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The Chronicles of Magesc

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A breedable/changing pet shop guild for role play. 

Tags: Magesc, Soudana, Seren, Abronaxus, Dragon 

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Magesc
Captain

PostPosted: Fri Feb 13, 2015 4:45 pm
User Image
 
PostPosted: Fri Feb 13, 2015 4:46 pm
a to d


Abral
User ImageAbral (A - brul)
Description: Abrals are massive, illusive creatures which stick to high altitudes and minimally-populated regions. They come in shades ranging from white-silver in the colder environments to soft blues and teals. They have feline bodies equipped with four legs and clawed paws capable of ripping into prey, as well as an impressive wingspan built to carry their great weight and the head of a bird with a short but sharp beak. From the back, they have dual 'tails' which are much like that of a cat's save for the great eyed 'feather' at the tip. These 'eyes' are sometimes used to intimidate other predators or other on-comers of various sorts so as to give the impression that they can see at all angles, though the feathered eye is purely decoration.

They are migratory, like birds, live in packs (or prides), like wolves (or lions), and tend to make their nests high in the peaks of mountains or rocky precipices. They give live birth and defend their young to the death. Built with the strength to carry off large prey in addition to their own weight, they would be capable of carrying a Magescian - or even two - if tamed, though such a feat would be impressive indeed.

History: Created by The Only Black Uke

Location: Ayr, Aisko, Terra Expanse in winter.
Size: Huge. Think smallish side of average dragon. Can carry off a hastar in its talons no problem.
Element: n/a
Battle: Level 100, LUK ≥ 95

Loot: Abral
      • 1 - 99: You don’t manage to retrieve anything useful from this kill.
      • 100: Item grant: Abral - Should you manage to roll a 100 while fighting this creature, you may choose to treat it as though you have captured and tamed it. Doing so would prevent you from gaining experience for a 'kill' but gain you the creature. If you do not wish to take this option, treat it as a normal win.


Alkara
User ImageAlkara (plural: alkarai) (al - kah - rah; al - kah - righ)
Description: Alkarai are largely solitary, secluded creatures. The largest group likely to be found of them at any one time is a family — mated adults and a nest or set of hatchlings — and though these birds are found all over the world of Magesc, their coloring and even size varies greatly depending on their geographical location. Those dwelling in Soudul match the landscape, generally with dark purple or navy plumes, whereas those in Aisko sport glinting ice-blue to white plumage. Serenia sees the greatest variety of vibrant, middle-ground colors, and those on Ayr and Eowyn tend to be in deep to soft reds, browns, golds, and yellows.

Alkarai fight with the wind on their side — calling up great, fierce gusts with their wings and slinging biting and shoving gusts of air at their attackers, sometimes with parts of the landscape caught up in it. Most dwell at the tops of peaks, though some of the alkarai in Eowyn roam the open dunes of the great Malro Desert. Should any alkara feel its nest is threatened, they are capable of calling up dangerous dust, sand, or snow storms, which discourage most travelers from coming near them. Should you manage to snatch an egg without being slung off a mountain cliff to your death, however, one might possibly be raised tame to provide a fierce, loyal companion…

Legend states that when an alkara is slain in battle, despite their private nature other alkarai will sense the death of one of their own on the wind, and a soft, mournful cry of birdsong will fill the air, sometimes lasting in echoes for hours afterwards. This is the only time alkarai ever sing.
History: Created by 'The Only Black Uke'
Location: Can be found in Soudul, Eowyn, Serenia, Ayr, and Aisko.
Size: Eowyn, Soudul, Serenia: Medium. Aisko: Large. Ayr: Large - Huge.
Element: Wind.
Battle: Lvl 65, LUK ≥ 40

Loot: Only Aisko and Ayr alkarai drop loot. Upon defeating one, roll one, 100-sided die.

