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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

Tags: Naruto, roleplay, d20 system, semi-literate, literate 

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Ideas on how to improve Uchiha...

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Qyp
Crew

Manly Lunatic

PostPosted: Wed Feb 19, 2014 2:59 am
Just a brainstorm for now... until I get my head around not copying Proto's Senju, but still utilizing the Yin and Yang Releases...

While Senju are of the Body, all down to earth... They think outwardly, empathy, etc...

The Uchiha are of the Mind, inward thinking, selfish, but they are said to also love far more then the Senju, hence why they turn to darkness when they experience great emotional suffering.

Itachi has shown us some great techniques, like his 1 finger Genjutsu...

Change stats... to...

x1.3 Wisdom (only gained through Sharingan Activation)
x0.7 Constitution

Why? Because it works better.

Change Sharingan stats to suit these changes.

Hi Seishitsu Taitoku (Fire Nature Mastery) - This is bothersome... since another clan already does this as well, the Kou Clan... might have to share.

Uchiha and Fans... if they use a Fan weapon of any kind, they can do the technique "Uchiha Return"... more on that later...

Uchiha are more masters of Bukijutsu, Weapon Techniques, so it might be favorable to work on bonuses in that area.

May have Enton (Blaze Release) unlocked through intense training, after obtaining great skill in both Katon (Fire Release) and Inton (Yin Release), instead of being a Mangekyou/Amaterasu technique.


More to come...  
PostPosted: Wed Feb 19, 2014 3:54 am
Stage 1: One Tomoe
User Image
Dice Rolls: 1 to activate.
Cp cost: 5 Cp for each eye, or 7 Cp if both eyes have one tomoe, per round.
x2 to non-Uchiha eye stealer
Damage: n/a
Requirements: Chakra Control 15, Sharingan activation will be determined by a dangerous or stressful situation your character is forced to endure, thus triggering the Sharingan in a primal fight or flight response. Determining if a certain situation is enough to trigger your Sharingan will be at the discretion of your village Kage or a Crew member
Training: n/a
In-Game Stats:
x1.05 Wis (pertaining to vision related checks)
* x1.1 Wis for (pertaining to vision related checks)

Special:
- User is now able to activate Sharingan at anytime
- Upon activation, both eyes will receive the Sharingan. During use, both eyes must activate
- Minimum number of tomoe is one, but one’s Sharingan in one eye may be stronger than in the other eye, resulting in 1 tomoe in one eye and 2 in the other, and 2 tomoe in one eye and 3 in the other.
- Number of tomoe in each eye must be linearally adjacent. User cannot have 1 tomoe in one eye and 3 in the other
- User usually cannot train one eye at a time, both eyes will usually evolve at the same time.
- In the event one eye evolves to match the other, both eyes will from that point forward evolve at the same time. One eye cannot evolve to surpass another, only to match

Stage 2: Two Tomoe
User Image
Dice Rolls: 1 to activate.
Cp cost: 12 Cp for each eye, or 25 Cp if both eyes have two tomoe, per round.
x2 to non-Uchiha eye stealer
Damage: n/a
Requirements: Chakra Control 20, Wis 15
Training: Active Sharingan use during combat or training. Evolution from one to two tomoe will be at the discretion of Kage or Crew.
In-Game Stats:
x1.1 Wis (pertaining to vision related checks)
* x1.2 Wis (pertaining to vision related checks)
+ 2 to Ninjutsu, Genjutsu, Taijutsu, Melee and Ranged Weapons

Special:
- Tomoe changes are permanent, a two tomoed eye cannot devolve into a one tomoed eye
- Eye Copy Jutsu is now available to users possessing at least one two tomoed eye

Stage 3: Three Tomoe
User Image
Dice Rolls: 1 to activate.
Cp cost: 17 Cp for each eye, or 35 Cp if both eyes have two tomoe, per round.
x2 to non-Uchiha eye stealer
Damage: n/a
Requirements: Chakra Control 30, Wis 30
Training: Consistant Sharingan use during your character’s Rp life. Must be at least level 20
In-Game Stats:
x1.15 Wis (pertaining to vision related checks)
* x1.3 Wis (pertaining to vision related checks)
+ 5 to Ninjutsu, Genjutsu, Taijutsu, Melee and Ranged Weapons

Special:
- Tomoe changes are permanent, a three tomoed eye cannot devolve into a two or one tomoed eye
- Reverse Genjutsu Technique is now available to users possessing at least one three tomoed eye.

Asterisk Marked Stats are exclusive to users possessing both eyes with the same number of tomoe. Asterisked and non-asterisked stats DO NOT STACK

How it works:

Now I know what you’re thinking, all these numbers are confusing and don’t make a lot of sense. Let me clarify:

Stats not marked with asterisks are for INDIVIDUAL eyes, meaning the bonuses pertaining to that particular eye are independent of the bonuses of the other eye. This is only in the case your character has Sharingan with different numbers of tomoe in each eye. To determine the overall stat bonus for Sharingan activation, add both eyes bonuses together, and subtract one. For example:

Takashi has a Sharingan in which one eye has 1 tomoe and the other has 2. We’ll label the eye that has 1 tomoe A and the eye that has 2 tomoe B.

