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Posted: Sun Nov 08, 2020 4:49 pm
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The Council had decided to focus on supplementing their tithes by focusing on fishing. There had been some Council members who felt that they should lean on White Cliff and other Holds for hunting dragons; there had been some who felt simply turning Candidates back to their Hold and Hall between hatchings was the way to go. As it stood, fishing had the most votes.
This wouldn't be as easy to implement as first imagined. While Western had a couple Journeymen assigned to assisting the Weyr by their craft to help bring in fish, as well as continue their studies as assigned by the Crafthall, the Weyr would need to invest in more supplies, and more training. While Candidates and even weyrlings could help fish--they would need everyone on hand to try to ensure they had enough to get by.
Riders would find themselves with substantially less free time. If they weren't caring for their dragons, flying sweeps, drilling with their wing, or on some assignment from a Wingleader or the Weyrleader, then they would be expected to assist helping fish, or assist in cleaning and scrubbing the catch. Certainly, the Weyr would ensure everyone had enough sleep, and some free time would be granted--but changes had to happen.
There would be less time to visit friends, families, and lovers; less excursions to warmer climates; less leisure flights to Hold and Hall or Southern Continent Gathers. Additionally, there would be less freedom in Casgar's Lower Caverns and kitchens. Individuals couldn't simply have food and snacks for every outing, or scour the store rooms for a treat. No, everthing would be accounted for--and that meant a lot more time auditing and checking their supplies.
Begins: Now (Each IC Week Changes each Sunday at 5pm PT) Ends: Sunday December 6 @ 5pm PT
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Posted: Sun Nov 08, 2020 4:50 pm
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The Grid Every week beginning November 8 and running until December 8, players may have your Western characters do a bit of weekly fishing.
The only players who may roll must be the following: 1. Stationed at Western Weyr
2. Must have an Approved Character Sheet
3. Must be 14 Turns or older (they are not making the littles do these types of chores, thanks). They can be a rider, Candidate, weyrling, or general laborer or crafter at the Weyr.
Write a little RP post on what happens with your grid to earn (or lose) the points. If you do not fill out the RP post, the roll will turn into a negative (if it was a positive point roll) or double (if it was already negative). Not filling out a post just because you don't like what it gives you is not a loop hole we will abide by. Additionally, don't delete your rolls. If you mess up a roll, just note what the mistake was in the post, and re-roll.
4. We ask you keep a running total that's easily viewable in each post and hang onto it. We need your help logging the totals, so we can find out each week how Western Weyr is doing.
5. These rolls will be cumulative for the game overall. We will be tallying them all up, and will hopefully get a grand total by the end of the game! Depending on how math heavy we want to get, we might check in on the results week-to-week, to see how the Weyr is doing. So please, help us out by adding up your scores!
6. Since I can't really guess how many points we'll be rolling, Cheri and I will have to announce what the effects are each week and/or when the game wraps. At present, the hope is to do well! The Weyr needs gains on supplies and food, not losses--and the more losses we rack up, the more the Council is going to start having to take some sterner measures. Breaking even isn't great either because it means the Weyr is essentially still struggling. That said, times are tough all around -- between flooding of the Holds, Threadfall nomming on the autumn harvest, and irate Hold relationships--it's not a happy time to be stationed at the Weyr.
7. Riders might get extra points (good OR bad) based on their dragon's XP. Yes, you may roll up stats if you haven't already. If you've a dragon with no XP points (and you don't want to give them any) or they aren't old enough,they will be treated as statless similar to Candidates, Weyrlings, and Weyrfolk.
Candidates, Weyrlings, Crafters, and Weyrfolk who do not have dragons and/or no XP points, will not gain extra points--but will also not lose any, either.
So the risk is yours to take!
You may also switch out what characters you're rolling for week-to-week ... but we still need you to keep a log of your total rolls, regardless, so we can get a final number.
8. This is meant to be good fun--but also still will effect individual stories and the total outcome!
9. Extra Credit: During this month, we will give our players the option of starting and finishing one RP with the theme of, you guessed it, fishing. You may take one of your rolled prompts and try to turn it into some type of RP. If you choose to write a solo it must have a with a clear start and finish; and/or it should be at least 1200 words long. If you choose to write with another player, it must be at least 15 posts long, with a clear start and finish, and should be at least 2000 words long.
If you log this RP you will earn the Weyr an additional 15 points. Players who RP together may submit only one of your RPs. So if Cheri and I write an RP together, we can both submit it for a total of 30 points. But if I help Tsunake with an RP for fun, Tsu can submit that RP but I cannot enter again, as I've already submitted one with Cheri.