      Aisko Alkara:
          • 1 - 95: Drops nothing.
          • 96 - 100: Item grant Song of Ice - A beautiful, glimmering fragment of stone, large enough to fill a grown man’s palm and perpetually cool to the touch; it looks much like ice itself, but never melts. When sucked on, it provides a gradual trickle of fresh, drinkable water, though the stone itself never diminishes. Though it has no other apparent special properties on its own, its jagged edge on one side and faint ethereal glow seems to suggest it is born of magic, and might combine with something…
          Combine with Song of Stone in a 300 word minimum RP to create The Skybreaker. The 2 stones then combine and vanish from your inventory to be replaced by the Skybreaker.


      The Skybreaker - A legendary weapon, forged from the meeting of two mythic stones; the halves combine to create a sword with some unique properties. It retains all the power of its previous forms - the ability to conjure water and the ability to warm a chilled body, or room - as well as granting its owner new strengths. A single character may only benefit from the bonus of one of these at once, so getting duplicates of the weapon will not confer extra LUK or more uses of the spells.
          • + 10 LUK
          Use: Conjure a rock wall to negate 100% of the damage from one attack. (Usable once per battle.)
          Use: Summon jutting ice armor that gives you a +10 DEF for 3 rounds. A Fire or Electric attack gets rid of this spell deals double damage that round. (Usable once per battle.)
          .



Baowi
User ImageBaowi (bow [as in to bow before someone or the bow of a boat, not a bow tie] - ee)
Description: Baowis are large, bear-like omnivores which come in many shades, usually something akin to their environment, the most common of which being browns, greys, and golds. Like bears, they are generally heavily furred, rounded and dense in body structure, and are extremely protective of their young. Unlike bears, they travel in packs — something like wolves — and, also like wolves, they have a very rigid social hierarchy within their packs. An alpha male or female (usually female) leads the pack and takes primary responsibility for dictating their migration paths, where they hunt, and what territory any given pack defends.

Though they do not generally hunt magescians for food, a lone, angry, defensive, or frightened baowi will not hesitate in attempting to maul anyone it sees as a threat or target, and will happily eat magescian meat if that’s what’s available. Despite this predatory instinct, however, a large portion of their diet is made up of fruits, berries, and other vegan supplements. Although some baowis have been rumored to “shake the earth” or bend nature to their will, it is not documented by any reliable sources that baowis actually possess any magical properties.

History: Because baowis, like wolves, possess fierce, instinctive loyalty as part of their pack mentality, a cub kidnapped or rescued young can be trained and raised into a loving — and ferocious — companion that will fight to the death for its “family” or master. They are also large enough to be used as mounts, though only the bravest of warriors dare to attempt this due to their dangerous nature, and spotting one being used this way is a rare sight indeed.

It was because of their ability to be tamed, however, that a small troupe of trained cubs were brought over more than a century ago by an enterprising dovaa with special love for exotic animals. They were eventually forced to leave the plane, though, after a disaster caused the frightened baowi to rampage beyond their owner's control. Now there are no living baowis in the Celestial Plane.
Created by 'The Only Black Uke'
Location: Baowis prefer temperate to arctic climates primarily. They populate a large region of Eowyn, mostly in the Terra Expanse up into the heart of the rocky peaks, with a few down along the northern side of the mountains where it meets the ocean. Some also inhabit the forested portions of Serenia and Soudul, though most are of the icy white variants that thrive in the frigid expanse of Aisko.
Size: Large. Larger than the average earthly bear but somewhat smaller than an elephant - a grown magescian's head generally comes close to level in height with a baowi's back when the baowi is on all fours.
Element: N/A
Battle: Baowi Cub Lvl 9, LUK ≥ 2 | Baowi Adolescent Lvl 18, LUK ≥ 7 | Baowi Adult Lvl 21, LUK ≥ 10 | Baowi Alpha Lvl 30, LUK ≥ 22

