too, or it would not work. There's a ton of ways to go wrong from code being imperfect, to waiting aeons for life to appear and for us to virtually enslave it for no ******** reason lol.
And a testing process could occur, but still even so look at videogames there are glitches all the time they still update, even one glitch would be fatal to a simulation program. It has to not just simulate, it has to replicate beyond realistically well.