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[CYOA] A AMaizeing Adventure! (Camilla & Keen)

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Rikku Takanashi

Friendly Guardian

PostPosted: Thu Oct 29, 2015 4:16 pm
WE ARE HALLOWEEN
Navigate the Maize Maze
Maize force be with you


It seems like only the other year, students had to navigate the terrors of a maze. Or maybe it was just a year ago? Whatever the case, it wasn't talked about and no one seemed too traumatized by any maze tomfoolery, so with ignorance and silver seeds on the mind, it seemed a few groundskeeper gnomes had set up part of the school to be a temporary maze made of..well. Maize. Corn. Lots and lots of corn. It cost nothing to get in, and there was a promise of riches should any find the center with the Golden Ear. However, signs warn of various 'Spoopy traps' and 'much scare'. Given that the signs were also made in scented pens on colored poster board, it was hard to say if it would live up to what was promised.


Yet on occasion you do hear terrified screams and see a few students dashing backwards out of the maze. So perhaps there is room to hope this place can deliver a real fright. Just don't get too lost they warn... or else.

Eh, it was made by a bunch of gnomes. What is the worst that could happen?


Quote:
OOC: This is a self filling CYOA game! Simply pick the routes you want your student to take and proceed. You can backtrack as much as you like, but you cannot fly nor, break through the walls. The walls are invincible. Immortal. They are the walls that you wish you could make but will never be able to make. Chalk it up to gnome magic.


START!

-ou enter the maze and well, it's a bit underwhelming, yet quickly enough, you find yourself at the first crossroads. Do you go left, or right?
(FOR LESS STORY BASED PATHS, Chose Right. FOR MORE STORY BASED PATHS Choose Left. Both will yield many options and endings, so feel free to explore them all!)

Left:
You head left, and hear not to far ahead, a sad moan that sends an actual chill up your spine. That was just a bit too authentic...

NEXT CHOICE
Forward

You move forward down the path, straight and narrow. Upon walking you encounter a boil, sitting very sadly on a rotting log, tears running down their face. They do not reply to you, and only moan and wail louder.

NEXT CHOICE
Shake the boil

You shake the boil and suddenly, without warning, he screams, literally melting away in your hands. Flesh peels away, skin rots, bones crumble and break until nothing is left... what's more horrifying is that you can tell, that wasn't dissapation.


NEXT CHOICE:
The boil gone, you are left with one option:

Run

You run as fast as your feet will take you. In the end... (See Ending C)



Move forward

The moaning abruptly stops, and is now replaced with the sound of running water. A bit of walking and soon enough, you come across a tiny artificial pond. In it's center is a cup, but by the side of the pond, there is a sword. There seems to be a spot for the sword to stand IN the pond, yet a sign says 'Drink to continue' What do you do?

Drink from the cup

Visions of vines swirl in your head and for a moment you panic, phantom thorns pricking your skins. Yet soon enough the sensation and hallucination vanish, and yet you can swear you heard a whisper... Go East.

As the voice fades away you look down the last two paths do you:

Go East

You head east, and find yourself at a dead end, yet here you notice, a small pile of bright glittering stones. All green, all faintly humming. Do you...

Take a Stone

You boldly take a stone and you see before you that the maze itself is growing larger. Soon, it threatens to engulf you. And it has. You have shrunk down to gnome size, and are left with one option- follow the hidden gnome path out of the maze, (See Ending A)


Go Back

You turn from this path and head back. (Proceed to last choice option)



Go West

You head west and encounter what looks like a gnome sized tower. Bones litter it's base, and the scent of rotting meat is strong. Do you-

Walk by

A smart move, you hear chuckling from the tower as you leave it behind you. Yet soon enough you find yourself in a part of the maze that is poorly lit, and smells like death. Not bad but not exactly comforting death either. The small area you find yourself in holds two keys. One is Black, the other is Blue. Which do you pick?

Black

You chose the black key, and feel strongly that this was the best choice. It's heavy in your hand. As you pick up the key you notice two doors. One seems to lead to the center of the maze, the other back the way you started. Which do you pick?

Center door

You put the key in the lock and without warning phantoms hands drag you in. You scream yet no sound emerges and you can hear a child's laughter. 'Things are never easy here' (See Ending C)

Return door

As you take the return door, you hear a male voice and it's tone is laced with approval. 'Sometimes the way forward is the way back.' The door swings wide and you realize it's a portal. Stepping through you find yourself at the center of the maze. CONGRATS! (See Final Ending)


Blue Key

The key glitters and pulses in your hand. This was the perfect choice, and it fills your with confidence. Yet now two doors appear before you. Which do you choose?