Wis: x1.05 (A) + x1.1 (B) = x2.15 – 1 = Wis x1.15

The system is designed like this in order to stagger the bonuses, fitting the different tomoed eye bonuses in between the existing same tomoed eye bonuses. For example:

Both eyes 1 tomoe: Wis x1.1

One eye 1 tomoe, one eye 2 tomoe: Wis x1.15

Both eyes 2 tomoe: Wis x 1.2

Etc…

For those of you who have the same number of tomoe in each eye, your bonuses are cut and dry! Simply examine the stats marked with asterisks, and your search is complete.

Eye Copy Jutsu:
Description: Allows the user to memorize any technique (regardless of element) it sees that isn't a bloodline or a summoning contract they do not have. The user must still meet all the requirements except for level requirements. Failing to meet requirements will result in damage to the user
Rank: (Rank of copied jutsu)
Dice Rolls: (Dice rolls of copied jutsu)
Cp cost: 1.25x regular technique cp cost
Damage: 75% regular technique damage
Requirements: Sharingan, copied technique requirements.
Training: See special
Special:
- Failing to meet the requirements of the copied jutsu will result in Hp damage equal to 25% of damage dealt by copied Taijutsu or Cp deduction equal to 25% of the Cp cost of copied Ninjutsu. This simulates the bodies strain to mirror techniques the user is not yet ready to use.
- Allows the user to learn a technique he has seen in battle (except kekkei genkais). Technique must be listed in the character's sheet with the mention [Copied]
- Reduce damage/effects of a copied technique by 25%.
- Technique can be trained after the battle to be properly learned for 80% its basic training time. The mention [Copied] can then be removed.

Mangekyō Sharingan (Kaleidoscope Copy Wheel Eye)
Rank: Limit
Dice Rolls: 1 to activate.
Cp cost: 30 cp per round.
Damage: n/a
Unlock requirements: Quest specific.
Training: n/a
Special:
*Identical bonuses as three tomoe sharingan.
*Allows the learning and use of user/clan specific S-Rank jutsus.
 

Qyp
Crew

Manly Lunatic


Qyp
Crew

Manly Lunatic

PostPosted: Wed Feb 19, 2014 3:54 am
---Jutsu---

Demonic Illusion: Mirror Heaven and Earth Change (Genjutsu Reversal Technique)User Image
Description: The user intercepts or decrypts a genjutsu that is being or has been applied onto them, and casts back a technique with identical effects onto the opponent. As the enemy is focusing on projecting their genjutsu onto the user, and not on defending against genjutsu, this technique usually goes unnoticed by the enemy, and usually catches them off guard, weakening their ability to repel the reflected genjutsu.
Rank: (Rank of reversed Genjutsu)
Cp Cost: x1.25 Cp enemy used to cast genjutsu
Dice Rolls: (number of dice rolls of enemy genjutsu) + 1
Will DC: (Will DC of enemy genjutsu) + 5
Damage: (Damage of enemy genjutsu) x 1.2
Requirements: At least one Sharingan possessing 3 tomoes, Wis 35, Genjutsu 40, Chakra Control 40, requirements of enemy genjutsu
Training n/a
Special:
- Genjutsu cast on user by target is dispelled
- Genjutsu Reversal Technique can only be used while user is being targeted or under the influence of enemy genjutsu
- Genjutsu Reversal Technique only negates one enemy genjutsu. Different genjutsu cast by other enemies will still be effective
- Genjutsu Reveral Technique can only be used to counter one enemy genjutsu at a time. Genjutsu cast by other enemies cannot be countered by Genjutsu Reversal Technique if said jutsu is already in use. However, in this case, the user can still break free using other methods and maintain the Genjutsu Reversal Technique on the target
- Failing to meet the requirements of the enemy genjutsu will result in Mhp damage to the user equal to 25% of the Mhp damage dealt to the user by the enemy jutsu. In this event, the genjutsu will not be cast on the target, but genjutsu cast on the user will be broken.
- Genjutsu cast back on the target are not remembered after the Genjutsu Reversal Technique is broken. This jutsu DOES NOT FUNCTION LIKE THE EYE COPY JUTSU

Demonic Illusion: Shackling Stakes User Image
Description: The genjutsu requires the use of the Sharingan. The opponent is caught in the mind world created by the user, and the victim will be tormented with the sensation of having spikes driven through their limbs, completely taking away their body's freedom. At the same time, the physical pain accompanying the illusion reveals the great use this technique has for primarily torture and such.
Rank: B
Cp Cost: 95 + 10 per post
Attack Turns: 4
Will DC: 15 + Wisdom mod
Damage: 90 + Wisdom mod to Mhp
Requirements: Sharingan. 28 Wisdom, 32 Genjutsu, 32 Chakra Control.
Training: 4 stages.
Stage I: Chakra Control DC 42
Stage II: Wisdom DC 38
Stage III: Chakra Control DC 44
Stage IV: Genjutsu DC 42
Special: This technique lasts until the person can get out of it via the Will DC, or the caster stops it.

