| Should we have one? |
| Heck yes! :3 |
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[ 17 ] |
| No way! :p |
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[ 0 ] |
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| Total Votes : 17 |
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Posted: Wed Jul 18, 2007 10:38 am
Okay, I talked about this a while ago in the CB thread. Lots of guilds, clubs, etc. have a specific place in towns to meet annually. Sometimes they're just places and sometimes they're a persons house.
So, do you think we should have one and if so where should it be?
Like i've said before, i'm willing to let my house be the place.
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Posted: Wed Jul 18, 2007 10:42 am
Sounds like a great idea to me, I always get kicked from Towns (As a matter of fact I don't even remember where my house is xd ) but I like the idea smile
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Posted: Wed Jul 18, 2007 10:44 am
This sounds like a swell idea.
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Posted: Wed Jul 18, 2007 10:53 am
I was going to suggest this way back when we didn't even have a guild, but I guessed it was too soon xD
Which means, I'm all in for it. Zi wants us to use different places, and I was thinking me would use our Brothers and Sisters' houses randomly.. to drive our soon-to-be-stalkers mad domokun
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Posted: Wed Jul 18, 2007 11:05 am
Nite Lewis I was going to suggest this way back when we didn't even have a guild, but I guessed it was too soon xD Which means, I'm all in for it. Zi wants us to use different places, and I was thinking me would use our Brothers and Sisters' houses randomly.. to drive our soon-to-be-stalkers mad domokun I think it might get a tad... confusing... if we use different places. Also, how frequently would we meet?
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Posted: Wed Jul 18, 2007 11:08 am
Multiple houses wouldn't be AS confusing as just a place in towns, but I still think it would be best to stick to one place. Unless we do get stalkers. wink Meh, how often we would meet could vary. It could be like once a week or a month I guess.
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Posted: Wed Jul 18, 2007 11:11 am
It all depends in how we'll do to tell others the place. If it's different houses, we only have to post the link of the house some time before the meeting, and erase it right after most of our members get in.
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Posted: Wed Jul 18, 2007 11:13 am
Or we could do what some friends of mine did back at the Zurg plot. Get a mule who has a home, have him friend everyone in the guild then set the home's access to friends only. Instant stalker-free meeting.
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Posted: Wed Jul 18, 2007 11:18 am
That's what we do in GiB heart But taking risks is exciting...boo.
Solarn's idea is good.
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Posted: Wed Jul 18, 2007 11:18 am
Solarn Or we could do what some friends of mine did back at the Zurg plot. Get a mule who has a home, have him friend everyone in the guild then set the home's access to friends only. Instant stalker-free meeting. Ooo. That is good.
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Posted: Wed Jul 18, 2007 11:25 am
I have a few mules who don;t have a house. (Just a suggestion) We could design it anyway we want. And put it anywhere
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Posted: Wed Jul 18, 2007 11:26 am
Nite Lewis That's what we do in GiB heart But taking risks is exciting...boo.Solarn's idea is good. I know. I was hiding Sorn with some friends using this method and we kept him hidden from everyone right until the end. Well, actually, there were problems, but those weren't with the method, those were with other variables. Once we friended too many people and one of them decided to tell someone from the Hive and two times someone in the Hive pinpointed our location and Flarn was standing right outside. We had to lure him away so Sorn could escape. Because he didn't want to be cooped up in a home all the time. He wanted to go freely. Man, Sorn was tons of fun.
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Posted: Wed Jul 18, 2007 11:30 am
Solarn Nite Lewis That's what we do in GiB heart But taking risks is exciting...boo.Solarn's idea is good. I know. I was hiding Sorn with some friends using this method and we kept him hidden from everyone right until the end. Well, actually, there were problems, but those weren't with the method, those were with other variables. Once we friended too many people and one of them decided to tell someone from the Hive and two times someone in the Hive pinpointed our location and Flarn was standing right outside. We had to lure him away so Sorn could escape. Because he didn't want to be cooped up in a home all the time. He wanted to go freely. Man, Sorn was tons of fun.... *worships*
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Posted: Wed Jul 18, 2007 11:35 am
Solarn Or we could do what some friends of mine did back at the Zurg plot. Get a mule who has a home, have him friend everyone in the guild then set the home's access to friends only. Instant stalker-free meeting. Sounds like a plan. I have a mule we could use if you wish.
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Posted: Wed Jul 18, 2007 11:38 am
Tori-Wells Solarn Nite Lewis That's what we do in GiB heart But taking risks is exciting...boo.Solarn's idea is good. I know. I was hiding Sorn with some friends using this method and we kept him hidden from everyone right until the end. Well, actually, there were problems, but those weren't with the method, those were with other variables. Once we friended too many people and one of them decided to tell someone from the Hive and two times someone in the Hive pinpointed our location and Flarn was standing right outside. We had to lure him away so Sorn could escape. Because he didn't want to be cooped up in a home all the time. He wanted to go freely. Man, Sorn was tons of fun.... *worships* ...Why?
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