Loot: N/A


Bouken
User ImageBouken (boo-ken)
Description: These tiny creatures are found everywhere, but they differ from each continent, so they will have a short bio in each continent with the specifics to each place. Bouken fur color varies from place to place. Their fur is short and fuzzy. The size of an adult's curled fist, their tiny size makes them hard to catch and hold onto. The main prey of many predators they have a cautious outlook and tend to run at any sign of danger. With big ears and eyes, they can see and hear far more than a Magescian. Their thin tails are useful only in helping them balance as they skitter around. They are equally at home on the ground or high up in a tree's boughs or on a cliff face. They prefer to nest in tree hollows or small rock caves. Children love to go out catching Boukens and try to turn them into pets. Boukens, however, are master escape artists and often run free after only a few days.
Size: Tiny
Location: Everywhere
Element: Astral
Battle: They do not fight but will flee upon seeing anything threatening. If you are calm and quiet, you may be able to approach and pet one.

Loot: N/A


Bykaldrta
Bykaldrta (bee-cal-dre-ta)
Description: A canine with a large bushy mane sprouting along it's head and shoulders. Their coats are thick and shaggy, mostly because they live in colder climates. The coat's patterns are usually pale and one color, though there are some with multiple splotches. They tend to have gold or blue eyes. These may come in all sizes, the larger they are, the more dangerous. They live in packs from 5 to 20 members, but there are some loners out there. Each pack only has three mating pairs, the lead male and his life mate, plus either the lead female's sisters or the lead males brothers. The loners are usually the biggest and strongest and are almost always male; these are wanderers, looking for a territory to call their own and a mate to start their own pack. Young males tend to stay in their home packs unless they grow stronger than the lead male, then they are chased off and become loners.
Size: Large: their shoulder stands at 6 feet.
Location: Aisko's snowy wastelands.
Element: Ice
Battle: Lone: Level 20, LUK ≥ 10.
Packs (5-10 members): Level 30, LUK ≥ 20.
Packs (11-20 members): Level 40, LUK ≥ 33.
Note: To go after a pack of 11-20 members, one needs at least LUK of 15 to join a group in attempting this fight.

Loot: Frosted Fur - An ingredient in the production of alchemical and enchanting solutions.
x2 for Lone | x10 for 5-10 Member Packs | x20 for 11-20 Member Packs


Cah
User ImageCah (kah)
Description: Cah are massive, three-headed scorpion-like predators which have - unfortunately for many - adapted themselves to some very diverse climates on Magesc. Though there are of course some specific adaptations for those that make their homes in the more extreme climates, all cah share in that they have six, spiked and insectoid legs - three on each side of their massive bodies - an incredibly durable, armor like exoskeleton, three eyeless 'heads' with a ream of fine, viciously sharp teeth, two huge pincers at the front of their bodies and, perhaps most notably of all, a curved and barb tipped tail which they keep looming above them, poised and ready to strike. They 'see' by detecting vibrations with the ever-quivering, thin spines just above each of their legs where they connect to the body.

The cah that inhabit Eowyn loom in the rocky stacks and canyons of the Malro Desert. Those on Ayr similarly prefer looming in the caverns between sheer rock cliffs, and Aisko cah often inhabit deep, yawning caves as well as frequenting the areas around massive glaciers. A notably smaller sub-species of cah can sometimes be found lurking among the fungal trees and swamps of Soudul. These and these alone are only slightly larger than a grown Magescian, but fight with the ferocity of something twice their size.

Cah typically hunt alone or with a single mate unless they are with a nest of recently hatched young.

History: Created by 'The Only Black Uke'
Location: Eowyn, Ayr, Aisko, Soudul.
Size: Huge. A couple sizes larger than an elephant. (Soudul Cah: Large. Just a bit larger than a grown Magescian.)
Element: n/a
Battle:Lvl 105, LUK ≥ 95

Loot: Each type drops x1 Cah Shell Piece


Cerlien
User Image
Cerlien (sir-lean)
Availability: They can be found in Aisko year round. During the winter months (December and January) they appear anywhere in the ocean there is freezing weather and storms.
Description: Cerliens are created by winter storms at sea; a mixture of wild magic, lightning, and ice. The stories say that they were one of Abaranox's creations that he tossed into the sea when it failed to be what he wanted. The Cerlien resembles a snake made from ice that is twice the size of an Aeduan dragon. It's translucent ice scales contains a strange mixture of roiling sea water and lightning. Its head is all mouth and teeth with slim slits for eyes that burn like lightning. Along it's spine is a sharp protrusion of white ice shards, and it has several fins that are made of ice.

