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Posted: Mon Nov 29, 2004 4:20 pm
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Posted: Mon Nov 29, 2004 4:24 pm
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Posted: Mon Nov 29, 2004 10:59 pm
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Posted: Thu Dec 02, 2004 9:13 am
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Posted: Thu Dec 02, 2004 9:58 am
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Posted: Thu Dec 02, 2004 12:36 pm
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darth603 Khyos Khyos Ok, heres a question.... currently Im working on converting a Grey Knight Model and Disk of Tzeentch into a chaos Soorcerer (I cant spell) riding a disk as the Chaos Lord for my Black Legion Army (when its finished Ill definatly post a pic ^^), who is going to have a Raptor Squad as bodyguards. now the only problem is Ive never used Raptors before...... Any advice for them in general? Equipment, tactics etc?? All helps appreciated ^^Raptors can take up to three assault weapons, so they can make a fairly good tank hunting unit... Really? Im just getting back into the hobby and was not aware of this fact.... *starts plotting the downfall of the Imperium using entirely Raptors.....*
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Posted: Thu Dec 02, 2004 2:06 pm
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Posted: Thu Dec 02, 2004 2:56 pm
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Posted: Thu Dec 02, 2004 7:22 pm
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darth603 Khyos darth603 Raptors can take up to three assault weapons, so they can make a fairly good tank hunting unit... Really? Im just getting back into the hobby and was not aware of this fact.... *starts plotting the downfall of the Imperium using entirely Raptors.....*Yeah, its a recent change. Old raptors could take one special weapon and up to two plasma pistols. Now its three off a list. They can also be kitted out other ways. The thing to remember is that you don't have to use what everyone else does. Berzerkers with bolters, multi- assualt weapon raptors, dual- DCCW dreadnoughts, and flying khornate possessed with chainaxes are only a few of the more unusual choices that you can have. Just take a close look at how everything is worded, and how they work with the new rules.
I never used raptors very often, they lack protection from small arms fire...
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Posted: Fri Dec 03, 2004 6:04 am
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Lord Sivart darth603 Yeah, its a recent change. Old raptors could take one special weapon and up to two plasma pistols. Now its three off a list. They can also be kitted out other ways. The thing to remember is that you don't have to use what everyone else does. Berzerkers with bolters, multi- assualt weapon raptors, dual- DCCW dreadnoughts, and flying khornate possessed with chainaxes are only a few of the more unusual choices that you can have. Just take a close look at how everything is worded, and how they work with the new rules. I never used raptors very often, they lack protection from small arms fire... That's true, they're generally a rather weak unit unless they're specially tooled for a task, and even then they'll have to spend a lot of time hiding behind cover. They tend to act like either a one- hit wonder or vultures, depending upon how you play.
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Posted: Fri Dec 03, 2004 12:24 pm
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Posted: Fri Dec 03, 2004 12:31 pm
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Deadly squad of possessed. Mark of khorne (5 pts each, 5 pts of wargear), Daemonic Mutation (10 pts each, 10 pts of wargear.), Aspiring Champion (15 extra points), Bolt pistol and Khornate chain axes (1 pt each model, 1 pt os wargear.), Rage of khorne (15 pts added to wargear.), feel no pain (5 points each model, 5 pts to wargear), and Furious charge(3 pts each model and 3 pts to wargear.)
A ten man squad is 490 pts, and here are the basic stats. Khornate possessed Pts. 46 WS4 BS4 S5 T4 W1 I4 A4 Ld10 Sv3/5 Khornate Champ. Pts. 76 WS4 BS4 S5 T4 W1 I4 A5 Ld10 Sv3/5
They all turn armor saves on enemies to 4+, unless it would be normally worse, they can roll a 4+ to live on a Shooting weapon between S1-7 with any armor piercing, the leader gets +d3 attacks on the charge. Thats tough. Up to 53, S6, I5 attacks that lower any armor saves better than 4+, and 39 S5 attacks that lower any armor saves above 4+ in the other rounds. Can you say termy killers.
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Posted: Fri Dec 03, 2004 12:50 pm
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Posted: Fri Dec 03, 2004 12:52 pm
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Posted: Fri Dec 03, 2004 12:57 pm
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