Demonic Illusion: Burning Paper Body User Image
Description: This genjutsu requires the Sharingan and eye contact to be activated. The illusion traps the victim in a dark empty space where their body is made of paper that burns from toe to head while the user is watching. The technique will make it harder for the target to move properly.
Rank: A
Cp Cost: 120 + 10 per post.
Attack Turns: 6
Will DC: 18 + Wisdom Mod.
Damage: 80 + Wisdom Mod per post to Mhp
Requirements: Sharingan. 39 Wisdom, 42 Genjutsu, 41 Chakra Control.
Training: 4 stages.
Stage I: Chakra Control DC 51
Stage II: Wisdom DC 49
Stage III: Chakra Control DC 53
Stage IV: Wisdom DC 52
Stage V: Genjutsu DC 52
Special: This technique lasts until the person can get out of it via the Will DC, or the caster stops it.

Kinjutsu (Forbidden Techniques):

Tsukiyomi
Amaterasu
Susanoo
Izanagi
Kamui
 
PostPosted: Wed Feb 19, 2014 5:02 am
This... feels better... simple...

Sharingan: Awakening
Rank: Passive once learned.
Cp Cost: 5 per turn
Auto Missing-nin that steals eye(s): 15 per turn
Attack Turns: -
Requirements: 18 Chakra Control, 12 Chakra, 14 Awareness, Traumatic Event.
Special:
User is now able to activate Sharingan at anytime
Upon activation, both eyes will receive the Sharingan. During use, both eyes must activate
Number of tomoe in each eye must be the same all the way through it's evolution.
Wisdom x1.1 bonus when activated.
x1.10 to Intelligence checks.

Sharingan: Evolution
Rank: Passive once learned.
Cp Cost: 15 per turn
Auto Missing-nin that steals eye(s): 35 per turn
Attack Turns: -
Requirements: 26 Chakra Control, 18 Chakra, 20 Awareness, Excessive use of Sharingan (100 posts).
Special:
User is now able to activate Sharingan at anytime
Upon activation, both eyes will receive the Sharingan. During use, both eyes must activate
Number of tomoe in each eye must be the same all the way through it's evolution.
Wisdom x1.2 bonus when activated.
x1.15 to intelligence checks.
Sneak Attack and Stealth checks auto fail against Sharingan, only work with a chakra shroud e.g. Hidden Mist.

Sharingan: Complete
Rank: Passive once learned.
Cp Cost: 45 per turn
Auto Missing-nin that steals eye(s): 70 per turn
Attack Turns: -
Requirements: 40 Chakra Control, 30 Chakra, 34 Awareness, Yōton: Dōsatsugan, Inton: Saimingan.
Special:
User is now able to activate Sharingan at anytime
Upon activation, both eyes will receive the Sharingan. During use, both eyes must activate
Number of tomoe in each eye must be the same all the way through it's evolution.
Wisdom x1.3 bonus when activated.
x1.20 to intelligence checks.
Sneak Attack and Stealth checks are auto fail against Sharingan, only work with a chakra shroud e.g. Hidden Mist.
 

Qyp
Crew

Manly Lunatic


Qyp
Crew

Manly Lunatic

PostPosted: Wed Feb 19, 2014 5:08 am
Name

Rank:
Cp Cost:
Attack Turns: -
Reflex DC: -
Damage: -
Requirements:
Special:
Training:
Stage One

DC:
Formula: 1d20 +
Successes: 0/10  
PostPosted: Wed Feb 19, 2014 6:33 am
Yōton: Dōsatsugan (Yang Release: Eye of Insight)
Understanding the flow of chakra, the user will know how it is used and manipulated by others. They are also able to disruptions in chakra, like when another is under a genjutsu. Through this, your use of chakra will decrease knowing how to concentrate it far more greatly, manipulation of chakra will be easier and be able to use it far more effectively in battle.
Rank: Passive
Cp Cost (only during training): Reduces the student's CP to 50% only at the end of training.
Special: Reduces CP cost for all Ninjutsu by 15%.
Requirements: Sharingan: Evolution, 28 Chakra Control, 22 Chakra, 24 Concentration.
Training:
Stage One
Understanding how chakra flows is essential to making Ninjutsu effective. Using the Sharingan, study how chakra flows in yourself and others. Feel how it flows within yourself, sense if you can, how it flows in others.
DC: 16
Formula: 1d20 + Chakra
Successes: 0/10
Stage Two
Once you see how chakra flows, now it's time to focus it into a far more concentrated state. A far more pure form of chakra, that uses up less energy and lasts for far more longer.
DC: 34
Formula: 1d20 + Concentration
Successes: 0/10
Stage Three
Now the chakra needs to be molded, and formed into shapes and forms. Knead it through itself, and make it far more potent.
DC: 38
Formula: 1d20 + Chakra Control
Successes: 0/10