A wild and temperamental as a storm, Cerliens love to attack things and break them. The signs that a Cerlien is following you is when you spot flashes of lightning in the sea below, or hear thunder when there is no storm. A Cerlein will live forever unless killed by a mixture of fire and earth, which is means that is is a good thing that they are very rare since it requires a magically charged winter storm over the deep sea to create one. Normally they only go for large creatures, unless you happen to be a Khehora or Dovaa who is a Firani or Gaili. These they hate and will pursue until you go inland.
Location: Oceans, preferable deep sea, but they do live along coast lines as well.
Size: Gargantuan; Twice the size of Peisio Dragon.
Element: Lighting/Ice
Battle: Level 95 LUK > 90

Loot: They drop a Shard of Lightning Ice :: A shard of ice the size of your hand that has lightning flickering inside of it. You can feel both heat and and cold emitting from it. Allows you access to any of the Kiandri or Aisko Spells (You must have the INT require y those spells to use them). May be used twice in battle. You must be an Expert to use.
 

Magesc
Captain


Magesc
Captain

PostPosted: Fri Feb 13, 2015 4:47 pm
e to h


Hastar
User ImageHastar (hau-st-are)
Description: The Hastar here are usually pale blue and silver with thinker fur and longer manes. They tend to be much more vicious and as such, these are one of the few that will attack people. While they cannot be tamed as adults, they are prized as studs in breeding farms since they pass their aggressiveness on to their colts, an aggressiveness that can't be completely tamed but is desired in battle mounts.
Size: Large
Location: The snowy wastelands of Aisko.
Element: Astral/Ice
Battle: Lone Stallion: Level 28, LUK ≥ 18.
Herd: Level 32, LUK ≥ 23
A herd is anywhere from five to 20 Hastars.

Loot: N/A
 
PostPosted: Fri Feb 13, 2015 4:47 pm
i to l


Ikri
User ImageIkri (ee - kree)
Description: Ikris are massive, larger-than-polar-bear sized canine beasts built to withstand frigid temperatures year-round if necessary. They sport thick coats which range from stark white to dark, grey-blues, have two pairs of horns, and four eyes: the top two for ranged and peripheral, and the bottom two for nocturnal hunting. They run in small packs with alphas (male or female) being the largest and hunters being smaller. Pups are aggressively protected due to their small size and vulnerability, but - if captured - can be trained up into fiercely loyal pets and mounts.

History: Created by The Only Black Uke
Location: Aisko, Ayr.
Size: Large (just smaller than an elephant).
Element: n/a
Battle: Ikri Alpha: Level 120, LUK ≥ 100, Ikri Hunter: Level 90, LUK ≥ 80, Ikri Pup: Level 10, LUK ≥ 5

Loot: (Alphas and hunters only.) Ikri
      • 1 - 99: You don’t manage to retrieve anything useful from this kill.
      • 100: Item grant: Ikri - Should you manage to roll a 100 while fighting this creature, you may choose to treat it as though you have captured and tamed it. Doing so would prevent you from gaining experience for a 'kill' but gain you the creature. If you do not wish to take this option, treat it as a normal win.


Jabrvin
User ImageJabrvin (jah - brih - vin)
Description: Jabrivins are something like a cross between a wolverine and a tundra wolf in appearance with the the springing back legs of a snowshoe hare and the appetite of three mountain lions. They have a narrow, pointed snout, long fangs built for ripping flesh, a coat of pristine silver-white fur, a sturdy, almost ‘hunched’ back and a thick, heavily furred tail. Each of their four paws have long claws designed for getting a grip on almost anything from sleek icy surfaces to the soft bodies of their prey.