We ask the PRPs stay two players or remain a solo. It gets hard to track otherwise. Once the RP has wrapped, you may link it in your tracking thread with this thread, as well as include a word-count total. You can only submit one RP per player--not per character.
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Posted: Sun Nov 08, 2020 4:50 pm
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Fishing Grid 1-10. You don't know exactly what happened, but somehow you have wound up tangled up in a fishing net, out in the middle of the ocean. You thrash around and try hard to free yourself, but all you wind up doing is breathing in the salt-water. Thankfully, you're fished out by your fellows, untangled from the net, and dragged back to shore. Outside of being a little traumatized, roll a D4 to see what the results of your poor fishing happened to be!
Your net was torn and will require some patching, using up some of the Weyr's supplies. Any fish that might have been caught in it are now free to swim another day, and you bring in nothing for the day. Outside of wounded pride, and wet clothes, you're fine to continue fishing another day. [-5 points]
Your net was torn badly, and is now unusable. Any fish that might have been in the net are long gone, and you're not returning with a net loss of... a net lost! Not only that, but your nose burns, and you're not feeling too great thanks to your half-drown experience. Blegh. Better report the lost net. [-10 points]
You are feeling miserable. Your nose stings, you're nauseous from drinking up so much salt water, and you're a bit cut up from the hooks. To make it worse, you've lost the net in its entirety, and now need to go to the infirmary to get the hooks removed and ensure they don't get infected. Blargh. What a day. [-15 points]
You fall ill. Perhaps it was drinking too much saltwater; perhaps it was getting wrapped up in netting and wire, but you find yourself coming down with the sniffles, and then it turns into a full-blown cold. You wind up needing to be a few days in the infirmary, and aren't going to be able to participate for the next next sevenday. [-20 points, and character loses the next sevenday's roll (so skip a week)]
If you are a rider with XP points, take your two highest stats. Change that number to negative. You now take that many extra negative points. i.e. (3+5 = 8... you will take -8 on top of whatever you rolled above.)
11-20: You did great! Either you took some training in the Seacraft or you're just a natural! Regardless, you manage to haul in a net full of nothing but delicious silverfish. The delicacy will make some good eating! Yum, yum yum. +10 points
21-30: Well that didn't go as planned. You thought you were pulling in a whopper, but instead all it turns out to be is an ancient, slimey, and very unsalvageable boot tangled up with some driftwood. There's nothing edible about this--not even any shelled seagrubs. To top it off, any fishing you do the rest of the day will either result in no bites or catches. -15 points
31-40: Surely you have a knack for this, for the water is teaming with sea life. Roll a D4 to find out how plentiful your catch is!
You fish with a pole this day and return with a bucket teaming with yellowfin and fingertails. +5 points
A dragon (your dragon maybe?) becomes a floating platform. He or she takes you (and his or her rider if it's not yours) a little bit further from shore. They mus have been lucky because you wind up catching quite a haul! Some yellowgills, redfins, and a rare green shellback are all brought in to be salted, boiled, smoked, and dried. Tasty! +10 points
You fish with a net, and while there were a few tangles early on, you find your stride. Within your haul you find a rare but very meaty and very pregnant flatfish. This thing is ugly but its meat is known to be smoked--and its eggs are a true treat even Lord Holders pay a pretty penny for. Casgar and the kitchenfolk will be more than pleased! +15 points
You head out with a few others to fish the deeper waters, and lo and behold, you successfully return with noneother than a massive deepfish! It was a fight to catch, but outside of being covered in saltwater and seafoam, you're practically a hero! Deepfish! Deepfish! +20 points
If you are a rider, take your two highest stats. Whatever the total is, add those to the points you earn! (i.e. 8 + 2 = 10... so you get an extra 10 points to whatever you rolled above!)
41-50: As you begin to reel in the net or line, you are overpowered by a strong wave, and your catch is set free. Shardit! That had been a good haul, too! Nonriders or riders without XP points, take -5 points. If you are a rider, your dragon is able to support you, and you manage to bring in a full net of packtails. Riders with XP points add 5 points to their total.