Inton: Saimingan (Yin Release: Eye of Hypnotism)
Clarity of perception, the user able to see into the minds of others through Genjutsu, and manipulating their minds with it. Through this, the understanding how Genjutsu works makes them far more aware of how to counter it, and see through even the slightest change in scenery via a Genjutsu. They can eventually reverse the Genjutsu upon those that cast it.
Rank: Passive
Cp Cost (only during training): Reduces the student's CP to 50% only at the end of training.
Special: Reduces CP cost for all Genjutsu by 15%.
Does not negate effects of Ninjutsu that shrouds vision.
Now can learn Genjutsu Reversal.
Requirements: Sharingan: Evolution, 28 Chakra Control, 22 Intelligence, 24 Awareness.
Training:
Stage One
Understanding how Genjutsu works is taught in the Academy, but not all have the complete knowledge of it all. Study how Genjutsu can be implemented through the Sharingan and other uncommon methods like tools.
DC: 16
Formula: 1d20 + Intelligence Modifier
Successes: 0/10
Stage Two
Always be one step ahead, see the subtle changes that happen around you at all times, and see through yourself, and others.
DC: 34
Formula: 1d20 + Awareness
Successes: 0/10
Stage Three
Mold your gathered knowledge into chakra within your eyes, and see what no other can, and overcome all illusions.
DC: 38
Formula: 1d20 + Chakra Control
Successes: 0/10

Inton: Kagamigan (Yin Release: Eye of Mirror)
It is known by all that the Sharingan can copy any technique, but this is not entirely true. While it can copy techniques, the user must be able of equal or greater power of the one they are copying, in order for them to be successful.
They must know how to read both the chakra flow and body of those they copy by the slightest movements. Once they understand how to read and predict others completely, they will then have mastered how to use the Sharingan to it's fullest.
Rank: Passive
Cp Cost (only during training): Reduces the student's CP to 50% only at the end of training.
Special: Reduces training DC of Taijutsu by 2 (D-rank), 3 (C-rank), 4 (B-rank), 5 (A-rank), 6 (S-rank).
Requirements: Sharingan: Evolution, Inton: Dōsatsugan, Inton: Saimingan, 30 Chakra Control, 26 Chakra, 24 Awareness.
Reduces training of a technique that has been copied to 9/9 on all checks due to having already technically having 1 success on all requirements. Still gets normal rewards after training is complete.
Training:
Stage One

DC:
Formula: 1d20 +
Successes: 0/10
 

Qyp
Crew

Manly Lunatic


Qyp
Crew

Manly Lunatic

PostPosted: Thu Feb 20, 2014 3:38 am
Kōdo Bukijutsu Taitoku (Advanced Weapon Technique Mastery)
Learning how to use a weapon is one thing, how to master it is another. This training is about being able to make your body flow one with your chosen weapon. Once you have completed this training, your connection to your weapon will be like another part of your body.
Rank: Passive
Special:
Your weapon damage changes to every 3 skills of Ninja Weapons 1 - 2 Damage.
Critical hits becomes 19+ and no critical fails for weapon attacks.
Any and all checks to do with the weapon, is lessened by 15%.
Blocking is changed to...
Ranged weapons double their range and accuracy. They gain 15% on top of attack rolls.
You can only do this training for one weapon at a time.
Requirements: Uchiha Instructor or someone who learned this technique, 40 Ninja Weapon, 32 Concentration, 26 Strength, 26 Dexterity.
Training:
Stage One
Demonstrate how strong your strikes with your weapon is. Destroy hard, sturdy objects with it.
DC: 18
Formula: 1d20 + Strength Modifier
Successes: 0/10
Stage Two
Show your speed with your weapon by successfully hitting flying objects around you at various speeds.
DC: 18
Formula: 1d20 + Dexterity Modifier
Successes: 0/10
Stage Three
Now that you have demonstrated your basic skills, you must now know how your weapons feels when you use it, concentrate on how it feels, and make it become one with you, know how to truly balance it with yourself, make it an extension of your body..
DC: 42
Formula: 1d20 + Concentration
Successes: 0/10
Stage Four
Now you must combine the knowledge you have obtained and demonstrate in through various movements and techniques that suit the weapon of your choose. Practice makes perfect.
DC: 50
Formula: 1d20 + Ninja Weapon
Successes: 0/10

