Let’s make this as easy and simple as we can, shall we? We'll start with the most basic questions and work our way up from there.
Yes, this guild does use a stat system for its RP. We'll explain how it works in the next post.
What race can I play as?ANYTHING AT ALL. We have almost no restrictions on what you play as, but in some cases the race has to be earned and RP'ed into effect. For more information of races see the fifth post in this thread.
What’s the world setting? The Multiverse is a fantasy world with technology, but with the battle style of the middles ages and the magic of the middle earth. It’s set in a kind of Final Fantasy-esque world if you will.
So how’s the RP ran? The Rp is ran through the contributions of the guild’s members. We work a little differently here though. Unlike another RP's that give a single plot line for everyone to follow, we mix things up into a giant ******** of awesome! We have plots of different levels all running congruently together. World story: This is the story line the crew is working on, the main plot of the Multiverse. Faction fighting: Each faction is working on its own power to add something to the overall effect of the guild. This means that no two factions even know what the other is trying to do. This makes the RP very realistic because in order to play the game, we need to find clues to the inner working of the other factions. OC plots: The story you’re writing for yourself, for your OC.
What’s a Faction? A faction is a group of characters who join for a like-minded cause. Each faction believes the world should be governed in a particular way. Each faction also has its own leadership ranking system and role to play within the world as a whole.
Is there a difference between a faction and a house ? YES! Factions are forms of government if you will. They do not knowingly allow members of other factions to join their ranks; however, a house is a combination of guild members as well as none guild members. A single house can have members from EVERY guild within its ranks. Each faction also has its own idea of how the world should work while a house is a balance of ideas.
Do I have to join a faction or house? No. You can join now, later, or never.
What's magic ?: with in this world we use a powerful form of magic called "elemental" And as of yet we know of 12. Fire, Water, Earth, Thunder, Plant, Wind, Body, Mind, Soul, Light, Dark, Gravity. We also call them elements.
Elements are the types of magic's your able to use to form spells. You'll need to learn to harness an element before you can form spells with it, but that's easy 1.2.3.
Do i have to pick an element?"No. You can opt not to have an element at the start of your guild life which does mean you have no powers HOW EVER you can gain an element later on. A substantial bounce is given to any one how doesn't start with a basic element. Keep this in mind when building your OC.
Whats an AVATAR ? Well there are two "AVATARS" so to speak of within the guild. The first is the Rank of AVATAR which is just that a rank nothing more and holds nothing over the second. Then there's the title of AVATAR which is totally different. Within the guild as a hole there will be a max of 12 persons given this title. Their OC who holds this title is one of the most powerful beings within he guild. Think of them as the living embodiment of a god. They each have a power all their own that ONLY they can use. This power is a one hit kill and is locked and used only at the request of a captain level crew member to DESTROY those who refuse to follow the rules. Instead of simply banning a persons from the guild and leaving the RP left with a hole in it we want to "seal" that hole by destroying the problem and allowing the RP to continue. How ever this isn't all they get. Their also key RP players. Each holding a very influential roll to play within the guild as a hole. This allows them more power then most others. This also means their allowed more rule within the guild. Think of them as a crew members even if they don't hold that title.
Where do i start my RP'ing?:
Posted: Thu Jan 03, 2013 2:02 pm
█ Stat / Level system █
In the past we had a VERY lengthy and drawn out explanation of how and why this all worked. So, to ease this and stream line the guild as much as possible, we are going to only provide the basic need to know info from now on. If we leave something out we'll add it later I'm sure.
█ The Basics █
The RP is turn based. There is no level cap. Every RP post earns your OC 1 EXP as well as 1 Coin. Every new level earn your OC skill points. The amount depends on your rank. See below. Skill points are used to Learn magic as well as master new weapons. The amount needed to obtain new effects and damage will be mentioned below.
█ Level System █
Our system puts all new members at a grunt rank. This means that you're bottom of the barrel so to speak. To gain ranks, you need to meet 1 of 2 of the requirements listed for the next rank.
█Rank:► Your level doesn't affect your rank, in order to gain Rank you need to unlock the elements or gain levels with weapons skills. It should also be said that you'll need a crew member's permission to rank up. Simply being able to meet the requirement isn't enough. These requirements will be changing so profile updates for ranks will be on hold until further notice. Grunt All players start as a grunt. Every 10 EXP points earns you one level up and 5 skill points.
Apprentice Every 11 EXP points earns you one level up and 7 skill points. Requirement to gain rank/Magic: Learn a Basic element Requirement to gain rank/weapon: Able to do 50 points of damage in a single attack before any other increases.
