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Name: Kurshko Haer Age: Eleven D.O.B: March 26, 1993 Marital Status: Single Race and Origin: Homo Draconis; post Age of Wrath, scienitific experiment A112Gamma Occupation: No official job, all assets in terms of metals extracted directly from the planet. Sex: Male Height: Four foot, three inches Weight: one hundred, twenty pounds. Extra light bone structure; however increased iron in blood. Personality: Upon meeting Kurshko most will find he is rude, and/or sulky, and just generally anti-social. Nearly all the time he spends in a social area is in a corner, or some descreet location, thinking, or otherwise ocupied. While he lacks in social skills, he is great at analizing situations, fighting and just plain thinking. Most would see him as a dark kind of person, or depressed; however if you catch him on a good day, he is hyper, cheery and fun. History: The Age of Wrath is a time during which gaia, earth, and all earth like worlds enter a period of wars of incredible magnitude; most of which end with the destruction of the superior race of the world. Some races survive this, to live into the Age of Utopia, which is both a nowhere age and an age of complete peace. Often all information and technology is lost during this time period, as the superior beings of a world tend to destroy everything, including themselves. In the case of Kurshko, the race did not destroy itself, however it did create enough radiation to massively mutate themselves into several hundred diffrent branches. The most notible of which is known as the draconis branch; which is dragons and their kind. This branch preserved some of the technology, and created expiriment A112Gamma, in other words, Kurshko. Quantum physics along with multiverse rifting was used to send Kurshko into a shadow court. From there, he has moved into the world of Gaia. Appearance: Kurshko wears mostly black linen, although if he plans on sparring he will first put on tougher material. He stands a little over four foot tall. His arms and legs have a wiry build, strong but thin, part of which comes from the draconis heritage. His muscles are moderately sized, although they provide more push and pull than human muscles per weight. He is about one foot and ten inches across at the shoulders, and his pectoral muscles are massive in comparison to the rest of his muscles, mainly due to his wings. He has wings, similar to that of a dragon, growing from his shoulder blades, in the opposite direction from which the shoulder blades end. His skin has a semi-translucent coating of razor-scale covering it, the scales colored a silvery gray, like his wings. His hair is blond to the extreme, a platinum color. His eyes shift color to refect his mood at times, and his pupils are angular like a cats, but his eyes are usually a grey color. Martial Arts Styles: No direct martial art style; however palm strikes and strikes with the bracers are most of the fighting for him. Weapons and Equipment: Two bracers with three blades along the outside of each one, all in a line from wrist to elbow. Each blade is made of a diffrent material, and is hallow on the inside, and is enchanted. The blades have an increasing length as they get closer to his elbow. The one closest to his wrist is two inches long, and the one closest to his elbow is three inches long, the middle one being two and a half inches long. His hands, feet, and wings are his only other wepons, unless he otherwise has made it appearant that he brought it along with him. Recently he has been carrying an enchanted katana, on his back. The katanna's hilt is gemmed with diamonds, emralds, saphires, rubies, onyx and pearls. Each type of gem contains one enchantment. Enchantments: Bracer's first blade- Heart; this blade emits a humming sound which can be heard only if in a dirrect line of the blade, and is rather loud when heard. The humming sound pulsates with Kaer's heart rate. Bracer's second blade- Sing; Sing resonates with a low musical group of sounds, which vary depending upon the environment which Kaer is in, within a four hundred foot radius. If something changes location relative to Kaer, the tune will also change, if tempiture overall changes so will the tune. Bracer's third blade- Death; Death creates a dispirsial field which is one foot thick and is eleven feet away from Kaer at the shortest distance. This field will disperse sounds readily enough to prevent Kaer from even hearing a sonic boom; as such Kaer is completely unaware of sounds beyond twelve feet of himself. This dispirsial field also disperses tempiture changes, and most AOE abilities (dirrect target abilities are not really degraded, so something like psychic control of a dagger still works, but manipulation of say the air inside the area through psychic abilities will not work unless the opponent is inside the dispirsal field) outside of the the twelve foot radius. Diamonds: Any object affected by psychic abilties that comes into contact with any part of the katana becomes a 'dead' object to psychic abilities, effectively making it near impossible to control the object with the psychic abilities. Emeralds: The katana while not actually coated in poison, will produce a poison on contact with blood, from the blood itself. This poison is a cellular degenerator, attacking the lipids which form cell membrains. This poison can only degenerate a portion of cells equal to half the ammount of blood which is used in producing it. Saphires: The saphires produce a slowing affect on any object cut by the katana, so that it moves at 7/8ths normal speed. This effect is cumulative, though it only reduces it to 7/8ths of the current speed. Rubies: These allow the wielder of the katana to use 100% of their muscles in their actions if they wish. Also it increases muscle responce speed, in other words, responce time. This only takes affect if the katana is held in hand and unsheathed. Onyxes: These increase the weight and mass of the katana without altering the actual size of the katana, in other words, alters the molecular make up. This means that the katana can be light untill it is moving in which case it can increase in weight to increase momentum, but remove that weight to prevent overbalencing. Pearls: The pearls produce oxygen, and releases it into the air due to the enchantment. This oxygen cannot pass through the dispirsal field surrounding Kaer. Special Abilities: Diffrence in levels for emotions: Normal emotional strength relitive to the last level is as fallows, 2 is twice as strong as 1, 3 is two and a half times as strong as 2; or five times as strong as 1, 4 is three times as strong as level 3; seven and a half times as strong as level 2, and fifteen times as strong level 1. And so fourth.
