Shadow Freedom Island


Description:
An abandoned facility that was built long ago for something... big... metal, that was geared for war and was solid enough to take almost anything (big reference to the idea). Ever since abandonment the runway is pockmarked with large holes making aircraft landings impossible. The facility's power generator is still operational but offline making the island a shadow on the blackened seas. The complex has two floors and an expansive multi floor basement big enough to hold what ever was there before. A variety of junk and parts sprawled about along with broken lines and doors. Inside the facility however, is a virus that can make the dead and living into zombies, causing the people who once monitored and manned the facility, to turn mindless creatures whose only drive is to eat the flesh of the living. There are some survivors, but they are close to being driven mad, and consider ANYTHING that moves an enemy.

outside:
-airship dock(planned)
-Seaship dock currently out of commission
-Airship dry dock (has facilities capable of doing this but they are otherwise unavailable untill the proper measures are taken.)
1F:
-main enterance, elevators, living quarters( for guests and the like) containent facility operations for third floor.
B1:
- GUNDAM armor shop.
-GUNDAM armor Repair, maintenance, shooting range, training area, and etc.
B2:
-GUNDAM Armor manufacturing(planned )*
B3:
-biohazard area
-labs for production of Bio organic weapons
B4
-Power generator(offline)
-facilities for building units (needs to be retrieved.)
( this will be updated as needed.)

GUNDAM Armor notes: GUNDAM manufacturing will work, but will lack most of the advanced tech due to lack of parts or systems needed so ballistic weapon systems will be used only, and metal armor only

Biohazard basement warning: Only people with pressurized external armors ( gundam armors an example) can enter due to health risk to a serious risk to individuals who arnt protected. That risk being turning into one of the mindless dead through the virus.
Which can pose a serious biohazard concern if not taken care of properly and quickly.

Enemies: Zombies, Crimson heads, tyrants ( specifically several T-001s and a copule T-002). a variety of psychologically unstabe forces or guards that were able to survive initially, Hunters, defense systems, Cerberi( zombie dogs.), and a virus operation facility containing lots of hostile plants.