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Outlaw's Hand Guide


xX Shun Xx
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Shun〗Wei〗









~Common Info~

User ImageRace〗 Human?
Age〗 30
Birthplace〗 Unknown
Occupation〗 Outlaw
Alignment〗 Chaotic Good
Gender〗 Male
Sexuality〗 Unknown
Martial Status〗 Single
Group Affiliations〗 None
Height〗 6 feet flat
Weight〗 211 lbs
Quote〗 "Whatever mate...."
Theme Song〗
Personality〗 After his long disappearance he grown cocky, but also cunning over the years. He sees the world as a messed up place, and often has a cold shoulder towards others. Shun dislikes most people, and often doesn't trust anyone when they first meet them.
History〗















[Appearance]




~Family/Relationships~
Father & Mother (Long since dead), Dragon Mistress(Former Teacher)


~Weapons/Gear~
Throwing Knives〗 Long thin, knives that are hidden in the small slits in the inside of the long duster coat Shun wears. Made from Carbonadium is a resilient, unstable metal that is vastly stronger than steel but more flexible than adamantium. The knives have little to no handle or guard, and a aerodynamic so they are meant as throwing not hand to hand combat wise.

Adamantium Bow Staff〗 A long bow staff made from man-made metal alloy that has been frequently described as being virtually indestructible and the exact chemical composition is a United States government classified secret. Adamantium is not an element: its properties do not qualify it for any known space on the Periodic Table of Elements. Rather, adamantium is a series of closely related compounds of iron created through a secret process discovered by the American metallurgist Dr. Myron MacLain during the late 1960s.

~Special Abilities~
Explosive Force〗 The ability tap into the potential energy contained within himself, and transform it into kinetic energy. When Shun thus charges an object and throws it at a target, the object releases this energy explosively on impact. At times the energy that is fired off attached or not looks dark, and smoke like with a indigo, or dark purple core.

Telekinetic Force〗 or known as Psychokinesis, influence of mind on a physical system that cannot be entirely accounted for by the mediation of any known physical energy. Examples of psychokinesis could include distorting or moving an object. At a heighten state of it Shun can send sonic blast of telekinetic force out the palm of his hand of each impact out of instinct during combat. Increasing the force of each hit from his Strength rank of 2 to a strength rate of 4. It often looks like displaced ring of air on each impact.

Outlaw's Gamble〗 Shun's ability to tap energy also grants him superhuman agility and dexterity, as well as creating a static interference that shields his mind from detection and intrusion by even the most powerful telepaths.

Satsujinken〗 Murdering fist that is a death blow that is never seen coming. It is the energy from within in lining the hand with a strong thrusting force the energy shots out from the tips of the fingers like a long blade that rips through even armor, and magical barriers to kill a target without fail however it looks like a normal hand thrust.


~Normal Skills~
Shun is bilingual in English and Chinese, and also possesses the ability to throw small objects - including knives, throwing spikes, and playing cards - with extraordinary accuracy. He is also a skilled duelist and fencer. With most of his life training as a wannabe champion of the arenas he learned many hand to hand combat. He often has it all mixed with some form of Ansatsuken.

~Stats~

〗Intelligence〗 5
〗Strength〗 2
〗Speed〗 4
〗Durability〗 4
〗Energy Projection〗 6
〗Fighting Ability〗 5


INTELLIGENCE
The ability to think and process information

1 = Slow / Impaired
2 = Normal
3 = Learned
4 = Gifted
5 = Genius
6 = Super-Genius
7 = Omniscient

STRENGTH
The maximum ability to lift (press) weight over one's head (under optimal conditions)

1 = Weak: cannot lift own body weight.
2 = Normal: able to lift over own body weight, up to twice own body weight.
3 = Peak human: able to lift over twice own body weight, up to 800 lbs.
4 = Superhuman: Able to lift over 800 lbs., up to 25 tons. This range includes "enhanced human" (800 lbs to 2 tons), Class 10 (2 tons to 10 tons) and Class 25 (10 tons to 25 tons).
5 = Superhuman: Able to lift over 25 tons, up to 75 tons. This range includes Class 50 (up to 50 tons) and Class 75 (up to 75 tons).
6 = Superhuman: Able to lift over 75 tons, up to 100 tons.
7 = Incalculable: Able to lift in excess of 100 tons.

SPEED
The ability to move over land by running or flight

1 = Below normal
2 = Normal
3 = Subsonic Superhuman: peak velocity below Mach-1 (approximately 760 miles per hour)
4 = Speed of sound: peak velocity between Mach-1 to Mach-2
5 = Supersonic: peak velocity between Mach-2 to Orbital Velocity approximately 17,000 mph)
6 = Speed of light: peak velocity up to 186,000 miles per second
7 = Warp speed: transcending light speed or a teleporter(instantaneous travel)

DURABILITY
The ability to resist or recover from bodily injury

1 = Weak
2 = Normal
3 = Enhanced
4 = Regenerative
5 = Bulletproof
6 = Superhuman
7 = Virtually indestructible

ENERGY PROJECTION
The ability to discharge energy

1 = None
2 = Ability to discharge energy on contact
3 = Short range, short duration, single energy type
4 = Medium range, medium duration, single energy type
5 = Long range, long duration, single energy type
6 = Able to discharge multiple forms of energy
7 = Virtually unlimited command of all forms of energy

FIGHTING ABILITY
Proficiency in hand-to-hand combat

1 = Poor
2 = Normal
3 = Some training
4 = Experienced fighter
5 = Master of a single form of combat
6 = Master of several forms of combat
7 = Master of all forms of combat





 
 
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