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Grifferie rolled 1 6-sided dice:
5
Total: 5 (1-6)
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Posted: Wed Jul 09, 2014 6:15 am
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[A.V.] rolled 1 6-sided dice:
4
Total: 4 (1-6)
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Posted: Wed Jul 09, 2014 9:17 am
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Mia did take a bit longer because she had to dry her clothes. Or, well, change into a completely new outfit. But it may have been partially out of stubbornness, and partially not wanting the other ghoul to run into danger herself since she did somewhat consider herself a role model for the ghost, and letting her run amok around vegetation that seemed to have a mind of its own and giant reptiles, well... she did feel a LITTLE guilty about that. Also, she was determined not o leave this jacking place without something to show for it, and she DIDN't mean ruined clothes or shoes. Seriously, if they didn't get something out of this she was going to be so mad.
"Perhaps." It was all she said, because she was still feeling rather bitter about this whole thing.
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Posted: Wed Jul 09, 2014 9:29 am
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Quote: gaia_crown [ Round 2: ] All players must now navigate the garden labyrinth. The once neat hedges have grown wild vines, covered in thorns. They were roses, once. - Roll 1d100 to progress. You need to continue rolling until you roll 75 or higher! Roll 75-100: Congratulations, you've made it through the winding pathways of the hedge maze. Roll 1-74: You still need to keep on searching the area, full of traps and dead ends. There are roses with teeth, pits of quick sand, and at least one literal nest of vipers. - For ever time you do find the end of the maze (each reroll), you must subtract one of your given stamina points. - If you hit 0, you cannot go any further/ you dissipate/ pass out/ are worn out. - If you made it past this round, you can proceed to round 3:
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Grifferie rolled 1 100-sided dice:
37
Total: 37 (1-100)
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Posted: Wed Jul 09, 2014 9:30 am
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[A.V.] rolled 3 100-sided dice:
59, 83, 56
Total: 198 (3-300)
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Posted: Wed Jul 09, 2014 5:46 pm
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... wait. What way? She didn't like your thinking, Marcy. She didin't like it ONE BIT. "Marcy, don't you-" But then the ghoul was gone, leaving Mia standing by herself as she stared at the opening into the maze of impending DOOM AND MISFORTUNE. "...Psy. Why did I ever agree to come to such a place? Why did I even think there'd be something worthwhile here?" "U-um, because there... might be? And because Marcy asked? Despite trying to act mean, you can be quite nice, Mia." Of course, her familiar having to state the obvious, thought it was more like there better BE something here worthwhile or she was going to be pretty pissed.
... well, more pissed.
Well, there were some encounters with snakes and horrid teethy roses again, but she managed to find the exit relatively fast.
Stamina: 32
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Grifferie rolled 1 100-sided dice:
29
Total: 29 (1-100)
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Posted: Wed Jul 09, 2014 11:40 pm
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Grifferie rolled 3 100-sided dice:
93, 55, 14
Total: 162 (3-300)
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Posted: Wed Jul 09, 2014 11:45 pm
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Posted: Wed Jul 09, 2014 11:53 pm
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Quote: gaia_crown [ Round 3: ] The moat is a sheer, fifty foot drop, and must be navigated with care. The draw bridge to enter the Halls of Trickery have long since rotted away. You have but one option: enter the monster-infested moat. Out of the corner of your eye, you think you spy a grin hanging in the air. - All players must roll 1d10. Each roll consumes 1 stamina. If any player rolls a 4 this is instant death and forces characters to restart form the beginning of round 1. Otherwise match your rolls to the results: 1: -25% of remaining HP. Rose petals crunch beneath your feet, and a spider camouflaged in them bites your ankle. 2: Nothing happens 3: INSTANT DEATH for just you. You need to portal out and restart form Round 1! 4: INSTANT DEATH for the entire party. Your group needs to portal out and restart form Round 1! 5: Nothing happens 6: Nothing happens 7: - 50% of your remaining HP. A crocodile has bitten you, and attempts to drag you under. 8: Nothing happens 9: -50% of your remaining HP. A crazed shadow creature swarms you from a nearby shadow. 10: Nothing happens - The 50% deducts from your current, remaining HP, Not max! If you have 40 HP and roll it twice, it cuts to 20 HP, then 10 HP! - All players need to roll 3 times to make it to the next round EACH- If you are portaled out you must start again from Round 1!