Mega Every 12 EXP points earns you one level up and 9 skill points. Requirement to gain rank/Magic: Know at least 3 Basic elements ( Fire, Water, Earth, Wind, Thunder, Plant, ) Requirement to gain rank/weapon:Able to do 70 points of damage in a single attack before any other increases
Immortal Every 13 EXP points earns you one level up and 11 skill points. Requirement to gain rank/Magic: Know all Basic level elements ( Fire, Water, Earth, Wind, Thunder, Plant, ) Requirement to gain rank/weapon:Able to do 90 points of damage in a single attack before any other increases
Demi-God Every 14 EXP points earns you one level up and 13 skill points. Requirement to gain rank/Magic: Know at least 1 Mid level element ( Body, Mind, Soul ) Requirement to gain rank/weapon:Able to do 110 points of damage in a single attack before any other increases
God Every 15 EXP points earns you one level up and 15 skill points. Requirement to gain rank/Magic: Know at least 1 Greater element ( Light / Dark v) Requirement to gain rank/weapon:Able to do 130 points of damage in a single attack before any other increases
AVATAR Every 20 EXP points earns you one level up and 20 skill point. Requirement to gain rank/Magic: Know all elements with a skill level of 80+ points in each element. Requirement to gain rank/weapon:Able to do 150 points of damage in a single attack before any other increases
█ Stats System █
We use a 3 bar system for the RP. Each bar allows everyone to build his or her custom OC. This works the same as any RP games such as Skyrim, Pokemon, Final Fantasy and so forth. Use Mana for magic, Stamina for physical attacks that are out of the norm and you lose HP as you take hits.
█HP:► Hit points. Each ❖ = 10HP. HP is restored 1 Bar ( ❖ This is a bar ) per pure none combat RP post. If your HP hits 0 you can do one of two things: Let your OC die or count them as being knocked out. You'll need to make one none combat RP post in order to "wake up" and you'll only have 1 HP bar at that point. Gain 1 each level up 5 Skill Points are needed to gain 1 bar.
█Mana:► ۞ = 10 Mana points. Used for magic. Each spell has its own cost to cast. Mana is restored 1 bar ( ۞ This is a bar ) per pure none combat RP post. If you have no Mana you can't use magic. Gain 1 each level up 5 Skill Points are needed to gain 1 bar.
█Stamina:► ◎ = 10 stamina points. Used for Melee combat powers and abilities. Stamina is restored 1 bar ( ◎ This is a bar ) pure none-combat RP post. If your out of stamina you are unable to stand, run or fight back, Though you can still use magic. Gain 1 each level up 5 Skill Points are needed to gain 1 bar.
█ Stat System, Part 2 █
Like in a video game all attacks are going to hit. How ever you and your enemy are able to affect how well you/they are able to hit or dodge an attack. We use a scale of 10 for this. All attacks start at 10 ( in other words, never missing ) while all dodges are at 5/10 ( meaning you have 50% chance to dodge it )
To dodge an attack you, roll a d10. You need to roll a number between your dodge rate to successfully dodge an attack. In this case, your dodge rate 5/10, 1-5 will result in a missed attack by your opponent or a successfully dodge by you while 6-10 are a clean hit by your opponent and a failed dodge by you. You can increase your dodge rate through various means such as your race's natural ability. For instance, your race increases your dodge rate by 2. It is now 7/10. You need 1-7 to dodge the attack while 8-10 would hit you.
The same holds true if your enemy has increased their hit rate. They can;t increase it past 10/10, but by increasing their hit rate, they decrease your dodge rate. Lets say your dodge rate is 5/10, but their hit rate is now increased by 1. This drops your dodge rate to 4/10.
Now, lets move onto the Luck and Targeting stat bars. If you're not able to dodge / hit your target, these are for you ! Not every OC is going to be using these but the few that do could prove to be a real problem for you.
█Luck:► Auto dodge any 1 attack at the cost of 2 points. This skill takes priority over the Targeting skill.
█Targeting:► Auto hit any target at the cost of 5 points. If they opt to use their auto dodge skill points, your skill points are returned and you miss.
█Spiritual Power:► In times of great need, you're able to pull points from here in order to do a variety of things from healing yourself to increasing your damage or buffing ability. The points never drain away, but you're only able to do this once every 50 Posts. Can only be used if your total HP is below 50% of its max.
