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Posted: Sun Oct 01, 2006 10:22 am
I'll just start off with the obvious: the self-destruct sequence or some form of location blowing up. I'm pretty sure every game has ended with that. I had some others a while back but I forgot them, add what else you feel is just needed to make it a RE game.
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Posted: Sun Oct 01, 2006 1:08 pm
well i know one... every resident evil game either had
A: a keycard B: a key
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Posted: Sun Oct 01, 2006 2:33 pm
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Posted: Sun Oct 01, 2006 2:34 pm
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Posted: Sun Oct 01, 2006 2:36 pm
some really hard boss at the end.
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Posted: Sun Oct 01, 2006 2:48 pm
.... squishy noises? like when somethin mutates or gets shot...
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Posted: Sun Oct 01, 2006 3:02 pm
The Umbrella Logo. Even RE4 had its share of Umbrella Logo.
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Posted: Sun Oct 01, 2006 4:29 pm
The Combat Knife. always a good weapon to place in the Item Box asap.
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Posted: Sun Oct 01, 2006 4:56 pm
....Hm, how about it's lengthy supply of closet-necropheliacs? You know, the ones that like the game... a little too much.
But as for the game itself? O__O Gee golly, I wouldn't know. Decaying flesh?
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Posted: Sun Oct 01, 2006 5:01 pm
Bweare the corparate zombies, they'll buy your barin off eBay. Watch the newest Foamy, Corparate Zombies. It'll pretty much wrap up in a neat little package what I'd ever say.
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Posted: Sun Oct 01, 2006 5:35 pm
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Posted: Sun Oct 01, 2006 5:43 pm
Someone who isn't the enemy always dies.
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Canas Renvall Vice Captain
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Posted: Sun Oct 01, 2006 6:45 pm
A woman's choker. Oh wait, that's Steve. xd
Okay, uh... evil conspiracies! ninja
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Posted: Sun Oct 01, 2006 7:05 pm
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Posted: Sun Oct 01, 2006 7:22 pm
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