Jabrivin hunt in packs and live on an all meat diet. When desperate, they can resort to fishing but much prefer to hunt larger prey. Generally they live in the protective recesses of nooks and caves, protected from Aisko’s harsh winds and easily defended.

History: Created by 'The Only Black Uke'
Location: Aisko
Size: Large. Twice the size of a saber tooth tiger.
Element: Ice.
Battle: Jabrvin Runt Lvl 58, LUK ≥ 46 | Jabrvin Lvl 79, LUK ≥ 69 | Jabrvin Stalker Lvl 95, LUK ≥ 82

Loot: N/A


Kengurha
User ImageKengurha (Ken - grr - rah)
Description: Kengurhas are largely peaceful, extremely skittish creatures with thick, unimaginably soft fur coats, long upright tufted ears and tails, and sizeable antlers that stick up like the prongs of a pitchfork from the sides of their head. They’re amazingly fast runners — able to bound near-impossible seeming distances and disappear without a trace when startled — and very rarely aggressive.

Despite this, kengurhas are frequently hunted for both their pelts and antlers, mostly for their rumored (though unfounded) magical properties. Likely thanks to the hoax of some silver-tongued gypsy trader or self-proclaimed witch doctor centuries back, the shavings of kengurha antlers have long been advertised as a key ingredient in aphrodisiacs and countless “love potions” over the years. Although none of these best-selling products have produced any documented effect, those who want desperately to believe in them do so and shell out the coin for them time and again, making kengurhas a prized target for the thrifty hunter looking to make some extra pocket money.

Kengurha furs also sell well, mostly for their reliable warmth, softness, and pristine colors.

History: Created by ‘The Only Black Uke’
Location: Most kengurhas live on Aisko, though a few less heavily furred ones have been known to take up residence on Serenia. They dig snug burrows deep underground, too narrow for most any predator to follow, and hide the entrance well.
Size: Small. Very large rabbit to small/medium dog sized.
Element: Ice.
Battle: Lvl 28, LUK ≥ 18

Loot: Kengurha Pelt x 1

Aisko Kengurha - Intact Kengurha Horn x 2


Leklan

Leklan (Lick lan)
Description: The size of an adult Magescian when they rear back on their hind legs, the Leklan is a huge ball of thick wool. They can walk on two or four legs and their fore legs have paws that can grasp things. They have a broad triangle skull with two long thin twisting horns sticking straight up. They have large empty eyes that show their frightening lack of intelligence. Stupid yet curious, the Leklan can and will wander off a cliff chasing clouds. They have been domesticated for many centuries and no wild Leklan exist today; a result of stupidity plus domestication.
Leklan are bred for their fur and thick juicy meat. They can be sheared twice a year, once in spring and once in summer. Their wool is the main staple of the clothing market.
Location: Everywhere! Their fur is thick enough to survive on Aisko and there is a special desert breed with thinner wool that is much more silky.
Size: Medium.
Battle: No wild ones exist! I don't think farmers would take kindly to you killing their livestock, but if you do : Level 10 LUK >1.

Loot: N/A


Lyru
User ImageLyru (lee - roo)
Description: Lyru are modest sized, meaty birds with a healthy stock of feathers. A large portion of lyrus are domesticated and raised with clipped wings, flightless, for meat later on. This domesticated variety can be found on farms all over Magesc, as well as in the Celestial Plane.

Wild lyru habitually nest in large flocks in mountainous regions, usually with many nests clustered densely in a given area, all their eggs laid and watched over carefully at around the same time. This allows the otherwise fairly unimposing animals to pose more of a threat to potential predators. In these cases, all the lyrus in any given nesting zone will defend any and all nests that are put in danger as if it were their own. While one lyru may not look particularly dangerous, an entire flock is more often than not enough to discourage most potential egg thieves.