Fully restore HP / Stamina Increase the amount of damage Magic/Weapons does equal to the number of points in Spiritual Power. Rounded up to the nearest 10. ( Example: Spiritual Power has 12 point increase all attack by 20 points )
Skills are your ability to deal damage and use magic. Weapons come with 3 perks you can get that give your normal attacks with that weapon a none magical effect while each Magic type has its own skill tree. At first, you're working with basic magic of that type, but as you get better with that magic type (by dropping skill points into it ), they give you an increase in your overall magical ability.
█ WEAPONS █
All weapons come with 3 perks. You get to pick which of the two you want first, but you need 30 skill points to unlock it then another 20 skill points ( Making 50 total ) to unlock the second. The last perk come at 75 skill points and is a custom perk you get to pick from a pre-built list.
All players get to pick a single Weapon Skill to start with. (Skill, not perks) Learning a second weapon skill takes 10 skill points.
█Hand-to-hand combat:► ❖ Blunt force +20 total damage if blocked/buffed Impact +20 Damage when not blocked/buffed
█Club:► ❖ Hacking does +20 damage each time the attack is buffed/blocked Blocked -1/2 damage to enemy attack
█Dagger:► ❖ Cutting +10 damage with each hit that does damage in a row, Resets if an attack is blocked/buffed to 0 or misses. Stabbing - Does 1/4 total damage even if buffed/blocked to 0
█Staff:► ❖ Critical hit Each unblocked/buffed hit doubles in damage. Blocked -1/2 damage to enemy attack
█Trident:► ❖ Stabbing - Does 1/4 total damage even if buffed/blocked to 0 Poison - Takes 10points of poison damage each post regardless of battle or not for 10 turns.
█Hammer:► ❖ Blunt force +20 total damage if blocked/buffed Hacking does +20 damage each time the attack is buffed/blocked
█Spear:► ❖ Stabbing - Does 1/4 total damage even if buffed/blocked to 0 Critical hit Each unblocked/buffed hit doubles in damage.
█Bow:► ❖ Stabbing - Does 1/4 total damage even if buffed/blocked to 0 Poison - Takes 10points of poison damage each post regardless of battle or not for 10 turns.
█Fan:► ❖ Blocked -1/2 damage to enemy attack Poison - Takes 10points of poison damage each post regardless of battle or not for 10 turns.
█Claw:► ❖ Cutting +10 damage with each hit that does damage in a row, Resets if an attack is blocked/buffed to 0 or misses. Blocked -1/2 damage to enemy attack
█Axe:► ❖ Cutting +10 damage with each hit that does damage in a row, Resets if an attack is blocked/buffed to 0 or misses. Hacking does +20 damage each time the attack is buffed/blocked
█Sword:► ❖ Cutting +10 damage with each hit that does damage in a row, Resets if an attack is blocked/buffed to 0 or misses. Stabbing - Does 1/4 total damage even if buffed/blocked to 0
█Whip:► ❖ Lashing Lose 10Hp each turn for remainder of battle. Impact +20 Damage when not blocked/buffed
█Tonfa:► ❖ Blunt force +20 total damage if blocked/buffed Lashing Lose 10Hp each turn for remainder of battle.
█Mace:► ❖ Blunt force +20 total damage if blocked/buffed Impact +20 Damage when not blocked/buffed
█Pole arms:► ❖ Cutting +10 damage with each hit that does damage in a row, Resets if an attack is blocked/buffed to 0 or misses. Stabbing - Does 1/4 total damage even if buffed/blocked to 0
█Ball&Chain:► ❖ Blunt force +20 total damage if blocked/buffed Lashing Lose 10Hp each turn for remainder of battle.
█Shield:►Buffs ❖ damage Countered Do 1/2 the damage dealt to you back to the enemy. Blocked -1/2 damage to enemy attack
█Lance:► ❖ Stabbing - Does 1/4 total damage even if buffed/blocked to 0 Impact +20 Damage when not blocked/buffed
█Scythe:► ❖ Cutting +10 damage with each hit that does damage in a row, Resets if an attack is blocked/buffed to 0 or misses. Critical hit Each unblocked/buffed hit doubles in damage.
█Buster Sword:► ❖ Critical hit Each unblocked/buffed hit doubles in damage. Blunt force +20 total damage if blocked/buffed
█ ELEMENTS █
To unlock a new element you need to drop the required number of skill points into the element you're after. This means that each level of magic is not only harder to gain but is also more powerful.
Also each element itself becomes more powerful the more skill points you drop into its skill tree. You can drop skill points into an element and not have any spells of said elements to simply to gain its perks. This means if you get the first level perk for each element but only know fire spells, you'd still get all those perks as if they apply to the spell itself.