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Grifferie rolled 1 10-sided dice:
3
Total: 3 (1-10)
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Posted: Wed Jul 09, 2014 11:54 pm
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[A.V.] rolled 3 10-sided dice:
10, 4, 10
Total: 24 (3-30)
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Posted: Thu Jul 10, 2014 12:34 pm
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Well, at least Mia didn't have to wait too long this time, or risk getting plowed over (she made sure she was facing the exit this time), and arched an eyebrow when the bubbly ghost came through the opening. Was there anything that didn't excite her?
"I also didn't know flowers could have teeth, but I guess anything is possible here." Consider how many illogical things already came about from their own world, it wasn't hard to see it as anything but natural. It didn't mean she'd like it, though.
"I don't know, but we should-" And there she went again. Not listening to her. That could only result in bad things, Marcy, hadn't you already learned?
She couldn't help but jump when the ghoul was devoured, horrified by the sight. Even if dissipation wasn't permanent, surely it couldn't be comforting thing. Letting out a loooooooooooong sigh, Mia decided to get this jacking thing over with. At least she had lasted a bit longer. A bit.
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Grifferie rolled 4 20-sided dice:
1, 3, 2, 10
Total: 16 (4-80)
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Posted: Thu Jul 10, 2014 5:21 pm
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First: Mia:: 4 Second: Marcy:: 12
Quote: gaia_crown [ Setting and Rules: ] The palace itself is in the heart of extremely, extremely high thick vegetation that needs to be navigated through. This is where the Dungeon Master comes to play. The Dungeon Master will create a new thread. Now, they will roll stats for this expedition team: - Roll 2 20-sided dice for each player. List the players ie: 1. Player 1, 2: player 2, etc. Just roll all the dice at once. This is the number of rounds they can take for each player. Also include your own character. Post this stat at the very first post ie: Player 1 has 5 stamina, player 2 has 10 etc. - Now players can begin to RP. They start at the outskirts of the forest and move inwards. Each ACTION they take is 1 stamina point. Once they have used up all allotted stamina points they can go no further/ have to leave the area. - If their HP turns to 0 they cannot go any further as well. - If a character runs out of stamina or HP, they must try again from Round 1! gaia_crown [ Round 1: ] Before you can enter the labyrinths, you must first defeat the guard animal that patrols the perimeters. - All players must roll a 6 sided dice. This initial roll does not cost stamina! - If any player rolls a 1 or 6, you have triggered a boss! If two players roll a 1 or 6, you now have two bosses... congratulations. - The boss has 55 HP , and does 5 auto damage every time it is attacked. You can attack it unlimited times within discretion. All normal battle mechanics apply. - The DM is in charge of keeping track of the boss's HP. The boss is a monstrous wolf, a remnant of some cold, old north. It howls, and the winds increase with every mournful wail. - No one can go any further until the boss is defeated. IF NO ONE rolls a 1 or 6, or if you have defeated the boss, you may proceed to round 2.
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Grifferie rolled 1 6-sided dice:
3
Total: 3 (1-6)
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Posted: Thu Jul 10, 2014 5:25 pm
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[A.V.] rolled 1 6-sided dice:
5
Total: 5 (1-6)
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Posted: Thu Jul 10, 2014 6:29 pm
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Posted: Thu Jul 10, 2014 6:33 pm
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Quote: gaia_crown [ Round 2: ] All players must now navigate the garden labyrinth. The once neat hedges have grown wild vines, covered in thorns. They were roses, once. - Roll 1d100 to progress. You need to continue rolling until you roll 75 or higher! Roll 75-100: Congratulations, you've made it through the winding pathways of the hedge maze. Roll 1-74: You still need to keep on searching the area, full of traps and dead ends. There are roses with teeth, pits of quick sand, and at least one literal nest of vipers. - For ever time you do find the end of the maze (each reroll), you must subtract one of your given stamina points. - If you hit 0, you cannot go any further/ you dissipate/ pass out/ are worn out. - If you made it past this round, you can proceed to round 3:
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Grifferie rolled 3 100-sided dice:
23, 6, 94
Total: 123 (3-300)
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Posted: Thu Jul 10, 2014 6:55 pm
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