51-60: As you're preparing to run your net, you discover that the beach is swarming with spiderclaws. You decide the fish can wait, and instead, start gathering the shelled creatures. That's good eatin'! You are successful and able to bring back quite the haul! +15 points
61-70: You're fishing with a pole today, standing on the small floating dock. You see the bobber go under, and pull up hard. Sure enough, there's a whopper at the end of the line. It's a fight, and you can tell you've snagged the largest packtail you've ever seen. Unfortunately you yank too hard and the line snaps. Not only is your pole now useless, but the big one gets away. Worse, your fishing luck the rest of the sevenday seems to follow suit... You wind up with a whole lot of nothin'. -10 points
71-80: You're doing all right! The haul you bring in is modest, but every little bit helps. Roll a D4 to see what you managed to gather from the sea! +5 points If you are a rider with XP, luck was with you this day, so double your haul! +5 More for Riders with XP
Lots of fish and a variety, too! Packtail, silverfish, bluefish, and even a few spiderclaws! Tasty, tasty!
A good mix of some yellowfin and redstripes! Yum, yum, yum!
You caught a haul full of a school of fingertails.
Yellowstripe and Whitefish over here! Those'll sure be tasty with some citrus, over rice, or in a lovely stew.
81-90: The line snaps and slices your hand right open. Ouch! Not only did you lose the haul, but you now have to visit the healers and get the wound dressed. Roll a D4 to see how severe your damage is! -5 points
Nothing but a flesh wound! It stings, but will heal within a sevenday.
This one is going to leave a scar. It will heal, but it's going to hurt! You'll still be able to fish, but you might want to wear some gloves.
The wound wasn't terrible, but it becomes infected! This will prevent you from fishing for a sevenday [skip the next week's rolls].
Ouch! This is deep. You have either lost a finger, or have cut into a nerve. This means you are out for the remainder of the game, and your grip will be permanently weakened. Take an extra -5 points for this roll
91-100: You decide to take a chance not on the water, but by hunting and scavenging on the beach itself. It seems to be successful! +5 points.
Oh-ho! You're in luck! You wind up finding some sea wherry and manage to hunt one down successfully! Thank Faranth--some real meat that isn't fish! Gain an extra +5 points.
You bring back a whole bunch of greens and some edible seaweed scavanged from the shore and nearby lagoons. The greens will add both nutrients and flavor, and can always be dried.
Wandering the beaches, you are able to bring back some shellfish, mussels, cockels, and clams. Some might be served raw, while others will be boiled and turned into various chowders and other dishes. Variety is the spice of life, after all.
While hunting the beach, you you find a newly hatched baby firelizard! The hungry being demands tribute, and you have no choice but to give in! Thankfully, you have a few snacks stashed to ensure this little flit doesn't go hungry. Well, this is an unexpected surprise... Roll a D20 to see what color, and Quote Uta! (You can only win this once per character. If you roll it on a character who has already Impressed, they simply find shells from an already hatched clutch instead.) 1-9. Green 10-14. Blue 15-17. Brown 18-19. Bronze 20. Gold
If you roll a gold but your character already has one, we will turn it into a bronze instead. You can not opt out of this flit. Just like some characters who never intended to Impress, this little flit is now yours. Surprise!
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Posted: Sun Nov 08, 2020 4:50 pm
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demon_pachabel rolled 1 100-sided dice:
17
Total: 17 (1-100)
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Posted: Sun Nov 08, 2020 6:05 pm
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Shaddaling rolled 1 100-sided dice:
78
Total: 78 (1-100)
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Posted: Sun Nov 08, 2020 6:07 pm
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demon_pachabel rolled 1 100-sided dice:
27
Total: 27 (1-100)
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Posted: Sun Nov 08, 2020 6:08 pm
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Shaddaling rolled 1 4-sided dice:
3
Total: 3 (1-4)
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Posted: Sun Nov 08, 2020 6:09 pm
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demon_pachabel rolled 1 100-sided dice:
31
Total: 31 (1-100)
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Posted: Sun Nov 08, 2020 6:10 pm
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demon_pachabel rolled 1 4-sided dice:
1
Total: 1 (1-4)
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Posted: Sun Nov 08, 2020 6:11 pm
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demon_pachabel rolled 1 100-sided dice:
20
Total: 20 (1-100)
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Posted: Sun Nov 08, 2020 6:14 pm
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Shaddaling rolled 1 100-sided dice:
24
Total: 24 (1-100)
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Posted: Sun Nov 08, 2020 6:15 pm
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Shaddaling rolled 1 100-sided dice:
4
Total: 4 (1-100)
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Posted: Sun Nov 08, 2020 6:20 pm
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Shaddaling rolled 1 4-sided dice:
2
Total: 2 (1-4)
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Posted: Sun Nov 08, 2020 6:22 pm
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Smerdle rolled 1 100-sided dice:
25
Total: 25 (1-100)
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Posted: Sun Nov 08, 2020 6:25 pm
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