█ Basic level elements █
█Thunder:► Requires 15/100 skill points to unlock. █ Skill tree █ 25/100 Skill points: Extra 10Mana stolen with Mana-drain 50/100 Skill points: Extra 20Mana stolen with Mana-drain 75/100 Skill points: Extra 30Mana stolen with Mana-drain 100/100 Skill points: Extra 40Mana stolen with Mana-drain
█Fire:► Requires 15/100 skill points to unlock. █ Skill tree █ 25/100 Skill points: Extra 10 damage 50/100 Skill points: Extra 20 damage 75/100 Skill points: Extra 30 damage 100/100 Skill points: Extra 40 damage
█Water:► Requires 15/100 skill points to unlock. █ Skill tree █ 25/100 Skill points: Extra 10 to buffs 50/100 Skill points: Extra 20 to buffs 75/100 Skill points: Extra 30 to buffs 100/100 Skill points: Extra 40 to buffs
█Wind:► Requires 15/100 skill points to unlock. █ Skill tree █ 25/100 Skill points: Extra 10Stamina healed from healing powers / Potions 50/100 Skill points: Extra 20Stamina healed from healing powers / Potions 75/100 Skill points: Extra 30Stamina healed from healing powers / Potions 100/100 Skill points: Extra 40Stamina healed from healing powers / Potions
█Earth:► Requires 15/100 skill points to unlock. █ Skill tree █ 25/100 Skill points: Extra 10 to blocks 50/100 Skill points: Extra 20 to blocks 75/100 Skill points: Extra 30 to blocks 100/100 Skill points: Extra 40 to blocks
█Plant:► Requires 15/100 skill points to unlock. █ Skill tree █ 25/100 Skill points: Extra 10HP healed from healing powers / Potions 50/100 Skill points: Extra 20HP healed from healing powers / Potions 75/100 Skill points: Extra 30HP healed from healing powers / Potions 100/100 Skill points: Extra 40HP healed from healing powers / Potions
█ Mid level elements █
█Body:► Requires 20 skill points to unlock. █ Skill tree █ 30/100 Skill points: Extra 10 damage with weapons 50/100 Skill points: Extra 20 damage with weapons 70/100 Skill points: Extra 30 damage with weapons 100/100 Skill points: Extra 40 damage with weapons
█Mind:► Requires 20 skill points to unlock. █ Skill tree █ 30/100 Skill points: Spells cost 10 less 50/100 Skill points: Spell cost 20 less 70/100 Skill points: Spells cost 30 less 100/100 Skill points: Spells cost 40 less
█Soul:► Requires 20 skill points to unlock. █ Skill tree █ 30/100 Skill points: Regain +10/Mana/Stamina every post 50/100 Skill points: Regain +20/Mana/Stamina every post 70/100 Skill points: Regain +30/Mana/Stamina every post 100/100 Skill points: Regain +40/Mana/Stamina every post
█ Greater level elements █
█Light:► Requires 30 skill points to unlock. █ Skill tree █ 40 Skill points: Extra 20 to buff 60 Skill points: Extra 40 to buff 80 Skill points: Extra 60 to buff 100 Skill points: Extra 80 to buff
█Dark:► Requires 30 skill points to unlock. █ Skill tree █ 40 Skill points: Extra 20 damage 60 Skill points: Extra 30 damage 80 Skill points: Extra 60 damage 100 Skill points: Extra 80 damage
█ God level elements █
█Gravity:► Requires 60 skill points to unlock. █ Skill tree █ 70 Skill points: Extra 40 damage / buff, Extra 40 HP/Stamina restored with healing powers, Drains an extra 40 Mana with Mana-drain 80 Skill points: Extra 60 damage / buff,Extra 60 HP/Stamina restored with healing powers, Drains an extra 60 Mana with Mana-drain 90 Skill points: Extra 80 damage / buff,Extra 80 HP/Stamina restored with healing powers, Drains an extra 80 Mana with Mana-drain 100 Skill points: Extra 100 damage / buff, Extra 100 HP/Stamina restored with healing powers, Drains an extra 100 Mana with Mana-drain
Posted: Thu Jan 17, 2013 3:43 pm
█ Classes █
Each and every new member needs to pick a class for their OC to work off of. Classes determine how much HP, Stamina & Mana your Oc starts with as well as the two bonus effects it will be given. The first is a bonus to skill points dropped into a selected skill type, while the second gives a in game boost to magic spells or weapon attacks usually. They are also broken down into 4 groups. The first are the basic elements which are really easy to build an OC off of while the other 3 are built to allow a more complex Oc build.