Ornately carved stone door
Before you know it, you hear a loud enthusiastic voice, "EXCELLENT CHOICE!' You open the door and feel like you are pushed through the portal, landing at the maze's center. (See Final Ending)

Plain wooden door
The door opens and you realize too late it was a portal. The voice of someone can be heard yelling at you- 'FOOL!' (See ending C)




Investigate

As you near, a gnome in green body paint and sequin pants jumps out at you, biting you in the ankle. They claim that it won't be long now and laugh as they run back into their tiny tower. Your ankle is now stained green and smells really gross.

Keep going

You keep going, (Proceed to previous option)


Fight the gnome

As you challenge the gnome you realize the mistake all too late. A sudden swarm of green clothes gnomes appear, and in seconds you are overwhelmed, tied up, and dragged out of the maze, (See Ending B)





Put the sword into the pond

You put the sword into the pond and with a gust of wind, a new path opens. You head down this new path and you find yourself in a small place with two gates. One is falling apart, the other is new. Which do you pick?

New

The gates open without any effort, and you walk down the path. You ntoice that roses bloom all vibrant red and you get the feeling this was a mistake. Too late, as the gates swing shut behind you and a voice echos. "Fall into despair". (See ending D)

Old

The gate takes some effort to move, but as you open it, your efforts are rewarded. Filled with determination, you march forward, ending up facing a gnome upon a yellow toilet. "oi." They say. "I got a riddle for ya." Of course they do.

"What is Goos?"

You ponder, but eventually give up, saying it doesn't matter, pushing past the golden throne'd gnome.

"BAKA!" The gnome screams, shaking it's fist at you. As you make a run for it, you run headfirst into a brick wall. (See ending E)


You think hard on it. Really hard. Noticing another toilet to sit on you do so. Suddenly it hits you.

"It's a mistake!" You say. "Just like your face." The gnome gasps, and behind him you hear a few others going "OOOOOOOOO" out of sight. The gnome gets red in the face and stomps angrily around. While they're doing this you manage to sneak by.
You end up at yet another stop, this one with a riddle on a sign.
'When is a raven like a writing desk?" There is a button for yes, and a button for 'This is Nonsense'.

YES

Party poppers go off and you find yourself looking at the center of the maze. What even... (See Final Ending)

This is Nonsense

"Well, actually." You hear before your world turns black. "This is Halloween'. (See ending C)







Left (Again)

Taking a Left, you find yourself in a much colder path, the smell of coal and peppermint in the air. It's unsettling, but a train horn wails nearby. Do you-
Investigate

As you investiagte the noise, you run across a set of two train cars. One says WARTS the othe says TOWN which do you chose to get onto?

TOWN

You get on the train car and notice flickering lights of red. A rattling can be heard and a wind gust hits the closed windows. Something seems to want in.

Open window

OH JACK NO THAT WAS A TERRIBLE IDEA. As soon as the window is opened, a dozen flying foxfires zoom in, yipping and barking and generally being tiny ball of furry fury. Overwhelmed, you pass out in a pile of fuzz. (Ending D)

Ignore
Smart move, you keep going forward ending up in an area that is much colder, and you notice a gnome sunbathing? Ew. They look up at you and point to a sign. 'Hug this tree' Do you?

Yes
The tree smells of cardboard. Thank Jack. Nodding the gnome lets you move on unhindered.

Yet now your faced with a few doors. Pick a Color, any color.

Red
The red door leads to fire. Before you know it, the flames engulf you. (Ending F)

Blue
The blue door leads to ice. Before you know it, the ice engulfs you. (Ending F)

Yellow
The yellow door leads to oh god what is THAT?? You pass out from the sight of whatever it was. (Ending C)

Green
The green door leads to fire. Before you know it, the flames engulf you.(Ending F)

Pink
A lone reindeer sits and looks at you, unimpressed. A swift kick to the face, and you'd down for the count. (Ending C)

Black
The black door leads to fire. Before you know it, the flames engulf you. (Ending F)

White
The white door doesn't lead to fire, but rather the center of the maze. Also a red hat with a white pompom drops on your head. (Final Ending)



No

"You make the tree sad." The Gnome says, and suddenly, you find yourself stuck in place by sticky sap. Laughing the gnome dumps more sap on you along with pine needles. You smell of pine now and are shoved down and tied up. (Ending E)




