~ General Treasures ~
These are items that a Blood Mage can create, and the
Blood Requirements to create the items, along with whatever
other price the Mage demands for his or her services.
This list will be added to as the Roleplay Progresses
Daylight Pendant - This item allows a vampire to move about in daylight without fear of burning. Created only by Blood Mages, one can be commissioned, if one is willing to the pay the price that the Blood Mage demands. The more powerful the mage, the less blood needed to create the item. The usual rule of thumb is one life for each month of days that the ring is used for. After two hundred years of practice, it takes bleeding a sacrifice to the point of death without killing them, and another two hundred for a bucket of blood, and another two hundred for only a pint. Any Blood Mage over eight hundred may use only a token amount of blood from a human source to create an item that lasts a month. This same rule applies for recharging an item as well.
Moon Pendant - This item allows a werewolf to keep from turning into a wolf at any time that is not a full moon. Created only by Blood Mages, one can be commissioned, if one is willing to the pay the price that the Blood Mage demands. The more powerful the mage, the less blood needed to create the item. The usual rule of thumb is one life for each moon cycle the ring is used for. After two hundred years of practice, it takes bleeding a sacrifice to the point of death without killing them, and another two hundred for a bucket of blood, and another two hundred for only a pint. Any Blood Mage over eight hundred may use only a token amount of blood from a human source to create an item that lasts a month. This same rule applies for recharging an item as well.
Wish Token - It grants one wish, and one wish only. It cannot be used to bring someone back from the dead, or turn back time in any way. It takes one life to create one Wish Token, regardless of how powerful the Blood Mage is.
Curse Token - It grants one wish of ill will, and only one. It can be used to cause someone illness, death, bad luck, or any other number of unfortunate circumstances. One need only cut one’s self, and say the name of the person that is to be cursed. It takes five lives to create one Wish Token, regardless of how powerful the Blood Mage is. This can be reversed, if one can gain hold of a Wish Token before their death.
Beauty Patch - Fabric that can be added to one’s ensemble to make one appear more beautiful to those who look upon them, regardless of one’s actual façade. It can be easily created with only a token blood sacrifice being required, but only lasts for one use per blood letting.
Elemental Charms: Earth, Air, Fire, Water - A charm that allows one to conjure, or draw the element of name to one’s self. It requires one life to create a charm, but it lasts for one hundred years. After two hundred years of practice, it takes bleeding a sacrifice to the point of death without killing them, and another two hundred for a bucket of blood, and another two hundred for only a pint. Any Blood Mage over eight hundred may use only a token amount of blood from a human source to create an item that lasts one hundred years. This same rule applies for recharging an item as well.
~ Runic Magics and Treasures ~
These are Runes that a Blood Mage can discover and create.
To do so, one must come across the Rune somewhere, whether a book,
or another mage or living source, one must spill the blood and life of
a human sacrifice over hot coals, and cool the remnants, grounding
them into an ink that can be used for tattooing or staining.
This list will be added to as the Roleplay Progresses
Dagaz: Spiritual Awareness - A Rune that when the proper mixture of materials, life blood, and magic are used can be tattooed onto a body, allowing the bearer to see anyone's soul, and how pure or tainted, how good or evil, the individual is so long as they live, bear the mark, and keep their own sight intact. This Rune can be placed onto an item, and so long as the ink or paint of the rune does not fade, it will allow the wearer to do the same.
Mannaz: Emotional Awareness - A Rune that when the proper mixture of materials, life blood, and magic are used can be tattooed onto a body, allowing the bearer to see anyone's emotions or intentions, and whether they mean harm to those around them, or intend good so long as they live, bear the mark, and keep their own sight intact. This Rune can be placed onto an item, and so long as the ink or paint of the rune does not fade, it will allow the wearer to do the same.
Perthro: the Keeping of Secrets and Remaining Hidden - A Rune that when the proper mixture of materials, life blood, and magic are used can be tattooed onto a body, allowing the bearer to either keep something about themselves secret from all those who are not Blood Mages, or make them invisible, depending on the intention when putting the mark onto their body. This magic lasts so long as they live, or bear the mark. This Rune can be placed onto an item, and so long as the ink or paint of the rune does not fade, it will allow the wearer to do the same.