Basic Classes: Fire, Water, Earth, Wind, Thunder & Plant Essentially the same, but each helps its own element ONLY through the class bonus.
█Alchemist :►+2 points to Thunder for every 3 skill points dropped into it. █Thunder Spells:► +20 damage █HP:► ❖❖❖❖❖❖❖❖❖❖ ( 100 points ) █Mana:► .۞۞۞۞۞ ( 50 points ) █Stamina:► ◎◎◎◎◎◎◎◎◎◎ ( 100 points ) █Spiritual Power:► 10
█Lord+1 points to Soul for every 4 skill points dropped █Soul Spells:► Heals +20 HP █HP:► ❖❖❖❖❖❖❖( 70 points ) █Mana:► .۞۞۞۞۞۞۞ ( 70 points ) █Stamina:► ◎◎◎◎◎◎◎ ( 70 points ) █Spiritual Power:► 10
Greater Level Classes Little to no magic abilities.
█Assassion:►+1 skill point to Light & Dark for each 4 skill points added. █Light Spells:► Buff +20 damage █Dark Spells:► +20 damage █HP:► ❖❖❖❖❖❖❖❖( 80 points ) █Mana:► .۞۞۞۞۞۞۞۞ ( 80 points ) █Stamina:► ◎◎◎◎◎◎◎◎ ( 80 points ) █Spiritual Power:► 10 _____________________________________________________
█Paladin:►+1 point to each weapon skill type for every 4 skill points dropped. █Lance:► If an attack would be buffed to 0 by a shield or spell do 1/2 total damage any way. Shields only take 1/2 the damage it would have taken though.
█knight:►Regains 2HP Bars each none combat post. █Shield:► Shield buff double damage. Does not effect spells. █HP:► ❖❖❖❖❖❖❖❖❖❖❖❖ ( 120 points ) █Mana:► .۞۞ ( 20 points ) █Stamina:► ◎◎◎◎◎◎◎◎◎◎◎◎ ( 120 points ) █Spiritual Power:► 10 __________________________________________________________ █Rogue:►Regains 2 Mana Bars each none combat post. █Whip:► +10 damage each clean hit █HP:► ❖❖❖❖❖❖❖❖ ( 80 points ) █Mana:► .۞۞۞۞۞۞ ( 60 points ) █Stamina:► ◎◎◎◎◎◎◎◎ ( 80 points ) █Spiritual Power:► 10 __________________________________________________________
█Ninja:►+3 skill point to Luck for every 2 skill points added. █Dagger:► Auto buffs 20 points of damage if attacked next turn. █HP:► ❖❖❖❖❖ ( 50 points ) █Mana:► .۞۞۞۞۞۞۞۞۞۞ ( 100 points ) █Stamina:► ◎◎◎◎◎◎◎◎ ( 80 points ) █Spiritual Power:► 10 __________________________________________________________
█Pirate:►+2 skill point to Targeting for every 3 skill points added █Dagger:► Ranged attacks do +20 damage. █HP:► ❖❖❖❖❖❖❖❖❖❖ ( 100 points ) █Mana:► .۞۞۞۞۞ ( 50 points ) █Stamina:► ◎◎◎◎◎◎◎◎ ( 80 points ) █Spiritual Power:► 10 __________________________________________________________
█Ranger:►Doubles the Coin you gain each RP post. █Bow:► +20 damage from bow attacks. +40 damage from Magic bow attacks █HP:► ❖❖❖❖❖❖❖❖❖❖ ( 100 points ) █Mana:► .۞۞۞۞ ( 40 points ) █Stamina:► ◎◎◎◎◎◎◎◎◎◎ ( 120 points ) █Spiritual Power:► 10 __________________________________________________________
█Hunter:►Doubles the Coin gained each RP post. █Bow:► +40 damage from bow attacks. +20 damage from Magic bow attacks █HP:► ❖❖❖❖❖❖❖❖❖❖❖❖ ( 120 points ) █Mana:► .۞۞۞۞ ( 40 points ) █Stamina:► ◎◎◎◎◎◎◎◎◎◎ ( 100 points ) █Spiritual Power:► 10
SEALED UNTIL FURTHER NOTICE
█ Summoner:►+5 for every 10 skill points dropped into any skill slot. Can't drop less then 5 skill points into any one slot. Unable to use ◄█ Buso Renkin [ Attack ] █► magic's.