WARTS
The train car is empty save for an occasional croak. Do you-

Ignore
You ignore the croaking, and press on, ending up at a challenge. Catch the snitch. Looking around you notice a gnome dressed in gold flapping fake wings and going 'MY FATHER WILL HEAR ABOUT THIS!' You-

Dive for 'em.
You manage to grab the gnome's leg to which is yells out a 'WHY DO I ALWAYS GET THE SUCKY JOBS?' A bit crabby aren't they? Either way they hand you a key to a nearby door. As you walk in you realize it's the center of the maze! (Final Ending)


Ask them to stop moving.
It doesn't work, rather the gnome looks at you and whispers to it self 'REDICULO!'. You feel a sharp pain in the back of your head before you black out (Ending C)


Investigate
As you near the source, you smell chocolate. Without warning, HUNDREDS of chocolate toads jump at you, knocking you out. (Ending C)




Ignore
Favoring to pass it by, you head further into the maze, encountering a very poorly dug..stream? Ditch? Moat? Either way it says you have to pay the fine. There are no gnomes nearby so you-

Pay the fine of 1 silver seed. Just dropping it in that can.
"AHEM." the clank of the seed seems to have gotten a gnome's attention, and he taps the sign. 100 seeds. It's.. a lot. do you:

Pay up

You cross the river and are 100 seeds poorer for it. Your choice.
Either way you progress and end up at a cross roads. One says 'To center', the other says 'Maybe center??' You go down-

Maybe Center???
You take the path and find it red carpet, lights on the path. A gnome hands you flowers and confetti rains down upon you. Too bad you end up at the exit. (Ending G)

To Center
Perhaps it was dumb luck but.. sure enough, it's the center??? Who knew it could be this easy? (Final Ending)


Refuse
The gnome smirks and with a snap of it's fingers you feel a sharp pain on your head. Passing out, you hear them say, "We coulda' done this the eat way.." (Ending C)


Hope over this 'river' what a joke.

Nothing happens. As you move on mushrooms illuminate the path, and flowers seem to be sprouting, humming a tune that is slightly haunting. Your vision is becoming a bit odd... Yet two paths emerge. One says West, the other says 'Weast'. A pair of gnomes in striped outfits stare at you. Do you ask for directions?

Yes

The pair of gnomes grin and as they give opposite directions... they get into a fight. You casually just... head west. Yet now you find yourself in front of a teaset. A cup says drink me, a plate says eat me. There is nothing IN the cup, nor anything ON the plate. What do you do?

Pretend to drink
As you tip the cup, you notice a key on the bottom. A nearby door you must have missed before looms, white and imposing. Yet on occasion it seems to jerk in and out of existence. But that can't be real. As you take the key over and unlock it, you hear a childish laughter. "Lets play again sometime!" (Ending C)

Eat the plate
It tastes of sugar, and as you finish it off, you notice it was hiding a key. A nearby door appears, glowing softly, and behind it, you hear a childlike laughter. Unlocking it, you find your self facing a very cute treat with blond hair and a blue dress. It smells faintly like cookies, and with a smile the treat runs over and hands you a small rabbit plush pointing further down the path. Before you can react, the minipet is gone, yet the echo of laughter remains. The plush turns to dust in your hand and vaguely, you think something is seriously MESSED UP in this maze. Oh well. As you walk on you realize you have found the maze's center. (Final Ending)



No
Without further ado, the duo jumps in front of your path, and start to give you advice. After hearing them bicker over what is better, Snails or Slime, you take the path marked 'Weast'. Soon enough a clearning opens up, one with stairs leadning down, another with stairs leading up to.. nothing? Where do you go?

Up
You try going up, but as you hit the top step to get a better view, the stairs collapse, and you fall to the ground, hitting you head. Ow. (Ending C)

Down
As you head down, the mushroom lights lead you through a dirt cave, sending you to a gnome who sits on a mushroom looks bored. They ask who you are you respond:

With you name
They roll their eyes and motion for you to move on. Soon enough you find a large rabbit doll. It says 'Play with me' do you?

