KuraiSakura
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- Posted: Fri, 13 Feb 2015 09:39:36 +0000
++++Generic Mecha Roleplay+++++
Story so Far
It is 2250, humanity has lost many of its steps due to war, but with the Lunesian Faction it seeks to find solitude in its wrong years. Every family that once was punished with war now strives in prosperity and harmony with the Earth Nation and Lunesians rule.
The war that took 120 years to finish now reaches its 10th year in progress for peace. With the Lunesian Laws, the Earth Nations and Lunesia have made peace for this long. It is a grand accomplishment for the many times which peace has failed. Peace however maintains a shaky situation, those involved in the war try to forget about it while others no longer wish to speak about it. With each passing year though the troubles of the past are forgotten, it is the hopes that this is maintained into the future.
Pilots Today
As a pilot of the Lunesian Space Forces, each pilot is given a name and an identification card, when they first enter the army. Pilots are conscripted in poor areas, while rich pilots are allowed or often enlisted by choice. There isn't a lot of prestige or honor unlike the former years, nowadays pilots act as police officers or simple guards to an armory to block the weak forces that wish to stop the Lunesian Laws being further enacted.
The Lunesians now battle pirates and forces which are still loyal to the former two factions, with the elimination of these remnant the only way for peace is to remove the obstacles ahead. For this the need for part time volunteers seems more common than actual devotion. Its common that some pilots never get to see a fight let alone participate in a battle, because the lack of opponents are so few most don't even get to use a unit.
The Knight Project
It was during the war that Knights were made in such quantities, epic battles were caused. With both factions not used to using them, Knights caused widespread damage against ships and stations alike, their flexibility and the NEURO-CIRCUIT which allows a pilot to use their mind to control the Knight became the evolution of war.
During the Lunesian Laws, it was written to outlaw such magnificent machines due to the fact that they had such a horrible impact on the casualty rate. Those who piloted the early machines often went mad with fury, the NEURO-CIRCUIT causing widespread neurological damage upon the pilots mind itself. After a while they also omitted AI units as well. These two factors alone caused enough casualties more than fleets themselves, primarily because the early units had no limiters that stopped a pilot from going completely insane.
Knight Units were scrapped or thrown into planets such as Uranus for disposal. Saturn often housed the many wrecks of units that were beyond the reach of human hands. It was alslo decided that the machines were too powerful for factions to hold and to create chaos with. Such laws were reinforced to ensure not even another machine would be built again.
The Lunesian Laws allowed Mass Production units with rules instead. These weaker units known as the N-00, designed to be for general used replaced a majority of the obsolete fighters and a majority of forces use them today.
++++Welcome and Please Read this First++++
Um basically this has been the latest in a long string of attempts to find the perfect balance of a Mecha roleplay which allows a player to do a lot of options. Its mostly a roleplay which also uses the dice for combat to make things fair on everyone else.
I almost forgot, welcome to this roleplay! I'm not too good on introductions but generally this roleplay is about super robots and mecha. It is also partially a factional and everything evolves as your character progresses through the roleplay. As a few notes:
1. Your character can do any action if he can. He cannot control other story NPCs or magically conjure stuff. He has to get it somewhere in the roleplay.
2. Your character can die by consent only. Or being killed through impossible escape
3. The roleplay uses combat and other stuff for dice. Its a bit tedious but easier to determine hits and such. Once you get used to this the roleplay should be easy to understand.
The problem with roleplays like this is that I will get taxed out really quickly. Its quite painful at times posting for a lot of people, so please understand I may be a bit squiggly from some point to another, but it happens after a prolonged period of time.
++++Factions:++++
There is one faction in GMR.
Lunesia: The most powerful faction in GMR as of now. It is the power of all people under the colonies and Earth. Lunesia controls most of the Solar System. All players fall under this category until Lunesia breaks or faces a new enemy. For now though it is the representation of all nations and colonists in the entire roleplay.
Sub-Factions
Pirates: Remnants of the old factions, many pilots who refused to give up their older weapons now roam space as marauders who have no reason.