Chrysanthia
(?)Community Member
- Posted: Fri, 23 Jul 2004 15:21:08 +0000
Even though this is very, very, long, read this post before you start.
First of all, if you are one of those people that can't write in complete sentences, construct paragraphs or insists on using l33t(yes, that infernal language actually has a name!), please leave. this is for literates only.
Now, for those of you that have read any of Terry Pratchet's 30 or so discworld books, welcome. I'm sure no explenation is needed as to what this is. In this Discworld RPG there are very few rules. there are the usual ones such as no cursing, no cybering, no spam, no godmodding, no power playing, no killing off other characters unless they agree. The only real "Discworld" rule is that you have to play as an original character. only original characters.Due to popular demand, some characters I will allow. clear it with me first though... please.(if you wish to be a god, godess or one of the immortal characters like the hogfather, death or death of rats leave a message ooc before starting the RPG.)
Now, that was the easy part. For all of you that have never experienced the wonder that is Terry Pratchet, welcome! Here is the text book explenation of what the Discworld is:
"The Discworld turned against the glittering backdrop of space, spinning very gently on the backs of four elephants that perched on the shell of great A'Tuin, the star turtle. Continents drifted slowly past topped by weather systems that themselves turned gently against the flow like waltzers spinning counter to the whirl of the dance. A billion tons of geography rolled slowly through the sky."
Confused? Don't be. Discworld is just like earth, just better(or worse, depending on how you look at it). Fo one thing, it's flat. So yes, you can fall off the edge. The setting is like modern day meets the middle ages. there are no guns, no planes and no space shuttles. There are no TVs and no computers. Flying carpets and brooms are okay. You can be any race imaginable(vampires, warewolfs, elfs, zombies, humans, etc.) An explenation of the races will follow. Now, the rules are the same as for those people that have read discworld, you just don't have to worry about using one of Pratchet's characters. One more thing... no one is omnipotent. I mean it.
Short list of places:
Ankh-Morpork - this is where I will be starting my character. This is a citie/country that reminds me of a cross between london and new york. You can buy anything and everything here. And if they don't have what you want, they'll steal it for you.
Unseen University - this is where the wizards learn to be wizards. No women allowed! school rules.
The mended drum - before the fire known as The Broken Drum. This is one of the more prominant bars in Ankh-morpork.
The Watch - The citie's finest. can usually be found in various bars and taverns.
The guilds - there's a guild for everyone and everything. some of the more prominant ones are the guilds of assasins, thieves and lawyers.
Fouecks(ecksecksecksecks) - The last continent. Not at all like Australia, really!
Klatch- Ankh-morporks neighboring enemies. there hasn't been a war in 100 years but that never lasts does it?
I'll explain some of the other places as and if they come up.
Species of mention:
Humans-humans are humans, what else can I say?
Elfs- don't be an elf unless you really wish to be disliked.
zombies - some are quite livly while others are just plain dead.
Warewolfs - they're okay as long as you don't mind the killing and the occasional furball.
vampires - arrogant, bloodsucking ingrates. There are black ribboners who are okay. They have sworn off blood but have some very strange obsessions.
Trolls - Dumb as dirt...none live in Klatch because it's too hot and their brains would melt.
dwarfs - watch out for dwarf bread! it's not baked, it's forged... other than that, they're quite likeable fellas.
And finally you have reached the end of the beggining. One last thing... Have Fun!!!
First of all, if you are one of those people that can't write in complete sentences, construct paragraphs or insists on using l33t(yes, that infernal language actually has a name!), please leave. this is for literates only.
Now, for those of you that have read any of Terry Pratchet's 30 or so discworld books, welcome. I'm sure no explenation is needed as to what this is. In this Discworld RPG there are very few rules. there are the usual ones such as no cursing, no cybering, no spam, no godmodding, no power playing, no killing off other characters unless they agree. The only real "Discworld" rule is that you have to play as an original character. only original characters.Due to popular demand, some characters I will allow. clear it with me first though... please.(if you wish to be a god, godess or one of the immortal characters like the hogfather, death or death of rats leave a message ooc before starting the RPG.)
Now, that was the easy part. For all of you that have never experienced the wonder that is Terry Pratchet, welcome! Here is the text book explenation of what the Discworld is:
"The Discworld turned against the glittering backdrop of space, spinning very gently on the backs of four elephants that perched on the shell of great A'Tuin, the star turtle. Continents drifted slowly past topped by weather systems that themselves turned gently against the flow like waltzers spinning counter to the whirl of the dance. A billion tons of geography rolled slowly through the sky."
Confused? Don't be. Discworld is just like earth, just better(or worse, depending on how you look at it). Fo one thing, it's flat. So yes, you can fall off the edge. The setting is like modern day meets the middle ages. there are no guns, no planes and no space shuttles. There are no TVs and no computers. Flying carpets and brooms are okay. You can be any race imaginable(vampires, warewolfs, elfs, zombies, humans, etc.) An explenation of the races will follow. Now, the rules are the same as for those people that have read discworld, you just don't have to worry about using one of Pratchet's characters. One more thing... no one is omnipotent. I mean it.
Short list of places:
Ankh-Morpork - this is where I will be starting my character. This is a citie/country that reminds me of a cross between london and new york. You can buy anything and everything here. And if they don't have what you want, they'll steal it for you.
Unseen University - this is where the wizards learn to be wizards. No women allowed! school rules.
The mended drum - before the fire known as The Broken Drum. This is one of the more prominant bars in Ankh-morpork.
The Watch - The citie's finest. can usually be found in various bars and taverns.
The guilds - there's a guild for everyone and everything. some of the more prominant ones are the guilds of assasins, thieves and lawyers.
Fouecks(ecksecksecksecks) - The last continent. Not at all like Australia, really!
Klatch- Ankh-morporks neighboring enemies. there hasn't been a war in 100 years but that never lasts does it?
I'll explain some of the other places as and if they come up.
Species of mention:
Humans-humans are humans, what else can I say?
Elfs- don't be an elf unless you really wish to be disliked.
zombies - some are quite livly while others are just plain dead.
Warewolfs - they're okay as long as you don't mind the killing and the occasional furball.
vampires - arrogant, bloodsucking ingrates. There are black ribboners who are okay. They have sworn off blood but have some very strange obsessions.
Trolls - Dumb as dirt...none live in Klatch because it's too hot and their brains would melt.
dwarfs - watch out for dwarf bread! it's not baked, it's forged... other than that, they're quite likeable fellas.
And finally you have reached the end of the beggining. One last thing... Have Fun!!!