█Light Spells:► Heals +20 HP █Dark Spells:► +20 damage █Soul Spells:► Restores +20 Stamina █HP:► ❖❖❖❖ ( 40 points ) █Mana:► .۞۞۞۞۞۞۞۞۞۞ ( 100 points ) █Stamina:► ◎◎◎◎◎◎ ( 60 points ) █Spiritual Power:► 10 __________________________________________________________ █ The Broken:► Can never use any form of magic does not effect magic items. Still able to put skill points into element skill tree's
Regains 3 HP / Stamina Bars each none combat post.
+1 skill point to Luck for every 1 skill points added. +1 skill point to Targeting for every 2 skill points added +1 point to the Hand-to-Hand combat skill for every 2 skill points dropped.
█Hand-to-hand combat:► +30 damage █HP:► ❖❖❖❖❖❖❖❖❖❖❖❖❖❖❖ ( 100 point ) █Stamina:► ◎◎◎◎◎◎◎◎◎◎◎◎◎◎◎◎◎◎◎◎ ( 200 point ) █Spiritual Power:► 30
Each race has its own history and theme. You may read them more in details through theHistory of the Multiverse sub-forum. Each race has its own thread there and have their racial abilities listed there as well.
You can also read about them below. We've linked each race to its thread as well as added a ( very ) small bio on the race.
Troll █► Trolls enjoy dark, dank places under rocks, in caves, and anywhere underground.
Neko/Nicatal █► Half humanoid, half cat. In the case of the Nicatals, less human, more savage !
Centaur / faun █► Half horse or half goat, Zeus wasn't responsible for this mix-up of genes.
Dwarf █► Underground dwellers with a pickax in one hand and cannon in the next
Human █► The most versatile of races, able to harness all of the elemental energies and the most balanced.
█ Evolution races / Restricted █
Now, you might be asking why some races you think should be listed above are listed here and restricted to you. Well, think of it this way. A demon is a persons who sold their soul for power right ? So how then would a demon be born ? This also applies to vampires and werewolves. They're an infection passed from person to person. Its not something you're born with.
To become a member of an Evolution Race you need your current OC to become "infected" or perform the "rites" to evolve.
Angel: Any race can become an angel but only by giving their life to save another OC in combat. Demon Any race can become a demon but only by selling their soul to a lich.
Werewolf Must be attacked by another werewolf. Vampire Must be attacked be another vampire.
Ghost Must be killed by a Spirit OC ! Lich Must kill another persons OC ! Dragunot Must kill a Draenei OC !
█ Building your profile. █
Lets build a Profile link takes you straight to the page with everything you need in order to begin building your OC's profile.
We're more than willing to help with anything you need. Just go to the HELP ME THREAD for any questions concerning the guild mechanics. We need both crew and members alike to help with this. If a member knows the answer, then there should be no need to contact a crew member.
SKILL POINTS AND EFFECTS
As you know, with every level obtained, you gain skill points. Skill points are your ONLY way to increase the amount of damage you deal / buff and your character's stats such as HP, Stamina, Mana, Weapon and Element skills in addition to your class and items currently within your possession.
The following is a list of everything you can do with your skills points. Every level gives at least 5 points. These all take those 5 points to do but are well worth it.
Increase your HP by 1 bar. Increase your Mana by 1 bar. Increase your Stamina by 1 bar. Increase the amount of damage dealt with weapons by 1 bar Increase your skill in an element. ( Needed to unlock more powerful spell ) Increase the amount of power behind your spells.
DAMAGE TYPES
Something new to the guild are damage types. This tells you what type of damage an attack is going to be doing. WHY do you care ? Well some race are immune to a few specific types so it would be best to know be aware of them.
Weapon types Cutting +10 damage with each hit that does damage in a row. Resets if an attack is blocked/buffed or misses. Blunt force +1/2 total damage if blocked/buffed Poison - Takes 20points of poison damage each post regardless of battle or not. Lashing Lose 10Hp each turn for remainder of battle. Stabbing - Does 1/2 total damage even if buffed to 0 Impact +1/2 Damage when not blocked/buffed Critical hit Each clean hit doubles in damage. Resets if it misses Hacking +10 damage each time the attack is buffed/blocked Blocked -1/2 damage to enemy attacks Countered Do 1/2 the damage dealt to you back to the enemy.
Magic types Poison - Takes 10points of poison damage each post regardless of battle or not. Burn - Takes 10points of burn damage each post regardless of battle or not. Freeze - Deals damage to Stamina equal to 1/4 the damage dealt Shock - Deals damage to Mana equal to 1/4 the damage dealt Suffocation - Roll a d6. Even numbers, you're unable to attack but are free, odd numbers and you're unable block/buff and are trapped. On your next turn if you're trapped, you pass out. Skip your next 2 turns unless you're hit. Auto wake up after you're hit. Effect damage is cut to 0 while passed out.Weapon/Magic is doubled. ( restricted to Gravity magic ) Echo - Unable to use the same spell for 3 turns. Vampirism - Drain 1/2 Damage from target in the form of Mana or Hp Trapped Unable to dodge any attack, but still able to buff/block.