Kōdo Taijutsu Taitoku (Advanced Body Technique Mastery)
To know how to
Rank: Passive
Special:
Your Taijutsu damage changes to every 3 skills of Ninja Weapons 1 - 2 Damage.
Critical hits becomes 19+ and no critical fails for Taijutsu attacks.
Any and all checks to do with the Taijutsu, is lessened by 15%.
Reduces Attack Turns required for B-ranked and lower Taijutsu by 1 every 15 ranks in Taijutsu (cannot reduce past a minimum of 1 Attack Turn).
Reduces Attack Turns required for A-ranked Taijutsu by 1 every 20 ranks in Taijutsu (cannot reduce past a minimum of 1 Attack Turn).
Reduces Attack Turns required for S-ranked Taijutsu by 1 every 25 ranks in Taijutsu (cannot reduce past a minimum of 1 Attack Turn)
Requirements: Uchiha Instructor or someone who learned this technique, 40 Taijutsu, 32 Wisdom, 26 Strength, 26 Dexterity.
Training:
Stage One
Knowing how strong your are, is also knowing how weak you are. Test your might against solid objects that gradually get harder.
DC: 18
Formula: 1d20 + Strength Modifier
Successes: 0/10
Stage Two
Being quick on your feet is key to a good offense and defense. Test your speed against objects flying at you from all directions in a confined space, dodge them all.
DC: 18
Formula: 1d20 + Dexterity Modifier
Successes: 0/10
Stage Three
Stop. You have shown your strength and speed is good. But you are rough still, you balance is still off, and your centre of gravity needs improving. Find it, feel how your body flows, and centre yourself completely.
DC: 21
Formula: 1d20 + Wisdom Modifier
Successes: 0/10
Stage Four
Now practice Taijutsu with what you have learned about yourself, knowing how strong you are, how fast you are, and how to centre yourself completely. Practice combining your new knowledge in your skills that you already know, and find that they are far superior then before.
DC: 50
Formula: 1d20 + Taijutsu
Successes: 0/10

Uchihagaeshi (Uchiha Return)
By utilizing their Fan weapon in a particular manner, the user is not only able to block and completely nullify the effects of an incoming attack, but also deflect the technique back along its original course. As this redirection occurs both suddenly and unexpectedly, the reflected attack can prove difficult for opponents to evade.
Rank: A
Cp Cost: Match chakra of technique that is being deflected.
Attack Turns: 6
Reflex DC: 18 + Str mod + 4 in 10 Ninja Weapon (Fan)
Damage: Damage of returned Jutsu
Special: Directly reflecting a technique back at the opponent.
Cannot use this technique again for 1 post.
Requirements: Uchiha Instructor or someone who learned this technique, Kōdo Bukijutsu Taitoku (Fan of some kind only), 52 Ninja Weapon (fan), 44 Chakra Control, 36 Chakra, 32 Concentration 32 Acrobatics.
Training:
Stage One
Move around quickly while using the fan, jump, leap, and do fast movements that increase your ability to react quickly.
DC: 42
Formula: 1d20 + Acrobatics
Successes: 0/10
Stage Two
Learn how to imbue large amount of chakra into the fan, without causing the fan damage.
DC: 18
Formula: 1d20 + Chakra Modifier
Successes: 0/10
Stage Three
Now you must move around while holding the chakra in the fan, keeping focus on where you are moving around as well as your chakra flow.
DC: 42
Formula: 1d20 + Concentration
Successes: 0/10
Stage Four
Your chakra being in the fan is now enough, you also need to know how to instantly pin point the chakra at the exact moment the jutsu hits. Have a ranged weapon thrown at you so you can reflect them.
DC: 54
Formula: 1d20 + Chakra Control
Successes: 0/10
Stage Five
Now you must perfect everything that you have learned by combining it all at once, Move around quickly while reflecting projectiles.
DC: 62
Formula: 1d20 + Ninja Weapon
Successes: 0/10

Hi Seishitsu Taitoku (Fire Nature Mastery)
In the early years of the Uchiha, they were constantly seeking ways to improve their combat prowess and domination in battle. They had met many different clans through Daimyo contracts, either on their side, or on other side. Through witnessing generations of war, the Uchiha were battled hardened, but also far more wiser in skills. But the greatest of their skills was Fire. They learned to pass the basic minded skills most Shinobi knew, and gain an enlightenment through their flames.

Creation of the Hi Seishitsu Taitoku (火性質体得), made the Uchiha stand out as their fires burned brighter and hotter then most, that even the great Kou, the close cousin clan through Sage lineage, were impressed with their great skills in manipulating the flames to gain far more heat and power. How they did this, was they learned how to build up the heat energy far more quickly and intensely and let it burst out in a far more concentrated form in order to make the more of the intense heat.
Rank: A
Cp Cost: 100 + 15 per round maintained
Attack Turns: 3
Reflex DC: -
Damage: -
Special:
  • Only this technique or Water or Earth Nature Mastery's effect may be active at a given time.
  • Every Katon now gives the Burn status on an successful hit.
  • The flames are far harder to repel and extinguish with Suiton, meaning Suiton advantages are reversed.
  • Katon technique increases damage by 10%.