Lyrus typically come in shades of blue, green, and brown with long, pointed beaks and extensive tail feathers that trail behind them like a train. Their bodies are shaped much like earthly pheasants, and males sport delicate, decorative horns around their eyes which start out as a pale tan or white color as adolescents and darken to deep blues or black when they come of mating age. A lyru’s thick, downy ‘neck ruff’ helps it to retain heat even in the chilly expanses of the ice country, but they live amidst the peaks of most all mountain ranges on Magesc.
History: Domesticated lyrus can be found in the Celestial Plane where they are raised on farms, but otherwise they do not live their naturally. Created by ‘The Only Black Uke’
Location: Wild lyrus can be found in Terra Expanse on Eowyn as well as on Ayr and Aisko.
Size: Small. About the size of a pheasant.
Element: N/A
Battle: Domesticated Lyru Lvl 9, LUK ≥ 1 | Wild Lyru Lvl 15, LUK ≥ 5 | Lyru Flock Lvl 33, LUK ≥ 23

Loot: N/A
 

Magesc
Captain


Magesc
Captain

PostPosted: Fri Feb 13, 2015 4:50 pm
m to p


Makka
User ImageMakka (mah - kah)
Description: Makkas are large snow beasts which look something like a cross between a bear and a rhinoceros: all the fur of a bear, but with extra horns. Omnivores by nature, makkas eat plant life in significantly greater quantities than their protruding canine teeth might suggest during the warmer months. Generally the largest meat source in a makka's diet during spring and summer is fish caught through holes in thin ice, but they also eat the meat of any predators they might kill in the process of defending themselves. Makkas travel in large herds, sleeping, fighting, and eating together, and often stampede unwary predators attempting to 'hunt' them.

Conversely, Makkas are also capable of hunting with great efficiency when plant life is scarce and often take to preying on whatever meat they can find during the winter months, becoming dangerous predators at that time due to necessity.

All grown makkas have two large horns that move back from their heads and grow in 'segments' as they age, curving up at the tip, as well as a single, much smaller horn near the front of their snout. They have a multi-colored tuft of hair along the ridge of their head that they can spring up like a fan to communicate their readiness during mating season. Just in front of their ears, makka also have long, striped tendrils coated in fur that are designed to give them extra sensory affinity, providing them information about minute changes in temperature and wind direction and helping them to anticipate coming dangers such as snowstorms or rock slides.

History: Created by 'The Only Black Uke'
Location: Aisko
Size: Large. A bit bigger than a grown bear.
Element: Ice
Battle: Tundra Makka Lvl 95, LUK ≥ 81 | Makka Caveguard Lvl 99, LUK ≥ 93

Loot: N/A


Ond
User ImageOnd (ah-n-d)
Description: Ond is a beetle like creature. It has the same colorful look as many beetles; purples, greens, yellows, and reds all shining from a black body. Though Ond do not have to be black, they generally are. But these guys or girls, are special. Magic is everywhere, and these guys feed off of loose or extra magic floating around. They collect in large numbers most often when celebrations happen.

Their tricks? Well anyone who isn't in a celebrating like mood; they will play a trick on. They do have magic, but not much. And its only used to play games. On valentines day; the most favored trick is to create an illusion of someone doting love on you. X-mas? You have all heard of the ghosts of x-mas past right? Halloween is their most loved holiday. You might be talking to one of these, not your neighbor. They appear to be able to manipulate the light and form illusions centered about their bodies.

They're perfectly harmless creatures only out for some fun; the less in a holiday mood you are, the more likely they're going to show up. Better get festive grump's!
History: Created by Mei Silja, first appeared during the 2013 Valentines event.
Size: Tiny usually, but they may create an illusion of something much bigger than themselves.
Location: Festivals on any Continent or plane, including the Celestial plane. These pranksters show up at any large gathering of people for fun and party!
Element: Astral
Battle: These creatures do not fight but trick you and run away mocking you.