Yes
You do, and end up wasting so much time, you don't notice that others have passed you by. In fact, you realize, the doll is really comfy... You take a nap. (Ending C)

No
This is a maze and you want OUT. The doll slumps over sadly as you leave. However, the path ends, and you hear the giggle of a child behind a iron gate. As you pass through you realize you have reached the center of the maze. (Final Ending)


Tell them that's none of their business
The gnome glares and makes a thumbs down motion with their hand. With no warning, you feel a sharp pain in the back of your head before you pass out. (Ending C)








Right:

The path is clear, yet you can smell very faintly, smoke from burning wood. It gets thicker as you walk and while it's not hot or burning your eyes, its getting harder to see clearly the path ahead of you.

Head towards the smoke
You end up at a bonfire. In the fire are socks. Hundreds, THOUSANDS of socks, no two alike. Suddenly, you realize it. This is where all socks without a match have gone. Before you can stop a gnome from throwing more on a fire, you are knocked out (Special Ending)


Head away from the smoke

As you head away tou fall down what seems to be a large pit with no way out- just a single path. As you walk down you encounter a flower. What do you do?

Pick the Flower

The flower screams and vanishes in your hands, you move onwards... You encounter a small foxfire that looks up at you with big eyes and refuses to leave you alone. You-

Kick it.

Yelping, it bites you, hard. You realize too late that this foxfire is rather terrible, and has summon many foxfires with it. Before you know it, you are smothered in fluff. (Ending C)


Pet it.

It gets so excited it explodes. You are left covered in fur but move onwards. Eventually you encounter a a broken spear. Nearby a sign reads 'None shall pass' You-

Pass it

You leave the spear behind.

Pick it up

You are the proud owner of a spear. Go you.

(After making your choice, proceed with this route)

Having made your choice you keep moving down the cave, ending up facing a very attractive looking robot. They begin to sing. You-

Sing with them

They begin to sing a Duet with you, and slowly you realize... you're flling for a robot. This love isn't meant to be! You can't help it, the song is too catchy and seductive- the attractive robot comes close and... just before you feel cold metal lips... You pass out. The situation was getting a little to charged for you. (Ending H)


Tell them to shut up

The robot gasps and says 'Well I never!' and promptly leaves. You keep down the path, ending up what looks like a masive underground gnome castle. Is this... could it be... the secret kingdom of Gnomtopia? You-

Fight your way inside
You defeat the gnomes and make you way inside, meeting the Gnome king? Maybe? Who know, he's got a crown and that's good enough. You-

Grab the crown and RUN
The gnome puts up a fight-

IF YOU GRABBED THE SPEAR:
You get into a fight with the king, and in your scramble you manage to get the crown. Escaping out a window, you spy a path heading skyward. It leads to the center of the maze. (Ending J)


IF YOU PASSED THE SPEAR:

You put up a fight, but are forced to abandon the crown and escape. You manage to find a path up and out, ending in the maze's center (Final Ending)



Take the crown and fight.
You defeat the gnome and take his crown. Suddenly you feel the urge to become king. You take it upon yourself to rule the Underground Labyrinth. You rename it Underinth and try to enforce new laws about signing and wearing tights. Your rule is short lived, (about 30 minutes or so), as the dethroned king arrives with two boogymen saying how some kid crashed his home and took his crown. You're escorted back to the surface. What a ride. (ending K)



Ask to enter
The gnome guards are terrified to have been found and promptly, knock you out. (Ending I)







Ignore it and keep walking

A cruel laughter echos behind you, yet you move on. Eventually you encounter a sparring dummy. What do you do?

Fight it
It falls to bits. Suddenly, a very sad ghost comes from the remains and goes 'Oh. Sorry. I was taking a nap....' They look at you and float over. 'I would suggest giving up. Strangly that fills you with DETERMINATION. You keep walking, ending up at with a plate of pasta. It is frozen.

Try to eat the pasta.
You try to eat it, but it's stuck to the plate. Sad. You press on ending up faced with a tiny scared gnome in a dinosaur outfit. It roars a tiny shy roar at you before saying sorry, it's not used to this. You-

Encourage them to try again.
They do, and you fake being scared. They appreciate the confidence boost and happily show you the path to the center. (Final ending)

Tell them to move.
The stutter out an okay before showing you a path to the center. Yet midway down the path you hear a 'PYSCH!' You fall down and before you're knocked out you hear yelling 'THAT'S WHAT YOU GET YOU JERK!' (ending C)

Leave the pasta alone
The pasta is left alone, and uneaten. As the paths twist and wind, you end up with a choice. A foxfire sits next to a bowl of fear candies. You could take them for yourself, or feed them to the chained mini. You-

Feed the minipet
It chows down before farting,. The stench is so overpowering you pass out (Ending C)

Pet the minipet but keep walking.
It yips happily and barks down a certain direction. You take it as a sign, ending up in a garden. There, a single flower stands. You-

Pick it
Vines shoot up, preventing the flower from being pulled. You feel them tighten before you pass out. A cruel laughter echos in your thoughts, (Ending C)

Leave it.
You leave it alone and walk deeper, ending up in the center of the maze. Yet- You feel oddly at peace. (Ending L)



Ignore it.