Requirements: Uchiha Instructor or someone who learned this technique, Yin Factor Manipulation, Fire Affinity, 36 Chakra, 40 Chakra Control, 38 Concentration
Training:
Stage One
First, try to produce as much fire chakra as you can and hold it in, just keep holding it.
DC: 22
Formula: 1d20 + Chakra Modifier
Successes: 0/5
Stage Two
Now, in controlled bursts, let it out slowly. Breath fire with small controlled bursts.
DC: 50
Formula: 1d20 + Chakra Control
Successes: 0/5
Stage Three
The fires are are most likely all over the place, now try to concentrate the chakra into fire balls, instead of letting the flames burst out chaotically.
DC: 48
Formula: 1d20 + Concentration
Successes: 0/5
Stage Four
Make even more concentrated chakra, condensed and controlled as much as possible, and let it all out all at once, but in a very narrow controlled stream.
DC: 54
Formula: 1d20 + Chakra Control
Successes: 0/5


Katon: Hōsenka Tsumabeni (Fire Release: Phoenix Sage Flower Nail Crimson)
The user unleashes a volley of shuriken with one hand, and at the same time, exhales fire-infused chakra onto them in order to increase the weapons' destructive potential by making them capable of inflicting severe burns upon direct contact with either the intended victim, or any other object caught within their trajectories.

Due to the chakra-based nature of the flames that surround them, the shuriken will continue to burn after impact, regardless of the flammability of the object that they ultimately collide with.
Rank: B
Cp Cost: 30 per Shuriken.
Attack Turns: 5
Reflex DC: 15 + Chakra Mod + 2 in 10 Shuriken
Damage: 1/2 Shuriken damage + 30 + Chakra Mod + 2 in 10 Ninjutsu per Shuriken.
Special: Burn effect is applied if more then half the Shuriken hit.
2 Shuriken are used per 5 skills in Shuriken.
Requirements: Uchiha Instructor or someone who learned this technique, Hi Seishitsu Taitoku, Kōdo Bukijutsu Taitoku, 32 Chakra Control, 32 Ninja Weapon (Shuriken), 28 Chakra, 32 Ninjutsu.
Training:
Stage One
Throw multiple Shuriken at a dummy target, all at the same time.
DC: 42
Formula: 1d20 + Ninja Weapon (Shuriken)
Successes: 0/10
Stage Two
Spit fire that that it spreads into multiple fire balls and hits the dummy target.
DC: 42
Formula: 1d20 + Chakra Control
Successes: 0/10
Stage Three
Flow fire into the Shuriken, but keep it at a controlled amount.
DC: 19
Formula: 1d20 + Chakra Modifier
Successes: 0/10
Stage Four
Throw Shuriken while breathing fire after every throw.
DC: 44
Formula: 1d20 + Ninja Weapon (Shuriken)
Successes: 0/10
Stage Five
Combine all you have learned, and throw Shuriken and instantly flow fire chakra into them all and make sure they hit they target!
DC: 40
Formula: 1d20 + Ninjutsu
Successes: 0/10


Katon: Gōka Messhitsu (Fire Release: Great Fire Destruction)
A technique where chakra kneaded inside the user's body is converted into fire, and then expelled from the mouth in a massive stream of intense flames that can set a vast area ablaze, engulfing the target in a veritable sea of flames. If used upon dense, combustible terrain such as a forest, the confined area can greatly increase the possibility of the target's incineration.
Rank: A
Cp Cost: 160
Attack Turns: 6
Reflex DC: 18 + x1.25 Chakra Mod + 2 in 10 Ninjutsu
Damage: 80 - 120 + Chakra Mod
Special: Successful hit means Burn effect is critical, making it double damage per turn.
Flames ignite anything flammable in it's path, or very close to it. The fires last for 2 turns.
Requirements: Uchiha Instructor or someone who learned this technique, Hi Seishitsu Taitoku, Katon: Gōkakyū no Jutsu, 44 Chakra Control, 40 Chakra, 44 Ninjutsu.
Training:
Stage One
Knead chakra inside at intense levels, and keep it within for as long as possible before expelling it.
DC: 25
Formula: 1d20 + Chakra Modifier
Successes: 0/10
Stage Two
Now expel chakra in a concentrated stream, instead of letting it just burst out.
DC: 54
Formula: 1d20 + Chakra Control
Successes: 0/10
Stage Three
Once again, let the chakra build up slowly, and knead it upon itself until it heats up into a very high temperatures.
DC: 27
Formula: 1d20 + Chakra Modifier
Successes: 0/10
Stage Four
Now make a giant fire ball from the chakra that you have gathered, and make it shoot out fast.
DC: 56
Formula: 1d20 + Chakra Control
Successes: 0/10
Stage Five
Knead more chakra, and expel it into a jet stream of fire chakra that quickly forms into a giant ball of flames that burns everything in it's path.
DC: 54
Formula: 1d20 + Ninjutsu
Successes: 0/10