Other Quick feet - Increase evasion by 1/10th Keen eye - Increase accuracy by 1/10th Dead eye - Decrease target's evasion by 1/10th Dirty fighter - Decrease target's accuracy by 1/10th Stagger -Roll a d10. If the result is a 3,6 or 9 unable to attack next turn. Trip - roll a d10, If If the result is a 3,6 or 9 unable to block next turn.
Posted: Tue Sep 17, 2013 10:01 am
█ Jobs / Coin █
Every post earns you 1 coin. Coin is then used at the Item Shop to buy in-game items such as potions or other such invaluable items.
Jobs are a nice way to earn coins and expand on your OC. You can only take 1 job but you can quit it to take another one so long as you make a profile update request. You'll have to apply for the position just like a normal job. There will also be a set number of positions for some job which means you might not be able to get the job you're after at any given time. Some jobs allow you to set your own prices for your services while others have a set price you cannot change. Jobs are also split into 3 groups, each with its own way of working. The only real difference between them is that some have a limited positions available while others don't, but they may have another restriction imposed on them.
Now, we know this seems like a lot of fuss over nothing, right ? WRONG! Jobs will give you a little perks depending on which job you have chosen.
Do keep in mind when working your job that this is to be done in the RP. Also, you can opt not to provide your services to anyone for any reason so long as it is In-Character. For instance, if your OC is a medic who works for the House of Chaos and a House of Peace soldier requests your help, you can tell them to go to ... well, you get the idea. _______________________________________________________________ Set price Jobs you can't change your prices with. These jobs sometimes have the least opening slots but boost the best turn over.
█ Medic:► Job Bio: Heal those in need by any means of your choice. Perk: HP healing potions cost you 5 coins only. Cost of services: 10 coins Requirements: Healing magic.You can heal others however you like: Magic or potions. Number of slots open for hire:10
█Curse breaker:► Able to break curses off people. Job Bio: Break curses placed on others. Perk: Curses can't be placed on you. Cost of service: 25 coins Requirements: Soul Element Number of slots open for hire:2
█Enchanter:► Able to place an enchantment on weapons or items. Job Bio: Perk: -۞۞ Mana from spells you use. Cost of services: 200 coin Requirements: At least 3 Enchantment spells Number of slots open for hire:1
█Merchant :► . Job Bio: Buying items from other OC's to sell to others. Perk: You can keep anything you like. Cost of service: Buy items at 1/2 Shop Price. Sell at full shop price. You may set the price of any item not sold in the shop as you see fit. Requirements: Must own at least 10 items to take and keep job. Number of slots open for hire:5
█Body guard:► Job Bio: Protect those who hire you. Perk: +1 EXP for every RP post while on the job. Cost of service: Name your price. Requirements: Sword and shield weapon skills. Number of slots open for hire: 10
█Nercomancer:► Job Bio: Bring a dead OC back to life or turn them into a Ghost. Can only bring an OC back to life or turn them into a Ghost ONCE ! All OC's brought back to life become a "homunculi" as well as whatever race they were before.
Can trade for an OC's soul and turn them into a Lich when the OC dies. If you own an OC's soul them and can force them to do jobs for you.
Vampire, Spirit, Ghost, Anima, Koroki, and Kor can not be brought back to life. Anima cannot become a Ghost. Spirit and Ghost, can not become a lich. Perk: ALL Lich's MUST obey your every command so long as you own its soul. Lich's whose soul you own can not use their natural ability on you. Cost of service: Name your price. Requirements: Dark and Soul Magic as well as 20Mana Bars. Most keep track of all the souls you own. If you don't, that Lich whose soul you "lost" will no longer be under your command. It will then be able to hurt you and disobey you. This is called a "freed soul". You can do this of your own free will as well. Number of slots open for hire: 2
█Guide / Steward:► Job Bio: Help protect others that travel from town to town. Perk: Can auto escape any monster sent to attack you or the person who hired you. Gain +5EXP for each monster you kill that's sent after the person who hires you. ( Only gained if a crew members RP's as the said monster ) Cost of service: 25 coins Requirements: Earth, Plant or Wind magic. Number of slots open for hire: 6
█Chemist:► Job Bio: Make potions. Perk: Free potions ! Cost of service: Same as the Shop cost Requirements: Fan weapon skill. Number of slots open for hire: 4