You move onward, ending up at a house. It's empty but as you circle around, a new path opens. It's cold, and signs with really bad puns line the path. One sign is missing the punch line though. You-

Add it in with provided pen.
You look at the joke in full.

What did the skeleton say to the doctor about how he broke his arm?
It was a pretty humerus story.


Somewhere, you hear a scream of anguish. But you noticed a bush has moved, opening a path. In the center of the path is a snail. You-

Encourage the snail
The snail is encouraged. As you reach a clearing, a gate leading to the center stops you. Two keys rest, one carved like a knife, the other a flower. However a group of snails, having seen your kindness offer some in turn, pushing the flower key towards you. It opens the gate without incident, and you reach the center of the maze. (Final Ending)

Ignore the snail
The sad is left sadly alone. You reach a gate and you can spy the center of the maze past it. Yet two keys hang off of hooks. One is in the shape of a heart, the other the shape of a castle. You-

Pick Heart
The gate opens and you make it to the center. (Final Ending)

Pick Castle
As you try to unlock the gate, it seems to only stand more imposing than before. Vine creep and ensnare you and before you black out, you hear a whisper, 'Power is never an answer' (Ending C)



Refuse to fill it out. It's terrible.
You get no where. Looks like there is only one thing you CAN do... (You may choose the other option, OR choose ending M)








WE ARE HALLOWEEN
Endings:


A:

Having taken the stone, you are stuck the size of a gnome. Alas, such a terrible fate. You can't reach the snack table anymore... This effect lasts 1 IC hour.

B
Dragged out of the maze by force, you are doused with a heady mix of glitter, and scented with apple pie body spray. Disgusting! For the next IC hour, your student must life with REAL LIFE CONSEQUENCES. Aka smelling like pie and sparkling.

C
You feel grass under your hands and realize you have dropped, unharmed, outside the maze. You lost. It's a wound to the pride, but hey, could be worse. You fail to notice that your face has 'LOOZUR' written across your forehead. Hey, at least a gnome gave you some candy for your efforts. If you eat this candy, you will shrink to gnome size for 1 IC hour.

D
Knocked out by the deer, you wake to find yourself at the maze's entrance. However you smell vaguely of peppermint for the next IC hour.

E
Covered in sap and pine needles, you're dragged out of the maze. You are sticky, smell and should probably get a bath. Too bad the smell lingers for an IC hour.

F
Death by fire, you end up in the nurses office. That maze was not as advertised. However, you did get a free patching up, and so at the least, you feel full of energy.

G
You FELL FOR THAT?!? You're back at the start of the maze, only with a bouquet of flowers in hand, covered in confetti and with a crown that says 'LOOZUR'. Amazing.

H
You wake upon a bed of flowers outside the maze. A note and CD is left next to you. 'For an adoring fan'. The CD lacks the same charm as the live performance but maybe, one day, you will run into that robot romeo again...

I
You wake up with a gnome looking down at you. "Look," they begin, "We saw some things, you saw some things, it's been a rough night buddy. So take this candy and don't tell nobody." The gnome glare at you. "Our D&H group just REALLY gets into it and we don't want you punks ruining our experience. Comprende? Now, scram." Huh. That explains a bit. Well, not really but hey, you've got a sack of candy out of it so can you complain?

J
Having reached the center of the maze, you are given a golden ear. No, a literal ear. It's a waxy candy that smells like salsa and if one were to eat it... It tastes like a tortilla. Amazing. What's more amazing is that you can hear whispers all around your from fellow students. Let them try to sneak up on you now! (effect lasts 1 IC night)
The crown also seems to be a bit special. When you put it on your head, you become 10% intangible just like a ghost for a max of 5 minutes. Crazy! However after 5 uses, it turns to dust (PLEASE NOTE, THIS IS THE REGULAR ENDING WITH BONUS. You also cannot float or go through anything using the crown. You're just harder to see.)