Katon: Gōka Mekkyaku (Fire Release: Great Fire Annihilation)
A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth and shaped into a massive wall of intense flames, which covers a wide range as well. This makes the technique extremely difficult to either avoid or contain.
Rank: S
Cp Cost: 230
Attack Turns: 7
Reflex DC: 20 + x1.25 Chakra Mod + 2 in 6 Ninjutsu
Damage: 100 - 160 + Chakra Mod
Special: Successful hit means Burn effect is critical, making it triple damage per turn.
Because of the wide range, it is possible for one attack to hit multiple targets.
The flames ignite anything flammable nearby that it hasn't even touched, and the fires last for 4 turns.
Requirements: Uchiha Instructor or someone who learned this technique, Katon: Gōka Messhitsu, 54 Chakra Control, 50 Chakra, 52 Ninjutsu.
Training:
Stage One
Knead chakra inside at intense levels, and keep it within for as long as possible before expelling it.
DC: 30
Formula: 1d20 + Chakra Modifier
Successes: 0/10
Stage Two
Expel the fire chakra in a concentrated stream, instead of letting it just burst out.
DC: 64
Formula: 1d20 + Chakra Control
Successes: 0/10
Stage Three
Knead fire chakra so that it wants to burst out chaotically, and have barely any control over it.
DC: 34
Formula: 1d20 + Chakra Modifier
Successes: 0/10
Stage Four
Expel the fire chakra in a manner that makes it fan out as far as you can make it go.
DC: 66
Formula: 1d20 + Chakra Control
Successes: 0/10
Stage Five
Combine what you have learned so far, kneading intensely hot fire chakra, breathing it out into a jet stream that bursts out.
DC: 62
Formula: 1d20 + Ninjutsu
Successes: 0/10
Stage Six
Knead even more chakra and let it all out as far as you can go. The further the distance the better.
DC: 68
Formula: 1d20 + Chakra Control
Successes: 0/10
Stage Seven
Now control how the fires fan out as you breath it out as far as you can, making sure that it only takes out the dummies from a far distance.
DC: 68
Formula: 1d20 + Ninjutsu
Successes: 0/10
 
PostPosted: Sun Feb 23, 2014 7:41 am
Inton: Genjutsu Gyakutan (Yin Release: Illusion Technique Reversal)
The user intercepts or decrypts a genjutsu that is being or has been applied onto them, and casts back a technique with identical effects onto the opponent. As the enemy is focusing on projecting their genjutsu onto the user, and not on defending against genjutsu, this technique usually goes unnoticed by the enemy, and usually catches them off guard, weakening their ability to repel the reflected genjutsu.
Rank: Rank of Reversed Genjutsu
Cp Cost: x1.2 to Reversed Genjutsu
Attack Turns: +1 to Reversed Genjutsu
Will DC: Beat Genjutsu that is being reversed to keep technique in effect.
Damage: Damage of Reversed Genjutsu
Special:
Genjutsu cast on user by target is dispelled
Genjutsu Reversal Technique can only be used while user is being targeted or under the influence of enemy genjutsu
Genjutsu Reversal Technique only negates one enemy genjutsu. Different genjutsu cast by other enemies will still be effective
Genjutsu Reveral Technique can only be used to counter one enemy genjutsu at a time. Genjutsu cast by other enemies cannot be countered by Genjutsu Reversal Technique if said jutsu is already in use. However, in this case, the user can still break free using other methods and maintain the Genjutsu Reversal Technique on the target
Failing to meet the requirements of the enemy genjutsu will result in Mhp damage to the user equal to 25% of the Mhp damage dealt to the user by the enemy jutsu. In this event, the genjutsu will not be cast on the target, but genjutsu cast on the user will be broken.
Requirements: Sharingan: Complete, Genjutsu 42, Chakra Control 42, Chakra 38, Wisdom 36, Awareness 32, or requirements of Reversed Genjutsu if higher.
Training:
Stage One
Have a Genjutsu cast upon you and feel how it effects you.
DC: 42
Formula: 1d20 + Awareness
Successes: 0/10
Stage Two
See through how the chakra flows and how it bends your vision.
DC: 52
Formula: 1d20 + Chakra Control
Successes: 0/10
Stage Three
Now learn to completely understand the feeling and seeing through the chakra at the same time.
DC: 23
Formula: 1d20 + Wisdom
Successes: 0/10
Stage Four
Now that you understand the Genjutsu, reverse it upon the other person, carefully, so they not aware of it until it's to late.
DC: 52
Formula: 1d20 + Genjutsu
Successes: 0/10

Inton: Utakata (Yin Release: Ephemeral)
It is known that the Uchiha are skilled with their eyes, especially when it comes to Genjutsu, so most avoid direct eye contact. But the Uchiha have figured how how to use their hands for many things, and just by pointing at the opponent, they can induce someone into a Genjutsu.
Rank: Passive skill once learned.
Cp Cost: Cost of Genjutsu used.
Attack Turns: Genjutsu used.
Special: Any Genjutsu can be used with this technique, excluding the Reversal.
The Genjutsu is far more concentrated, therefore
Requirements: Uchiha Instructor or someone who learned this technique, Sharingan: Complete, 44 Genjutsu, 44 Chakra Control, 40 Chakra, 38 Concentration, 38 Wisdom.
Training:
Stage One
Concentrate large amount of chakra into your fingers.
DC: 25
Formula: 1d20 + Chakra Modifier
Successes: 0/5
Stage Two
Keep the chakra kneaded into the fingers, and expel it out very slowly.
DC: 54
Formula: 1d20 + Chakra Control
Successes: 0/5
Stage Three
Think of a Genjutsu you wish to cast, and link it to your chakra in your fingers.
DC: 48
Formula: 1d20 + Concentration
Successes: 0/5
Stage Four
Control the Genjutsu like you would with your eyes.
DC: 24
Formula: 1d20 + Wisdom Mod
Successes: 0/5
Stage Five
Combine all steps, and master this skill in all fingers.
DC: 54
Formula: 1d20 + Genjutsu
Successes: 0/5