Loot: N/A
 
PostPosted: Fri Feb 13, 2015 4:50 pm
q to t


Selala
User ImageSelala (see-lah-lah)
Description: Selala are tiny insectoid creatures that feed off of light. There are three varieties, but they all share the same form: a flat, shining, scale-like teardrop-shaped body with a single 'eye' on each side, resembling a black hole. Along its sides it has a set of three small pale dragonfly wings that gleam and shimmer in the light letting off small rainbows. They float, much like plankton, in columns, flipping through the air like a piece of paper and soaking up the light. They can absorb light from reflections as well as directly, and their columns congregate where they can get said light. However, the groups dissipate and the columns move, so there are theories that their clusters have as much to do with wind, weather patterns, and magical convergence points as well as light.

When not feeding, their behavior is unknown. From studies of captive ones, they enter an inactive state, and like to cover themselves with things such as leaves. Wild behavior is mostly unknown, though with the mage’s researching them they are starting to unravel some of the secrets.
They are eaten by insectivores and, occasionally, by Magescians, though their bodies and wings are more valuable as enchanting and potion ingredients.

Sun Selala: about the size of a person's palm. They have a golden sheen to them and red tints to their wings. They feed off of sunlight.

Moon Selala: about half the size of Sun Selala. They are nocturnal and silvery colored with blue tints to their wings. They feed off of moonlight.

Artificial Selala are the largest and newest variety. Created by a mage for his daughter who loved shiny objects, he changed the magic within so that it could feed off of any light source: including magical and non-natural. They are about the size of a fingernail, with a brownish/burnished sheen, and they feed in groups on artificially produced light, either by torch, flame, or magic. They are also the longest lived of their kind: the magic used to change them made them larger and longer lived, though it decreased their fertility so that they can only reproduce twice in their 10 year long life time.

History: Created by DraconicFeline
Location: Everywhere: if there is light, they are there. Aisko has a few, though their columns tend to be more scattered and broad. They like snow, but not extremely cold days, and are not present just before major blizzards! They are especially common around broken or weak areas in the ice of lake Vonafiel.
Size: Tiny
Element: Light and Astral
Battle: Lvl 5, LUK ≥ 1

Loot: x 1 Shimmering Shell


Svartrin

User ImageSvartrin (see-var- tree-in)
Description: The Svartin are aquatic mammals who swim in small groups called pods. Some times people confuse them for Merkora, but they are not related at all! A Svartrin has a long and narrow head with a sharp bony plate that covers the top of the skull and bone plates that cover its neck as well. The Svartrin's face is all sharp angles, will long slim slits for eyes and a gaping maw edges with sharp teeth. It has a short neck that leads to a long slim body and a long flexible tail that is makes up half it's total length. It has three sets of limb like fins. The 'fins' are made up of three long spindly 'fingers' tipped with claws that have a thick membrane webbing between the 'fingers.' The tail ends in a dual fin that acts like a flipper. It is covered in scales much like a Khehoras and have a short frill along their spine. A svartrin's color is usually a dark shade of blue or green with pale ice blue undersides and frills. Their eyes are pale gold orbs with no pupils.

Svartirns are meat eaters. They hunt anything that moves in the sea and are known to follow ships around waiting for someone to fall in. Sometimes they'll leap out of the water and onto the deck to grab a tasty looking morsel as well. The fishing ships of Soudul are always on the look out for them, for Svartrins also like tipping boats over if they can. They are quiet intelligent and know what will lead them to food. Merkins must be careful of them, since they, and epically their young, are on the Svartrin's menu.

Location: They dwell in the waters around Aisko mostly, but are often near Soudul these days.
Size: Large (The size of a full grown Khehora)
Element: water
Battle: Level 70, LUK ≥ 60 You must be in deep water.
Note: To go after the Svartrin, one needs at least LUK of 30 to join a group in attempting this fight.

