Age:19
General Description: Of average appearance, although a touch more attractive. She blends in well with a crowd.
- Height: 164cm
Weight: 63kg
Hair: Black
Eyes: Sea green
Skin: Decently tanned
Build: Athletic
Misc: Has no visable identifying marks, and seems content to be a traveling preformer who isn't very memorable
Equipment:
- Clothing: A cheap and thin rip-off of a karate gi which is of low enough quality that it would tear if grabbed with moderate force, although that's probably why she chose it. A discharged amulet of wallwalk.
Weapons: She has an assassin's dagger which is designed so that a vial of poison can be screwed into the hilt, with a simple button at the upper edge of the hilt shifting a plate with a hole in it into alignment with a thin channel so that when pressed capillary action would result in the poison flowing upwards to the tip and then down along a notch just behind the blade. She's run out of poison. It has run out of poison and has yet to be refilled. She also wears a thin, flexible blade which is disguised as a leg-band.
Equipment: She travels light; a coinpurse, her weapons, a change of clothes, and a book of strange non-magical runes which appear to be unintelligible but is really an encoded assassin's guide.
Statistics:
- STR - 5
VIT - 3
AGI - 8
SPD - 7
MAG - 4
WIL - 5
Advantages:
- None
Disadvantages:
- None
Class Abilities: (total AP = 5)
- Love Sonata (Dances.)
Lockpick
Skills:
- Coldblooded murder: If somebody is incapacitated, they can be killed silently with any bladed weapon.
Mask creation: Almost anything can be made into a mask if you have a sharp enough blade and the time for it.
Poison usage: With practice, it's not hard to learn how to use premade poisons to great effect, such as sneaking it into food and poisoning objects.
Information scrounge: If you know where to go and how to act, you can overhear almost anything you want to know.
Brief History: Many years ago, Sepia's father was a successful merchant. They lived a quiet life in Kudram, and she spent her days attending school to become a dancer. Unfortunately, one day pirates captured her father's ship, and while he returned alive his livelyhood did not. While they weren't left completely destitute, it was a horrible blow to her family. While it irritated her that she could no longer attend school, the state of depressed helplessness which her family was left in was the true blow. After about a month of watching her father, mother, and older brother struggle to find jobs to make ends meet as the money from pawning their possessions dwindeled away, she left home promising to 'make things right'.
Her quest for vengence and cash resulted in her falling into a dark crowd, where she learned things which are antithetical to any system of morals. She formulated a impractical, illogical, and outright stupid plan to achieve her ends: She took up the guise of a wandering preformer working the seediest of bars of the coastal towns, giving her a means of picking up some spare gil, a cover story, and an easy way to overhear both sailors discussing their cargo and drunken pirates discussing where they'll be in a few days. With the information gathered at the bar, she would then ride the ship she expected to be most likely victim of an attacked, get caputred, and then cut her bonds in the middle of the night, create a facemask out of whatever's handy, steal an outfit, and start silently killing-off the ship's crew. When the crew was dead, she would sail the ship towards land, kick the surviving captives into a landing boat, and sail the ship along the coast until out of sight, search the ship for the most valuable things she could carry, and then setting the ship to sail back out to sea while she rows for land. Amazingly, the plan has actually worked a few times. As a result of this, there are a few 'ghost ships' adrift on the ocean, corpses festering onboard without any signs of struggle or looting. She's built up a decent ammout of gold, of which she gives her family some whenever she visits.
She used to use an amulet of wallwalk to get to places of the ships which were magically protected, but it ran out of charge a little while ago and it would cost more than a high-end merchant ship to get it recharged.
Goals:
- Short Term: To figure out how to kill-off the pirates on board without leaving anybody alive who knows it was her.
Long Term: To gather enough money so that she can revive her father's old buisness and restore her family's position, and to find and kill "Captain Octarine-eye"