Emotional Manifestation: His emotions can physically manifest into the environment around him provided they are strong enough. Anger for example, when powerful enough, begins to rase the tempture of the air around him, at a rate depending upon how strong his anger is. Calm, his most common emotion, can't really be calm, very calm, or extreamly calm; so instead he was designed with the ability to force emotions that do not strengthen, to A: become stronger up unto a point, usually much less than emotions that can naturally become stronger depending on the situation, B: manifest in a simple way; although much more focused and in a smaller area, IE: calm, can be focused and forced to be stronger, which allows him to rapidly cool the area around his hands; if he uses all of his energy for this, he can drop room tempiture (300 kelvin) to the freezing point of oxygen (40ish kelvin), in less than 12 seconds. For reference; water freezes at (270ish kelvin).
Malicious base: Due to the reason why he was created, Kurshko has inherited some traits, one of which is his emotion of malice, has an insane rate of growth; if we assigned numbers to it, and his malice level being 1, it would be the same as any other emotion at level 1. However malice level 2 is the same as other emotions at level 4. As such, this emotion is not only stronger, but also is harder for him to control, and tends to accelerate through the levels quickly.
Malicious decay: Due to his malicious base, the levels of his emotions in malice decays much slower. Emotion level 2 of anger, drops to level 1, in one round without anger provocation. Emotion level 2 of malice, drops to level 1, in three rounds. A level 3 emotion normally drops to two in, two rounds, malice drops to two in six rounds. And so fourth.
Raging Malice: Any time which kurshko has a malice emotion greater than just level one; he will go into a Malicious rage, which he will not leave untill his malice has decayed. During his rage; his body enters a hyper active state, in which his strength increases by a factor of his emotions. His natural toughness also increases by a similar factor. However during this state, he loses all logical reasoning, emotional ties to friends, and his common sense, and will thus, harm anyone without normal provocation, and with an intent to kill or maim.
Overwhelming Malice: At anytime his emotional value for malice reaches level three or higher, all his other emotions become suppressed; he feels no pain, no anger, no compassion, no fear, ect. Also the sheer level of his emotion creates a mental suppression field; which only people with high fortidudes or strong minds can really resist. Failure to do so usually results in blacking out.
Malicious vigor: The physical manifestation of malice takes two forms at the same time. The primary type causes wounds to open in surfaces near kaer, be they animate or inanimate, the size of the wounds depends's upon malice strength. Also Malice manifests in the form of energy in Kaer's cells, allowing him to run litteraly on emotions alone. Though the energy is weak and hardly enough for combat at low levels it still helps. At malice rank 3, it becomes useful for combat.
Draconic breath: Twice per day; or twice per meditation, Kurshko is capible of breathing a cone of the emotion he feels strongest at the time; in its physical form; IE: calm would result in a cone of cold or ice; while anger would result in fire or heat.
Draconic bloodlines: His heritage gives him a resistance to most elemental things; like heat, cold, electricty, ect. Additionally, he can breathe under water, under the earth, and in magma. Also some of the traits of dragons visually manifest on his body, such as scales, wings, and cat like eyes.
Draconic saliva: His bloodlines also has given rise to this trait, which makes his saliva a festering disease pool to other creatures. Trillions of bacteria, and viruses live within his saliva, as a result, wounds which come into contact with this almost certainly become infected, or are eaten at by flesh eating bacteria. His own body however, has immunal defense for most of the bacteria; and as such, it does not pose a threat to his own wounds.
Natural Manifestation: At any point an emotion or pair of synergetic emotions reaches the equivilent of level four, they manifest themselves into reality, at a low level. As the emotion level grows, the manifestation power grows as well.
Biological differences:
Secondary circulatory type system: Kaer's body contains a seperate system composed of cells which through controlled diffusion can transport neutrients to the brain, lungs, heart, and various other important locations of Kaer's body.
Wings: Kaer has dragon like wings growing from his back, they are fully functional, and roughly as tall as Kaer.
Scales: Kaer's entire body is covered by scales, all equal in size, and of equal strength to that of a dragon's scale. Can withstand pressure up to 450 psi. Will crack and break under assult from most wepon's given enough time or power.
General body: Kaer's general biological make up is such that only about 50-75% of his body actually have veins or arteries within it. His neck, arms, legs, wings, skull, lungs, heart, liver, stomache, and intestines all contain the unique cells of his secondary circulartory system, which remains completely seperate from his primary one with blood. As mentioned previously, his blood has increased iron levels and his bones are much less dense than normal, though just as strong, using a structure similar to a bird's. Also the bones have a coating of the same material that makes his scales, though not sharp nor scale like.
extra: self named style: ubiquity Latin roots for idea: E(x): Out/outward. Motio: Movement/action/gesture. Kinesis: Movement/motion. --> (Root words of emotion; kenisis) Emotiokinesis.
Kenshru · Sun Sep 24, 2006 @ 07:42am · 0 Comments |
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