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Storylab Sonicflight's avatar

Report | 06/15/2013 7:24 pm

Storylab Sonicflight

*The doors were their only reply, merely signaling the person's approach. The doll lets out a little gasp, its head flopping in the direction of the door that they had entered from.*
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Report | 06/15/2013 11:16 am

Storylab Sonicflight

*At Sydney's reply, the footsteps start up again, with the accompaniment of doors opening, closing, opening again, slowly but surely getting louder.*

*The doll trembles slightly in Tyrone's hand, then starts to emit a ticking noise.*

*The paper resembles yet another of the crumpled notes the two have picked up earlier.*
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Report | 06/15/2013 10:53 am

Storylab Sonicflight

*The doll's mouth pops open, and out tumbles out a piece of paper and another twenty-sided die, which clatters noisily on the ground.*

*From somewhere, the sound of someone suddenly stopping in their tracks and waiting with a bated breath can be heard. That same voice calls out, with a rather hostile tone.*

"Who's there?!"
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Report | 06/08/2013 9:46 am

Storylab Sonicflight

((Haha, that's alright. No worries!))

*The footprints are all identical, though it is a puzzle as to either how many people here have the same shoes, or one fella had so much time on his hands to make that many tracks. Other than that, they seem to both lead in and out of most of the doors, with a few turning away just before their doorframes. What route did the guy take?*

*Under Tyrone's attention, the doll stays perfectly silent, as if it was defiant, or maybe intimidated.*
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Report | 05/25/2013 11:20 am

Storylab Sonicflight

*Beyond them lies what would look more at home on a child's artwork than in real life - a collage of places ranging from sections of the hospital to places never seen before, even a few familiar scenes thrown in, all jumbled up and mashed together seemingly without seams. Doors scatter the impossible place, ranging from closet doors to vault doors, most of them closed with a few just slightly ajar. There is no trace of whoever that was here previously, for even the floor is too much of the artwork that footprints seemed right at home on it.*

*The doll gives the tiniest meep.*
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Report | 05/22/2013 9:22 pm

Storylab Sonicflight

"I should be making a map or something of this place."

*The voice that floats through the brick wall is followed by the sudden sound of multiple doors opening and closing, before everything goes silent.*
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Report | 05/22/2013 7:53 am

Storylab Sonicflight

*The yawn seems to have come from the most unlikely target in the room - the doll. At least, there was no one in sight whose voice could have been at that octave.*

*There is another slam, this time coming from behind the bricked-up doorway. It sounds a considerable lot closer than the previous slams, and footsteps can be heard in quite close proximity.*
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Report | 05/21/2013 9:09 pm

Storylab Sonicflight

*In most parts, it does look normal, nothing out of the ordinary except that one could be sure there was never a door in the rafters in the first place, especially with the haphazard arrangement of wooden planks around the doorway. Almost as if the door was just... there. And not built into the place.*

*There is a small yawn from behind the both of them suddenly, coming from within the corridor.*
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Report | 05/21/2013 7:58 pm

Storylab Sonicflight

*Behind the door lies a familiar scene: The main lobby of the church, except viewed from where the rafters should be. It is quite the drop down to the floor from the door, unless someone would like to navigate the rafters? There seems to be no one else in the lobby, at the moment.*
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Report | 05/17/2013 8:45 pm

Storylab Sonicflight

"... Gah. Got lost again."

The masculine voice, soft and muffled, floated through from behind the second door.

"This should be the one going back to the hospital. Wrong door."

There is a sound of someone turning and walking off, and a faint trail of muttering.
The option of the freezer-like door still stands, and so do the rest.
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Report | 05/15/2013 9:03 pm

Storylab Sonicflight

*As Sydney takes a step in and back, the unseen floor beneath him creaks a little. The rushing air sounds vaguely like how standing at the edge of a large tube would.*
*The bricks in the wall shift a little as Tyrone presses on each one, the still-wet cement sliding them around in their respective positions.*

*Somewhere, another muffled door-slamming sound is heard.*
Storylab Sonicflight's avatar

Report | 05/15/2013 7:12 pm

Storylab Sonicflight

((It's alright. n_n))

*The ward door opens easily, leading to an unidentifiable area - behind it was just pitch black, with the faint sound of air rushing upwards.*
*The diner door opens just as easily, leading straight into a wall that looks newly bricked. The airy sound can also be heard from behind it.*
Storylab Sonicflight's avatar

Report | 05/14/2013 7:45 am

Storylab Sonicflight

*The footsteps seem to be going away from the pair, instead of closer. Eventually whoever it was seemed to have walked off, though in between there was an abnormal amount of doors opening and shutting - At least, the sounds were a little too many for what was supposed to be a hospital.*

*There are three doors in the corridor they are currently in - the one to the left was the same kind a ward would have, the one further down would probably match a diner better than the hospital, and the one all the way at the end looks like a freezer door.*

*The doll is still.*
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Report | 05/13/2013 9:21 pm

Storylab Sonicflight

*On being picked up, Charlotte's mouth opens and another die falls out - same number of sides as the one in Sydney's pocket, though a different colour. It then shuts its mouth and lies in his hand quietly.*

*There is a muffled slamming sound from behind the other doors, and the sound of footsteps echoing away as if in an empty corridor.*
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Report | 05/13/2013 7:21 pm

Storylab Sonicflight

*The corridor beyond leads off to a few more doors, all unlabeled and closed, and in vastly varying shades of disrepair.*
*The doll flops onto the ground at the nudge, and lies there motionlessly, its face staring at thin air. It does not seem to carry anything this time.*
Storylab Sonicflight's avatar

Report | 05/13/2013 4:00 pm

Storylab Sonicflight

*The door does not seem to be locked, and it has the curious lack off a number on it. It tilts open slightly from the knock, revealing yet another of the hospital's corridors behind it instead of a ward.*

*There's a small squeak as the doll plops in front of their feet from nowhere. Again.*
Storylab Sonicflight's avatar
Storylab Sonicflight's avatar

Report | 05/13/2013 2:43 pm

Storylab Sonicflight

*Out falls out a single twenty-sided die and a piece of crumply-looking paper. There is a small squeak from the doll... Did it just blink?*
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Report | 05/13/2013 1:29 pm

Storylab Sonicflight

*The doll is picked up without much ttrouble. It seems to be holding an envelope under its long sleeves.*
Storylab Sonicflight's avatar

Report | 05/13/2013 12:35 pm

Storylab Sonicflight

*A Charlotte doll randomly drops in front of him.*
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