How potion making works
15 RP posts Restores ❖ Each RP post for 5 posts Restores ۞ Each RP post for 5 posts
25 RP posts Restores ❖ Each RP post for 10 posts Restores ۞ Each RP post for 10 posts
50 RP posts Restores ❖ Each RP post for 15 posts Restores ۞ Each RP post for 15 posts
75 RP post Restores ۞۞❖❖ Each RP post for 5 posts.
100 RP post Restores all ❖ Restores all ۞
_______________________________________________________________ Hired Hands Jobs you take as needed and can charge whatever you want. This job title stays yours until you ether quit or you're fired ( fired meaning you don't get enough business .
█Messenger:► Job Bio: Pass messages between two OC's one in your RP area and another OC outside of your area. Perk: Able to talk to an OC outside of your RP area. Requirements: Mind magic Number of slots open for hire: 10
█Soul Eater:► Job Bio: Destroy the undead as well as "The Breed" ( Vampires, Ghosts and Lich ) Perk: Remove an amount of your Mana in order to drain an equal amount of Mana from target foe. Foes can not restore Mana. Auto kill any "The breed" monsters. Once every 3 RP posts. Requirements: Light and Soul Magic. Number of slots open for hire:1
█Dusk Guard:► Job Bio: Lead "the breed" as you're told. Perk: "The breed" you're given will obey your every command. You gain 1 EXP for every "The breed" monster your RP as. "The breed" monsters that you don't own will not obey you and will attack you. If you seal a "The breed" that is sent to attack you can control it later on as well. Requirements: Must be a member of the House of Chaos or the House of Twilight. Number of slots open for hire: 3
█Dawn guard:► Job Bio: Destroy "The breed" monsters as told. Perk: gain 5EXP for each "The breed" you kill. Requirements: Must be a member of House of Peace, Guild of Nobility or the Guild of Governments.
Number of slots open for hire: 1
█Breeder:► Job Bio: Collect and breed animals for others. Do a random number generator to find what animal or monster you run into. Monsters will be sent by the crew while animals can be found normally within RP areas. Each none city RP area will gave a list of at least 1 animal you can run into. Takes 14 RP posts to find and catch an animal and another 6 to tame it. If you leave an RP area, the count restarts. Breeding an animal or monster means you'll need two of them: a male and a female. To find its gender roll a 20 side dice. Even numbers are Male while odd numbers are Female. It then takes another 20 RP posts to breed the animal or monster. All animals or monsters you breed will be a copy of the parens. ( Same HP and Mana but start at level 1 ) They grow 1 level every 10 RP posts. Each level, they gain 2HP bars, Monsters also get 1 Mana bar.
( This means each new generation of bread animal or monster will be stronger then the last )
Perk: Able to tame and call on a single animal or monster to aid you whenever needed. Cost of services: Name your price. Requirements: Whip weapon skill. Number of slots open for hire: 2
_______________________________________________________________ Thug work No slot caps ( meaning I don't control how many people take the job title ). You set your price and how you do the job. The only draw back is these jobs can be dangerous, you might even die.
█Bounty Hunter:► Job Bio: At the payed request of another OC, hunt down another OC. The request given may be to capture and bring them in alive or try and kill them. The person who hires you makes that choice. Bounties are posted here. Perk: +1 EXP to each post made while hunting a target OC. Requirements: Requirements can be set by the person who hires you. Number of slots open for hire: No limit
█Hired Grunt:► Job Bio: Do as your told ! Perk: +20 coins when the job is done on top of whatever the hired price was. Requirements: Requirements can be placed on the job by the person who hires you. Number of slots open for fire:No limit
█Thief:► Job Bio: Steal something as hired. Perk: Thieves can steal items from another OC by rolling a 20 side dice once every 10 RP posts. 3, 6, 9, 12, 15 and 18 means you steal the item with out a problem. 5, 10, 15, and 20 means you got caught trying to. Any other number means you failed but wasn't noticed trying. ( Yes, for those wondering, they really do steal your stuff. ) You pick 6 items the target owns that you want to steal. Give each item a number tagged 3,6,9,12,15,and 18. If you roll the correct number that's the item you steal. However by using 15 points from luck, you can pick what ever of the 6 items you want to steal. For 30 points from luck, you can roll a 6 side dice and auto steal the item you roll. Requirements: Dagger weapon skill. Target must own at least 6 items. Number of slots open for hire: 3