Loot: x3 Sharp Tooth. These can, after being given a safe spot to hold, be used like a dagger. (Adds no real bonus though, just a neat looking dagger)


Trolender
Trolender (troll-end-er)
Description: Trolenders are large heard beasts of Aisko. They are completely covered in long shaggy hair except for their legs, which are short and covered in soft fluffy fur instead. They are usually cream colored, though grey or light blue coats can be found as well. They have large thick skulls with a single jagged horn protruding from in between its eyes. They're soft large brown eyes show a gentle disposition that travelers and those who live here love. They are the main means of transportation on Aisko, especially since Aiskalan Hastars are so temperamental.
Size: Large
Location: Aisko, due to their thick shaggy coats, taking them anywhere not freezing will end up killing them with heat.
Element: Ice
Battle: Level 35, LUK ≥ 30.
Note: At most, you can face 3, otherwise you face an entire herd and they'll just stampede you, leaving only a bloody smear behind. And to go after the Trolnder, one needs at least LUK of 15 to join a group in attempting this fight.

Loot: x2 Frosted Fur - An ingredient used in the production of alchemical and enchanting solutions.
 

Magesc
Captain


Magesc
Captain

PostPosted: Fri Feb 13, 2015 4:51 pm
u to x


Vinara
User Image Vinara (veen-are-ah)
Availability: They can be found in Aisko year round. During the winter months (December and January) they appear anywhere there is snow.
Description: The Vinara are icy fuzzy insects who hibernate all year until the first snow falls. Then they appear all over the Magescian world; small snowflake sized balls of pale blue fluff with 4 wings that resemble ice shards. When they fly, their wings beat quickly and emit a soft tinkling sound. They have two bubble eyes with many facets that are gold in color. During the night, their large golden eyes glow softly.

Vinara, during the winter, are constantly on the move; seeking mates and food. You will find them mostly around lakes, ponds, glades, and grooves of trees. They often congregate in great numbers, sometimes looking like a snow storm. When they do this, it sounds like a mixture of glass continuously shattering, small bells tinkling, and a low hum more felt than heard.
While the Vinara normally are docile, if one wanders into the middle of a large gathering of them, you will find out that their shard like wings are very sharp. If you kill one, the rest begin to swarm about you until you flee or create warmth to make them flee. A vinara begins to melt upon death.
Once spring comes, the Vinara go back into the ground, burrowing deep into the earth to sleep till winter comes again.
Location: Everywhere snow falls. They are available only during December and January except on Aisko where they are available all year long.
Size: tiny, the size of a large snowflake.
Element: Ice
Battle: Level 15 LUK > 1

Loot: N/A


Vollox
User ImageVollox (voe - locks)
Description: The vollox are long, furry beasts with eight legs. Those that live on Aisko and higher up in the mountains of the Terra Expanse and Ayr have long, thick fur. Those that live towards the base of the Terra Expanse and the rest of Ayr tend to have shorter, lighter fur. They have scales that run from under their chin, down their belly and on both the bottom and top of their tails. When threatened, the vollox like to roll up, using their long tail to cover their body and use the scales as protection.

They have extremely sharp teeth and like to roll to attack their enemies. Because of their eight legs, they are a very fast creature and can easily escape your attacks if you aren't paying attention. The vollox found on Ayr and Aisko have white fur and pearly white scales. While those found in the Terra Expanse have white to beige colored fur (depending on how high up they are found in the TE) and still have the pearly white scales.

History: Created by Tangled Puppet
Location: Terra Expanse, Ayr & Aisko
Size: Small to medium
Element: N/A
Battle: Vollox younglings: Level 5, LUK ≥ 1 | Vollox adults: Level 20, LUK ≥ 15

Loot: Younglings - x3 pearly scales & x2 frosted fur | Adults - x6 pearly scales and x4 frosted fur
 
PostPosted: Fri Feb 13, 2015 4:51 pm
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Magesc
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Magesc
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PostPosted: Fri Feb 13, 2015 4:51 pm
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PostPosted: Fri Feb 13, 2015 4:52 pm
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Magesc
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Magesc
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PostPosted: Fri Feb 13, 2015 4:52 pm
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PostPosted: Fri Feb 13, 2015 4:52 pm
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Magesc
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Magesc
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PostPosted: Fri Feb 13, 2015 4:53 pm
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PostPosted: Fri Feb 13, 2015 4:53 pm
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Magesc
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Magesc
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PostPosted: Fri Feb 13, 2015 4:54 pm
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