Inton: Tensha Fūin (Yin Release: Transcription Seal)
This technique temporarily seals the power of the Sharingan into another, the user can choose how it is activated, and what effect it has when it is activated.
Rank: S
Cp Cost: 300
Attack Turns: 7
Will DC: 20 + Wisdom Mod + 4 in 10 Chakra Control.
Damage: -
Special: Once the seal is completed, the power of the Sharingan is imbued into an eye of the user's choosing, and what the abilities or jutsu of the Sharingan will have.
The User can determine if the temporary Sharingan can be controlled or not.
The person who has the Sharingan sealed in them, can't use that chakra for anything else, if they do have control over it.
The sight of a certain person can be made to trigger it.
It only lasts for one post.
Requirements: Sharingan: Complete, 44 Chakra, 50 Chakra Control, 44 Concentration, 52 Fuuinjutsu
Training:
Stage One
Concentrate chakra in your index finger in a controlled amount.
DC: 54
Formula: 1d20 + Chakra
Successes: 0/10
Stage Two
One must channel the power of the Sharingan through the finger like the Ephemeral.
DC: 54
Formula: 1d20 + Concentration
Successes: 0/10
Stage Three
Seal the chakra into a solid object.
DC: 62
Formula: 1d20 + Fuuinjutsu
Successes: 0/10
Stage Four
Now learn to seal chakra with a kind of trigger into the object, so that it only activates when it encounters that trigger.
DC: 60
Formula: 1d20 + Chakra Control
Successes: 0/10
Stage Five
Seal chakra into differnt objects with different triggers
DC: 62
Formula: 1d20 + Chakra Control
Successes: 0/10
Stage Six
Now increase the amount of chakra used in the sealing.
DC: 56
Formula: 1d20 + Chakra
Successes: 0/10
Stage Seven
Now perfect it, combine all knowledge and complete it
DC: 66
Formula: 1d20 + Fuuinjutsu
Successes: 0/10


Shurikenjutsu: Sōfūshasan no Tachi (Shuriken Technique: Manipulating Windmill Triple Blades)
The user first attaches strings beforehand onto the tossed shuriken and the kunai thrown after it, then one shuriken is pulled back using a tree as an axis, based on the yo-yo's principle. The other shuriken and kunai are decoys, and the true attack is the shuriken that is pulled back using the force of the thrown kunai. The trick in making this technique successful is to somehow be able to read the enemy's movements, which normally would require the Sharingan.
Rank: C
Cp Cost: Using Sharingan cost.
Attack Turns: 4
Reflex DC: 12 + x1.5 Dex Mod + 4 in Shuriken + Kunai skill.
Damage: x4 Shuriken/Kunai is used, so that much damage.
Requirements: Uchiha Instructor or someone who learned this technique, Sharigan: Evolution, 20 Shuriken, 20 Kunai.
Special:
Training:
Stage One

DC:
Formula: 1d20 +
Successes: 0/10

Uchiha Kaenjin (Uchiha Flame Formation)
After manifesting small flames on each finger of one hand, the user then slams their palm on the ground, resulting in the creation of a cylindrical barrier enveloping a location of their choosing, protecting anything contained within and burning whatever comes into contact with the barrier's exterior.
Rank: S
Cp Cost: 200 for 10 metre radius.
400 for 20 metre radius.
600 for 30 metre radius.
Attack Turns: 7
Fort DC: 20 + x1.25 Chk Mod + 4 in 10 Chakra Control. (Resist burning if dumb enough to try and escape)
Damage: 120 - 160 + Chk Mod + 2 in 10 Ninjutsu. (if fail Fort)
Special: To expel barrier, you must take down the creator or pass a Chakra DC of 20 + Chakra Mod + Chakra Control of the creator of the Barrier.
If you have a Suiton of A or S Rank, you can dispel by attack it with water at the cost of +50 chakra than what was used to make the barrier.
Requirements: Uchiha Instructor or someone who learned this technique, Hi Seishitsu Taitoku, 50 Chakra Control, 56 Chakra, 52 Concentration, 54 Ninjutsu
Training:
Stage One

DC:
Formula: 1d20 +
Successes: 0/10


Yin Release: Ten Thousand Years of Hell

Rank:
Cp Cost:
Attack Turns:
Fort DC:
Damage:
Special:
Requirements:
Training:
Stage One

DC:
Formula: 1d20 +
Successes: 0/10
 

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