K

Apparently that gnome drugged you with a minor hallucinogenic. It was harmless, but just made your imagination run wild. The boogymen apologize and will be having STERN WORDS with the gnomes who let that path even happen and how drugging students is NOT OKAY. You are given a quick check back at the nurse's office before being given a LOT of candy by the boogymen for this unfortunate incident.

L
Having reached the center of the maze, you are given a golden ear. No, a literal ear. It's a waxy candy that smells like salsa and if one were to eat it... It tastes like a tortilla. Amazing. What's more amazing is that you can hear whispers all around your from fellow students. Let them try to sneak up on you now! (effect lasts 1 IC night)
The feeling of accomplishment is high, and later, you find a flower in your pocket. This flower is oddly enough, a pumpkin flower, and you kind of want to plant it. If you do, you can for one night, levitate for a max of 30 minutes. This happens only after the flower is planted. (PLEASE NOTE, THIS IS THE REGULAR ENDING WITH BONUS. It is one time use)

M
Refusing to finish the joke, you leave the maze, however, a gnome in a skeleton mask stops you, thanking you for not being a terrible being and finishing that jack-awful joke. You get the maze's prize. A golden ear. No, a literal ear. It's a waxy candy that smells like salsa and if one were to eat it... It tastes like a tortilla. Amazing. What's more amazing is that you can hear whispers all around your from fellow students. Let them try to sneak up on you now! (effect lasts 1 IC night)

Final

Having reached the center of the maze, you are given a golden ear. No, a literal ear. It's a waxy candy that smells like salsa and if one were to eat it... It tastes like a tortilla. Amazing. What's more amazing is that you can hear whispers all around your from fellow students. Let them try to sneak up on you now! (effect lasts 1 IC night)

SPECIAL ENDING
You wake in the nurses office for 'having been set on fire and falling too hard on your head'. As you get up to claim you saw the gnomes and what they were responsible for. You SAW them burning the socks, yet no one believes you. No one ever will. This is your fate. Your curse. Only you will know the truth of what happens to missing socks, and it will be a secret you will carry to your grave.



Having completed the CYOA/Getting your tickets:
YOU MUST have reached a MINIMUM of 600 words to claim 3, and a MINIMUM of 450 words to claim 2, 50 to claim 1 ticket.

Go HERE to claim!
 
PostPosted: Thu Oct 29, 2015 4:25 pm
After her failed attempt to properly Pumpkin Spice things in that class with Keen, Camilla was feeling a bit down... (Might revise this after we fill in the class.) Fortunately, she still had to decorate her Dorm for Halloween and figured doing so with a friend would be more fun! So, naturally she invited Keen over! However, on their way to the Monster Dorms, they encounter a curious road block...

"A Maize Maze...?" she parrots aloud as the Gnome standing near the entrance explains they needed to find the golden ear inside, if they did they'd get riches! It wasn't the riches that got the Dormouse ghoul excited but the chance of finding adventure that this presented! "Ooo! That sounds like fun!" She exclaims excitedly before, without even thinking, she wraps her prehensile tail around the Banshee ghoul's wrist to drag her in with her! "Lets go Keen! This should be fun!" she exclaims as she dashes in!

Looks like it was Keen's turn to get dragged around!

Steal
Lol, poor, poor Keen!
 

Rikku Takanashi

Friendly Guardian



Steal


Kindred Collector

25,500 Points
  • Marathon 300
  • Perfect Attendance 400
  • Partygoer 500
PostPosted: Thu Oct 29, 2015 4:41 pm
Turn about was fair play in this world, and when one dragged their friend off somewhere without really asking if it was all good, they could only expect to be dragged off as well. So it was, after the really strange class she found Camilla dragging her along for something else to do. Room decorating sounded fun, but it seemed that they got a bit off course.

"Maize..." The banshee tilted her head a bit thinking then grinned. "Ah Corn!" she smiled and nodded looking at Camilla, "Yeah that does sound fun. Let's!" The banshee didn't get to say more than that as she was pulled along by Camilla, instead of being upset, which she would not have anyway, they were too good of friends for something like this to be an upset! "H-hey... !" She exclaimed laughing as she went inside with the dormouse.

There were too paths before them and the banshee thought a moment before pointing. "Let's go to the left.. I can't think of much better than going that way." Okay well both paths were just as fun but she figured that left seemed good.

Rikku Takanashi
Story mode for sure! I want to get to the center. <3 Lets go till we get there, even if we have to turn around a few times.
 
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THIS IS HALLOWEEN

 
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